T-Splines Review: Plugging into Maya for Better Results
- Fred Galpern tests T-Splines, the new modeling plug-in for Maya 7, and discovers a first iteration with great promise for handling difficult areas and speeding up rendering. T-Splines is a new modeling plug-in for that allows users to go beyond basic NURBS modeling. Taking the wish lists of many modelers into account, T-Splines LLC (yep, they like their product so much they named the company after it) has created a method of modeling with the precision of NURBS while adding much more speed and freedom. T-Splines models are seamless, meaning that portions of a low-resolution model can be high detail, with no gaps in between. In addition to the speed gained by using T-Splines, users may convert to and from NURBS models without any loss of detail, as well as convert reasonably well to polygons. One of the main benefits is increased render speeds. NURBS models can be more than halved when converted to a T-Splines model. The rest of Maya's workflow remains the same, including mapping, rigging and animation. This may all seem like magic, but truth is, the plug-in works as promised. As with most first-generation software, one or two elements will surely benefit from the improvements in future updates. ..................................Read On!!
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