ClayTools for Maya released in good time or SIGGRAPH demonstrations.
- SensAble Technologies, Inc. announces that its full version ClayTools system for Maya software will be shipping in the second half of 2005. ClayTools system for Maya delivers unconstrained modeling for high-detail, organic models; incredibly fast texture baking; and integrated and extensible touch interactions within Maya.The ClayTools system uses a virtual clay metaphor that removes the constraints of technical modeling, and offers unparalleled creative expression. The system includes the PHANTOM Omni device, a true 3D interface with force feedback. Users work faster because they use their sense of touch to model virtual clay just like real clay. The system is easy to use by accomplished Maya software artists, and cinematic and fine artists. Users can carve, smudge, and tug at models to rapidly create characters, creatures, terrain, and props in a way that is fast, direct, and logical. The system also includes special tools to speed the creation of large areas of surface detail on models such as reptilian scales, skin pores, or patterned textures.The ClayTools system also includes the HapticExtender/MY plug-in which, along with the PHANTOM Omni device, enables users to interact with 3D scenes in Maya. It adds the sense of touch with 3D navigation to the tools within Maya, and enables users to touch and manipulate objects, components, skeletons, and deformers, and to create and edit geometry. Additionally, the PHANTOM Omni input to Maya (values of translation and rotation) as well as a variety of touch related attributes, can be accessed through MEL to enable the creation of custom tools for modeling, animation, and rendering.