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Friday, May 18, 2007

ShaderFX 1.5


+ Lumonix has released ShaderFX Version 1.5 for Autodesk's 3d Studio Max. This version is a free upgrade to those who have already purchased the plugin - and as always - a free demo is available for download. ShaderFX is a full-featured real-time shader editor for 3ds Max. It allows artists with no previous programming experience to build complex HLSL FX shaders for use in Max's viewport and in external game engines. Built right into 3ds Max, it offers a gradual learning curve to .fx shaders for artists who are used to the 3ds Max material editor.
Here's a quick look at some of the new features we're including in the new version:
- Subsurface Scattering: For skin and other translucent materials
- Perlin Noise: To create procedurally generated texture effects
- Glow Material: For creating bright glowing objects
- Bump Mapping: For adding surface detail with a gray-scale height map
- Object Space Normal Mapping: Extended normal map format support
- DXT5 Normal Maps: For high quality four to one compression of normal maps
- Relief Mapping: Simulates complex surface detail while maintaining a low poly count
- Refraction: Light bending for transparent objects
- Multi-Subobject Materials: Allows for multiple shaders on a single model
- Projected Texturing – Can project a texture onto a model in world or object space
- DXSAS Support: Export shaders using Microsoft's standard for annotation and syntax
- Custom Code Node: Programmers can insert custom HLSL code into the node tree
- Instruction Count Report: Shows shader's performance and allows for optimization
...... more detailed description of each of the new features on their web site as well as demo videos on most of the new features. For more information and to download demo version of shaderFX, Please visit -
www.lumonix.net/shaderfx.html !!


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