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Sunday, April 29, 2007

Toon Boom Studio Express V3.5

+ Emmy award winning Toon Boom Animation Inc. today announced the release of Toon Boom Studio Express V3.5. This latest streamlined version of Toon Boom Studio brings new features and improvements providing a more enjoyable animation experience for users.Toon Boom Studio Express, the value-priced solution, is a must have animation tool for all your creative projects. Use it to create great animations for your corporate and personal web sites; Flash-banner ads, Interactive projects and games; videos, PDAs and phones; and anywhere else you want to add eye-catching animations!

What's new in v3.5 ?
- Microsoft Windows Vista Ready !
- Drop Shadow effect to create rich looking .
- Export to PDF file format to preserve vector quality.
- Improved UI for ease of use and better efficiency.
- Now available in french and in english.
Toon Boom Studio Express V3.5 is offered at $99.99 US and is now available online at www.toonboom.com/products/toonBoomStudio/express.php. Current customers using Studio Express V2.5 or V3 can upgrade at a special price of $19.99 US, offer valid until May 4th, 2007.

Saturday, April 28, 2007

3ds Max + DeepUV Tutorial : UV MAPPING

+ CGIndia.org bring you quite Useful and Free tutorial for 3ds Max and DeepUV Users. This
can be used with other 3d software like Maya, XSI, Lightwave etc along with DeepUV. The tutorials is created by CG Artist Ziv Qual who shows us the easy way of precise UVmapping using DeepUV along with any 3d software. If you like to share your knowledge with CG Community and have any tutorials, we will be glad to feature them on our website along with description about author and website link. Send your tutorials to cgindia[@]gmail.com.
3ds Max + DeepUV -
UV Mapping Tutorial

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Piranesi 5

+ Informatix Software International is shipping Piranesi 5, a specialised '3D painting' tool, allowing you to start with a simple rendering of a
3D model, and quickly develop it into high quality images ready for client presentations. You can use Piranesi to quickly develop photorealistic images, by painting in textures and scenery with automatic perspective and masking; or you can Piranesi's wealth of effects to generate non-photorealistic images that have a more subtle, hand-rendered feel and focus the client's mind of what is important in the design. You can even use Piranesi with a 2D plan or elevation image, or to generate Panoramas.
5 you'll find a reorganised user interface that makes it easier to learn, easier to find your way around, and yet manages to release more of the screen space for the image you're working on. There's a whole range of other new features and improvements to Piranesi and its sister program Vedute. We've also given you an extra 200 royalty-free images to use in your work. Various new features are added and old features are made more productive in use.
Watch Piranesi 5 demo -
Video Video
Piranesi 5 Trial version - Download link


RTT's Exclusive Shader Plugin Package For Vizrt

+ The cooperation between Vizrt, a professional provider of integrated real-time broadcast graphics software, and the Munich based VR specialist RTT brings ground breaking advances:
Extensive research into shader materials has considerably contributed to RTT's business success over the past few years and finally, allowed the VR expert from Munich to take the lead in professional high-end visualization. The international broadcast graphics software provider Vizrt was impressed by this high level of photorealistic quality and approached RTT about sharing know how and incorporating this unique degree of visual quality in Vizrt's software. The result of this collaboration is the plugin package "RTT Advanced Materials" that is currently premiering at the National Association of Broadcasters (NAB) in Las Vegas. "The integration of RTT's leading edge visualization know how into Vizrt's 3D real-time design application represents an important step forward for broadcast oriented photorealistic real-time rendering", comments Christian Huber, Director of Operations at Vizrt. "This plug-in package offers broadcasters more choice in visual quality and photorealism than has ever been possible before.

The RTT plugin will be the tool kit of choice to achieve the ultimate in realism, particularly when working in HD resolution." The plugin package provides Vizrt users with a huge variety of materials, including carbon, lacquered wood, metal, glass, bump maps and many more effects to visualize 3D objects and surfaces in cutting-edge photorealistic quality. All shaders react to light
sources, basic textures, settings and materials specific to VizArtist 3.0 design software, such as colour, shininess and opacity. In addition, Vizrt users can draw on a wide selec-tion of presets, such as ready-made wood alternatives, that allow for smooth workflows. Equipping virtual studios with different materials or fading in computer generated objects or animations on TV screens has never been so professional. "Visual quality is crucial for all businesses dealing in professional visualization", says Ludwig A. Fuchs, co-founder of RTT AG. "The payoff for years of materials research is RTT's outstanding expertise in the photorealistic visualization of materials and objects that outweighs all competitors. With the package 'RTT Advanced Materials', we are proud to offer this high level of quality also to broadcasters and graphic artists", con-cludes Mr Fuchs. RTT and Vizrt plan to expand on the "RTT Advanced Materials" package systematically in the future.

Related Links:

CG News Tid-Bits

+ On 3DM Wang Xiaoyu posted his great Making of the Beanpod blooming. Wang explains 3d modeling, texturing and rendering process of his recent work.
+ Evermotion.org has announced Rigging and animation competition. This time all you need to do is download attached model, rig it and animate. All textures are included with 3d model.
+ All New Material Shaders, Depth of Field, Photoreal Motion Blur, Along with Global Illumination and Final Gather Delivered in Free
Lightwave v9.2 Release update.
+ John Chalfant, Director, Red Engine - a veteran modeler who has worked on numerous popular games and films. John will be giving a workshop on Digital Sculpting for Cinematic Development at
CG Overdrive’s conference at the Singapore Expo, 19 – 22 June ’07.
+ ambientLight has released thier Second Topiary
collecton containing a further 22 High Resolution Topiary Plant Textures and 22 Alpha Maps.
+ After few years, Marco Spitoni has finally finished his short animation movie
Code Guardian. Have a look at some of the images from this cg short at XSIbase forum.
+ CG Toolkit©, the company that brought to you the critically acclaimed book series “The Art of Rigging” has announced the release of “
The Art of XSI”.
+ 24FPS Animation Awards 2007 - U vote and award
contest, Watch the CG animated shorts and vote for your favourite.
+ Announcing
IRender and IRender Plus - new, fully integrated Ray Trace solutions for Google SketchUp. IRender creates Photorealistic renderings from SketchUp models. IRender Plus adds plants, materials and advanced features.

Wednesday, April 25, 2007

PSD2Mat For 3ds Max Now Supports Brazil and Mental Ray

+ RDG PSD2Mat a handy 3ds Max script, which we have featured last month now support the well known renderers Brazil and Mental Ray as new features. Other render supports such as Final Render are in beta already. PSD2Mat is a FREE production proven connection between Adobe ® and Autodesk 3D Studio MAX®. This Script converts layered PSD Files into a Scanline or VRay Material. Named layers are converted to bitmapfiles and assigned to their respective material slots.
- Autodetection of map names in layered PSD files.
- Versioning
- Configurable with 'textfiles'
- Photoshop Template Helpers
- 3D studio Max Scanliner Material Support
- VRay Material Support
- Brazil Material Support
- Mental Ray Material Support
Watch the demo -
Video Video
PSD2Mat for 3ds Max - download link

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Escape Studios Present Pixar and Massive European Tour

+ Escape Studios is proud to present the upcoming Pixar®, RenderMan® and Massive® European Tour being held in London, Newcastle and at FMX in Germany. This event will demystify the working processes between Massive and Pixar’s
and demonstrate their compatibility. We will also be joined by a very special guest speaker from Pixar Animation Studios: Sanjay Bakshi - groom lead on upcoming Disney / film Ratatouille, who will be discussing his participation in the film before its release in June 2007.
Heading up Massive’s technical talk will be Artaya Boonsoong – Massive’s Industry Manager, Visual Effects & Animation. A citizen of Thailand, Artaya's credits as an animator and Lead Technical Director include Crash, Sky Captain and the World of Tomorrow, The Human Stain, Charlie's Angels II, Underworld:Evolution and Ray. Looking after RenderMan will be
Escape Studio’s Creative Technical Director Scott Eaton. He has been working in computer graphics for ten years, dividing his time between research and development, visualization, and production. His client list includes the Mill, Sony Computer Entertainment, Microsoft Games Studios, and Pixar. He regularly gives lectures on the digital arts and has spoken at the Tate Modern Museum, Annecy Animation Festival, and Siggraph.
Register for tickets
here (FMX, Germany)
To attend please email: vicki@escapestudios.co.uk (London)

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Tuesday, April 24, 2007

Vanilla Pass Manager For 3ds MAX

+ Vanilla Pass Manager is an Automatic and visual pass manager for 3ds Max, developed by Vanilla Seed. The handy plugin offers various useful features such as; Automated, pass parameters are saved in one 3ds max file, with only one click all passes are recomputed. Visual, passes are directly composed inside
. Intuitive, a clear interface, reusing your preferred renderer panel (3ds max, , Brazil, Vray...) get start immediately. Secure, the scenes parameters aren't changed, just keep working the way you know.
To compute final render, you can: Send all your passes with a single click, Send all your passes to Discreet Backburner with only one connection, Auto Create directories for file output, Compute the composting of your animation.
Download Vanilla Pass Manager 1.58 Beta


Turtle 4 Release Candidate (Download available)

+ Turtle 4 is now available for download as a Release Candidate complete with its own test license and everything. Turtle 4 was
announced during GDC this year. Turtle 4 contains all the cool stuff from Turtle 3 plus the fastest, easiest-to-use baking functionality ever for Next-Gen game developers. By integrating the baking functions into the core of Turtle, standard rendering and baking can be handled in the same way. For you, this means a better work flow while baking and the ability to bake with all of Turtle’s render features. Check out the new Turtle 4 product sheet to read more about the new, advanced baking functionality and other features.
Download Turtle RC1

+ illuminate Labs has also published some New Tutorials (.pdf) to help user explore all the great feature of Turtle render for Maya. The tutorials here will help you learn the basics of Turtle 4 and then kick off the training wheels to deal with more advanced subjects.
Advanced Global Illumination
Global Illumination is a term used for algorithms that can simulate indirect illumination effects such as color bleeding and caustics. Check out how to use Turtle's various global illumination features in this tutorial.
Ambient and Reflection Occlusion
Ambient Occlusion is a trick invented by film makers to get an indirect illumination effect in a controllable way. In this tutorial you get the chance to check out just how fast Ambient Occlusion in Turtle really is.
Image Based Lighting
There's a whole new implementation of the Image Based Lighting system in Turtle 4. This tutorial will help you learn all about it.
Advanced Motion Blur
This tutorial teaches you how to use Turtle's new motion blur features.
Advanced Baking
The Illuminate Labs Team has been working hard on this new release in order to get you the most advanced lighting techniques available at your fingertips. This tutorial will teach you all about the new light baking tools in Turtle 4.

Monday, April 23, 2007

Free PS Tutorial - Using 3D Layers in Photoshop CS3 Extended

+ The new Photoshop CS3 Extended comes with great feature of importing and editing 3d models directly in
, and now you can learn how to use 3D Layers in Photoshop CS3 Extended with the help of this useful by Digital Tutors. Snip: In this lesson we will learn how to import a 3D object into Photoshop CS3 Extended. Using 3D files is a new feature of Photoshop CS3 Extended. Many aspects of a 3D layer are editable, such as the position, rotation, scale, or even lighting. Photoshop can also display the vertices or a wireframe of the model. It is even possible to import animation data!
Using 3D Layers in Photoshop CS3 -
Video Tutorial Video
More Photoshop Tutorials:
PS Tutorial : TooN Renders
PS Tutorial : Masking A Tree

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Coca Cola Animated Spot

+ MonkeyLab a Animation and Visual Effects studio based in Newtown, Sydney comes together with ad agency 'Singlenton ogilvy and maher' to create awesome fully animated 60 Sec commercial spot for client CoCa Cola Australia. The Animated Spot is designed by Octavio De Lellis. Moneylab studio is well known for integration of CGI and live action as well as visual effects.
Have a look at the - animated spot video


Aquatica Water Rendering Engine Released

+ MagicIndie Softworks has announced the release of it's first version ofthe Aquatica engine, which can be used to simplify the implementation ofphotorealistic water surfaces in applications with DirectX9 graphics. 4 DirectX9 based rendering engines are available for different types ofhardware, starting with DirectX7 and up to Shader Model 3.0. MagicIndie Softworks offers a completely free editor which may be used infirst instance to view the capabilities of the engine and in secondinstance to export water states to files, so that you can easily import them in your 3d Graphics application using Aquatica engine source code.........more info!!

Various Maya MEL Scripts

+ Below are various Maya MEL Scripts we found quite useful. These Maya scripts are developed by various CG Artists and studios to improve their workflow and to further extend the Maya Functionality.
MELscripts by Vi Cuong Van’s
- vV_keySelectedChannels.mel : When mapped to a hot key it will let you key only the selected channels of your object/objects.
- vV_hudControl.mel : A graphical user interface to control on screen heads up display. Items include, name, status, scene number, date, frame number and file name. All these elements can be easily place in any position on the screen via the gui. You can also specify the size of the labels or data via right mouse menu.
- vV_matchScale.mel : Matches the world size of an object to another object. A user interface is included in order to match all axis or individual axis. You can also just run the script without the UI but it will match all axis as default.
Download Link
MELscripts by Aaron Koressel
- ackSteppedTween : Inserts a stepped key linearly interpolated between the two adjacent stepped keys. For use in very early blocking while everything is a stepped key and poses line up on the same frame. Use it as a quick starting place for creating a breakdown. Operates on what's in the graph editor not what's selected. Works on selected curves, or if none are selected, all curves.
- ackSliceCurves : Inserts a key at the current time into the currently selected curves while preserving tangents. Operates on selected curves in graph editor not currently selected objects. If no curves are selected, slices all curves in graph editor. This is basically the same functionality as Maya's insert key tool, but arguably faster because it just slices the current frame.
- ackSnapAnimation : Takes current selection of keys and offsets it's values so that it lines up with the neighboring key to the left. Very useful for rearranging animation and keeping your animation relative to it's neighbor. Operates on each curve separately, so offset amount won't necessarily be the same across multiple curves.
- ackDeleteRedundant : Deletes keys that have the same value as it's two neighboring keys. Will only delete keys that are in the current selection. Useful for post-blocking cleanup, and reducing your spiderweb of curves to a more manageable state.
Download Link
MELscripts by Kurgan
- bevelProfile.mel : Creates bevels based on a profile, this can then be edited to create pretty much any bevel.
- subdGivenIntoPolyMode.mel : This script fixes the problems with texturing subD's polycage, the polycage keeps the texture/shading info, but is disabled in other ways, so you have a complete and robust polytexturing workflow.
- enableJointMove.mel : Enables you to move the joint after skinning, using 'move-pivot'/(insert) mode.
Download Link
MELscripts by various authors
- attrGoalEditor.mel : use for attribute follow through relationships.
- attributeGoal.mel : use for attribute follow through relationships.
- attrWin.mel : use for pop-up window with custom attributes.
- clampedTangents.mel : use for switches in/out tangent setting to Clamped.
- flatTangents.mel : use for switches in/out tangent setting to Flat.
- instCopy.mel : use for automates creation of object snapshots for use with the particle Instancer.
- jms_pr.mel : use for places objects on motion paths generated from particle motion.
- linearTangents.mel : use for switches in/out tangent setting to Linear.
- objectSnap.mel : This Maya Script can be used to snap one locator to another.
- orientJoint.mel : use for orient local rotation axis to descending bone.
Download Link
MELscripts by Brian Escribano
- Color Nodes 2.0 : Color Nodes allows for quick coloring of most nodes based off the color overrides. Great for character rig control! 31 Flavors to choose from! Creates a small interface for quick coloring of your controls. Based off the Active Index Palette and User Defined Colors. Create a 3 Color Custom Palette for common color changes.
- reNameIt 2.1 : This Renames selected Nodes in order of selection. The names are based off of (prefix + variable + suffix) The variable can be [a-z], [A-Z], [0-9], [none]. In number mode RMC will bring up a menu to add padding to the names. The start value of the variable can be changed. Having a name in the Root will name that seperatly from the rest of the selection. The name can ethier replace the existing name add as a prefix or suffix to the existing name. Supports [aa-zz], [AA-ZZ] bsaed off the size of the selection.Reoders and Renames keyable and non-keyable attrbutes on node. Added auto-padding feature to drop down.
Download Link
Maya MEL scripts by Rob Bateman
- lorenzAttractor.mel : creates a lorenze attractor out of spheresrossler.
- Attractor.mel : creates a rossler attractor out of spheres.
- unsort.mel : unsorts an array.
- bvhExport.mel : exports animation as a bvh motion capture.
- filemesh_exporter.mel : exports polygonal meshes to a file.
- nurbExport.mel : exports nurb surface data from .
- polyWeightExport.mel : exports skin weighting info to a text file.
- polyWeightImport.mel : imports skin weighting info from a text file.
- transformExport.mel : exports transform and animation data.
- ExporterIntermediate.mel : exports polys, meshes, transforms, materials.
Download Link

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Saturday, April 21, 2007

Maxwell Render™ 1.5

+ Next Limit Technologies is pleased to announce the upcoming release of Maxwell Render™ 1.5. The release, scheduled for mid-May, will bring a great number of improvements, new features and enhancements for new and existing customers, including:

- Core enhancements: Key parts of the engine have been rewritten, resulting in many fantastic improvements, bringing the quality of rendered images to a completely new level. Memory handling has been greatly enhanced. This version uses much less memory than version 1.1, making it possible to render at very high resolutions (for example at 8000 x 6000 with less than 2 GB of Ram) without losing quality. As a consequence of the core enhancements, memory-intensive tasks such as glare, Multilight™ with a lot of emitters, large geometries and a lot of heavy textures are improved. Additionally, MXI files can always be re-rendered/ resumed and the size of the MXI files is around 3,5 times smaller in the new version.
- Maxwell Studio and the Maxwell Material Editor have been rewritten, resulting in great improvements in usability and performance and better “look and feel” and workflow for the users.
- 32 bits output: It is now possible to set the output image format to HDR directly inside Maxwell Render™.
- Network: Maxwell Render’s networking option has been vastly improved and optimized, making it more stable and faster, with the possibility for users to see a coop preview image, a preview image of each node and to select machines by name or IP.
- Linux version: A Linux version will be available with 1.5.
- Plug-ins: All our current plug-ins are compatible with ™ 1.5, and many of them have been further improved. Especially the has seen major optimizations.

Why 1.5?
This is a significant upgrade to Maxwell Render™ 1.1 on many levels and this release deserves to be positioned accordingly. “1.2” just doesn’t underline the importance of this release. However, Maxwell Render™ 1.5 is a FREE upgrade for existing users to reward them for their support and loyalty. Many parts of Maxwell Render™ have been improved and re-written. The core Render Engine has seen key enhancements in some of the most important parts. Maxwell Studio and the Editor have been re-written from scratch. The feature list has been extended and improved, including more innovative features for realism and render quality, and new plug-ins. Huge optimizations have been made in memory handling, and the performance, stability and usability have all been enhanced. Pricing has been maintained but we have radically changed the licensing policy to embrace current and future hardware trends. Collectively, these result in a significant upgrade from 1.1 and we are proud to name this version Maxwell Render™ 1.5. For the latest news, information, or a demo version of the software, please visit www.maxwellrender.com.


Intense Animation Studio to Participate in Times Education Boutique in Mumbai, India

+ Intense Animation Studio today announced that it will be participating at India's Largest Education Fair: The Times Education Boutique. To be held between April 21-22 in Mumbai, India, Intense will showcase its Specialist Diploma Courses to visitors of the fair at the Taj Lands End hotel. As such, the demand far exceeds the supply for trained creative animators. A strong talent pool to feed the digital media industry is required. With the education services sector targeted to increase the number of international students in Singapore from 50,0000 to 120,000 by 2012, Intense Animation Studio hopes help reach that target by bringing animation courses to potential international students in India. Intense Animation Studio is the only production-based training facility in Singapore which means students can learn from professional animators.
ALL courses are animation-industry relevant. The studio only uses the latest software and hardware so students will learn the cutting edge features of animation production. The Intense Animation Studio's booth is number 211. The booth will showcase the range of Specialist Diploma Courses and Certificate courses available at the school. Visitors to the exhibition are invited to visit the Intense Animation Studio booth to learn more about the curriculum and ask all the questions they wish. Tony Sealy, the Managing Director of Intense Animation Studio will be giving a presentation on the, "Benefits of Learning and Working in the Animation Industry in Singapore" at the conference area of the exhibition on April 21st, 5.45pm-6pm.
Related Links:

Thursday, April 19, 2007

NodeJoe For 3ds Max *

+ Just have stumbled upon this quite useful texture and material editing plugin for 3ds Max, i think Max users must find it pretty useful. NodeJoe is a plugin for 3ds max that allows you a quick, clear and easy way of working with textures and materials. It uses the
internal data structures to provide compatibility with all the materials and textures that work with 3dsmax™.
The plugin provides an intuitive, clearly arranged graphical user interface to create, analyse and modify materials and textures within 3ds max. The working area is zoomable and draggable, presenting an interactive preview of materials, including all submaterials and subtextures, as well as showing their dependencies between each other. You can create connections between different materials by "drawing" directly on to the surface. The integrated automatic layout provides a clearly aligned diagram - at your fingertips. Nodejoe will give you a clear overview of the relationship between existing materials within the current scene. Beginners are offered an easy introduction to the usage of materials with-in 3dsmax due to the clearly visible hierarchical structure. NodeJoe exists as a 32bit version for 3ds Max 6, 7, 8 and 9 as well as a 64bit version for
. Saved files are compatible between 32bit and 64bit versions, in so far as they can be opened with 3dsmax at all.
Download NodeJoe Public Beta 0.81

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CG News Tid-Bits

+ 3DM published very impressive Making of The Sunflowe Fountain by Tjerk Otten.
+ Dosch Design has released new 3d product lines. For more information and details on these products, please visit
+ Absolute Textures has just
announced the release of it's 7th texture product titled - Textures of the Middle East...506 unique Middle Eastern Textures in 9 different texture categories.
+ Maxwell Render dot it have realized the number 01 of maxwell
+ Craft Animations has Released Craft DigitizerCam and Craft 4-Wheeler Extended. Craft Animations produces and sells plug-ins for direct animation in 3ds Max, Maya and VIZ. The
Craft Director Tools plug-in suite saves animators 90% of their workload.
+ Cheetah3D 4.1 Released; The first minor update to
Cheetah3D 4.0 fixes most of the problems reported after the release of v4.0. But it also adds some very powerful new features which didn't make it into v4.0.
+ Falling Pixel have announced their new service,
3DRequest™. The 3DRequest™ provides a complete bespoke 3D service, drawing from the expertise of over 100 professional digital artists from around the world.
+ Autodesk Provides
Digital Color Grading Services to Hollywood Heavyweight EFILM.
+ Check work of digital artist/sculptor Francesco Mai from Italy. who makes
Digital sculpture like Organicand alien shapes with rusted as well as polished materials.

Tuesday, April 17, 2007

LightWave Rendition™ for Photoshop CS3

+ NewTek, Inc., manufacturer of industry-leading 3D animation and video products, today announced launch plans for their latest development, LightWave Rendition™ for Adobe
. The product created by NewTek’s 3D division provides photorealistic 3D render output, such as recently used in the feature film "", for Adobe's just revealed Photoshop CS3 Extended. Based upon the Emmy Award-winning render engine native to , Rendition for Adobe Photoshop gives creative artists the ability to render models imported through Photoshop CS3 and deliver the richness of detail, textures and lighting attributes found in the original 3D object format, all within the Photoshop environment.
LightWave Rendition for Adobe Photoshop will ship with its own 3D model art library and works with models from other sources, such as Google
3D Warehouse or any of these readily available common 3D interchange formats: 3DS, OBJ, U3D, KMZ, and COLLADA. LightWave Rendition allows each format to be fully rendered in high-resolution with all of their properties. An early beta sign-up request form is available at: www.LightWave3D.com/renditionps

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MAXON Introduces New CINEMA 4D R10 Architecture Edition

+ Today MAXON Computer introduces the newest generation CINEMA 4D package for architectural visualizations. In addition to the seamless connectivity to Allplan, ArchiCAD and VectorWorks, the new Architecture Edition boasts such features as extensive object and material libraries and the new Virtual Walkthrough tool. Coupled with the numerous new features already in
R10, including improved scene management and Interactive Render Region, the Architecture Edition gives architects a powerful tool for creating impressive visualizations. The C4D R10 Architecture Edition includes Advanced Render, Sketch and Toon, Architecture Extension Kit...........Read Press Release!


Monday, April 16, 2007

Final Cut Studio 2

+ Apple® today unveiled Final Cut Studio® 2, a significant upgrade to the industry’s leading video production suite that delivers new creative tools designed expressly for editing and 2D - 3D motion graphics. Final Cut Studio 2 includes Final Cut Pro® 6, which introduces Apple’s ProRes 422 format for uncompressed HD quality at SD file sizes and support for mixed video formats and frame rates in a single Timeline; Motion 3 featuring an intuitive 3D environment, paint and new behaviors; Soundtrack® Pro 2 with dozens of innovative tools for multitrack editing, surround mixing and conforming sound to picture; Compressor 3 delivering powerful batch encoding for multiple formats with a single click; and DVD Studio Pro 4.2 for SD and HD DVD authoring. Final Cut Studio 2 also introduces “Color,” a professional color grading and finishing application for ensuring consistent color and creating signature looks........Read more!!


Photoshop Brushes - Foliage and Hazard

+ Its been quite a while that we have featured some cool Photoshop brushes for Photoshop lovers, but today we like to make it up to them by bringing some awesome and… off course very useful Photoshop brushes. Also, during our last 2 years of e-life; CGIndia has featured more than 20+ post featuring useful
...use handy search feature to take a plunge into deep waters of CGIndia’s archives and if you some how manage to miss the CGIndia's List of Top 10 free Photoshop plugins packs of 2006 - 2007 than click here.
Fresh Foliage - These useful bushes are created by Graphic artist and song writer Jason Gaylor. These brushes are big, and meant for print. You can use them for Web stuff as well, but you might need to size them down. Most of them are around 1800 pixels wide...........
Download bushes!
Hazard Brushes - These are very handy brushes to create Hazards sign in a jiffy. Hazard brushes are created and generously shared by Jenn B’s. This interesting brush set proves very useful for, showing a bunch of warning signs, exit signs, biohazard signs and so on........
Download brushes!
More Brushes - hmm still hungry for more,... you must be download junky :) anyways we don’t disappoints you either…You may check popular PS brushes download section of deviantART for more awesome brushes available for download...........
Download Brushes!

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xNormal 3.10.4 released

+ Santiago Orgaz has released Version 3.10.4 of Xnormal. The Xnormal mapper, renders a DOT3 bump map from a very-2 high polygon model and to fit it into a low polygon one. The New verison got ambient occlusion system makeover. Now you can use a new adaptive method which is faster ( you can disable it and use the old method though ) than the previous one. Also, you can use the cages and the maximum frontal ray distance to limit the AO rays length. Added a "bent normals / unoccluded direction" map generation when you render the ambient occlusion. This new map can be used in global illumination PRT techniques. Added a Photoshop PSD image importer and Photoshop CS/CS2 filters for the xNormal height map to normal map and normal map to cavity map tool. Also, added .SBM mesh importer/exporter plugins with complete cage support.
Download Xnormal 3.10.4

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Friday, April 13, 2007

3D People V1 - New 3D Model Collection

+ Evermotion has released new 3d people models collection, containing 50 detailed 3d-Models of people that can give your visualizations great atmosphere of real life. 3D people volume 1 gives you 50 highly detailed and shadered models of people. Every is shadered and ready to render in , Mental Ray and Maxwell. Don't waste your time on modeling and preparing your own models. Just buy 3D people and put them into your scene.


Maxwell Render Plugin For SketchUp 6.0

+ Next Limit Technologies is pleased to announce an updated version of the Maxwell Render plug-in for SketchUp 6 for Windows and OSX. Some impressive improvements and enhancements of Maxwell Render Plugin includes:
- Maxwell materials are now assigned to materials as opposed to geometry.
- Basic Maxwell material parameters can be specified directly inside SketchUp dialogs without the need to use MXM files.
- HTML-based panels for Maxwell Render parameters added: it is now much easier to set camera /environment / parameters for the scene.
- Support added to separate individual faces/groups/components sharing the same material into separate Maxwell Render objects.
- Maxwell Render camera field-of-view matches the field-of-view of the SketchUp camera if a Photographic Still 35mm camera is used in the Film&Stage plug-in of SketchUp.
- Names of individual materials are properly converted from SketchUp to Maxwell Render.
- Maxwell Render export help can be opened directly from the Ruby SketchUp plug-in.
- Fix: Normals were inverted when flipping components/groups – fixed.
- Fix: GMT offset was wrong on Intel Mac computers – fixed.
- Fix: multiple identical materials are no longer generated.
- Fix: AutoMXM support on OSX was fixed.
Next Limit’s CEO Victor Gonzalez said: “We are happy to release yet another update for the SketchUp plug-in, showing the unlimited potential of the Maxwell Render and SketchUp recipe. We will continue to build, integrate, and improve this combination even further.” Maxwell Render users can download the updated SketchUp plug-in from the regular customer download area. For more information and trial download visit www.maxwellrender.com !!

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Thursday, April 12, 2007

Shochiku to release CG Animated feature 'Vexille'

Source: M&C
+ Shochiku, Japan’s leading entertainment conglomerate, announced March 18, that it has acquired worldwide rights to the CG animated feature “Vexille” and will release the film wide in late summer 2007. Director Fumihiko Sori worked on the visual effects team for Digital Domain on “TITANIC” and made a directorial debut with “Ping Pong” in 2002. Sori’s highly praised story-telling and the stunning CGI effects had made this film become one of the top grossing films that year, and also win various film awards plus nominations in 8 categories for the Japanese Academy Awards (a very rare case for an independent production), in addition to winning the Best Picture and Best Director. He also continues to work as a VFX director/producer, and produced the first ever Full CG Animation in Japan, “APPLESEED’ in 2004, which also became successful, and was released wide out side of Japan as well. “VEXILLE” is Sori’s second film................Read more!!

Enzo 3D Paint Plugin For PhotoShop

+ The newly released Photoshop CS3 Extended comes with great feature of importing and editing 3d models directly in Photoshop, but for the Photoshop users who aren’t that lucky enough to lay hands on CS3 Extended and still want to add 3d capability in
; Electric Iris's 3d product "Enzo: 3d paint" is the answer. Enzo is a unique 3d model texture paint system that is fully integrated inside Photoshop. Enzo is not a standalone application, but a set of sophisticated that work together to turn Photoshop into a robust 3d paint package. You can use Enzo to paint directly on the 3d models in Photoshop. Enzo can import 3d models in Maya, XSI, LWO, 3ds, obj, Rhino and AutoDesk FBX formats.
Enzo: 3d paint for photoshop -
Download Trial

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Tutorial - V-Ray proxy in use

+ Evermotion.org has published a new tutorial about how to use VRay Proxy by Tomasz Wyszolmirski. In this Tomasz explain how VRay proxy works, and how you can create scenes with V-Ray proxies. Proxy is an object that allows you to import mesh from external file at render time only. This can save a lot of memory while you work on your scene.
VRay Proxy Tutorial -
Click Here!

N-Sided Released QUIDAM 1.2

+ N-Sided has just released the 1.2 version of QUIDAM, its revolutionary professional software for character modeling. QUIDAM is the only software that exports multiresolution 3D characters fully textured and ready to be animated in every availble in market. QUIDAM 1.2, a major update, comes with many new features that will delight both professionals and hobbyists:
A new content source - the .Qui Bank
The .Qui Bank, a new library loaded with unique characters generated from the available Model Packs. These ready-to-use models give you an idea of the boundless creative ability of QUIDAM.
Faster and more natural sculpting tools
The sculpting tools have been drastically optimized to be faster (up to 5 times!) and more intuitive. QUIDAM is now ready to retouch hundreds of thousands of polygons models in real time.
Paint the skinning
QUIDAM invents once again the groundbreaking feature: the automatic skinning transfer from a model to an imported prop, or even to a whole model!The advanced users will be delighted by this direct and powerful tool: paint the elasticity of your imported props and even dress them in real time for animations by transferring skinning automatically. A huge time saving for animation.

Custom textures where you want
QUIDAM 1.2 now allows to import textures and paste them on a precise surface (a piece of cloth, a prop, a body part etc.). Unleash your creativity and detail every part of your character!

Download QUIDAM 1.2 Trial

Wednesday, April 11, 2007

Two New SoftImage | XSI Tutorials

Tags: .
+ This time, CGIndia.org bring's quite Useful and Free tutorial for SoftImage XSI Users. The tutorials is created by character animator and independent filmmaker, Christoph Schinko who has been a Certified Softimage XSI instructor for over 5 years. In These XSI Tutorials, Christoph shows; 1) Arm rigging for animators using XSI. 2) how to create a Cartoon eyes using SoftImage XSI. If you like to share your knowledge with CG Community and have any tutorials, we will be glad to feature them on our website along with description about author and website link. Send your tutorials to cgindia[at]gmail.com.
Two Softimage XSI tutorials

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finalShaders 2.0

+ cebas Computer, maker of finalRender®, today announces the release of finalShaders 2.0 for and finalRender Stage-2 R2.0. All users that purchased finalShaders within the last 2 months will get this update for free. finalShaders needs an installed and authorized version of Stage-1 R2.0. Five fantastic new finalShaders are included in this update. finalShaders contains 16 advanced, easy-to-use, and "ready to render"materials. One of the main goals of finalShaders for is to provide user efficiency when creating even the most complex material effects. What’s more is that these are not simple, “canned material” effects with only a few options.They are fully customizable, flexible material types that will give you the ability to quickly get the specific looks you want.
From alien and human skin, to waxy candles, from beautifully deep, flecked car paints to oily thin-film effects are all just a few mouse-clicks away. The material types themselves range from simple materials, such as X-Ray, to complex, multi-level materials like the Elevation material. Elevation lets you texture an entire landscape with one single material that includes the blending between the various height layers. Check out the next few pages and learn what great materials and effects finalShaders has to offer.
Cebas finalShaders 2.0


Dover Studios Releases Maya: Shading Networks Visual Effects Training DVD

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+ Dover Studios, Inc. announced the release of Maya: Shading Networks, their latest visual effects training DVD. Maya: Shading Networks is a practical guide to creating shading networks in Maya for animation, visual effects, and games. Through a series of in-depth lessons,
artists, Andrew Hazelden & Russell Hazelden, share countless tips and techniques that will help you create more realistic shading networks. Learn how to use incandescence and glow to simulate materials that emit light. This effect is often used when creating materials for light fixtures, television sets, and glowing hot lava.
Discover how to use movie clips and image sequences as animated textures in shading networks. Explore ways to improve the playback performance of animated textures by using interactive sequence caching. Advanced topics include: using light linking to control scene illumination, adjusting shader glow normalization factors, and utilizing shared nodes to make shading networks simpler to maintain. No steps are left out and every detail is explained with easy to follow step-by-step instructions. Maya: Shading Networks is available in both DVD-ROM and Download Editions for Windows and Mac OS X. Maya: Shading Networks is available now for $49.95 USD.
Maya: Shading Networks DVD


Interview with CG Artist Marco Menco

+ 3DM just interviewed Marco Menco - professional character CG Artist, the creator of "Smoking Creature" and "Dante's" artworks. Snip: When I was studying at the Academy, I chose a course called "Theory and Technique of Visual Communication" where I learned a little bit of everything: Photoshop, Illustrator, Premiere, Movie directing and history of art. Unfortunately there aren’t any good 3D course here in Italy so I had to learn practically everything by myself. This was the 2004. So I am self taught! But I decided from the beginning to study 3D not as a hobby, but because I wanted and I do want to work in the movie industry. Now I’m finishing my reel and in the mean time I’m having fun and making some money with freelance work...............
Read more!!

Monday, April 09, 2007

PolyBoost 3.0 For 3DS Max

+ PolyBoost 3.0 for 3ds Max has now been released and available for download. The upgrade is free for exsisting users. This new version of PolyBoost evolves the concept of working with edgeloops with new tools such as CurveLoop, SpaceLoop, StraightenLoop, CircleLoop, RelaxLoop, tools for moving and building in screen space in PolyDraw, advanced UVW Unwrap tools, new selection functionality and many fixes through out PolyBoost. Check out the preview video here and read more about the update here.


PIC Created Ghost Rider's Title Sequence | VFX

+ PIC, a Los Angeles based Motion Graphics studio has created Heart Pounding Title Sequence for visual effects heavy movie "Ghost Rider". Pic's says; Its Vision for the Ghostrider title sequence was born from an idea to create a "no hold barred" ride through hell. The ride itself takes place on a treacherous path engulfed by fire. Watch the GhostRider title sequence Video


Sunday, April 08, 2007

The Mill help Sky with Channel Re-Brand | VFX

+ The Mill, a Oscar-winning visual effects company has created set of idents for twelve new channels of Sky Movies. Snip: The design concept was to take the iconic image of the flickering cinema projector and turn it into a massed lighting 'rig type' set up. Each of these different lighting set ups would then represent a genre specific challenge. Starting with a long period of research and development, lead artist Rob Petrie took Dunning Eley Jones’ designs and created a distinct 3D look with director Matt Penney. Following on from that it was matter of organising the next five months to deliver this creatively challenging and rewarding project!
GO,..Watch the Spot Video


The123D's Latest 3D Models Collection

+ The123D's announces its latest model collection - The Classic Designer Furniture Kit - This momentous collection includes 53, 3D models based on the most outstanding Modern Design Classics. This indespensable Classic Designer Furniture kit delivers you the highest quality 3D models in multiple file formats.
• High quality polygonal models - correctly scaled accurate representation of the original objects.
• Model resolution optimised for polygon efficiency - faster rendering with realistic results.
• Models are fully textured with all materials applied.
• Max models grouped for easy selection & logically named for ease of scene management.
• No part-name confusion when importing several 3d models into a scene.
• No cleaning up necessary, just drop your models into the scene and start rendering.
• Available in following File Formats: .max 7.0, .max vray / .3DS / .obj / .lwo


Poser Exporter For Adobe® Photoshop® CS3 Extended

+ e frontier, a leader in graphics and animation software, today announced that they will offer a free exporter for 7 that will allow Poser 3D content to be imported into the 3D layer of the new Photoshop CS3 Extended software. e frontier also announced that they will offer complimentary 3D content that can be used with CS3 Extended such as figures, props and packaging templates. This content has no additional software requirements and is ready to use with Photoshop CS3 Extended. The Poser exporter and free content downloads are available here: www.e-frontier.com/go/CS3.

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Nicktoons Net Animation Fest : Call for Entries

Nicktoons Animation Festival Deadline: June 1 2007
+ After the success of 2006 Animation festival, Nicktoons Network has announced the 4th annual (2007) call for entries to the Nicktoons Network Animation Festival. The festival is held in conjunction with Frederator Studios, and animators from all over the world are invited to submit their work to the festival from now until June 1, 2007. A pre-selection jury will choose an assortment of submitted shorts to be broadcast on-line and on the Nicktoons Network at the end of August, with a "Best of" episode airing on August 31. A $10,000 grand prize will be awarded to one short, judged by a grand jury from the top 10 films selected by the pre-selection jury. Download your entry forms right away and enter now to win $10,000!
For more information - Click Here !!


Friday, April 06, 2007

Automatic Rigging For Softimage XSI

+ 3dQuakers has released new Automatic Rigging DVD for Softimage XSI. The Automatic Rigging DVD is a continuation of the topics covered in the
Scripting 101 DVD. It builds on concepts acquired in Scripting 101 to script out the creation of an advanced film quality rig using both VBscript and Jscript. Automatic Rigging starts off by creating functions that will be used to automate the process of building the RiggingPRO rig, with advanced features such as automatic twisting, stretching, an animation control panel and much more.. The finished addon is supplied for free with this DVD.
For more info about Automatic Rigging DVD for XSI, please click here!

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The Making of Hotrod | 3D

+ 3DM has posted The Making of Hotrod. In this article Tottarie would like to show us what kind of methods he used to create his latest picture 'Hotrod'. Snip: In this article I would like to show you what kind of methods I used to create my latest picture ’Hotrod’. Although in Hungary (my home) those cars aren’t too popular, I really like the style of cars from the 30’s, so I decided to make my own hotrod. The car isn’t an exact type, I just wanted to catch the most characteristic shapes of this era.
Making of 3D Hotrod

Craft 2-Wheeler Extended

+ Craft Animations has added Craft 2-Wheeler Extended to its , a bundel of useful animation plugins. Craft 2-Wheeler Extended is a simulator for 2-wheel vehicles. This animation tool makes it easy for the user to create realistic simulations for vehicles in motion. The vehicle is controlled with an input device directly through 3ds Max or Maya. Craft 2-Wheeler Extended also has the ability to follow a spline, keyframed box etc. The user links the model that will be rendered to Craft 2-Wheeler Extended for it to inherit its movement. Steering, braking, boosting, skidding, etc. is performed in real-time with a DirectX input device (joystick, gamepad, etc.), keyboard or 3dxmouse. All Craft 2-Wheeler Extended parameters can be altered in real-time and may create some very peculiar motorcycle shape changes during recording. The plugin is available for Price $ 695.00 .


Immersion Graphique - A New French Graphic Magazine

+ Immersion Graphique is a new French Graphic Magazine (.pdf) about art, CG and graphics. The First Issue of the magazine is totally free and includes a the 300DPI version. The 132 pages of first issue include the interviews of renowned illustrators such as Cathy Delanssay, Mattieu Grospiron, lighter at Dreamworks and photographer, and many other artists in comics, sculpture,miniatures, etc...Discover also the incredible 3D work of Soa Lee, the intriguing social wear of Hoyun Son, some fabulous 100% graphic blogs, an inspiring view of lifestyles of the past... And much more!

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GenArts to Show Latest Sapphire Plug-ins at NAB 2007

+ GenArts, Inc., a leading provider of digital visual effects plugins for the film, broadcast and video industries, will be featuring its expanded range of plug-ins at NAB 2007 in booth SL2829, a larger redesigned exhibit space. Visitors to the GenArts booth will get a first glimpse of Sapphire Plugins 4 for Autodesk Compositing & Editing Systems, slated to be released later in Q2. The new version 4 features over 40 new effects, as well as many enhancements and new parameters for existing effects in the package. GenArts will also be giving hands-on demonstrations of the latest Sapphire Plug-ins releases on a number of host platforms including: Avid AVX Products, Apple Final Cut Pro and Shake, Autodesk Combustion, and Eyeon Fusion.
The latest version for Adobe and Premiere Pro, with support for Intel Macs, will be shown on Adobe’s new Creative Suite® 3. The recent Sapphire 2.05 upgrade for Avid products adds Universal support for Intel-based Macs to the previously released version 2, which includes 46 new effects and many functionality improvements. Visit www.genarts.com/story-turner.html for a customer profile on Turner Studios, who are using Sapphire 2 on their 40+ Avid systems for cutting-edge promo work.Additionally at NAB, GenArts will showcase their first educational book, Sapphire Plug-ins 2 for Avid: A Guide to Creating , which provides users with a comprehensive training guide on the latest effects package. The book and companion DVD offer a thorough analysis of the more popular Sapphire effects, and suggest ways to work with them in multi-layered, advanced techniques.
For more info please visit
www.genarts.com .


HDModels Cars volume 1 is out

+ Evermotion has released HDModels Cars volume 1 a collection of Cars 3d models. HD Models Car volume 1 gives you 10 highly detailed and shadered models of Cars. Every model is prepared for rendering in VRay, Mental Ray and Maxwell. You can get this collection for only 299 Euro...........Link!!

Tuesday, April 03, 2007

finalToon™ for 3ds Max 9

+ cebas Computer, maker of ®, today announces the finalToon™ update for 3ds Max 9. All users that purchased finalToon™ within the last 2 months will get this update for free. This update will give previous finalToon™ owners the ability to install and use finalToon in , both 32 and 64 bit. You must already own and have licensed finalToon™ to purchase this update.
finalToon™ is a full blown True Line Renderer (TLR), with unparalleled line quality and rendering speed. Cartoon or line rendering scenes that take a long time to render within 3ds max, are lightning fast in finalToon™! Suddenly, you can render real fat outlines of an object without the wait and inaccurate dirty look of a shader based solution. finalToon, being a TLR (true line renderer) doesn't mean that finalToon™ has to replace your favorite renderer to do shading or other special effects. finalToon is implemented as a true
"Render Effect", and so you can enjoy all the great benefits of such an implementation! You may adjust line styles in realtime without the need to re-render the whole scene over and over again. This is what we call "The Choice of Quality". All shading and rendering is done with the production proven 3ds Max scanline renderer. When the scanline pass is done, the finalToon™ line renderer "pops in" and takes over to produce one of the best line renderings available of today. And even better- finalToon supports perfectly finalRender® with all the advanced options, including GI rendering for cartoon style objects!
For more information on finalToon™
Click Here!
For finalToon™ demo video -
Click Here video

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Autodesk Viz 2008 with Patch

+ Autodesk had announced the Global launch of VIZ 2008, a 3D visualization software purpose-built for architects, technical designers, and visualization specialists. What's unique about this VIZ release is that it has inherited the dramatic viewport performance improvements from along with the new mental ray sun/sky and architecural & design shader. Plus, it has Autodesks latest improvements in interoperability with DWG - which represent a major improvement over prior releases. Viz 2008 Performance enhancements increase interactivity with high-density geometry and complex scenes, and improve file I/O, working with splines, geometry modelling, viewports, and xref. Dozens of integrated tutorials make getting started with VIZ easier than ever.
Related Links:
Area Autodesk

RTSquare for Maya

+ Already available as a plug-in for 3dsMax and VIZ, GPU-Tech now launches RTSquare for Maya.You can download it for free on the company's website. RTSquare is the first entirely GPU-based renderer which uses a new shader technology to render great images at high speeds. By using the graphic card to carry out the entire rendering process, you can reduce your rendering time by 10 to 50. The numerous rendering options available allow you to make stunning images and animations in fractions of the time. Save time, energy and boost your creativity. RTSquare's simple interface and easy to use options make it a tool of choice. Completely integrated into the award winning Maya modelling studio, it uses standard materials to allow you to continue using your proper working method. It will run on a standard PC with pixel shader 2.0 compatible graphic cards. The RTSquare for Maya features includes; Soft Shadows up to 256 Samples, Reflections on multiple levels , Refractions, Reflection and Refraction Caustics, Global Illumination, Sky Light, Volumic Lighting, Cartoon Rendering, Render Elements, Motion Blur, Atmospheric effect with shadows management, Depth of Field and many more.
For more information and to download your free copy (RT.maya) visit www.gputech.com*.
RTSquare Free Edition for 3ds Max and Viz - Download

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