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Friday, May 09, 2008

RayFire For 3D Studio MAX **



+ Just got word in from Anselm von Seherr, FX artists from Germany and the Producer of RayFire; about the release of new version 1.33 of RayFire plugin Scripts for 3ds MAX 9, 2008 and Max 2009. RayFire Tool gives You ability to shoot, destroy, demolish, crash, ruin, break down, cause havoc, blow up, burst, detonate, explode...You have always dreamed of to do in Max...It gives your VFX Department a fast and easy to use impact and destruction tool at hand for the cost of less then $200USD. Some of the RayFire Features Includes; # Fragmentation. Allows you to fragment geometry objects. # Reactor Explosion. Allows you to realistically explode objects. # Reactor Hit. Creates realistic physical interaction of impact objects with bullets. # Displace. Automatically subdivides impact faces and creates detailed animated dents. # Holes. Creates holes and destruct Impact objects piece by piece totally in real time. # Instant Action. Allows you to shoot and explode without gun, manually defining all impact spots on impact object. # Various effects, such as Impact flash, Muzzle Flash, Particle Debris, Geometry Debris, Fragmented Debris from Holes, Smoke, Sparks, Blood, Decals, Bullets and any Custom objects which you can define by yourself. For more information and trial download, please visit - www.mirvadim.com

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Foundry - Ocula 3D stereo plug-ins


+ Leading visual effects software developer The Foundry has announced the development of Ocula, a unique collection of plug-ins providing a powerful armoury of tools that solve common problems with 3D stereoscopic imagery, boost productivity in post production, and ultimately help to deliver a more rewarding 3D-stereo viewing experience.
The new plug-ins, previewed at NAB 2008, are designed to take the headache out of 3D stereo post production by automatically replicating key processes on left and right channels, and to remove headaches from the final viewing experience by providing tools that help artists to polish and refine 3D-stereo material. The Ocula tools are based on brand new disparity-mapping algorithms, created by The Foundry’s Academy Award-winning R&D team. Disparity maps track and correlate the differences in positional space and movement between corresponding pixels in the left and right cameras, and then deliver pixel-level control over images. Knowing where disparities occur, Ocula tools apply corrections by warping, stretching and squeezing only those areas of an image that require treatment. Image manipulation using disparity maps is different to the X, Y or Z-axis shifting of images, where only whole image planes are being shifted. Ocula plug-ins allow artists to apply a multitude of adjustments to stereo image pairs. All corrections can be made to the left and right eye channels either together or separately, and the results of these corrections ultimately help to minimise or eliminate discomfort from the 3D viewing experience.Users can correct horizontal alignment issues with Ocula’s Interocular Distance Shifter. Using disparity map data, a new ‘virtual’ view is created between the original left and right eye positions, with the result being that objects of different fore, mid and background depths are resolved more accurately for the viewer. This is different to an X-axis shift where only the image plane is moved. Ocula’s Vertical Aligner will automatically attempt to vertically align corresponding image features in each view, to minimize or eliminate the effect known as ‘key-stoning’. This is not a single Y-shift for the whole image – with disparity mapping the correction varies across the entire image.

A key feature of Ocula plug-ins is the dramatic reduction in the amount of manual labour required when artists undertake rotoscoping work, paint effects or other operations dependent on image locality. Many position-dependent image manipulations can now be applied to just one eye with paint strokes, keyframed roto masks, and the like being automatically generated for the other eye, substantially improving productivity.
Nuke 5 is currently the only visual effects compositing system with an embedded 3D stereoscopic workflow, where left and right eye channels can be manipulated separately or together. Ocula plug-ins will be available for the next point release of Nuke, version 5.1, expected to be July 2008.Nuke is available on Linux, Windows, and Mac platforms, and Nuke delivers unparalleled speed, an efficient multi-channel scanline rendering engine, and powerful feature set unrivalled in the desktop market. Nuke 5 is available for existing customers with valid maintenance at no extra cost, and can be downloaded now from The Foundry website
www.thefoundry.co.uk.

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Autodesk Acquires REALVIZ*


+ Autodesk, Inc. today announced that it has completed the acquisition of substantially all of the assets of REALVIZ S.A., the privately held developer of image-based content creation software. Terms of the transaction were not disclosed. REALVIZ was founded in 1998 and is head quartered in Sophia Antipolis, France. REALVIZ's technology provides efficient ways to generate 3D content and visual effects from photo imaging and 2D environments. Its products are used for panoramic photography, image-based modeling, match moving and optical motion capture. REALVIZ's flagship products are Stitcher software for the creation of panoramas and 360 degree virtual tours, and ImageModeler software to produce 3D models from photographs.
Autodesk intends to develop and sell REALVIZ's Stitcher Unlimited, StitcherExpress, ImageModeler and Movimento software as standalone products. Matchmover, Retimer and VTour will no longer be available as standalone products; core technology from these REALVIZ products will be integrated into future versions of Autodesk's existing products, enabling customers to bring the real world into design environments.The following REALVIZ offerings have been discontinued: Stitcher Pro,Stitcher Unlimited DS, StoryViz, and hardware and software product bundles.Education versions of ImageModeler and Stitcher continue to be available. Student versions of ImageModeler and Stitcher are no longer available. For more information please visit www.autodesk.com/REALVIZ.

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HYPSOO Present 2008 T-SHIRT Design Contest


+ This is our first contest this year and it’s for all the creative people out there. If you love t-shirts here’s your chance to see your very own design on a Hypsoo t-shirt, limited editions. The design concept can be of your choice. Deadline for submissions: June 30th, 2008
THE PRIZES - #First Prize winner will receive five t-shirts with their design or any other t-shirts of their choice from hypsoo catalogue. #Second prize winner will receive three t-shirts with their design or any other t-shirts of their choice from hypsoo catalogue. #The runner-ups will receive one t-shirt each with their design or any other t-shirts of their choice from hypsoo catalogue. Visit
www.hypsoo.com for more details.

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GroBoto x64



+ Braid Art Labs LLP announces the availability of a beta x64 version of GroBoto, its 3D modeling and animation software, for the 64 bit versions of Microsoft Windows Vista and XP. GroBoto creates complex, dynamic, lyrical forms and animation with ease. The x64 version of
GroBoto distinguishes itself in its ability to render large image files very fast. It can typically render many times HD resolution (5-10K squared!) images in a minute or less and HD resolution morph sequences with ease. All of this with conformal mapped textures, resolution independent geometry, and multiple light sources with shadows. The beta version is available for a limited time to the general public from GroBoto’s on-line forum (see www.groboto.com/).

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Tuesday, May 06, 2008

MAX2AE Version 3.0 *



+ Boomer Labs announces the release of MAX2AE Version 3.0. Building on the tremendous popularity of their essential production tool that provides a seamless bridge from Autodesk Media and Entertainment’s 3ds max to Adobe’s
After Effects, Boomer Labs has expanded MAX2AE to further improve the workflow between these two popular applications. MAX2AE already supports exporting individual camera, light and helper layer information, and Version 3.0 extends this creative freedom by supporting the export of all of these 3d objects from 3ds MAX into After Effects with a single operation. MAX2AE Version 2.0 also delivers an industry first; importing AE compositions into 3ds max. MAX2AE Version 3.0 extends this functionality further by supporting 3ds max Particle Systems and Space Warps. Also new with this release is Autoscaling which lets the user automatically match the scale of their scene between the two applications. MAX2AE Version 3.0 has an extensive increase in functionality, Including features like: #Ability to export Particles as layers, nulls or lights, # SpaceWarp support, #Automatic scene scaling, #3ds max 2009 support, #Support for 23.976 fps HD drop frame format, #Improved Windows system detection for AE scripts and many more.
>> Download MAX2AE - demo version

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EXPOSÉ 6 | Digital Art


+ Ballistic Publishing has released EXPOSÉ 6, the sixth in its series of award-winning EXPOSÉ digital art books celebrating the creative talents of digital artists worldwide. Exposé 6 is our latest Digital Art Yearbook featuring 'the best of the best'. With 334 inspiring images prepared by 257 artists from 43 countries, you will discover the very best work across 20 different categories. Exposé Pre-order customers will receive a free 15 minute video tutorial by Linda Bergkvist showing some of the detailing of the cover art "Red Robin".

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Forest Pack 3.0 for 3ds MAX



+ Itoo Software has released a new version of Forest Pack, is a package of plugins for 3D Studio Max and 3D Studio Viz, designed to give a complete solution for creation of vast surfaces of trees and plants. All customers who bought Forest Pack Pro after November 1, 2007 will receive a free upgrade to the new version. Forest Pack 3.0 new features includes; Definable Geometry list, now Forest and Planes combined in a single plugin, Library browser, Density Falloff for Area Splines, Automatic detection of collisions, Animation support (only 3DS Max), including multiple random samples, Automatic creation of multi-materials, Improved shader for Mental Ray and many more.

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Archexteriors vol. 1


+ The Evermotion group made collection of Archinteriors vol 1 adapted for the Cinema4D with the Vray renderer in the version 1.08. Traditionally this collection includes 10 incredible scenes prepared directly for the rendering. Have you ever wanted to make professional exterior renderings? Do you know how to use VRaySun, VRaySky and VRayPhisicalCamera? Have you ever had problems with composition? Archexteriors will end all your problems.

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Hexagon 2.5


+ DAZ 3D, a leading developer of professional quality 3D models and software, today announced the immediate availability of DAZ Hexagon 2.5, the newest version of its popular 3D polygonal and subdivision modeling software. Free for registered Hexagon 2 customers, Hexagon 2.5 offers a sculpted primitive tool allowing users to model and import 3D objects into Second Life®, enhanced UV-mapping and freehand brush modeling, and ultra-fast ambient occlusion. Hexagon 2.5 is available for both Macintosh OSX and Windows. To learn more about DAZ 3D and Hexagon 2.5, or to purchase the new version, please visit www.daz3d.com/hexagonsl

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Thursday, May 01, 2008

CrisVector - Featured digital Artist*



+ This months our Featured CG Artist is Cristiano Siqueira a.k.a CrisVector, an very an accomplished Graphic illustrator from Sao Paulo, Brazil. Cris work comprises of Vectors, Cartoon style illustrations, character design as well as some really Awesome digital art produced by combining 3d and 2d using Adobe Photoshop. Cristiano Siqueira work has been featured in many online and print Magazine, is an well established digital artist now works from his own office making all kind of digital art for his clients world-wide. Have a look guys, he is Our Artist of da Month!!

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Adobe Illustrator and Mental Ray United*



+ Everyone is invited for the wedding of adobe illustrator & Mental Ray, RSVP to Letterbox Animation Studios. The integration of the world's best 2D renderer and the world's best 3D renderer: IQ.
Illustrator and Mental Ray has been achieved claims Letterbox Animation Studios. Who say: " This groundbreaking union creates unparalleled possibilities in the creation of artwork for feature films, TV series, architectural pre-visualization, and the potential to vastly improve the graphic quality of games."
This means that for any
texture, instead of creating a bitmap version, you can use the Illustrator file directly. So you don’t have to go though the intermediate step of the bitmap. This means files sizes are massively reduced. E.g. if the Illustrator file is about 200-300k, a bitmap could end up being 200-300 meg (depending on scale / resolution), vectors can be a magnitude of order smaller. You can zoom (dolly) in closer to the image, and it just does not get pixilated, it always stays sharp. For more information, Click here!

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SAPPI IDEAS THAT MATTER : Call For Entries



+ Call for Entries has been announced for SAPPI - "Ideas that Matter," is an initiative by Sappi - the world's leading producer of coated fine paper. This annual campaign encourages creative marketing and advertising professionals from Europe, North America and South Africa to create printed communication campaigns and designs around important social or environmental issues. Individual Graphics designers, design agencies, in-house design departments and individuals or groups of design students are all eligible to apply. The successful applicants will be awarded a grant of up to R300,00.00 (US$20,000) for the print production and implementation of their idea. Independent selection committees in Europe, North America and South Africa will review all applications in their respective region. For more information, please -
Click Here

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Call for Entries : 5th annual Architectural 3D Awards


+ Call for entries has been announced for 5th annual Architectural 3D Awards, ending on 24 May 2008 12:00:00 UTC-0600 (deadline). Architectural visualizers are asked to submit their entries in still and animation categories. Following up on last year's huge success, CGarchitect.com is hosting the 5th annual Architectural 3D Awards to be awarded at this year's Mundos Digitales Conference in La Coruna, Spain. The Awards Competition is open to everyone in the Architectural Visualization industry to highlight the best imagery and animations done in 2007/2008. For more information, please - click here!

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Monday, April 28, 2008

3ds MAX + VRay Tutorial :: Time is running


+ CGIndia bring you another quite Useful tutorial, continuing our efforts to bring Free 3ds Max tutorials for CGI visitors, who use 3ds Max. The tutorials is created by CG Artist Jan K. Vollmer who shows us Making of "Time is running" using 3d Studio Max + VRay. The Vray Materials, lights and rendering settings are explained with the help of screenshots. Vollmer said: "Everything is modeled in 3ds max 2008 mostly from standard geometry and some splines with lathe like the lampshade. Modeling is not my favorite so I want to show the material and the scene and rendering setup with vray 1.5.SP1." If you like to share your knowledge with CG Community and like to write tutorials/Makking-of, we will be glad to feature them on our website along with description about author and website link. Send your tutorials to cgindia[@]gmail.com.

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GhostPainter and psd-manager for 3ds Max 2009


+ cebas Computer, maker of finalRender®, today announced the release of GhostPainter 2.5.1 and psd-manager 2.0.2 updates for 3ds Max 2009.
What's New in GhostPainter 2.5.1?
- Composite Map
- 3ds Max 2009 support (32 bit and 64 bit)
- 3ds Max Design 2009 support (32 bit and 64 bit)
- Import all layers of a PSD file into the redesigned 3ds Max 2009
What's New in psd-manager 2.0.2?
- 3ds Max 2009 support (32 bit and 64 bit)
- 3ds Max Design 2009 support (32 bit and 64 bit)
- Iterative rendering option supported (3ds Max & 3ds Max Design 2009)
- Automatic configuration and arrangement of the new mental ray render
- elements in 3ds Max 2009
GhostPainter is the next generation of integration between Autodesk 3ds Max® and Adobe Photoshop®. It consists of a set of 3ds Max and Photoshop plug-ins that make a seamless fusion between these two applications possible. GhostPainter provides a solution for texturing, 3D painting and post-production as well as general workflow improvements around 3ds Max and Adobe Photoshop. For more informationon GhostPainter, CLICK HERE!
Psd-manager, is the first and most advanced PSD file exporter for 3ds max/VIZ available on the market. Now, you can read just nearly every thing in the rendering with Adobe® Photoshop® or any another application that supports PSD files. For more information on psd-manager, CLICK HERE