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Wednesday, February 21, 2007

Skin Shading with Mental Ray


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- The Gnomon Workshop has published a new about "Skin Shading with Mental Ray" by Alex ALVAREZ. This Maya Tutorial consist of three chapters; Working with the Fast-Skin Material, Mapping Color, SSS Layers and Bump and Layering Specularity and Reflections.
Snip: Rendering skin with the natural appearance of translucency, specularity and reflection is achievable thanks to the Mental Ray Fast-Skin material. This tutorial demonstrates how to build the necessary shading network and manage the many attributes available. While the Fast-Skin material does have integrated control for specularity and reflections, we also look at how to implement a layered shader that allows for higher level control over these phenomenon. Using a female head as our example, we start from scratch and observe every step of the process, while explaining the logic behind our creative decisions.
Skin Shading with Mental Ray -
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