Skin FX - is a 3ds Max based modifier (deformer) that gives the artist the ability to simulate mesh being deformed or 'sliding over' other objects such as skin sliding over bone or muscle. Skin FX can also help to control 'volume loss', which is a common problem with regular skinning techniques. Taking advantage of parametric objects, Skin FX the plugin for 3ds max will make it possible to simulate effects such as skin sliding at very little performance cost. Some of the New Features of Skin FX 2.0 Includes; - Flesh Simulation tools (Jiggle) - Tentacle Dynamics - Breakable Constraints - Sticky Constraints - Simple Soft Body and Rigid body Physics - Basic Cloth - Forces: Constraints, Wind and Normal - Muscle Bulge shaping parameters - Maximum Deformation Parameter (prevents extreme deformations) - Optimized performance (Relax) - Isolation Tools (for working on small areas or individual muscles of the mesh) For more information and download, please visit - lumonix website*
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