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Wednesday, November 30, 2005

EverMotion Released Archmodels Vol. 17 & 18



EverMotion Released Archmodels Vol. 17 and Vol. 18
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- EverMotion has Released Archmodels Vol. 17 (exteriors - 30 models) and Vol. 18 (kitchen stuff -115 models).If you runing outa time while working on your visualization, use these highly detailed objects for architectural visualizations.
Archmodels 17 - exteriors - 30 models
Archmodels 18 - kitchen stuff - 115 models
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Buy book on- Learning architectural visualizations

cMuscleSystem 1.2 Released 4 Windows, Linux & Mac!



cMuscleSystem 1.2 is now released for Windows, Linux and Mac OS X!
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- CometDigital has announced announce cMuscleSystem 1.20 for Windows, Linux and Mac OS X. cMuscleSystem is one of the first specialized commercial plug-in for
Maya muscles and skin deformation on the Mac platform.This version is a FREE upgrade for registered users. This update also provides support for network floating licensing for all platforms including Linux. A more complete list can be found on the cMuscleSystem Overview Page.
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Tips and Trick For Clean Rendering ****



Tips & Trick For Clean Rendering
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- fxGuide posted very comprehensive article about, how you can keep your rendering output clean while working with
Compositing Software's like toxik, adobe After Effects, Discreet Combustion, Shake, and Maya fusion etc. Article explains how to avoid degradation of rendered outputs, in various processes which takes place within software application. Article offers valuable tip and tricks for the composting software's Discreet flame, Discreet Combustion, and Toxic etc!!!! ( CGI Recommended)
Tips & Trick For Clean Rendering Link
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Buy Discreet Combustion on Discounted Rates from Amazon

Tuesday, November 29, 2005

CHARACTER DESIGN - AnyOne??



CHARACTER DESIGN - AnyOne?? (Featured Blog)
by Amit Dixit

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- If you are totally into
Character designing, then this is a place for you, - too be In!! As blogging scene is on da rise with every passing second, the blogs on specific topics on rise too,- good for us, as the people who writes these blogs are very much involved in the field they are writing about and rarely goes off-topic, hense giving its visitors much more interesting content and certainly good variety too. CHARACTER DESIGN Blog publish lots of interviews with character designer working in the field of Animation, Movies, Games, Illustration, and Comics.....Updates Regularly - Have a Look!!!!
CHARACTER DESIGN Blog Link
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Buy In-Depth Guide for Character Designing (Design Exploration Series)

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Monday, November 28, 2005

EXPOSE 4 - Call For Entries ****



EXPOSE 4 - Call For Entries deadline 27th February 2006
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- Ballistic Publishing has announced EXPOSE 4, the fourth annual book celebrating the creative talents of digital artists worldwide. EXPOSE is the
Digital Art industry's premier publication, featuring the finest digital artwork the world has ever seen. Ballistic Publishing is calling artists to submit digital images for consideration in EXPOSE 4. Images can be created in any 3D or Digital illustration application. Digitally manipulated photography is also welcome. We are interested in digitally-created fine art, whether it be 2D or 3D, for commercial use, or personal satisfaction.The deadline for entries to be considered for EXPOSE 4 is Monday 27th February 2006.
Ballistic Publishing EXPOSE 4 Link
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. . . Buy books by Ballistic Publication - Expose 3 - Expose 2

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LightWave Tutorial : Deformation Along a Path



Deformation Along a Path in LightWave[8], Part 1
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Lightwave is one of those programs that is heavily dependent on plug-ins, so when you hit upon something that Lightwave can't easily do by itself, it's not real difficult to find a Plug-in to pick up the slack. One particular shortcoming that frustrates many a LightWaver is that while you can have an object follow a motion path, there's no real built-in way to have an object deform along the path it's following. But worry not: there's a darn good plug-in that will ultimately save the day, and it's free to boot. Let's check it out.
Deformation Along a Path Tutorial Link
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Saturday, November 26, 2005

Orange Animation Project Is Moving Ahead ****



Orange Animation Project Is Moving Ahead Swiftly
by Amit Dixit
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- Orange Animation Team is working on their short Animation movie at good pace. Orange is an animation studio based in Amsterdam is in process of making an
animated short film of 12-20 minutes, which will be distributed under the Creative Commons license which means it will be freely available worldwide for public viewing and redistribution without royalty demands or written permission from the original copyright owners. They are using open source software Blender as Main software for production. Team members are putting endless numbers of hours in continuously improving the script, anima tics and story. The movie will be submitted to festivals worldwide, such as the Siggraph, Cannes Film Festival and other animated movies Festivals. Visit their blog website - for more information about the project, their ups & downs and regular project Progress Reports.
Related CGI Post:
BLENDER - A Complete 3D & Animation Tool
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3DExcellence Interview With Tobias Richter



3D Excellence Interview With CG Artist Tobias Richter ( Star Trek Cg-Artist)
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- 3D Excellence has published their interview with Tobias Richter, a well knowen CG-artist from
Star Trek community..............!! T. Richter says: Working as a CG Artist is always very challenging, because there are always new opportunities coming up and new methods to be learned. It's nice to see all that creative talent rising up these days - and quite astounding, what huge leaps CG is still making these days......................Read Full Interview!!
3DExcellence Interview With Tobias Richter Link
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REVIEW: RenderMan for Maya ***



REVIEW: RenderMan for Maya
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- CGW has published Review of RenderMan for Maya by George Maestri.Pixar is without a doubt, one of the big kahunas in the computer graphics community. Besides being an elite CG animation studio, it pioneers a great deal of CG technology, most of which remains within the walls of
Pixar. The one big exception is Pixar's RenderMan renderer, which is its only commercial software product and has long been the standard rendering technology used in the creation of feature films. Renderman for Maya repackages this technology with an affordable and easy-to-use interface with Maya running on a Mac, Windows, or Linux system......Rendering always starts with applying Textures and creating shaders. Pixar's RenderMan shader is authored in Maya's Hypershade window, which is also where other Maya shaders are created. Most Maya materials and shaders are automatically converted to RenderMan, which helps simplify the learning curve............RenderMan for Maya will also render Maya's proprietary features, such as hair, fur, paint effects, and particles. Paint Effects offered great results. When I loaded a heavy Paint Effects scene that I had created previously, the render crashed. Perhaps the scene needed more than 4GB of RAM to render, but it should not have crashed the application. Suffice to say, this is a 1.0 release and there.............Read More!!!!
Source:
CGW pennnet
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Friday, November 25, 2005

Laurence Gartel: A Digital Art Innovator ****



Laurence Gartel: A Digital Art Innovator
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- Have a look at the Graphic Art by the father of the
Digital art movement.Laurence Gartel, whose home base is in Boca Raton, Florida, is regarded as the father of the digital art movement.Within the digital medium, Gartel began experimenting with tools and techniques, which led to his "trademark" style of digital collage that mixes painting and photo manipulation-a decade before corporate-produced software allowed others to do so, he points out. "Anyone can do a collage today in Photoshop or some other program, but I did it decades ago prior to the availability of commercial painting and photo-manipulation software," he points out..............Read On!!
Source:
CGW
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Caustics Mapping: Technique for Real-time Caustics ***



Caustics Mapping: An Image-space Technique for Real-time Caustics
Musawir A. Shah, Sumanta Pattanaik
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- Publication explaining the technique for
Real-Time Caustics by A.Shah and S. Pattanaik of Graphics Reasearch group, University of central Florida.Caustics Mapping is a physically based real-time caustics rendering algorithm. It utilizes the concept of backward ray-tracing, however it involves no expensive computations that are generally associated with ray-tracing and other such techniques. The main advantage of caustics mapping is that it is extremely practical for games and other interactive applications because of its high frame-rates. Furthermore, the algorithm runs entirely on graphics hardware, which leaves the CPU free for other computation. There is no pre-computation involved, and therefore fully dynamic geometry, Lighting, and viewing directions are supported. In addition, there is no limitation on the topology of the reciever geometry, i.e., caustics can be formed on arbitrary surfaces and not just planar ones. Lastly, the caustics mapping algorithm does not hinder the rendering of other optical phenomenon, such as.............Read On!!
Source:
UCF
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