+ Pixar Animation Studios (NYSE: DIS), today announced two major releases of its Academy Award® winning RenderMan software, RenderMan Studio 1.0 and RenderMan for Maya 2.0, together with a new licensing policy delivering major performance increases on multi-core computers.
Thursday, June 28, 2007
+ Pixar Animation Studios (NYSE: DIS), today announced two major releases of its Academy Award® winning RenderMan software, RenderMan Studio 1.0 and RenderMan for Maya 2.0, together with a new licensing policy delivering major performance increases on multi-core computers.
Recognized as an industry leader in design and motion graphics with offices in Los Angeles and Hong Kong, yU+co. (www.yuco.com) specializes in TV show opens and network graphics packages, main and end titles for film and television, trailers, theatrical logos, and commercials.
Onesize is a Dutch, Delft based creative studio, founded in 2001 by Kasper Verweij and Rogier Hendriks. Focusing on design, animation, visual effects and direction for commercials, broadcast and film, the company (www.onesize.nl) is known for its work with international brands/clients, as well as their experimental expressions. It is in the combination of live-action, 3D, graphic design, sound design and music Onesize follows the paths that leads to fresh takes in design and concept.
“I am honored to have been invited to this conference to share some of my experience as a film maker. Having participated in the dramatic change over from creating visual effects for motion pictures photo-chemically (and with models) to now, where nearly everything is being created digitally, I've been allowed a some what unique perspective. I intend to bring along fond memories from where we've been, advantages of the current digital age and some trepidation toward the future,” Phil Tippett stated.//ADAPT’s Special Feature Presentations program will be open to all attendees. The Special Feature Presentations are geared towards the reveal or making-of a major blockbuster film or AAA videogame released this year. Industry experts will showcase their work and share their creative and artistic expertise. //ADAPT 2007 tickets are currently available with limited seating. Receive a $100 rebate before August 24th. For more information and complete summary of events and tickets, please visit www.adaptmontreal.com.
Current product users of Pencil+ 2 are allowed to get the latest version on the PSOFT User Page free of charge, and Pencil+ 1.x users need to apply for a paid upgrading service, described on our website news, to get the latest. To try them out, product free demo downloading is available, and sample files, new tutorials, galleries are ready as additional references on the PSOFT website. They are all accessible from linked titles on the product information page.
Labels: 3ds Max plugins
PhaseSpace’s IMPULSE optical motion capture system solves this problem with a patented active LED marker technology that eliminates markers wapping and allows the computer to automatically fix dropouts. PhaseSpace delivers significantly greater quality at a price that won't force you to choose between quality and cost-containment. Up to 24 cameras and 128 markers can be powered by a single PC and generate real-time motion capture without requiring a trained staff for operation, and the data rendered is ready to use so what used to take weeks can be done inminutes. Visit us online at phasespace.com, for detailed information and examples of our IMPULSE motion capture system in use. Come see us inperson at 2007 SIGGRAPH in San Diego, California and experience the systemin operation first-hand. We offer the chance to create and take home up to15 minutes of free data at SIGGRAPH. Please visit http://www.phasespace.com/siggraph.html to reserve a timeslot, or go to http://www.siggraph.org/s2007/_ for more information aboutSIGGRAPH.
"From building clean geometry in Maya and adding fine details in ZBrush, to generating displacement maps and rendering inside Maya, we teach artists each step of the production process," said Sunder Iyer, Director of R&D at Digital-Tutors. "In addition to our project-based approach to teaching, Pipeline Integration with Maya and ZBrush 3 also takes a scenario-based approach and introduces artists to a production method of effectively utilizing ZBrush and Maya in a mixed-pipeline setting. We've made the transition that most artists will undoubtedly encounter easier, while focusing on results and time," added Iyer.
Highlights from 'Pipeline Integration with Maya and ZBrush 3' include: ZBrush sculpting workflow, Maya and ZBrush pipeline overview, form development in Maya, maintaining mesh integrity, sculpting across multiple levels, incorporating 3D Layers for variation, working with Subtools, extracting geometry, low poly modeling in Maya, creating clean topology, geometry preparation for ZBrush, importing geometry into ZBrush, using Alphas and Strokes, utilizing custom Alphas, creating displacement maps in ZBrush, applying displacement maps in Maya, setting up render time subdivisions, adjusting displacement settings, working with Projection Master, using Lazy Mouse for hair detailing, and additional lessons developed to teach artists a pipeline approach to using Maya and ZBrush 3 cohesively. For a full outline and pricing information of 'Pipeline Integration with Maya and ZBrush 3' visit: - Click Here !!
Monday, June 25, 2007
NUKE began as the in-house compositing and effects application at Digital Domain, where it won an Academy Award® for Technical Achievement and has been used to generate effects for over 45 feature films and hundreds of commercials and music videos. In March 2007 NUKE became part of The Foundry’s portfolio of visual effects products and is now being developed at its offices in London. Since the move over to The Foundry, NUKE has seen a number of new enhancements including a brand new optical flow node for accuratere timing operations, a new interface with enhanced tracking markers for Tracker, improved selection methods, support for reading/writing .hdri image formats, an updated colour wheel, FrameCycler Professional 2007 and complete support for The Foundry’s full range of OFX plug-ins.
Launched by The Foundry in 2004, OFX (Open FX) is free-of-charge, open source plug-in standard for developing 2D digital visual effects. OFX was instantly welcomed for its benefits to digital artists and their clients, and for allowing developers to focus more R&D time on new solutions to advance the art of digital effects. It is via the OFX API that The Foundry has been able to provide plug-in support for NUKE so quickly after it acquired its product development.
NUKE is already a very powerful high-end film compositing application and the availability of The Foundry’s Furnace, Tinder and Keylight plug-ins will certainly enhance its functionality.
ambientLight Texture Pack
+ The 15th Annual HOW International Design Awards is now accepting entries. Enter your work in HOW’s most prestigious competition for a chance to make it to their “it-list.” You’ll be in good company when you grace the pages of their best-selling International Design Annual. Now its your chance to claim world wide recognition by entering one or many out-of the 14 categories of How International Design Awards. Best of Show scores a free trip to the 2008 HOW Design Conference (round-trip airfare, hotel and conference registration) and an award to be presented at the conference. All Winners see their work in HOW’s April 2 008 International Design Annual, get a $100 discount to the 2008 HOW Design Conference and receive a nifty certificate. Deadline for submitting your entry will be 4 September 2007.
Snippet from PCFormat Magazine; "Create Aardman-style stop motion effects using digital video from camcorders. Prepare to go on the Chicken Run with AnimatorDV, the digital video program geared towards the world of stop motion. Using this powerful tool, you can perform the type of stylish visual effects that made Aardman famous, had the Lego men singing the Knights of the Round table from Monty Python and the Holy Grail, or even film the growth of a flower from first germination to full bloom. (...) This is a professional level tool, and mastery of it will not come overnight. (...) PCF"
So guys,... now what are you waiting for; all you need is a Digital Camera or even a webcam will do,..for making your very own N really cool stop-motion animation film............Download AnimatorDV!!
Friday, June 22, 2007
Wednesday, June 20, 2007
Labels: Digital Art
+ GenArts, Inc., a leading provider of visual effects plug-ins for the film, broadcast and video industries, today announced the immediate availability of Sapphire Plug-ins version 4 for Autodesk compositing and editing systems. The new version features over 45 new effects, plus many enhancements and new parameters to existing effects in the package. Version 4 contains all of the visual effects and features that have established Sapphire Plug-ins as an indispensable part of the digital artist’s toolkit – and introduces over 45 innovative new effects including: FilmDamage, FilmEffect, DeinterlaceAuto, ZDefocus, Cartoon, Light3D and TextureFlux. Many of the new plug-ins were designed to enhance the user’s workflow. “GenArts continues to set the high bar on clever, useful tools for our Autodesk systems. They’ve got some fun new sparks in v4 that make for interesting visual trickery, but my personal favorites are the utilities that make my compositing jobs easier and put order back in my life,” says Dave Waller of Brickyard VFX, a long-standing Sapphire user.
Key new effects and features of Sapphire Plug-ins v4 for Autodesk Systems:
- FilmDamage simulates aged film by adding scratches, dust, stains, grain, shake, flicker, etc.
- FilmEffect models film exposure and processing to make your video look like it was shot on film.
- DeinterlaceAuto detects the pulldown pattern in a clip and automatically deinterlaces or reinterlaces it.
- ZDefocus defocuses areas of the source clip by different amounts using depth values from a z-buffer input.
- Cartoon gives cartoon-like looks with exaggerated edges and flat areas of color.
- Light3D performs 3D relighting of a clip using an input clip describing the surface normals.
- Other new effects include: Rays, BlurDirectional, CartoonPaint, Posterize, Deband, BleachBypass, DogVision, Vignette, HalfToneRings, WarpMagnify, WarpCornerPin, WarpsComp, GradientRadial, GradientMulti, Shape, TextureMoire, TextureTiles, TextureNeurons, TextureLoops, TextureFlux, TileScramble, WipeRings, WipeTiles, SwishPan, DissolveLuma, DissolveGlow, DissolveFilm, TimeDisplace, FeedbackBubble, FeedbackDistort, Convolve, ConvolveComp, ZConvolve, ZGlow, TriTone, and QuadTone.
- LensFlare has 14 new flare types and new parameters.
- RackDefocus has new shape options and improved performance.
- New redraw option auto-adjusts resolution for real time interactivity.
- All effects have Add Noise, Use Gamma and lookup table options.
- Glare includes 4 new glare types and improved performance.
Sapphire Plug-ins version 4 for Autodesk compositing and editing systems can be purchased directly from GenArts or through their worldwide channel of Autodesk authorized resellers. Pricing for Sapphire 4 is: $6000 for Autodesk Flint SD and Smoke SD; $10,000 for Flame, Flint HD and Smoke HD; $14,000 for Inferno; and $900 for Burn. Existing version 3 customers qualify for special upgrade pricing of $1800, $2800, $3800 and $250, respectively. For IRIX users, there is no additional charge to transfer version 4 to Linux. A free trial of the software is available online at www.genarts.com.
The move furthers Beckerman's overall vision for BOND as a versatile, yet highly specialized, creative resource for the advertising and entertainment industry.
"Both Beth and Sebastian bring very special elements to BOND," said Beckerman. "Beth is an experienced editor known for her mastery in the fashion/beauty niche with a strong following at many top agencies and directors around the world. Sebastian comes to us from Argentina following six years editing for top directors and agencies in the Hispanic market. Our goal is to offer a lot of creativity under one roof and adding Beth and Sebastian are big part of what we're building."
Labels: visual effects studio
+ A small group of artists in Athens, Greece working on our first projects specializing in childrens education and commercial broadcast products. Fullscope Showreel 07 (direct link)!!
+ Total Texture Project Overview by Philip Herman on creating, Corak the Hunter using 3dsmax and Zbrush.
+ Pixar's Wall-E.Teaser Trailer available on apple.
+ Digital Anarchy's ToonIt 1.0 for Film / Video has been released and is available for purchase and download.
+ Dosch Design, who offers ready to use computer graphics 3d products has Released a range of new fabulous 3d products, as usual with Great deal of attention to product detail and quality.
+ Youtube has released YouTube Remixer; Wished for an easy way to add titles and transitions, or just wanted to remix your own videos.
+ Channel News Asia reports that the very first works of Lucasfilm’s Singapore studio will be seen in many upcoming American films soon.
+ June 19, 2006.( Beaverton, Oregon): e-on software, maker of the leading solutions for natural 3D environments, today announced the immediate availability of Vue 6 xStream for SOFTIMAGE XSI software. Vue 6 xStream offers CG professionals a complete toolset to integrate their projects inrich and realistic natural 3D environments.
Vue 6 xStream: the Integrated Solution for Natural Environments
Vue 6 xStream combines unequaled environment creation power with advanced rendering technologies and full-featured animation tools. It extends the feature set in XSI to include support for Vue's state-of-the-art natural environment technologies. Vue 6 xStream is specifically designed to integrate into any professional production pipeline, from architectural visualization to game, broadcast..........Vue 6 xSteam for Xsi!
Thursday, June 14, 2007
Alex says: " I founded AEnhancers forum with Paul Tuersley about twoSo guys, if you are adobe After Effects user, we do recommend you to join this wonderful forum, which will certainly help you to take your skills to next level. Ladies N Gentlemen’s we give you AEnhancers :)
years ago when expressions and scripting became strong features of After
Effects. Just like other high end compositing and animation programs have ways
of creating scripts/expressions/macros and sharing them, Aftereffects had the
tools, but no sharing point. I wanted to establish a system that would be both a
database of scripts and expressions, AND a place where users could discuss these
easily and learn from each other. The forum is divided in three parts, one part
is dedicated to scripting, the other to expressions, and the third to animation
presets (which are sort of "packages" that can contain effects, key frames and
expressions).The site has grown a lot and we now have a little more that 1500
- All Macs and PCs on the network are automatically detected. Up to 50 nodes are allowed under modo’s license agreement for incredibly cost-effective rendering.
- Rendering tasks from the initiating workstation are automatically parceled out to machines that have been placed in a ready-to-render mode. Visual feedback is provided on which portions of an image are being rendered on the network as the image generation progresses.
- Can be used to compute single high-resolution print images or to render out entire animation sequences and architectural walk-throughs.
Wednesday, June 13, 2007
Highlights from ‘The Artist's Guide to MEL’ include: creating if/for loops, storing scripts as procedures, sourcing and executing, multi-line MEL scripts, opening external applications with MEL, building custom marking menus, variable naming conventions, understanding variable types, building an incremental save script, concatenate strings and integers, getting attributes into variables, using if statements, creating expressions with expression editor, creating ScriptNodes, accessing array contents, building user interfaces, building custom tools, using match and substitute strings, and additional lessons developed to teach artists creative uses for MEL.
Sébastien says: "The first time I had a computer in my hands I knew I wanted to do CG art, however my first real experience was when I had my first version of 3D studio Max. I was very young, didn’t know any word in English, and had to learn this complex program by myself. It was extremely difficult, but the best way to learn. By learning 3ds Max very early gave me a good technical advance. Also self learning makes you more adaptable to other software’s that are available in the market."
So guys have a look what he has to say about this digital artwork and character modeling in general. You will also have a chance to look some of his inspirational work.
Sébastien Legrain interview
Labels: Featured Website
Submit your Entry
Sunday, June 10, 2007
+ CGIndia.org bring you yet another quite Useful and Free 3ds Max tutorial for 3d studio Max Users. The tutorials is created by CG Artist and 3ds Max instructor "Mario Malagrino", who shows us how to achieve Advance Illumination in 3d Studio Max. If you like to share your knowledge with CG Community and have any tutorials, we will be glad to feature them on our website along with description about author and website link. Send your tutorials to cgindia[@]gmail.com.
+ Just got email from Stryker, notifying us about the release of 3rd CG Chosen downloadable magazine. CG Chosen Magazine No.3 Characters contains digital artworks by the most advanced and professional character artists as well as exclusive interviews and making off's. It is not just a collection of recent works (though they are included) but a final line of state-of-the-art in the area of Character Design.
Download CG Chosen No.3
+ Free stuff always welcomed. So Download a basket full of Vector arts, free of cost from Vecteezy.com. This site indexes free vectors in many formats such as adobe illustrator's .ai, CorelDraw’s .cdr, Etc. and made by da best designer from all over the world :)
Friday, June 08, 2007
+ Just got an email from Evermotion team, notifying us about the release of Archshaders Vol.2. The new Archshaders features 1000 professional shaders with about 850 textures (including diffuse, specular, glossiness and normal bump maps). You will find here everything you need. Bricks, glass, wooden floor, stone paving and much more. With Archshaders you will be able to build scenes faster than before. Just pick and use. Archshaders vol.2 is only compatible with 3ds max 8 or higher and VRay 1.5 R3 or newest.
ArchShaders vol. 2 for V-RAY
Download Shaders samples
+ Digital-Tutors, a leading provider in video-based training, today announced the availability of 'Introduction to ZBrush 3' and 'Sculpting Techniques with ZBrush 3' - the latest releases in a growing library of interactive training for emerging digital artists using ZBrush 3, the award-winning integrated modeling, texturing and illustration environment developed by Pixologic®. As part of the ZBrush 3 beta team, Digital-Tutors has developed a series of training solutions to teach new and experienced artists the powerful capabilities available in ZBrush 3. 'Introduction to ZBrush 3' and 'Sculpting Techniques with ZBrush 3' both provide 4 hours each of project-based training and deliver new methods and techniques for greater productivity - an ideal learning resources for all ZBrush artists.
Introduction to ZBrush 3 (link)
Highlights from 'Introduction to ZBrush 3' include: fast creation with Rapid Start Interface, 2.5D and ZBrush Pixols overview, sculpting with imported 3D geometry, Subtools for multiple 3D meshes, sculpting workflow overview, adding detail with alpha brushes, creating custom alphas, precision sculpting with stencils, freeform selections with Lasso tool, topological masking, reposing 3D meshes with Transpose, creating photographic-based materials with Matcap, building meshes with ZSpheres, adding new details with Mesh Extraction, refining details with 3D Layers, and additional lessons developed for artists new to ZBrush 3.
Sculpting Techniques with ZBrush 3 (link)
Highlights from 'Sculpting Techniques with ZBrush 3' include: importing base geometry, modifying ZBrush primitives, subdividing meshes, mesh extraction, sculpting with brushes, alphas, strokes, and stencils, additive and subtractive sculpting, combining multiple meshes with Subtools, creating poses with Transpose Tool, masking techniques, sculpting with 3D Layers, custom alphas, sculpting at progressively higher levels, Projection Master, sculpting with symmetry, creating a final turntable, and additional lessons developed to learn digital sculpting with ZBrush 3.
+ SWAY studio, one of North America’s leading visual effects studios, marked its theatrical film debut with the June 1st release of Mr. Brooks, starring Academy Award Winner Kevin Costner. Sway’s team of talented visual effects artists created realistic bullet wounds, exploding plaster, wood debris and blood spray, adding a precise element of photorealism to over 85 shots within the film.
“It’s been the goal from the beginning to have SWAY involved in long form projects, said Mark Glaser, owner and creative director of SWAY studio. For the past five years we’ve been developing ground breaking techniques and sharpening our talents in the world of fast paced commercial production. This has uniquely prepared us to attack big screen visual effects with a compelling fusion of production efficiency and unimpeachable quality.”
The film, which follows the life of Earl Brooks (Costner) a thriving business owner and community figurehead living a separate life as a notorious serial killer, called for intricate visual effects detailing. A violent murder scene featuring Costner and an unsuspecting couple required the CG creation of realistic bullet wounds and blood spray. By using multiple layers of texture to create the look of removed skin and offset blood loss, SWAY artists used Autodesk’s Flame to create an authentic looking bullet entry wound on the foreheads of the actors. SWAY additionally painted a blood spray element from scratch and composted it onto the curtains and walls in the background using Nuke.
Sway’s work is also evident during a fast paced shoot-out scene that required the creation of exploding plaster and wood debris to portray the facade of bullet damage. LightWave3d was used to create CG destruction of wood door moldings and hallway plaster pieces flying throughout the sequence. Nuke artists then tracked, rotoscoped, and composited the final CG elements to create a seamless effect that provided the same continuity as the effects shot on set.
In addition to general wire removal and lighting assistance throughout the film, SWAY created a set extension, adding new buildings to a shot in 3D with the help of Luxology’s Modo. Precise color correction was done with the new Linux-based Autodesk Flame system. It was a pleasure to work with the talented team at SWAY, said the film’s editor, Miklos Wright. their professionalism and high attention to detail created the realism and believability that was needed in the film. For more info, please visit www.swaystudio.com.
Wednesday, June 06, 2007
+ Just got a word from Jeff Anderson of Braid Art Labs about the release of GroBoto upgraded version 2.1 for Mac & PC, with Windows Vista support. GroBoto™ creates complex, dynamic, lyrical forms and animation with ease. It combines artistic expression with interactive exploration of an infinite universe of 3D form and motion. The Groboto new version features performance boost as well as over a dozen new intuitive features including many new algorithmic bots, expanded bot object generation control, object & texture self illumination, new atmospheric and background controls, UI enhancements, and bug fixes.
What's New in Groboto 2.1?
- Introducing strip mode for bots. Strip mode allows the user to specify an arbitrary series
of objects of different types to use as the source objects for a bot (instead of just two).
- Many new bots and bot presets
- Several new object alignment options for how objects are positioned on bot branches
- New directional texture tiling support. This allows for some better approximation of
some textures like tree bark where the pattern is semi-directional.
- New self illuminating textures
- New self illuminating objects
- New layered fog atmospherics with color, thickness, altitude and transparency controls
- New sky gradients with interactive control over color and transition angle
- New star field generation with number and cluster control
- New morphing kinetics and improved morph animation
- New scene presets
- Interruptible rendering for more responsive camera and AutoBot editing
- New tessellation options for poly display mode
- New in-line color filters including brightness, contrast, saturation & hue.
- New shadow opacity & temperature control
- Improved rendering speed
- A number of UI enhancements including faster startup time on Windows™
- Improved Windows Vista™ support
GroBoto is available now from www.groboto.com as a Universal binary for Mac OS X (10.4 or
later), Windows XP or Vista with a price of $79.00 (U.S.). A 30 day demo is also available.
+ Adobe has updated its newest version of Bridge to version 2.1 for CS3 users. The update is available through the Adobe Updater or via direct download.
+ For HGTV's new show Get Out, Way Out! - a new show that centers on extreme patios decked out with state-of-the-art surround sound stereo systems, big screen televisions and fully equipped kitchens - the award-winning creative design studio nailgun* created a truly tantalizing show open/package featuring a dozen seconds of vibrant, tightly-edited 3D animated backyard transformations. Get Out, Way Out! airs Wednesdays at 9:30pm on HGTV.
+ Digital-Tutors, an Adobe® Certified Expert, today announced the availability of 'Introduction to Photoshop CS3' - the latest release in a growing library of interactive training for emerging digital artists using Adobe Photoshop CS3. 'Introduction to Photoshop CS3' provides 6 hours of project-based training and teaches artists a non-destructive workflow to image editing in Photoshop CS3 and time-saving techniques to help artists finish projects with less time and greater creativity - an ideal training solution for artists in Print, Web, Multimedia, and Design.
+ XSI Gigapolygon Core, optimized subdivision surface modeling, Delta Referencing, Built-in XSI Illusion compositor are among Top 10 Reasons to try Softimage XSI.
Labels: CG News Tid-Bits
Monday, June 04, 2007
+ starcraft2.com has published a new behind-the-scene Interview with Nick Carpenter about making of the StarCraft II cinematic teaser. The cinematic teaser trailer is also available for download.
Nick Carpenter says: "The idea of turning the
creation of a marine into a cinematic has been on my mind ever since we started working on the cinematic for the original StarCraft. When you click on that button to build a marine, what does that mean? Actually showing the marine being built gives us an exciting opportunity to show that in the StarCraft universe, even something that's normally very mundane can have a truly epic feeling to it."
Author Von R. Glitschka says:"I Created thisyeah, I am pretty sure they will... and those who are unfortunately suffering from "deficiency Vitamin 'M' syndrome" can also enjoy by downloading some high-Res. Textures for free....so enjoy homeBoyZ(link)!
book for the artistic soul. I hope you have a blast using it for your own
creative pursuits. It's timeless resource of real-world surface along with
corresponding example of how they can be artistically applied in design and
illustration projects - Enjoy!"
Friday, June 01, 2007
+ Digital-Tutors has published two new handy video tutorials for recently released Zbrush 3.0. In First Zbrush tutorial you will learn; How to use poses and new powerful feature "3D layers", which is introduced in release 3.0 of Zbrush. Using handy 3D layers system user can turn each individual layer on and off or even blend the poses stored in these 3D layers......lesson one!
The Second tutorial is workflow related, shows you how to maintain sculpted details of your 3d mesh while switching between ZBrush 3 and other 3D applications. Tutorial show you the exact method of exporting the base mesh from ZBrush, edit it in another application, and re-import it into ZBrush while keeping all the sculpted detail.........lesson two!
+ Just got a word from Bob Sterling of Worldweaver Ltd., about the release of major new version of their 3D engine and editing suite, DX Studio. The Version 2.0 of DX Studio includes a full 3D model editor so users can now create their own interactive applications from scratch. Other key additions include a new lighting engine, post-processing effects, per pixel bump/ opacity/ specular map support, and COLLADA open model format. The package also now encourages “Web 2.0” collaboration as users can connect into the DX Studio online library to share models, materials, and script with others.
“DX Studio has always been good for the final development stage of interactive 3D applications. Now it’s the only package in the world to support the complete application development process in a single integrated editor,” said CEO and founder Chris Sterling.
Licenses are available in both freeware (with basic features) and standard editions (from £50) and can be downloaded from the website at http://www.dxstudio.com/.
Intended for deployment in educational institutions and production environments, the RenderMan certified courseware will establish new standards of educational excellence for those wishing to learn the intricacies of RenderMan, Pixar’s core rendering technology. Developed by Escape Studios’ Technical Creative Director, Scott Eaton, these materials will include case studies of production rendering techniques from studios around the world.The RenderMan certified courseware is scheduled for release late summer 2007.
If you’d like to know more about the training possibilities at Escape Studios call +44 (0) 20 7348 1920 or visit http://www.escapestudios.co.uk/