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Friday, July 29, 2005

Houdini 8 Public Beta Download ***



Side Effects Software Announces Houdini 8 Public Beta
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- Side Effects Software AnnouncesHoudini 8 Public Beta
Side Effects Software, is pleased to announce the availability of Houdini 8 in public beta. Houdini 8 delivers many significant enhancements to its expanding CG artist community with particular emphasis on dynamics, lighting and character animation. CG artists from around the world can
DOWNLOAD the Houdini 8 public beta and run it for free as part of the Houdini Apprentice Program and learn about all the new features.
Houdini Dynamics
The Houdini 8 dynamics architecture is a powerful new addition to Houdini’s already renowned particle and effects capabilities. With rigid body, cloth and wire dynamics solvers available with Houdini 8, studios will have a wide range of options to choose from when developing visual effects. The rigid body solver includes the ability to bring in a fractured piece of geometry and hold the parts together until a collision occurs.
With the new dynamics architecture, Houdini is the first package that enables different solvers to talk to each other. For example, rigid body objects can fall onto cloth objects and push on each other realistically. Impact values can then be extracted and used by Houdini to create effects such as crushing the rigid objects or adding dirt maps to the cloth. Studios can also integrate their own proprietary solvers into Houdini to benefit from these capabilities.
Lighting Tools
Houdini 8 lighting includes new Interactive Photorealistic Rendering (VIPR) support for Houdini Mantra and IPR support for RenderMan (IRMA). VIPR makes it easier to make changes without re-rendering the whole scene by saving out a cache file that pre-computes the sampling and shading parts of the render process. VIPR lets you save multiple cache files for different render layers. These cache files can then be loaded as objects that are rendered even if the geometry and shaders are no longer there. Additional enhancements in Houdini 8 include: deep shadow maps for speeding up and improving the rendering of motion blur, transparent objects, colored transparency and tiny details such as hair; a light linking editor for managing light, shadow, and reflection masks; a new parameter spreadsheet; a render output dependency graph and much more.
Character Tools
Also, there has been numerous productivity enhancements to Houdini's character tools. For example, artists now will have access to digital asset rigging tools that enable users to quickly set up body parts for characters that have bones, kinematics and constraints already built into the pipeline. Enhancements to animation workflow and faster bone geometry help make Houdini a very attractive option for character animation.
Houdini's character tools are currently being used at C.O.R.E. on Disney’s feature animation “The Wild.” “Houdini’s rigging tools have provided incredible flexibility when setting up our characters,” said Dennis Turner, Rigging and Crowd Supervisor. “We can bundle up our rigs as Houdini digital assets and continue to make revisions and improvements throughout the life of the character, even after animation is in place.”
Download the Houdini 8 Public Beta Now

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Skin Shading with Mental-Ray for Maya ***



Skin Shading with Mental ray for maya
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- There are a few advantages of rendering passes instead of the whole image. One of them, is the ability to make changes to specific parts of the image (and save time). Only a few shading components require raytracing. This tutorial shows how to use a mix20layer material to render passes with mental ray...............................................Link !!!!

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AutoSolids Version 3.13 Announced ***



AutoSolids Version 3.13 Announced
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- Pace, Florida, July 29, 2005--AutoSolids, Inc.(ASI) has announced the release of Version 3.13 of it's AutoSolids and AutoSolids EXPRESS products. Version 3.13 includes support for AutoCAD 2006 and AutoCAD 2006-based products and improved foreign language support. AutoSolids is now available for AutoCAD versions 14.01 thru 2006 and all versions of Mechanical Desktop and Architectural Desktop.AutoSolids V3.13 greatly enhances AutoCAD's 3D abilities by providing

  • Fast, easy-to-use, constraint-free parametric creation and editing of solids
  • Streamlined, efficient user interface including AutoCAD-standard dialogs, realtime previews of all solid modeling operations, and flexible command access via toolbar and/or pulldown menus, command line typing, or AutoSolids' exclusive 3D Command Center
  • Specialty solid modeling functions such as cutting solids with open or closed 2D profiles, direct extrusion of text objects into solids, retraction of boolean operations, and more
  • Automatic generation of multiview 2D drawings via the QuickDraw utility
  • Realtime display improvements via the RealView advanced visualization toolset

AutoSolids runs INSIDE of AutoCAD, maintaining 100% AutoCAD compatibility at all times. For existing AutoCAD users, AutoSolids requires zero re-training and maintains all current AutoCAD investments of training and data, none of which is possible when switching to an entirely new 2D/3D CAD system.Version 3.13 is a free update for existing AutoSolids customers; all AutoSolids purchases include free lifetime version upgrades with NO maintenance or subscription fees. New single-user licenses of AutoSolids are available for $495; new licenses of AutoSolids EXPRESS are available for $295. AutoSolids and AutoSolids EXPRESS Version 3.13 are available now for AutoCAD versions 14.01 thru 2006 and all versions of Mechanical Desktop and Architectural Desktop.Time-unlimited demonstration versions of AutoSolids, online ordering, video demonstrations of AutoSolids' major features, and additional product information are available at http://www.autosolids.com.About AutoSolidsAutoSolids is an ObjectARX application that greatly extends the solid modeling, viewing, and visualization capabilities of AutoCAD and AutoCAD-based products. AutoSolids is available directly from AutoSolids, Inc. and from select AutoSolids resellers. For more information about AutoSolids please contact AutoSolids, Inc. at 800-255-5130 or info@autosolids.com or visit www.autosolids.com.

The official first party at Siggraph 2005!



The official first party at Siggraph 2005!
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- Join us this Saturday July 30th, 2005 starting at 9pm, at the Mayan Theater (1038 S HILL ST, DOWNTOWN L.A.), for the official first party at Siggraph 2005!Try to arrive before 12:30am or you'll miss all the fun! and just go directly to the VIP line and mention that you are coming to the CGC party. 21 and over please. The CG Channel party is sponsored by The Gnomon Workshop, The Gnomon School of Visual Effects, Hollywood Camera Works and CG Agency.........hmmmm Should have sponsored Travel & Lodging/Boarding of poor artist like me :D !!!!

Turtle 2 demo at SIGGRAPH 2005



Turtle 2 demo at SIGGRAPH 2005
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- Illuminate Labs will be giving demonstrations of the eagerly awaited next generation of Turtle, Turtle 2 at SIGGRAPH 2005. For all the information about Turtle 2 and the updated product specifications, download the product sheet.
Illuminate Labs will be at booth 963 at the exhibition. We invite everyone to come by and get a personal demonstration of Turtle 2 and sample some Swedish candy.
Source: The Illuminate Labs Team

Wednesday, July 27, 2005

Apple Motion 2.0 Review ***



Apple Motion 2.0 Review
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- Now in its second generation (and second year), Apple's Motion 2 is not a tremendous advancement over the first release. Version 2.0 includes performance tweaks, new integration features and several additions in the areas of effects, particles and behaviors. Nothing too major there. But Motion is a fantastic tool for DVD authors who want to create motion menus and video editors who need to create their own graphics, as well as motion graphics pros who want to use it as a powerful complement to their current suite of tools.Motion, of course, is not positioned as a replacement for any particular motion graphics package, and it is not, as some would have it, an " After Effects killer." For those who use After Effects , Motion is designed as a complementary tool. Priced lower than some large filter collections (much lower, in some cases), Motion offers a full range of 2D motion graphics creation capabilities, including about 200 effect and adjustment filters, a complete particle engine with 175 particle presets, generators, shapes, special behaviors for semi-automatic animation , animatable text, shapes and masks, audio playback in the timeline and more. On top of all of this, Motion is just plain fast, and has been since its first release. And version 2 is even faster, making it even more attractive.........................Read Full Review !!!!

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NewTek Announced LightWave v 8.5 Release



LightWave v8.5 Release Announcement
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-NewTek is pleased to announce the upcoming release of version 8.5, the fifth free update for LightWave [8]. This new update will include the following enhancements:
  • New OpenGL Hardware shader option using the hardware renderer in OpenGL video cards to display many of the render functions in real-time. Lights, light falloffs, blending images on surfaces, per-pixel lighting will all be available in real-time, with an option to turn this feature on and off.
  • New Parts-to-Surfaces tool allows for easier integration of 3D objects created in other applications.
  • New Multi Shift allows the user to do multiple shifts in a single edit with a history profile that can be saved and applied to other meshes.
  • Dynamics now launch a control window that allows you to switch to other applications while calculating dynamics in LightWave.
  • Particle dynamics have been improved for accuracy, including interaction with collision planes. A new algorithm also allows large dynamic scenes to load up to 10x faster.
  • 104 new configurable keyboard shortcut options.

LightWave v8.5 will be available as a free download for registered owners of LightWave [8] in Q3 2005. For More information please visit newtek.com !!

Tuesday, July 26, 2005

EverMotion Released Two New Archmodel Collection **



EverMotion Released Two New Archmodel Collection
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- Have you ever lost your race with time doing visualizations? Have you ever been embarrassed of unfinished renders, spending all night on the modeling process, instead of rendering? If you are an architect, and if you need to work fast but with highest pecision, this is the thing for you. Archmodels volume 5 gives you 43 professional, highly detailed objects for architectural visualizations. This is an excusive collection of the most realistic armchairs you have ever seen. Why waste costly time for making something that you can have from the best at Evermotion?
(Source: EverMotion)

Di-O-Matic Inc. annonces Facial Studio for Windows 1.5



Di-O-Matic Inc. annonces Facial Studio for Windows 1.5, the most complete software for head creation has even more great features
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– DiOMatic, a leading developer of character animation software, announced today the release of Facial Studio for Windows 1.5, an major point release in the company's award-winning character animation product line.Facial Studio for Windows 1.5 improves the technical and artistic quality of facial modeling and animation as well as accelerates production pipelines. With Facial Studio for Windows 1.5, easy head creation is just a click away. With the Alias ‘s FBX interchange file format, you can export of 3D heads with custom defined shapes deformations to every major 3D application. Facial Studio for Windows 1.5 and its 500 facial controls is the most intuitive head creating software.Facial Studio for Windows 1.5 offers tons of new features to increase the PhotoMatching efficiency which allows you to create heads based on photos faster than ever.

CGarchitect Chooses VisMasters Commerce Solution



VisMasters Commerce Solution
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- CGarchitect, the architectural visualization community’s most popular online resource, announces the addition of a new commerce solution, the VM Store. CGarchitect’s goal is to provide the most comprehensive and up to date online resource for the architectural visualization community. CGarchitect chose the VM Store, an initiative of ArchVision, Inc., to bring a tailored solution to its members and provide targeted product selection, presales customer support services, as well as a dedicated technical support staff. Since 2001, CGarchitect.com has grown from a few visitors to nearly 90,000 unique each month, all the while continually bringing exciting developments to the design visualization industry. “CGarchitect is providing its community with the new VM Store because of the great features, quality customer service, dedicated tech support, and most importantly because it’s designed with our members in mind,” says Jeff Mottle, President and Founder of CGarchitect.com.“It was important for us to team with CGarchitect on this new initiative,” states Magnus Lindqvist, Manager of VisMasters, “VisMasters was conceived as a way of helping the design visualization community. I can’t think of a better way of accomplishing this than by teaming with the industry’s leading community, CGarchitect.com.”VM Stores present the industry’s leading design products and content through a solution to professional designers. Working with the world’s leading developers of visualization solutions, VM Stores host software products such as Rhino, Piranesi, V-Ray, nVerse Photo, and Photoshop Elements as well as content from popular developers such as ArchVision and Hyperfocal Design.

Monday, July 25, 2005

Charlie and the Chocolate Factory: Burton Eye Candy



Several of the visual effects supervisors on Charlie and the Chocolate Factory tell Alain Bielik how they managed to incorporate complex CGI.
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- Tim Burton’s fondness for practical effects is notorious. On all his movies, he has favored prosthetic make-up, miniatures or stop motion puppets to carry his vision, turning to digital tools only when no other option was available. When he set out to adapt Charlie and the Chocolate Factory for the big screen, he hoped that this approach would — again — suit the project. Roald Dahl’s beloved children’s story tells the tale of a young boy who wins a contest to visit, with four other children, the mysterious chocolate factory of Willy Wonka (Johnny Depp). The plant turns out to be a maze of magical rooms and machines manned by amazing little people, the Oompa-Lompas. Although the fantasy world of Willy Wonka was ideally suited for Burton’s unique visual style, it required the creation of a universe far more complex than any practical effects could achieve. “When we started on the project, we estimated the visual effects shots count at 300 or 400, but it ultimately grew to 800, the majority of which were created by The Moving Picture Co. (MPC),” notes overall visual effects supervisor Nick Davis (Harry Potter 1, Troy). “It grew enormously, and one of the reasons was that Tim was initially a bit hesitant about using too many digital effects. He wanted to do as much as possible in camera and use CGI only when absolutely necessary. For example, one of the most ambitious sequences in the movie involved dozens of squirrels performing very complex actions. We had three options to create them: train real animals, build animatronics or use CG animation. We hoped that we could solely rely on the first two options to create most of the shots, but the movements that the script called for turned out to be too extreme to be accomplished in-camera. In the end, Framestore CFC produced more than 70 shots of very complex CG animation, with Jon Thum supervising the effort. It was extremely difficult....................Read Full Article !!!!
(Source: VFXworld)

Gnomon School: Digital sculpting ' the human form '



Gnomon School: Digital sculpting the human form by Zack Petroc
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- Gnomon is very glad to announce that renowned digital modeler Zack Petroc will teach a five-week course in Digital Sculpting of the Human Form. This course will run on Mondays from 7 to 10 pm, beginning Monday August 8th and running through September 5th. Those interested can register online, in person, via fax or postal service.
COURSE DESCRIPTION
The ability to infuse your digital sculptures with life, realism, weight and balance is an invaluable asset for every artist that is interested in improving their character and creature design skills. This advanced course takes an in depth look into the creative decision-making process, and digital-sculpting techniques that make these elements a permanent part of your design vocabulary. Utilizing ZBrush and Maya software, Zack Petroc discusses improving rhythm, proportion, balance, and surface development through a greater understanding of human anatomy. The course will simultaneously cover a step-by-step approach that showcases how underlying muscles and bone structure affect the true form of the human body.

Sunday, July 24, 2005

ClayTools for Maya released



ClayTools for Maya released in good time or SIGGRAPH demonstrations.
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- SensAble Technologies, Inc. announces that its full version ClayTools system for Maya software will be shipping in the second half of 2005. ClayTools system for Maya delivers unconstrained modeling for high-detail, organic models; incredibly fast texture baking; and integrated and extensible touch interactions within Maya.The ClayTools system uses a virtual clay metaphor that removes the constraints of technical modeling, and offers unparalleled creative expression. The system includes the PHANTOM Omni device, a true 3D interface with force feedback. Users work faster because they use their sense of touch to model virtual clay just like real clay. The system is easy to use by accomplished Maya software artists, and cinematic and fine artists. Users can carve, smudge, and tug at models to rapidly create characters, creatures, terrain, and props in a way that is fast, direct, and logical. The system also includes special tools to speed the creation of large areas of surface detail on models such as reptilian scales, skin pores, or patterned textures.The ClayTools system also includes the HapticExtender/MY plug-in which, along with the PHANTOM Omni device, enables users to interact with 3D scenes in Maya. It adds the sense of touch with 3D navigation to the tools within Maya, and enables users to touch and manipulate objects, components, skeletons, and deformers, and to create and edit geometry. Additionally, the PHANTOM Omni input to Maya (values of translation and rotation) as well as a variety of touch related attributes, can be accessed through MEL to enable the creation of custom tools for modeling, animation, and rendering.
Related Link
Tip: CgNetworks

Vue Fusion, Integrating Vue 5 Infinite



E-ON SOFTWARE TO UNVEIL REVOLUTIONARY PLUG-IN SUITE AT SIGGRAPH 2005
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- e-on software, the leader in CG environment software, announced the upcoming availability of a suite of plug-ins to enable seamless integration of e-on software Vue environments in Autodesk 3DS Max or Alias Maya scenery. Vue Fusion - the collective name for this suite of plug-ins - will be previewed at Siggraph 2005 in Los Angeles.Vue Fusion, Integrating Vue 5 InfiniteWith revolutionary features such as EcoSystems™, Vue5 Infinite is the leading solution for the creation of elaborate 3D environments. Vue 5 Infinite strongly focuses on power, productivity and inter-operability and naturally integrates and extends major 3D applications (Autodesk 3D Studio MAX, Alias Maya, NewTek LightWave, Maxon Cinema4D and Avid Softimage XSI) to provide a complete, professional natural 3D studio.The Vue Fusion suite of plug-ins for Max or Maya enable CG professionals to totally integrate their 3D projects into Vue environments. Thanks to Vue Fusion, Vue 5 Infinite environments will become a seamless part of the Max or Maya scenery. In one single render pass, Max or Maya elements will be rendered together with Vue elements, accurately matching shadows, reflections and illumination to deliver totally........................Link!!!!

Saturday, July 23, 2005

Extreme Reality™ | Worlds Most Realistic Render Engine



Extreme Reality™ Worlds Most Realistic Render Engine
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- Extreme Reality™ has been in development of their own render engine for the past 5 years [also named Extreme Reality™]. The reasons we believe this render engine to be the most realistic and the fastest EVER is because it is revolutionary from the ground up. Created out of necessity, Extreme Reality realized very early on in development of their epic feature film series that in order to pull off the shots they were envisioning, current methods were not going to be capable of producing the results necessary. So it was decided early on that an entirely new CGI rendering technology had to be created. "This project is why the company was formed in the first place", said Elton Sawyer Founder of Extreme Reality. "We exist to produce this project. The scope of this project is immense. To realize the shots for this film we had to start from scratch in every aspect. Most of the shots in this story have never been even attempted before. It was clear from the start that we would have to create our own render engine to pull off most of these shots. Not only that, we couldn't even use the same calculation process that today's render engines use. We started completely from scratch. Now, over the past 5 years we have gotten a majority of the work completed. Thanks to our exhaustive R&D efforts, as well as our partners and collogues from around the world, the open source community, and our friends in higher education. Without the combined effort, this thing would still be on the drawing board. We didn’t do all of this alone, some of the best minds in the world have helped." A full list of all involved will be released in 2006 alongside the first official press conference.
(Source: Extreme Reality tv)

Full 3D modeling step by step course of a Ducati 916



Full 3D modeling step by step course of a Ducati 916
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- Full 3D modeling step by step course of a Ducati 916 with our visual method. A 3D modeling real case that will allow you to create your own professional 3D models. We also have a big catalog of 3D tutorials for other models: Audi TTR, Merkava MK II, Mini, etc..........Link!!!!

Thursday, July 21, 2005

FinalRender Stage-2 for CINEMA 4D [Under Development] ***



FinalRender Stage-2 for CINEMA 4D Preview
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- Even though finalRender Stage-2 is a true platform independent rendering system - careful attention went into a tight integration for CINEMA 4D 9.1 finalRender Stage-2 respects the unique features and specialties of CINEMA 4D. Such things as CINEMA's native shaders and textures as well as the different light types and light exclude options are fully supported by finalRender Stage-2 for CINEMA.......finalRender Stage-2 for CINEMA is based on the exact same core as finalRender Stage-2 for Maya, in fact a production house using both products (Maya and CINEMA) can interchange the renderer as they wish. Even most of the render settings (approx. 98%) are exactly the same and can be easily transferred and reused between both products.As a standalone rendering system, finalRender Stage-2 needs to be externally driven by the main modeling application (CINEMA or Maya). The software part driving the rendering core is called a "Translator". Every modeling application needs its own translator plug-in to control the rendering core of finalRender Stage-2. Besides "translating" the scene data along with material settings and light setup, the translator also needs to take care about all file I/O communication and network rendering. Every package of finalRender Stage-2 for CINEMA 4D comes with a translator plug-in that controls the rendering core. A tight integration into CINEMA 4D makes sure that nearly every scene setting and material along with proper illumination is passed on to finalRender Stage-2..........................More Inside !!!!

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Maxwell Released Sketchup Plugin



Maxwell Released Sketchup Plugin
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- The SketchUp Plugin for windows has been released by NextLimit after a long wait.The plugin is still in alpha stage and available in the download section of Maxwell Render forum.

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Wednesday, July 20, 2005

NaturalMotion Releases Free endorphin Learning Edition ***



NaturalMotion Releases Free endorphin Learning Edition
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- NaturalMotion Ltd., the developers of breakthrough 3Danimation technology based on Dynamic Motion Synthesis (DMS), today announced theimmediate availability of the company’s free endorphin Learning Edition (eLE). Based on theaward-winning 3D character animation software endorphin 2.0, the eLE has no timerestrictions, includes all relevant product documentation, and offers a comprehensivesupport network via the company’s endorphin forum. The software is fully functional;however, it is motion file export disabled and is not to be used for commercial production.The eLE is available now through NaturalMotion’s Web site at www.naturalmotion.com.Used by leading production and animation companies such as The Mill, Sony ComputerEntertainment, Namco and Moving Picture Company, endorphin is the only characteranimation software to utilize DMS, a technology based on artificial intelligence controllersthat imitate the human nervous system. Unlike conventional animation techniques such askeyframing or motion capture, endorphin’s DMS technology uses the CPU to simulate thebrain and body of 3D characters, which allows animators to synthesize human movementsin real time. This approach produces directed and fully-interactive 3D characters thatessentially animate themselves with real-life movements that are unique every time; thusdramatically reducing animation asset production time.“endorphin provides an entirely new approach to 3D character animation that willsignificantly impact how 3D characters are animated in the future,” said Torsten Reil, CEO of NaturalMotion. “With the availability of a free eLE, animators will have the opportunity toeducate themselves on endorphin’s unique DMS technology and develop a valuable skill setfor the high-end industry. Equally, smaller animation studios can evaluate the software attheir own pace, and have the option to rent endorphin 2.0 .........................Full Press Release (PDF) !!!!

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Aladdin 4D To Go Open Source



Aladdin 4D to go Open Source with your help!
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- Nova Design, Inc. is selling Aladdin 4D into Open Source! We're talking source code, trademarks, documentation, tutorials and everything! Nova Design has put the entire rights and source code to one of their top software titles, Aladdin 4D, on an exclusive offer to the Open Aladdin 4D group (www.openaladdin4d.com) who are raising the money for it.Aladdin 4D is a powerful, but extremely easy-to-use, 3D modeling, rendering and animation package that includes the 3D tools that you'd expect as well as many unique features like relative time-based animation, an amazingly powerful particle system, and one of the fastest rendering systems on the desktop.Nova originally purchased Aladdin 4D in the mid-1990s from Adspec, Inc. and then heavily upgraded and modernized to make it even more powerful and easy to use. Aladdin 4D has many advanced tools for professional 3D animation, yet its interface was designed to be easy for anyone to use. The source code for Aladdin 4D was designed to be as portable as possible. Adspec, under contract, once ported Aladdin 4D to the Transputer board and also did a special Intel processor rendering engine even. Aladdin 4D has already had it's rendering engine test-compiled under Linux, Mac and other platforms in the past. The source code is fairly standard C source code - no 'assembly' required.The initial money raised through donations will be collected by the Open Aladdin 4D group, headed up by Nate Downes, and will be used to purchase Aladdin 4D from Nova Design. Nova has set the amount at only $37,579.83 which, as they've stated, is going to be used by them to pay off old bills. Compared to amounts raised for other Open Source projects, this is minor. Also, any money raised beyond this goal will be used for site costs, and rewards and bounty programs to encourage porting and further development of Aladdin 4D. We have plans for Aladdin's future, never fear!Nova Design's own Kermit Woodall is participating as an advisor and has also agreed to turn over all of the source code for unreleased/uncompleted new features and modules for Aladdin 4D. Additionally all concepts and designs for other features will be freely given over as well.This project can succeed. Aladdin 4D can be saved from becoming abandonware and grow beyond the old 68k Amiga platform.Please visit the Open Aladdin 4D site at www.openaladdin4d.com and donate today. The sooner we hit the goal, the sooner we'll have Aladdin 4D on multiple platforms and being upgraded again!"

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Basics: Introduction to XSI 4.2



Basics: Introduction to XSI 4.2
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- Learning XSI has never been easier! "Introduction to XSI" provides over 6.5 hours of project-driven training and guides you through the entire process of modeling, texturing, lighting, animation, and rendering within XSI v.4.2. Ideal for enthusiasts, professionals, and companies adopting SOFTIMAGEXSI as part of their creative arsenal, "Introduction to XSI" provides a unique approach to learning the industry’s first truly nonlinear animation system. A free trial of SOFTIMAGEXSI v.4.2 Foundation is included with "Introduction to XSI" training kits - allowing you immediate access to explore the software and expand their skills.

CDSL launches 3D Software Object Modeller Pro



CDSL launches 3DSOM Pro
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- Creative Dimension Software Ltd have just released 3DSOM Pro, a new software product for creating high quality 3D models from photographs of a real object and presenting them interactively on the web. The technology is based on 3DSOM v1.0 developed by Canon but has been greatly enhanced in a number of key areas."With the new 3DSOM Pro release, image based modeling techniques can now provide creative professionals with a real alternative to time-taking hand-crafted modeling, or expensive digitisation of objects." explains Adam Baumberg, Managing Director of CDSL. "We believe 3DSOM Pro represents a real breakthrough in what can be achieved using these kinds of techniques."The system requires as input, a number of photographs of a real object taken from different angles. The images are loaded into the software and 3DSOM Pro then constructs a high quality texture mapped model......................................More on 3DSom Pro !!!!

Tuesday, July 19, 2005

Brazil Rendering System v2.0 for 3dsmax and Rhinoceros [SIGGRAPH 2005]



EXPO Sessions to Showcase Brazil Rendering System v2.0 for 3dsmax and Rhinoceros, and to Present a Tech Preview of Brazil r/s for Maya
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- At SIGGRAPH 2005, SplutterFish LLC, a high-end 3D rendering software solutions provider, will team up with The Orphanage and leading software manufacturers, including Autodesk Media and Entertainment (AME), McNeel and Associates, and Archvision, at booths around the convention show floor. The SplutterFish team - along in some instances with noted film visual effects industry users of its software - will showcase the latest version of its Brazil Rendering System™ software v2.0 SplutterFish will demonstrate Brazil r/s v2.0, the latest major release of its award-winning rendering software. Brazil r/s v2.0 offers users powerful new features that include: 3D motion blur, render-time displacement, support of 3dsmax render-to-texture, enhanced GI features including render caches (irradiance, area lighting, subsurface scattering, etc.), core performance enhancements (memory, cpu, etc) and much more. Brazil r/s 2.0 promises to to be the most controllable, fast, high-performance rendering solution available while maintaining the highest quality output and artist-centric workflow top ..................................More Inside !!!!

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2005 Architectural 3D Awards Nominees Announced!



2005 Architectural 3D Awards Nominees Announced!
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- Following up on last year's huge success, CGarchitect.com is hosting the 2nd annual Architectural 3D Awards to be awarded at this year's SIGGRAPH Event in August. The Awards Competition is open to everyone in the Architectural Visualization industry to highlight the best imagery and animations done in 2004/2005....................................Link !!!!

Monday, July 18, 2005

Ballistic Publishing Releases d'artiste: Character Modeling



The definitive guide to 3D character modeling written by leading character artists
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- 18 July 2005, Adelaide, Australia – Ballistic Publishing is pleased to announce the release of d'artiste: Character Modeling, the definitive 3D character tutorial book showcasing the astonishing work and technical skills of leading artists Pascal Blanché, Francisco A. Cortina and Steven Stahlberg. d'artiste: Character Modeling is presented in sections based around each master artist. Each section includes a personal gallery, the artist's work and thoughts in their own words, more than 24-pages of tutorials each, and an invited artist gallery featuring 94 character modeling creations from some of the most talented 3D character artists in the world.
Read More about d'artiste and pre-order Link
(Source: Ballistic Publishing)