+ Turtle 4 is now available for download as a Release Candidate complete with its own test license and everything. Turtle 4 was announced during GDC this year. Turtle 4 contains all the cool stuff from Turtle 3 plus the fastest, easiest-to-use baking functionality ever for Next-Gen game developers. By integrating the baking functions into the core of Turtle, standard rendering and baking can be handled in the same way. For you, this means a better work flow while baking and the ability to bake with all of Turtle’s render features. Check out the new Turtle 4 product sheet to read more about the new, advanced baking functionality and other features.
Download Turtle RC1
+ illuminate Labs has also published some New Tutorials (.pdf) to help user explore all the great feature of Turtle render for Maya. The tutorials here will help you learn the basics of Turtle 4 and then kick off the training wheels to deal with more advanced subjects.
Advanced Global Illumination
Global Illumination is a term used for algorithms that can simulate indirect illumination effects such as color bleeding and caustics. Check out how to use Turtle's various global illumination features in this tutorial.
Ambient and Reflection Occlusion
Ambient Occlusion is a trick invented by film makers to get an indirect illumination effect in a controllable way. In this tutorial you get the chance to check out just how fast Ambient Occlusion in Turtle really is.
Image Based Lighting
There's a whole new implementation of the Image Based Lighting system in Turtle 4. This tutorial will help you learn all about it.
Advanced Motion Blur
This tutorial teaches you how to use Turtle's new motion blur features.
The Illuminate Labs Team has been working hard on this new release in order to get you the most advanced lighting techniques available at your fingertips. This tutorial will teach you all about the new light baking tools in Turtle 4.