- Computer arts, has published new tutorial by CG artist Alessandro Baldasseroni , who explains how to make an anatomically correct Human 3d model . Alessandro ; The cover star of 3D World 75 is actually an unclothed version of a character I had already created for a series of images on my website. The model was crafted in 3ds Max using subdivision surfaces, with Photoshop used for texturing, ZBrush for all the fine anatomical-details, and Brazil r/s for rendering. However, the original model lacked detail, mainly because the figure was originally created with clothes. For the purposes of the cover, it was necessary to show this very fine anatomical detail, so I generated normal maps in ZBrush to achieve the desired level of realism. The tutorial is in .PDF format and support files are also available for download......Give it a shot !!
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