- Computer Arts has published a new 3ds Max tutorial explaining the Concept of three-point Lighting in Max. Basically the principle of Three-Point Lighting is quite old and used by most of the people in photography (still/moving) and can be used with any 3d software. Although the three Point lighting technique works well in most of the 3d scenes for a close-up shot, I suggest; you may also experiment by using an Omni (ambient only) as filler light representing light from atmosphere (sky, second bounce, reflected ,etc) along with a main light source.. Snip: "A firmly established convention in cinematography, three-point lighting has also become one of the foundations for CG lighting. 3D World shows you how to master the basics of this flexible technique in 3ds Max 8". The tutorial is in .pdf format and available along with the support files..............3-Point link!!
Tags: 3ds Max . 3ds Max tutorials
Labels: 3ds Max tutorials