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Monday, May 29, 2006

Lightmap based Ambient Occlusion


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amboclu
- Trick for fakeing FinalGather using sampled Lightmap and Ambient Occlusion Shader. This tutorial shows a method for generating FinalGather like ambience using the XSI AmbientOcclusion and the Lightmap Color_Sampler shader in XSI. The basic idea behind this, is to create faster and non-flickering (animation) renderings. Unfortunately this method is not as accurate as FG and doesn't support multiple bounces..........
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XSI . XSI tutorials

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