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Thursday, June 30, 2005

Autodesk® 3ds Max® Helps Ubisoft™ Artists Continue Their Impressive Work on Tom Clancy’s Splinter Cell Series


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So real it renders fear.
Posted by Hello
- Ubisoft wanted to create the most gripping and realistic stealth action game on the market. That’s why they chose Autodesk 3ds Max software to model and animate the realistic characters and backgrounds in Tom Clancy’s Splinter Cell:® Chaos Theory™. The robust, workhorse capabilities of 3ds Max also helped Ubisoft stay on target with their grueling production schedules.Ubisoft met their highly anticipated launch and garnered a 9.9 out of 10 from Official Xbox Magazine due to the game’s amazing looks and lifelike play. From taking out the competition to taking out the warehouse guard, Autodesk helps today’s top developers realize their ideas to compete and win.

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