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Monday, July 24, 2006

3DS Max + Photoshop Tutorial - Digital Displacement


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- Computer arts, has published new tutorial by Chris James, who focuses on the use of displacement in a 3D world, revealing the best way to mould its output into a detailed and twisted piece of digital art using Photoshop, 3ds Max and VRay. Chris explains, how to turn a simple model into a detailed piece of geometry and than show how to composite it into an underwater scene using Photoshop. He says; this tutorial (.PDF format) is primarily for users with basic to intermediate knowledge of both 3ds Max and Photoshop... that’s means every one can try this......Give it a shot !!
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