+Santiago Orgaz has released Version 3.10.4 of Xnormal. The Xnormal mapper, renders a DOT3 bump map textures from a very-2 high polygon model and to fit it into a low polygon one. The New verison got ambient occlusion system makeover. Now you can use a new adaptive method which is faster ( you can disable it and use the old method though ) than the previous one. Also, you can use the cages and the maximum frontal ray distance to limit the AO rays length. Added a "bent normals / unoccluded direction" map generation when you render the ambient occlusion. This new map can be used in global illumination PRT techniques. Added a Photoshop PSD image importer and Photoshop CS/CS2 filters for the xNormal height map to normal map and normal map to cavity map tool. Also, added 3DS MAX 9 .SBM mesh importer/exporter plugins with complete cage support. Download Xnormal 3.10.4
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