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Saturday, October 21, 2006

The Art of realism - 3D World


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- Computerarts.uk (3d world) has published new tutorial "Virtual statue, Real setting", In which 3D World shows you how to harness the power of Renderman for Maya to shade and light a 3D model to match its photographic backplate. Snip: The release of RenderMan for
(RfM) marks the first time this powerful, production-hardened rendering technology has been made accessible to the wider Maya user base. RfM couples the power, speed and stability of Pixar's production renderer with the familiar workflow of shading in Maya's Hypershade. In this tutorial, for Maya will be put through its paces in an attempt to shade, light and integrate a sculpture of the Greek Titan Prometheus into a background plate from the British Museum. During this process, we'll explore many of the advanced features that RfM offers: , ambient occlusion, brickmaps, micropolygon displacements, and secondary outputs. RenderMan for Maya Eval is available here. First, we'll develop a marble shader that approximates the main surface characteristics of our reference images. It will need to ..................Tutorial link!!
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