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CHARACTER DESIGN - AnyOne?? (Featured Blog)
by Amit Dixit
- If you are totally into Character designing, then this is a place for you, - too be In!! As blogging scene is on da rise with every passing second, the blogs on specific topics on rise too,- good for us, as the people who writes these blogs are very much involved in the field they are writing about and rarely goes off-topic, hense giving its visitors much more interesting content and certainly good variety too. CHARACTER DESIGN Blog publish lots of interviews with character designer working in the field of Animation, Movies, Games, Illustration, and Comics.....Updates Regularly - Have a Look!!!!
CHARACTER DESIGN Blog Link
Tags: Animation. Design . Cartoons . Blogs
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Labels: Featured Website
REVIEW: RenderMan for Maya
- CGW has published Review of RenderMan for Maya by George Maestri.Pixar is without a doubt, one of the big kahunas in the computer graphics community. Besides being an elite CG animation studio, it pioneers a great deal of CG technology, most of which remains within the walls of Pixar. The one big exception is Pixar's RenderMan renderer, which is its only commercial software product and has long been the standard rendering technology used in the creation of feature films. Renderman for Maya repackages this technology with an affordable and easy-to-use interface with Maya running on a Mac, Windows, or Linux system......Rendering always starts with applying Textures and creating shaders. Pixar's RenderMan shader is authored in Maya's Hypershade window, which is also where other Maya shaders are created. Most Maya materials and shaders are automatically converted to RenderMan, which helps simplify the learning curve............RenderMan for Maya will also render Maya's proprietary features, such as hair, fur, paint effects, and particles. Paint Effects offered great results. When I loaded a heavy Paint Effects scene that I had created previously, the render crashed. Perhaps the scene needed more than 4GB of RAM to render, but it should not have crashed the application. Suffice to say, this is a 1.0 release and there.............Read More!!!!
Source: CGW pennnet
Tags: RenderMan . Maya . Pixar . Review
Caustics Mapping: An Image-space Technique for Real-time Caustics
Musawir A. Shah, Sumanta Pattanaik
- Publication explaining the technique for Real-Time Caustics by A.Shah and S. Pattanaik of Graphics Reasearch group, University of central Florida.Caustics Mapping is a physically based real-time caustics rendering algorithm. It utilizes the concept of backward ray-tracing, however it involves no expensive computations that are generally associated with ray-tracing and other such techniques. The main advantage of caustics mapping is that it is extremely practical for games and other interactive applications because of its high frame-rates. Furthermore, the algorithm runs entirely on graphics hardware, which leaves the CPU free for other computation. There is no pre-computation involved, and therefore fully dynamic geometry, Lighting, and viewing directions are supported. In addition, there is no limitation on the topology of the reciever geometry, i.e., caustics can be formed on arbitrary surfaces and not just planar ones. Lastly, the caustics mapping algorithm does not hinder the rendering of other optical phenomenon, such as.............Read On!!
Tags: Graphics . Mapping . Caustics