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Friday, April 13, 2007

Maxwell Render Plugin For SketchUp 6.0


+ Next Limit Technologies is pleased to announce an updated version of the Maxwell Render plug-in for SketchUp 6 for Windows and OSX. Some impressive improvements and enhancements of Maxwell Render Plugin includes:
- Maxwell materials are now assigned to materials as opposed to geometry.
- Basic Maxwell material parameters can be specified directly inside SketchUp dialogs without the need to use MXM files.
- HTML-based panels for Maxwell Render parameters added: it is now much easier to set camera /environment / parameters for the scene.
- Support added to separate individual faces/groups/components sharing the same material into separate Maxwell Render objects.
- Maxwell Render camera field-of-view matches the field-of-view of the SketchUp camera if a Photographic Still 35mm camera is used in the Film&Stage plug-in of SketchUp.
- Names of individual materials are properly converted from SketchUp to Maxwell Render.
- Maxwell Render export help can be opened directly from the Ruby SketchUp plug-in.
- Fix: Normals were inverted when flipping components/groups – fixed.
- Fix: GMT offset was wrong on Intel Mac computers – fixed.
- Fix: multiple identical materials are no longer generated.
- Fix: AutoMXM support on OSX was fixed.
Next Limit’s CEO Victor Gonzalez said: “We are happy to release yet another update for the SketchUp plug-in, showing the unlimited potential of the Maxwell Render and SketchUp recipe. We will continue to build, integrate, and improve this combination even further.” Maxwell Render users can download the updated SketchUp plug-in from the regular customer download area. For more information and trial download visit www.maxwellrender.com !!

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