- The "Skeleton Rig" is a very easy to use Rig for 3ds Max created by Brad Noble, who have been working on/off it for last five years and recently released Version 2.2 for 3ds Max 8 and 3ds Max 9. An older version of Skeleton Rig for 3ds max 6, 7 and 8 is also available for download. This easy and handy Rig gives you great amount of control while animating the character. The rig contains full IK/FK blending on the arms and legs, finger controls with preset poses, independent hip rotation and a simple yet powerful spine setup with adjustable influences on the head and FK arms. All limbs can be bent into curves and have automatically twisting bones to greatly help deformation. FK and IK snap buttons for the arms and legs and automatic hiding and unhiding of IK and FK controls depending on the amount of IK for each limb.
Squash and stretch parameters on the head, chest, arms and legs along with adjustment for how much thickening and thinning the bones do when squashed/stretched. The rig also contains manipulators. These are not like 3ds Max’s standard manipulators, but are objects that you move instead of going to the modify panel and adjusting a slider. With the manipulators, you can pose the entire rig almost any way you wish using only the move and rotate tools.