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Wednesday, February 28, 2007

Brazil r/s V2 Pre-Release


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- SplutterFish, developers of the award-winning Brazil Rendering System for 3ds Max, is pleased to announce Pre-Release availability of Brazil r/s V2, the highly anticipated successor to their ground breaking high-end 3D rendering package. This Pre-Release version is a feature complete, production tested, late stage beta, and is available for purchase now. Brazil r/s is a complete 3D rendering toolkit designed to fit the needs of every computer graphics artist. Whether new to Brazil r/s or not, artists can now experience the ultimate level of flexibility, reliability, control and performance in rendering. Seamless integration into 3ds Max, including complete 3rd party plugin support, allows the artists to use the tools they are already familiar with, making the switch to Brazil r/s an easy transition.
Brazil r/s V2 Highlights
Some of Brazil r/s V2's newest features include: 3D motion blur, render time displacements,
irradiance caching, render-to-texture, shaders and many more exciting tools and enhancements. Under the hood, there is new sophisticated memory management, data caching, and other system improvements that make Brazil r/s V2 able to handle just about anything you can throw at it -- all with incredible speed increases that simply blow away the competition.
"Brazil r/s V2 is the culmination of a conscientious system-level redesign that focuses on the long term vision of Brazil r/s and rendering technology in general," said Scott Kirvan, CEO of SplutterFish. "We retooled our development processes and deployment infrastructure, and partnered with 3rd party integrators to develop a versatile, cross-platform rendering API. Intensive beta testing has confirmed that our strategy was sound, enabling us to quickly add stable, new features system-wide. We now expect explosive growth going forward and our new licensing options will facilitate more frequent updates as we add exciting new features for Brazil r/s artists."
SplutterFish's -
Brazil r/s features

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