- Skin FX - is a 3ds Max based modifier (deformer) that gives the artist the ability to simulate mesh being deformed or 'sliding over' other objects such as skin sliding over bone or muscle. Skin FX can also help to control 'volume loss', which is a common problem with regular skinning techniques. Taking advantage of parametric objects, Skin FX will make it possible to simulate effects such as skin sliding at very little performance cost..... Shader FX - is a full-featured real-time shader editor for 3ds Max. It allows artists with no previous programming experience to build complex HLSL FX shaders for use in Max's viewport and in external game engines. Build right into 3dsmax, it offers a gradual learning curve to .fx shaders for artists who are used to the 3ds max material editor. ShaderFX's powerful schematic interface lets you quickly assemble shaders that support complex effects such as parallax mapping, fresnel fall-off, and cube map reflection, all by simply connecting nodes together. Your shader progress is displayed and updated in 3ds Max's viewport as you build the shader so you can always see your results in real-time.
--->>Download demo of SKin FX
--->>Download demo of Shader FX
Tags: 3ds Max . 3ds Max plugins . 3ds Max Scripts
Labels: 3ds Max plugins