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Thursday, June 28, 2007

RenderMan Studio 1.0 and RenderMan for Maya 2.0



+ Pixar Animation Studios (NYSE: DIS), today announced two major releases of its Academy Award® winning RenderMan software, RenderMan Studio 1.0 and RenderMan for Maya 2.0, together with a new licensing policy delivering major performance increases on multi-core computers.
RenderMan Studio is a major expansion of Pixar's next generation render tool suite for the advanced professional, including a "pro" version of the RenderMan for Maya plug-in, major enhancements to the Slim graphical RenderMan shader editor, the Alfred dispatcher for managing network rendering, the "it" image compositing tool, and unrestricted RIB generation. RenderMan Studio 1.0 directly interfaces with Pixar's RenderMan Pro Server 13.0, and an optional floating internal RenderMan Embedded Renderer is also available for either render preview or final output. In a major upgrade, RenderMan for Maya 2.0, Pixar's advanced rendering plug-in for Maya, introduces powerful multi-threading, substantial increases in ray-tracing performance, improved fur, new camera effects, caustics, point based global illumination, and compatibility with Maya 8.5. Additionally, both RenderMan Studio 1.0 and RenderMan for Maya 2.0 incorporate a new licensing policy permitting up to 4 threads or 4 parallel renders per host machine, potentially quadrupling performance or more on a per frame basis. "While developing RenderMan Studio the Pixar team was highly responsive to our requests" said Alain Xerri, Head of R&D at Sparx-FX, "Fur especially is so much more memory efficient and flexible. If you need to customize RenderMan Studio to accommodate your special needs there are no limits for your development skills." "One of the things that blew me away about RenderMan for Maya 2.0 is the massively increased speed" said Ryan Bird of Bluebird Digital LLC, "In fact, it was so much faster that I thought something was broken. After carefully looking over my final rendered image and seeing all that great quality my excitement jumped through the roof." Together with RenderMan Pro Server, RenderMan for Maya and RenderMan Studio complete a family of RenderMan products built on a common technology base providing entry points and upgrade paths suitable for every level of user.
Pricing and Availability:
RenderMan for Maya 2.0 is available on Windows XP and Mac OS X for US $995 per license. Pricing for RenderMan Studio 1.0 starts at US $2,000 per license and is available on Windows XP, Mac OS X, and Linux. Upgrades from RenderMan Artist Tools 6.5 to RenderMan Studio 1.0 are free to all RenderMan Artist Tools customers on current maintenance. For additional information regarding upgrades and optional components visit http://www.pixar.com/

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Design & Motion Graphics Studios Onesize and yU+Co Team Up To Rebrand G4


+ Combining their distinct creative skills and resources, award-winning Design & Motion Graphics studios Onesize and yU+Co teamed together to deliver the comprehensive redesign of G4, the LA-based network seen in 61 million homes that boasts being the fastest growing network on television in 2006. As a network, G4 covers a lot of entertainment ground ­ featuring shows about technology, gadgets, video games, web culture and beyond ­ all aimed squarely at a male 18-34 demographic. From a branding standpoint, the new G4 look needed to encapsulate all of those diverse interests in way that resonated with their core audience.
When Onesize was invited to the pitch by G4, the company saw it as an ideal project to team with yU+co. Working together on the initial pitch and overall design idea, the two companies responded with a concept that made the crucial visual connections G4 needed. But in an interesting twist, the redesign also empowers G4 with an amazing amount of customization and control over the design so they could internally create an infinite amount of specialized, program-specific animation sequences.
For Rogier Hendriks, Co-Founder/Creative Director of Onesize, the notion of providing G4 this level of control was precisely what they needed. "We wanted to create a look that would encapsulate all of the network's components into one iconic image, while at the same time give them everything they needed to create their own specialized short animations within the framework of our design," says Hendriks. "Basically the redesign is a big toolkit consisting of about 300 different animation sequences. "In broadstrokes, the look consists of an array of 3D animated photo-real images of such G4-centric items as an iPod, a classic video game joystick, and a hip cellphone, all hovering around a silhouetted box shape containing the G4 logo. In the background, bold colors are accented by a circular pattern that visually suggests a tornado of iconic images ­ complete with wires dangling everywhere ­ coming together inside the G4 logo and tagline "TV That's Plugged In."The key to the design is that it never has to look the same way twice. Every aspect from the color of the background textures to the specific imagery is customizable, with Onesize and yU+co creating hundreds animation sequences that can be stacked in any way imaginable.
From a workflow perspective, yU+co modeled and animated a library of 3D elements, which were then passed to Onesize to be animated. Once the animations were refined, Onesize sent them back to yU+co to present to G4.
About yU+co:
Recognized as an industry leader in design and motion graphics with offices in Los Angeles and Hong Kong, yU+co. (
www.yuco.com) specializes in TV show opens and network graphics packages, main and end titles for film and television, trailers, theatrical logos, and commercials.
About Onesize:
Onesize is a Dutch, Delft based creative studio, founded in 2001 by Kasper Verweij and Rogier Hendriks. Focusing on design, animation, visual effects and direction for commercials, broadcast and film, the company (www.onesize.nl) is known for its work with international brands/clients, as well as their experimental expressions. It is in the combination of live-action, 3D, graphic design, sound design and music Onesize follows the paths that leads to fresh takes in design and concept.

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Phil Tippett to Keynote at The //ADAPT 2007 Conference


+ (Montreal, Canada) Thursday, June 28, 2007 – Today, Digital 04 Studios is thrilled to announce additional speakers to the //ADAPT 2007 Conference line up. Opening the conference will be award-winning visual effects supervisor and animation pioneer, Phil Tippett as the Keynote speaker. The //ADAPT 2007 conference will also feature Todd Vaziri from Industrial Light and Magic, who will present segments from Transformers, and Michael Fong from Pixar Animation Studios, who will present segments from Ratatouille. The //ADAPT 2007 Conference will be held at the Hyatt Regency Hotel in Montreal from September 24th to September 28th, 2007. An estimated 2500 digital artists from around the world are expected to attend the industry's second annual creative event focused on inspiring and teaching advanced digital art production techniques for film, visual effects and videogame development. The program includes over 40 digital art masters, an Art Expo, a Theatre, a Job Fair and much more, soon to be announced. The //ADAPT 2007 conference keynote speaker Phil Tippett is the founder of Berkeley-based Tippett Studio. His sophisticated knowledge of film making and powerful ability to design and breathe life into complex animated characters has earned him two Academy Awards®, two Emmys® and a Special Achievement Award during the course of a career that has spanned over 30 years.
“I am honored to have been invited to this conference to share some of my experience as a film maker. Having participated in the dramatic change over from creating visual effects for motion pictures photo-chemically (and with models) to now, where nearly everything is being created digitally, I've been allowed a some what unique perspective. I intend to bring along fond memories from where we've been, advantages of the current digital age and some trepidation toward the future,” Phil Tippett stated.//ADAPT’s Special Feature Presentations program will be open to all attendees. The Special Feature Presentations are geared towards the reveal or making-of a major blockbuster film or AAA videogame released this year. Industry experts will showcase their work and share their creative and artistic expertise. //ADAPT 2007 tickets are currently available with limited seating. Receive a $100 rebate before August 24th. For more information and complete summary of events and tickets, please visit
www.adaptmontreal.com.

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PSOFT 3ds Max Plug-in Pencil+ 2 Updated to Ver.2.06


+ P SOFTHOUSE, Japanese software developers, is very pleased to announce that the updated version 2.06 of Pencil+ 2 has been released. Pencil+ 2 is a shader plug-in for 3ds Max which performs well on producing NPR graphics. It gives hand painted style effects such as pencil drawing strokes to objects. The updated version includes new extensions, for line merging and control antialiasing effects of materials. The plugin for network rendering has been also updated, so the latest Pencil+ 2 needs it to be activated in network rendering environment.
Current product users of Pencil+ 2 are allowed to get the latest version on the PSOFT User Page free of charge, and Pencil+ 1.x users need to apply for a paid upgrading service, described on our website news, to get the latest. To try them out, product
free demo downloading is available, and sample files, new tutorials, galleries are ready as additional references on the PSOFT website. They are all accessible from linked titles on the product information page.

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Come check out motion capture technology at SIGGRAPH 2007


PhaseSpace: Optical Motion Capture, At The Speed Of Light
+ Get $10,000 worth of motion capture data free from PhaseSpace at SIGGRAPH 2007 in San Diego. Test-drive the IMPULSE real time optical motion capture solution, the first professional solution available at prices under $50,000 for a 480 hertz 8 camera system with 3,600 x 3,600 spatial resolution. Digital arts and productions strive for realism and optical motion capturesystems have fueled this drive with amazing results, but the process was time consuming and costly. The equipment itself was expensive not to mention the cost of a specialized staff burning days cleaning up just afew minutes of data. Small studios and big production companies alikeneeded to reduce the cost of delivering productionsusing motion capture.
PhaseSpace’s IMPULSE optical motion capture system solves this problem with a patented active LED marker technology that eliminates markers wapping and allows the computer to automatically fix dropouts. PhaseSpace delivers significantly greater quality at a price that won't force you to choose between quality and cost-containment. Up to 24 cameras and 128 markers can be powered by a single PC and generate real-time motion capture without requiring a trained staff for operation, and the data rendered is ready to use so what used to take weeks can be done inminutes. Visit us online at phasespace.com, for detailed information and examples of our IMPULSE motion capture system in use. Come see us inperson at 2007 SIGGRAPH in San Diego, California and experience the systemin operation first-hand. We offer the chance to create and take home up to15 minutes of free data at SIGGRAPH. Please visit
http://www.phasespace.com/siggraph.html to reserve a timeslot, or go to http://www.siggraph.org/s2007/_ for more information aboutSIGGRAPH.

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Announcing TACTIC™


+ Southpaw Technology Inc., introducesTACTIC™. Let your artists focus on their artwork and your ProductionManagers on the production. TACTIC™ handles all the details. TACTIC™ isthe only web based, enterprise class solution that provides projectmanagement, workflow management and asset management in a singlesoftware solution for all industries using digital assets, includingFilm and Video, Games, and Industrial Design. For more info, please visit www.southpawtech.com!!

Digital-Tutors Releases Pipeline Integration with Maya® and ZBrush® 3 Training


Digital-Tutors Releases Pipeline Integration with Maya® and ZBrush® 3 Training
+ Oklahoma City, OK (June, 2007) - Digital-Tutors, an Autodesk® Authorized Publisher and leading provider in video-based training, today announced the availability of 'Pipeline Integration with Maya and ZBrush 3' - the latest release in a growing library of interactive training for emerging digital artists using ZBrush 3, the award-winning integrated modeling, texturing and illustration environment developed by Pixologic®. Artists will learn a production approach to integrating Maya and ZBrush 3 in a mixed pipeline environment with 4 hours of project-based training. In addition to a complete project, artists will be guided step-be-step through the production process of modeling in Maya, digital sculpting and detailing in ZBrush 3, and applying ZBrush-generated maps to meshes in Maya. A perfect learning tool for any artists seeking production solutions and time-saving techniques.
"From building clean geometry in Maya and adding fine details in ZBrush, to generating displacement maps and rendering inside Maya, we teach artists each step of the production process," said Sunder Iyer, Director of R&D at Digital-Tutors. "In addition to our project-based approach to teaching, Pipeline Integration with Maya and ZBrush 3 also takes a scenario-based approach and introduces artists to a production method of effectively utilizing ZBrush and Maya in a mixed-pipeline setting. We've made the transition that most artists will undoubtedly encounter easier, while focusing on results and time," added Iyer.
Highlights from 'Pipeline Integration with Maya and ZBrush 3' include: ZBrush sculpting workflow, Maya and ZBrush pipeline overview, form development in Maya, maintaining mesh integrity, sculpting across multiple levels, incorporating 3D Layers for variation, working with Subtools, extracting geometry, low poly modeling in Maya, creating clean topology, geometry preparation for ZBrush, importing geometry into ZBrush, using Alphas and Strokes, utilizing custom Alphas, creating displacement maps in ZBrush, applying displacement maps in Maya, setting up render time subdivisions, adjusting displacement settings, working with Projection Master, using Lazy Mouse for hair detailing, and additional lessons developed to teach artists a pipeline approach to using Maya and ZBrush 3 cohesively. For a full outline and pricing information of 'Pipeline Integration with Maya and ZBrush 3' visit: -
Click Here !!

Monday, June 25, 2007

NUKE 4.7 - Foundry announces 30% price cut and full OFX support



+ (London, UK. June 25, 2007.) - Leading visual effects software developer The Foundry is delighted to announce the launch of NUKE 4.7, a significant product release featuring full support for OFX plug-ins, a brand new pricing structure, an upgraded version of the FrameCycler flipbook tool, an improved curve editor and a fast new optical flownode. In addition to the NUKE 4.7 release, The Foundry has announced that a new release of its Furnace for OFX plug-ins is imminent, the new Furnace for OFX toolset will feature 36 advanced image processing tools. Looking beyond technical development, The Foundry has slashed their NUKE GUI prices by 30%, digital artists can now purchase a full NUKE license for just £1750 / $3,500, and with a price cut of over 70%, render licenses are now priced at a very competitive £125 / $250 per license.
NUKE began as the in-house compositing and effects application at Digital Domain, where it won an Academy Award® for Technical Achievement and has been used to generate effects for over 45 feature films and hundreds of commercials and music videos. In March 2007 NUKE became part of The Foundry’s portfolio of visual effects products and is now being developed at its offices in London. Since the move over to The Foundry, NUKE has seen a number of new enhancements including a brand new optical flow node for accuratere timing operations, a new interface with enhanced tracking markers for Tracker, improved selection methods, support for reading/writing .hdri image formats, an updated colour wheel, FrameCycler Professional 2007 and complete support for The Foundry’s full range of OFX plug-ins.
Launched by The Foundry in 2004, OFX (Open FX) is free-of-charge, open source plug-in standard for developing 2D digital visual effects. OFX was instantly welcomed for its benefits to digital artists and their clients, and for allowing developers to focus more R&D time on new solutions to advance the art of digital effects. It is via the OFX API that The Foundry has been able to provide plug-in support for NUKE so quickly after it acquired its product development.
NUKE is already a very powerful high-end film compositing application and the availability of The Foundry’s Furnace, Tinder and
Keylight plug-ins will certainly enhance its functionality.
New plugins in Furnace 4 for OFX include, ChannelRepair, ColourAlign, ColourMatte, Contrast, Correlate, DeBlur, DeFlicker2, DeNoise, Depth, FrameRepair, MatchGrade, MotionBlur, MotionMatch, MotionMatte, MotionSmooth, ShadowRemoval, SmartFill, SmartPlate, SmartZoom, Splicer, Steadiness, VectorConvertor, VectorGenerator and VectorWarper. In addition to the new plug-ins, The Foundry has taken advantage of the latest advances in technology, combined with over seven years of its own research into motion estimation and revisited the existing Furnace for OFX plug-ins to deliver optimised output, enhanced speed, a more intuitive user interface and improve the user experience.
Availability and Pricing
Now shipping, Nuke is available on Linux, Windows and Mac. Nuke 4.7is priced at $3,500 / £1,750 with render nodes priced at: $250 /£125. Nuke 4.7 is available to download now from The Foundry website www.thefoundry.co.uk.

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Texture Pack Roofing Vol 1 Released


+ ambientLight has released new Texture Pack containing 24 Seamless 2048 pixel Roofing Textures. Referenced and created from Original Photography in partnership with Marley Eternit UK at their Demo Rig setups. The images in this collection have been created primarily for use in architectural visualisation and other 3D / CG projects but can be applied in many different areas. These textures can be used in any software capable of importing jpeg image files as textures. All Textures are 2048x2048 Pixels and Seamless. Each tile type has two unique textures, one with 264 Tiles, one with 924 tiles, for varying area coverage.
ambientLight Texture Pack

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Blender Foundation 2nd Open Movie Project


Peach Open Movie
+ After the huge sucess of Orange's "Elephants Dream", an open movie project using open source 3d modeling and animation software Blender 3d, the Blender Foundation will initiate another (2nd) open movie project called "Peach - open movie" . Once again a small team of the best 3D/CG artists and developers in the Blender community will be invited to come together to work in Amsterdam from October 2007 until April 2008 on completing a short 3D animation movie. The team members will get a great studio facility and housing in Amsterdam, all travel costs reimbursed, and a fee sufficient to cover all expenses during the period. Blender Foundation say; The creative concept of "Peach" will be completely different as for "Orange". This time it'll be funny and furry! For more information, please - Click Here!

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HOW International Design Awards


Call For Entries - Deadline 4 September 2007
+ The 15th Annual HOW International Design Awards is now accepting entries. Enter your work in HOW’s most prestigious
for a chance to make it to their “it-list.” You’ll be in good company when you grace the pages of their best-selling International Design Annual. Now its your chance to claim world wide recognition by entering one or many out-of the 14 categories of How International Design Awards. Best of Show scores a free trip to the 2008 HOW Design Conference (round-trip airfare, hotel and conference registration) and an award to be presented at the conference. All Winners see their work in HOW’s April 2 008 International Design Annual, get a $100 discount to the 2008 HOW Design Conference and receive a nifty certificate. Deadline for submitting your entry will be 4 September 2007.
For more information, Download rules and an entry form here (.PDF)!!

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Download AnimatorDV Simple+


+ Download free Stop Motion Software "AnimatorDV" for personal use. AnimatorDV Simple+ is a fully loaded software for creating Stop Motion as well as time-lapse Animation and it can also be used as a Previsualization tool on the film set. AnimatorDV has been nominated for various awards including BAFTA and featured on various Magazines.
Snippet from PCFormat Magazine; "Create Aardman-style stop motion effects using digital video from camcorders. Prepare to go on the Chicken Run with AnimatorDV, the digital video program geared towards the world of stop motion. Using this powerful tool, you can perform the type of stylish visual effects that made Aardman famous, had the Lego men singing the Knights of the Round table from Monty Python and the Holy Grail, or even film the growth of a flower from first germination to full bloom. (...) This is a professional level tool, and mastery of it will not come overnight. (...) PCF"
So guys,... now what are you waiting for; all you need is a Digital Camera or even a webcam will do,..for making your very own N really cool stop-motion animation film............
Download AnimatorDV!!

Friday, June 22, 2007

REALVIZ® HDR Imaging Studio


REALVIZ® HDR Imaging Studio Now Available
+ Sophia Antipolis, France (June 22, 2007) - REALVIZ®, a leader in image processing software development, is pleased to announce the availability ofthe REALVIZ HDR Imaging Studio. The REALVIZ HDR Imaging Studio, combines Stitcher® 5.6, VTour 1.2 HDR and Photomatix Pro, and is the only software bundle available today for the creation of HDR environments for virtual reality, industrial design, special effects and video game applications, starting from digital snapshots and panoramas. With Stitcher 5.6, users can build HDR panoramas and directly export them as environment maps in their favorite 3D package. VTour 1.2 HDR now also enables digital content creators, for the first time ever, to add depth information to their HDR environment maps for Spatial Image-Based Lighting (SIBL). The REALVIZ HDR Imaging Studio is available in English for Windows®. REALVIZ are currently offering 15% discount on purchases of the HDR Imaging Studio bundle until 30. June 2007..................RealViz HDR Imaging Studio!!

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Wednesday, June 20, 2007

Digital artist Francesco Mai | Interview



+ Well, if you remember some-time back we have asked you to check work of Digital artist and sculptor Francesco Mai from Italy, who makes Digital sculpture like Organic and alien shapes with rusted as well as polished materials. Now 3dm has published an interview with this unusual as well as talented digital artist on their website. So guys have a look at his interview, where he talk about his digital art style and Computer graphics in general................Fm Interview!

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GenArts Releases Sapphire Plug-ins Version 4



+ GenArts, Inc., a leading provider of visual effects plug-ins for the film, broadcast and video industries, today announced the immediate availability of Sapphire Plug-ins version 4 for Autodesk compositing and editing systems. The new version features over 45 new effects, plus many enhancements and new parameters to existing effects in the package. Version 4 contains all of the visual effects and features that have established Sapphire Plug-ins as an indispensable part of the digital artist’s toolkit – and introduces over 45 innovative new effects including: FilmDamage, FilmEffect, DeinterlaceAuto, ZDefocus, Cartoon, Light3D and TextureFlux. Many of the new plug-ins were designed to enhance the user’s workflow. “GenArts continues to set the high bar on clever, useful tools for our Autodesk systems. They’ve got some fun new sparks in v4 that make for interesting visual trickery, but my personal favorites are the utilities that make my compositing jobs easier and put order back in my life,” says Dave Waller of Brickyard VFX, a long-standing Sapphire user.
Key new effects and features of Sapphire Plug-ins v4 for Autodesk Systems:
- FilmDamage simulates aged film by adding scratches, dust, stains, grain, shake, flicker, etc.
- FilmEffect models film exposure and processing to make your video look like it was shot on film.
- DeinterlaceAuto detects the pulldown pattern in a clip and automatically deinterlaces or reinterlaces it.
- ZDefocus defocuses areas of the source clip by different amounts using depth values from a z-buffer input.
- Cartoon gives cartoon-like looks with exaggerated edges and flat areas of color.
- Light3D performs 3D relighting of a clip using an input clip describing the surface normals.
- Other new effects include: Rays, BlurDirectional, CartoonPaint, Posterize, Deband, BleachBypass, DogVision, Vignette, HalfToneRings, WarpMagnify, WarpCornerPin, WarpsComp, GradientRadial, GradientMulti, Shape, TextureMoire, TextureTiles, TextureNeurons, TextureLoops, TextureFlux, TileScramble, WipeRings, WipeTiles, SwishPan, DissolveLuma, DissolveGlow, DissolveFilm, TimeDisplace, FeedbackBubble, FeedbackDistort, Convolve, ConvolveComp, ZConvolve, ZGlow, TriTone, and QuadTone.
- LensFlare has 14 new flare types and new parameters.
- RackDefocus has new shape options and improved performance.
- New redraw option auto-adjusts resolution for real time interactivity.
- All effects have Add Noise, Use Gamma and lookup table options.
- Glare includes 4 new glare types and improved performance.
Sapphire Plug-ins version 4 for Autodesk compositing and editing systems can be purchased directly from GenArts or through their worldwide channel of Autodesk authorized resellers. Pricing for Sapphire 4 is: $6000 for Autodesk Flint SD and Smoke SD; $10,000 for Flame, Flint HD and Smoke HD; $14,000 for Inferno; and $900 for Burn. Existing version 3 customers qualify for special upgrade pricing of $1800, $2800, $3800 and $250, respectively. For IRIX users, there is no additional charge to transfer version 4 to Linux. A free trial of the software is available online at
www.genarts.com.

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VFX Studio BOND Adds Editors Beth Cramer and Sebastian Wainstein


+ (NEW YORK, NY) : ­ BOND, the creative editorial/visual effects design boutique launched last year by editor Jeff Beckerman, has added editors Beth Cramer and Sebastian Wainstein to its creative roster. They join a creative staff that also includes editors David Smalheiser, Greg Kiernan, Gustavo Bernal, Scott Pelzel and Beckerman, as well as designer / visual effects artists Jeff Spangler and it's sister audio shop, Sound & Vision Studios.
The move furthers Beckerman's overall vision for BOND as a versatile, yet highly specialized, creative resource for the advertising and entertainment industry.
"Both Beth and Sebastian bring very special elements to BOND," said Beckerman. "Beth is an experienced editor known for her mastery in the fashion/beauty niche with a strong following at many top agencies and directors around the world. Sebastian comes to us from Argentina following six years editing for top directors and agencies in the Hispanic market. Our goal is to offer a lot of creativity under one roof and adding Beth and Sebastian are big part of what we're building."
From inside their beautifully designed 6,500 square foot studio, BOND ­ the creative editorial/post house founded in 2006 by editor Jeff Beckerman ­ lends its versatile talents to the best in cross-platform advertising and entertainment. They offer clients a full menu of services, including editing, graphics, effects and, thanks to sister company Sound and Vision Studios, sound design/audio post. For more information please visit www.bondedit.com !!

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Cheetah3D 4.2


+ Cheetah3D 4.2 has been released today. Version 4.2 is fully loaded with enhancements in the rendering tools. A physical sky light, much improved antialiasing, physically correct area lights, faster and more accurate blurred reflections, gamma correction and a much improved irradiance cache to name just some. All together it will be much easier and faster to create stunning images. Especially the rendering of indoor scenes is now easier.But Cheetah3D 4.2 also offers enhancements in other areas. For example support for 3DConnexions Space Navigator. The SpaceNavigator is a 3D input device with six degrees of freedom which makes the navigation in 3D space easier.................download Link!!

CG News Tit-Bits


+ Making a planet by Greg Martin: This tutorial should step you through making a simple, yet realistic-looking planet using Adobe Photoshop 7.
+ A small group of artists in Athens, Greece working on our first projects specializing in childrens education and commercial broadcast products.
Fullscope Showreel 07 (direct link)!!
+ Total Texture Project Overview by Philip Herman on creating, Corak
the Hunter using 3dsmax and Zbrush.
+ Pixar's Wall-E.Teaser Trailer
available on apple.
+ Digital Anarchy's
ToonIt 1.0 for Film / Video has been released and is available for purchase and download.
+ Dosch Design, who offers ready to use computer graphics
3d products has Released a range of new fabulous 3d products, as usual with Great deal of attention to product detail and quality.
+ Youtube has released
YouTube Remixer; Wished for an easy way to add titles and transitions, or just wanted to remix your own videos.
+
Channel News Asia reports that the very first works of Lucasfilm’s Singapore studio will be seen in many upcoming American films soon.

Vue 6 xStream For XSI



+ June 19, 2006.( Beaverton, Oregon): e-on software, maker of the leading solutions for natural 3D environments, today announced the immediate availability of Vue 6 xStream for SOFTIMAGE XSI software. Vue 6 xStream offers CG professionals a complete toolset to integrate their projects inrich and realistic natural 3D environments.
Vue 6 xStream: the Integrated Solution for Natural Environments
Vue 6 xStream combines unequaled environment creation power with advanced rendering technologies and full-featured animation tools. It extends the feature set in XSI to include support for Vue's state-of-the-art natural environment technologies. Vue 6 xStream is specifically designed to integrate into any professional production pipeline, from architectural visualization to game, broadcast..........Vue 6 xSteam for Xsi!

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Thursday, June 14, 2007

AE Enhancers | Featured


+ Recently we come across this great forum/website for After Effects users, which has a nice database of scripts, presets and expressions for After Effects. The forum offers a great way for AE Users to interact and share presets between each other. For knowing more about the community we mailed one of the founder of AE Enhancers, and here is what he says about AE Enhancers:
Alex says: " I founded AEnhancers forum with Paul Tuersley about two
years ago when expressions and scripting became strong features of After
Effects. Just like other high end compositing and animation programs have ways
of creating scripts/expressions/macros and sharing them, Aftereffects had the
tools, but no sharing point. I wanted to establish a system that would be both a
database of scripts and expressions, AND a place where users could discuss these
easily and learn from each other. The forum is divided in three parts, one part
is dedicated to scripting, the other to expressions, and the third to animation
presets (which are sort of "packages" that can contain effects, key frames and
expressions).The site has grown a lot and we now have a little more that 1500
users."
So guys, if you are adobe After Effects user, we do recommend you to join this wonderful forum, which will certainly help you to take your skills to next level. Ladies N Gentlemen’s we give you AEnhancers :)

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Luxology Taps Bonjour Technology for Network Rendering in modo 301


+ Luxology® LLC, an independent technology company developing next-generation 3D content creation software, today announced that it will be using Bonjour technology from Apple to power its upcoming modo 301 release. Bonjour is an open, standards-based networking technology that automatically connects electronic devices on a network, allowing them to interoperate seamlessly without any user configuration. One of the most advanced 3D content creation software products available for the Mac and PC, modo combines a powerful, real-time subdivision surface modeling engine with an artist-focused set of tools including 3D painting and a tightly integrated renderer that provides fully lit previews and extremely fast, production-quality rendering. Luxology will ship a comprehensive upgrade to modo that includes network rendering based on Bonjour in summer 2007.
Highlights of network rendering in modo 301 include:
- All Macs and PCs on the network are automatically detected. Up to 50 nodes are allowed under modo’s license agreement for incredibly cost-effective rendering.
- Rendering tasks from the initiating workstation are automatically parceled out to machines that have been placed in a ready-to-render mode. Visual feedback is provided on which portions of an image are being rendered on the network as the image generation progresses.
- Can be used to compute single high-resolution print images or to render out entire animation sequences and architectural walk-throughs.
A free 30-day, full-function evaluation version of modo 203 is available for immediate download from modo3d.com. To learn more about bonjour, please visit Apple’s web site at www.apple.com/bonjour/.

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Framestore CFC Selects REALVIZ® Movimento


+ REALVIZ®, a leader in imageprocessing software development, is pleased to announce that Europe'sleading visual effects and computer animation studio, Framestore CFC, hasselected Movimento as their motion capture solution of choice for their 2007/2008 film production program. Framestore CFC is the largest visual effects and computer animation studio in Europe, with over 20 years ofexperience in digital film and video technology. REALVIZ Movimento is astate-of-the-art video-based motion capture solution, "Powered by SMART",REALVIZ' powerful automatic 3D tracking engine. REALVIZ Movimento was unveiled at SIGGRAPH 2006 in Boston, and offers the unique capability to capture the motion of any non-rigid object (humans,animals) in post-production, from synchronized image sequences with total flexibility:
- Starting from 2 cameras, to as many as required
- Cameras can be fixed or moving.
- Cameras can be of different frame rates and definitions
- No need for a motion capture studio
REALVIZ Movimento expands the boundaries of the traditional motion capture studio by offering the ability to take the motion capture process beyond thestudio to where the action is. Movimento offers users a complete and flexible solution for facial, hand, arm and full-body motion capture across a wide range of applications, from special effects, games, animation, biomechanical research, sports science, orthopedics and engineering, to behavioral analysis. For further details on REALVIZ Movimento, please go to: http://movimento.realviz.com

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Wednesday, June 13, 2007

Digital-Tutors Releases The Artist's Guide to MEL®


+ Oklahoma City, OK (June 13, 2007) - Digital-Tutors, an Autodesk® Authorized Publisher, today announced the availability of 'The Artist's Guide to MEL' - the latest release in a growing library of interactive training for emerging digital artists using Maya 8.5, the award-winning 3D modeling, animation, effects and rendering solution used in feature films and next-generation games. ‘The Artist's Guide to MEL’ delivers 4 hours of project-based training and an artist-driven approach learning how to gain greater flexibility and automation in any workflow. Artists both new and experienced with MEL will learn time-saving scripting techniques and processes for automating workflows, creating custom user interfaces, and building custom tools for a multitude of practical uses.
Highlights from ‘The Artist's Guide to MEL’ include: creating if/for loops, storing scripts as procedures, sourcing and executing, multi-line MEL scripts, opening external applications with MEL, building custom marking menus, variable naming conventions, understanding variable types, building an incremental save script, concatenate strings and integers, getting attributes into variables, using if statements, creating expressions with expression editor, creating ScriptNodes, accessing array contents, building user interfaces, building custom tools, using match and substitute strings, and additional lessons developed to teach artists creative uses for MEL.

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Character Modeler Sébastien Legrain | Interview


+ Their is not many CG Artists who can match the skill level of Sébastien Legrain, a great character modeler well known for his ability to create very realistic 3d character models. CgChannel recently published an interview with Character Modeler Sébastien Legrain, a must read for those into character modeling.
Sébastien says: "The first time I had a computer in my hands I knew I wanted to do CG art, however my first real experience was when I had my first version of 3D studio Max. I was very young, didn’t know any word in English, and had to learn this complex program by myself. It was extremely difficult, but the best way to learn. By learning 3ds Max very early gave me a good technical advance. Also self learning makes you more adaptable to other software’s that are available in the market."
So guys have a look what he has to say about this digital artwork and character modeling in general. You will also have a chance to look some of his inspirational work.
Sébastien Legrain interview

CGIndia Video Channel - Animation shorts, Video tutorials & more!


+ We are very pleased to announce that, CGIndia has finally opened its Video Channel for its visitors. Now you can Watch 1000's of animation shorts, Video Tutorials, motion graphic Video, Demo Reels, VFX spots, after effects videos, cg films and much much more. Beside watching pre-selected videos, the visitors can Search "YouTube and Google videos database" for finding more videos on their favorite topics and watch them right here on CGIndia Video Channel. Thanks to Google and the people who helped us with the coding, without them this wont be possible. Now Submit your animation shorts, demo reels, Video tutorials, Motion graphics videos and Tag them with "CGIndia", for featuring them in CGIndia video Section. Bookmark now: Watch, Search, Submit and......Enjoy!

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2007 Architectural 3D AWARDS Competition


+ 17 days left to submit your entry in 2007 3d awards Competition organized by cgarchitect.com. So submit your best rendering or animation to win prizes and world-wide recognition. Following up on last year's huge success, CGarchitect.com is hosting the 4th annual Architectural 3D Awards to be awarded at this year's VisMasters Design Visualization Conference on August 10th 2007 in San Diego. The Awards Competition is open to everyone in the Architectural Visualization industry to highlight the best imagery and animations done in 2006/2007.This year's awards will be divided into two categories: Still Imagery and Animation. From the submitted entries our group of expert judges will select the top five in each category. The winner of each category will be awarded the exclusive CGarchitect.com 3D AWARDS trophy during the VisMasters Design Visualization Conference.
Submit your Entry

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Sunday, June 10, 2007

3ds MAX Tutorial - Advance Illumination



+ CGIndia.org bring you yet another quite Useful and Free 3ds Max tutorial for 3d studio Max Users. The tutorials is created by CG Artist and 3ds Max instructor "Mario Malagrino", who shows us how to achieve Advance Illumination in 3d Studio Max. If you like to share your knowledge with CG Community and have any tutorials, we will be glad to feature them on our website along with description about author and website link. Send your tutorials to cgindia[@]gmail.com.

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CG Chosen Magazine No.3



+ Just got email from Stryker, notifying us about the release of 3rd CG Chosen downloadable magazine. CG Chosen Magazine No.3 Characters contains digital artworks by the most advanced and professional character artists as well as exclusive interviews and making off's. It is not just a collection of recent works (though they are included) but a final line of state-of-the-art in the area of Character Design.
Download CG Chosen No.3

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Arsenal Vector Packs


+ It's time you Jazz Up your illustration using these awesome ready to use Vector Art packs, designed by GoMedia, a progressive art and design studio based in Cleveland, Ohio that delivers outstanding creative solutions to their clients all across the globe. These ready to use vector art comes handy time to time; when you want to add an extra punch in your . These Vector packs can be used with adobe Illustrator, and Corel Draw, while in Photoshop you need to rasterize them. You may also create some handy custom brushes using these awesome vector shapes for adobe Photoshop. Their are many arsenal vector packs available, grouped together in different categories like Flames, Edges, Skulls, Halftone Circles , URBAN , Bugs, architecture pack and many more. A single pack starts from as low as 14.99USD/- and heavy discount available when you buy in bundles. Many stunning packs to choose from and a must have design arsenal for any professional illustrator or graphic designer....hmm, now what are you waiting for???
Get Your Design weaponry - Arsenal Vector Packs

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Lynn Fox's 'Lines' Animate the new Audi A5


+ Mill kick off with the beautifully animated spot (commercial) for the new Audi A5. Directed by Lynn Fox and collaboratively designed by The Mill’s 3D team, the piece is inspired by the fine design lines of the new Audi model. The piece is inspired by the fine design lines of the new Audi A5. The animation of the piece was created in unison by both Lynn Fox and the Mill 3D team, with the Mill setting up a specific project room for the duration of the project to house the entire team. Kit wise Maya was used to create the animation, combined with some in-house plugins written by Mill R&D's James Studdart. Shake and Flame were then both used for the final composites, where great care was spent on the depth of field, enhancing the textures and finessing the grade to achieve the sublime definition of the car shape..........Read more!!

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Call for entries - Animatu


+ Animatu is an Animation Festival dedicated to every thing digital. The festival holds an international Short competition, Workshops, Talks, among other activities. All this in a cosy city. The great Pax Julia infrastructure and the proximity of the several places - lodging, workshops, etc -, are just some of the advantages for the guests. The 2007 edition will be held on October, 17-21, in Pax Julia - Municipal Theatre, in Beja, Portugal. Deadline: June 30 , Categories: shorts 3D/2D digital, Machinima, MP Animations.

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Free Vectors



+ Free stuff always welcomed. So Download a basket full of Vector arts, free of cost from Vecteezy.com. This site indexes free vectors in many formats such as adobe illustrator's .ai, CorelDraw’s .cdr, Etc. and made by da best designer from all over the world :)
Download link

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Friday, June 08, 2007

ArchShaders vol. 2 for V-RAY



+ Just got an email from Evermotion team, notifying us about the release of Archshaders Vol.2. The new Archshaders features 1000 professional shaders with about 850 textures (including diffuse, specular, glossiness and normal bump maps). You will find here everything you need. Bricks, glass, wooden floor, stone paving and much more. With Archshaders you will be able to build scenes faster than before. Just pick and use. Archshaders vol.2 is only compatible with 3ds max 8 or higher and VRay 1.5 R3 or newest.
ArchShaders vol. 2 for V-RAY
Download Shaders samples

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Digital-Tutors Announces New ZBrush 3 Training



+ Digital-Tutors, a leading provider in video-based training, today announced the availability of 'Introduction to ZBrush 3' and 'Sculpting Techniques with ZBrush 3' - the latest releases in a growing library of interactive training for emerging digital artists using ZBrush 3, the award-winning integrated modeling, texturing and illustration environment developed by Pixologic®. As part of the ZBrush 3 beta team, Digital-Tutors has developed a series of training solutions to teach new and experienced artists the powerful capabilities available in ZBrush 3. 'Introduction to ZBrush 3' and 'Sculpting Techniques with ZBrush 3' both provide 4 hours each of project-based training and deliver new methods and techniques for greater productivity - an ideal learning resources for all ZBrush artists.
Introduction to ZBrush 3 (
link)
Highlights from 'Introduction to ZBrush 3' include: fast creation with Rapid Start Interface, 2.5D and ZBrush Pixols overview, sculpting with imported 3D geometry, Subtools for multiple 3D meshes, sculpting workflow overview, adding detail with alpha brushes, creating custom alphas, precision sculpting with stencils, freeform selections with Lasso tool, topological masking, reposing 3D meshes with Transpose, creating photographic-based materials with Matcap, building meshes with ZSpheres, adding new details with Mesh Extraction, refining details with 3D Layers, and additional lessons developed for artists new to ZBrush 3.
Sculpting Techniques with ZBrush 3 (
link)
Highlights from 'Sculpting Techniques with ZBrush 3' include: importing base geometry, modifying ZBrush primitives, subdividing meshes, mesh extraction, sculpting with brushes, alphas, strokes, and stencils, additive and subtractive sculpting, combining multiple meshes with Subtools, creating poses with Transpose Tool, masking techniques, sculpting with 3D Layers, custom alphas, sculpting at progressively higher levels, Projection Master, sculpting with symmetry, creating a final turntable, and additional lessons developed to learn digital sculpting with ZBrush 3.

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SWAY studio Provides Visual Effects for MGM's Release, Mr. Brooks


Kevin Costner Thriller Marks Silver-screen Debut for Leading VFX Studio
+ SWAY studio, one of North America’s leading visual effects studios, marked its theatrical film debut with the June 1st release of Mr. Brooks, starring Academy Award Winner Kevin Costner. Sway’s team of talented visual effects artists created realistic bullet wounds, exploding plaster, wood debris and blood spray, adding a precise element of photorealism to over 85 shots within the film.
“It’s been the goal from the beginning to have SWAY involved in long form projects, said Mark Glaser, owner and creative director of SWAY studio. For the past five years we’ve been developing ground breaking techniques and sharpening our talents in the world of fast paced commercial production. This has uniquely prepared us to attack big screen visual effects with a compelling fusion of production efficiency and unimpeachable quality.”
The film, which follows the life of Earl Brooks (Costner) a thriving business owner and community figurehead living a separate life as a notorious serial killer, called for intricate visual effects detailing. A violent murder scene featuring Costner and an unsuspecting couple required the CG creation of realistic bullet wounds and blood spray. By using multiple layers of texture to create the look of removed skin and offset blood loss, SWAY artists used Autodesk’s Flame to create an authentic looking bullet entry wound on the foreheads of the actors. SWAY additionally painted a blood spray element from scratch and composted it onto the curtains and walls in the background using Nuke.
Sway’s work is also evident during a fast paced shoot-out scene that required the creation of exploding plaster and wood debris to portray the facade of bullet damage. LightWave3d was used to create CG destruction of wood door moldings and hallway plaster pieces flying throughout the sequence. Nuke artists then tracked, rotoscoped, and composited the final CG elements to create a seamless effect that provided the same continuity as the effects shot on set.
In addition to general wire removal and lighting assistance throughout the film, SWAY created a set extension, adding new buildings to a shot in 3D with the help of Luxology’s Modo. Precise color correction was done with the new Linux-based Autodesk Flame system. It was a pleasure to work with the talented team at SWAY, said the film’s editor, Miklos Wright. their professionalism and high attention to detail created the realism and believability that was needed in the film. For more info, please visit
www.swaystudio.com.

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Wednesday, June 06, 2007

GroBoto™ 2.1



+ Just got a word from Jeff Anderson of Braid Art Labs about the release of GroBoto upgraded version 2.1 for Mac & PC, with Windows Vista support. GroBoto™ creates complex, dynamic, lyrical forms and animation with ease. It combines artistic expression with interactive exploration of an infinite universe of 3D form and motion. The Groboto new version features performance boost as well as over a dozen new intuitive features including many new algorithmic bots, expanded bot object generation control, object & texture self illumination, new atmospheric and background controls, UI enhancements, and bug fixes.
What's New in Groboto 2.1?
- Introducing strip mode for bots. Strip mode allows the user to specify an arbitrary series
of objects of different types to use as the source objects for a bot (instead of just two).
- Many new bots and bot presets
- Several new object alignment options for how objects are positioned on bot branches
- New directional texture tiling support. This allows for some better approximation of
some textures like tree bark where the pattern is semi-directional.
- New self illuminating textures
- New self illuminating objects
- New layered fog atmospherics with color, thickness, altitude and transparency controls
- New sky gradients with interactive control over color and transition angle
- New star field generation with number and cluster control
- New morphing kinetics and improved morph animation
- New scene presets
- Interruptible rendering for more responsive camera and AutoBot editing
- New tessellation options for poly display mode
- New in-line color filters including brightness, contrast, saturation & hue.
- New shadow opacity & temperature control
- Improved rendering speed
- A number of UI enhancements including faster startup time on Windows™
- Improved Windows Vista™ support
GroBoto is available now from
www.groboto.com as a Universal binary for Mac OS X (10.4 or
later), Windows XP or Vista with a price of $79.00 (U.S.). A 30 day demo is also available.

CG News Tid-Bits


+ 3dm has published 'Fury of serenity' tutorial by Henry Pashkov.
+ Adobe has updated its newest version of Bridge to version 2.1 for CS3 users. The update is available through the Adobe Updater or via direct download.
+ Apple has updated its MacBook Professional line with speed boosting components and stunning features like new mercury-free LED displays and super fast NVIDIA GeForce 8600M GT video cards (with either 128 MB or 256 MB of VRAM).
+ For HGTV's new show
Get Out, Way Out! - a new show that centers on extreme patios decked out with state-of-the-art surround sound stereo systems, big screen televisions and fully equipped kitchens - the award-winning creative design studio nailgun* created a truly tantalizing show open/package featuring a dozen seconds of vibrant, tightly-edited 3D animated backyard transformations. Get Out, Way Out! airs Wednesdays at 9:30pm on HGTV.
+ 3dtotal has published a new 3dsmax tutorial by Shishir Singh on using FumeFX to create a fire effect.
+ Digital-Tutors, an Adobe® Certified Expert, today announced the availability of 'Introduction to Photoshop CS3' - the latest release in a growing library of interactive training for emerging digital artists using Adobe Photoshop CS3. '
Introduction to Photoshop CS3' provides 6 hours of project-based training and teaches artists a non-destructive workflow to image editing in Photoshop CS3 and time-saving techniques to help artists finish projects with less time and greater creativity - an ideal training solution for artists in Print, Web, Multimedia, and Design.
+ XSI Gigapolygon Core, optimized subdivision surface modeling, Delta Referencing, Built-in XSI Illusion compositor are among
Top 10 Reasons to try Softimage XSI.

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Monday, June 04, 2007

StarCraft II cinematic teaser



+ starcraft2.com has published a new behind-the-scene Interview with Nick Carpenter about making of the StarCraft II cinematic teaser. The cinematic teaser trailer is also available for download.

Nick Carpenter says: "The idea of turning the
creation of a marine into a cinematic has been on my mind ever since we started working on the cinematic for the original StarCraft. When you click on that button to build a marine, what does that mean? Actually showing the marine being built gives us an exciting opportunity to show that in the StarCraft universe, even something that's normally very mundane can have a truly epic feeling to it."

Go behind the scene of Starcraft II with Blizzard's cinematic creative director, Nick Carpenter and check the teaser trailer of StarCraft II - Click Here!

Textures with TextureBook



+ Well, found this interesting TextureBook recently on Amazon,… Although I haven’t bought it, but seem quite good enough to be featured on CGIndia. This handy TextureBook comes along with a DVD featuring 120 ready to use, awesome for 3d Design and illustration.
Author Von R. Glitschka says:"I Created this
book for the artistic soul. I hope you have a blast using it for your own
creative pursuits. It's timeless resource of real-world surface along with
corresponding example of how they can be artistically applied in design and
illustration projects - Enjoy!"
yeah, I am pretty sure they will... and those who are unfortunately suffering from "deficiency Vitamin 'M' syndrome" can also enjoy by downloading some high-Res. Textures for free....so enjoy homeBoyZ(link)!

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Friday, June 01, 2007

Two Free Zbrush Tutorials by DT



+ Digital-Tutors has published two new handy video tutorials for recently released
3.0. In First Zbrush tutorial you will learn; How to use poses and new powerful feature "3D layers", which is introduced in release 3.0 of Zbrush. Using handy 3D layers system user can turn each individual layer on and off or even blend the poses stored in these 3D layers......lesson one!
The Second tutorial is workflow related, shows you how to maintain sculpted details of your 3d mesh while switching between ZBrush 3 and other 3D applications. Tutorial show you the exact method of exporting the base mesh from ZBrush, edit it in another application, and re-import it into ZBrush while keeping all the sculpted detail.........
lesson two!

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DX Studio Version 2.0



+ Just got a word from Bob Sterling of Worldweaver Ltd., about the release of major new version of their 3D engine and editing suite, DX Studio. The Version 2.0 of DX Studio includes a full 3D model editor so users can now create their own interactive applications from scratch. Other key additions include a new lighting engine, post-processing effects, per pixel bump/ opacity/ specular map support, and COLLADA open model format. The package also now encourages “Web 2.0” collaboration as users can connect into the DX Studio online library to share models, materials, and script with others.
“DX Studio has always been good for the final development stage of interactive
. Now it’s the only package in the world to support the complete application development process in a single integrated editor,” said CEO and founder Chris Sterling.
Licenses are available in both freeware (with basic features) and standard editions (from £50) and can be downloaded from the website at
http://www.dxstudio.com/.

Escape Studios and Pixar RenderMan Courseware


+ Escape Studios revealed today that it has been commissioned by Pixar Animation Studios to develop a comprehensive set of courseware for Pixar’s Academy Award®-winning ® software. Currently under development by Escape Studios, this will be the first courseware to receive official certification from Pixar Animation Studios.
Intended for deployment in educational institutions and production environments, the RenderMan certified courseware will establish new standards of educational excellence for those wishing to learn the intricacies of RenderMan, Pixar’s core rendering technology. Developed by Escape Studios’ Technical Creative Director, Scott Eaton, these materials will include case studies of production rendering techniques from studios around the world.The RenderMan certified courseware is scheduled for release late summer 2007.
If you’d like to know more about the training possibilities at Escape Studios call +44 (0) 20 7348 1920 or visit
http://www.escapestudios.co.uk/

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