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Monday, July 30, 2007

glu3D Demo Available for Maya 8.5


+ 3Dalien's glu3D demo version for Maya 8.5, is available for download. Glu3D is a complete plugin system that makes easy animating liquids in Maya. Glu3D uses particles to simulate the liquid behavior, and a multi-resolution polygonal surface is also generated to display the liquid surface. Recently 3Daliens has also released a demo version of PWrapper for 3ds Max 9. PWrapper is a surface blobMesh generator for any kind of particle system. Create a new instance of pwrapper. Then select any particle system through pwrapper command panel and its particles will be wrapped with a poly surface mesh. Modify pwrapper parameters to change surface look. Both Glu3D and PWrapper demo can be download from - Here (link) !

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ArtRage 2.5


+ Ambient Design is proud to announce a major update to their natural painting application - ArtRage 2.5. This upgrade is a free update to existing purchasers of ArtRage 2. It is available for Windows, and as a Universal Binary for Mac OSX. ArtRage 2.5 is a significant upgrade to the product. It adds many important new features in a way that retains the unique look and feel of ArtRage. Among the new features in ArtRage 2.5 are the following:
- Stencils and Rulers: Mask out areas of your canvas as you paint and constrain your tools to straight lines and curves. Stencils and rulers are easy to use real-world tools that look and work the way traditional-media artists expect.
- Layer content transformations: Move, scale and rotate the content of your layers - in groups or individually.
- Import images to layers, and copy/paste layers: You can now import an image as a separate layer, then precisely position using the transformation tools. Or paste directly from the clipboard into a new layer. This allows ArtRage to work more seamlessly with other graphics applications.
- Printing resolution support (DPI): Painting files support creation and measurements in Inches, Centimetres and Millimetres, with control over printer Dots Per Inch settings. This is also retained in PSD import and export.
- Smooth Blender and Precise Pencil: Two new tool modes have been added for users after a more precise look to their work. The Precise Pencil works more like a mechanical pencil for a precise clean line. The Smooth Blender gives soft-edge subtle blending.
- Import and export more image formats: ArtRage 2.5 adds additional image formats for importing and exporting images. Support for Photoshop PSD layer groups and layer names has also been added.
- Cleaner simpler UI: Even with the addition of many new features the User Interface has been made even easier-to-use and less intrusive than previous versions of ArtRage.
Many other features and enhancements!
The complete list of new features and enhancements is available on the ArtRage.com website. Since its first release in 2004 there have been over Two Million downloads of the free edition of ArtRage. Visit www.artrage.com for more details.

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Matte Painting Photoshop Tutorial -- Making Fire Energy


+ CGIndia bring you quite Useful and Free tutorial for adobe Photoshop Users. The tutorials is created by CG Artist shailesh pahuja who shows us; How to, easily create Digital Matte Painting using Adobe Photoshop. If you like to share your knowledge with CG Community and have any tutorials, we will be glad to feature them on our website along with description about author and website link. Send your tutorials to cgindia[@]gmail.com.
Photoshop tutorial - fire Energy

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Introducing MRS. K -- a new Visual Effects and Motion Design Studio


New Broadcast Design/Production Boutique (strategic alliance with Splice Here)
+ Creative Directors Jeanne Kopeck and Mitch Monson and Executive Producer Peter Thron have launched Mrs. K, a new creative design/production boutique specializing in VFX spot work, show packaging, promos, upfronts and branding/ID campaigns. Kopeck and Monson have been responsible for production and design work for leading television networks such as ABC, Discovery, FOX, TCM, National Geographic, TLC, Discovery Health, Playboy, Science Channel, HGTV, Monsters HD, Bravo, We, DISH Network and many others, as well as numerous advertising agencies.
"Here at Mrs. K, we specialize in the integration of live action with motion design," explains Thron. "We approach our work with a cinematic mindset then look at the best ways of augmenting that action with motion graphics, 2D/3D animation and visual effects." "Since launching, Mrs. K has completed projects for Discovery, Discovery Heath, HGTV, Travel Channel and Science Channel. In addition, Mrs. K was recently awarded the re-brand for DISH Network's entire group of Customer Support and Education products. Our job is to tell great visual and conceptual stories in a very short period of time," says Thron.
Mrs. K's focus is commercials, promos, image pieces for national and international networks and retail brands, as well as complete live action/motion graphics packages for television. Fortunately for us, there's hardly a live-action commercial out these days that doesn't have a motion graphics or visual effects component and combining these with live action film is where we excel. For more information and 2007 Demo Reel, please visit www.mrsk.tv.

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Graphika Manila 07



+ Graphika Manila 07, will be held on August 11,2007, at Centerstage SM Mall of Asia, Bay City (Manila, Philippines ). Graphika Manila is the premier annual Multimedia and Graphic design conference in Manila, Philippines. The Event aims to inspire and motivate attendees with it's diverse line-up of resource speakers from local and international design firms. The conference will feature presentations on graphic design, web design,
motion graphics and visual effects, as well as freelancing techniques. For more information, please visit www.graphikamanila.com.

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Thursday, July 26, 2007

Sony Pictures Imageworks Selects Animation Mentor for Academic Excellence Program



+ Berkeley, CA – July, 2007 — AnimationMentor.com, the online animation school® where all of the teachers are working studio animators, has been granted membership into Sony Pictures Imageworks’ Professional Academic Excellence Program, IPAX. Animation Mentor joins a select group of top-tier educational institutions accepted into the program, which is a wide-ranging knowledge exchange between the Academy Award®-winning digital production studio and the academic community.


“Animation students attend our school with the dream of working on a film as big and inventive as Imageworks’ SPIDER-MAN® films,” said Animation Mentor CEO/president Bobby S. Beck. “This is a great day for our program.”
"Animation Mentor has a unique program that offers real world expertise to animation students around the globe," said Sande Scoredos, executive director of training and artist development at Imageworks and the chair of IPAX. "Several of our top animators are already teaching at Animation Mentor, and it is impressive how well this innovative approach to teaching works for both faculty and student.” Scoredos continued, “Animation Mentor will benefit from IPAX membership and we look forward to what this
animation program will offer our other schools in the IPAX community."

Sony Pictures Imageworks created IPAX to nurture a strong relationship with established academic organizations and cultivate future generations of high-level animation and visual effects artists. With IPAX membership, faculty at member schools gain access to several formal programs including in-house training, curriculum reviews, guest lectures and guided tours, all designed to enhance faculty and student knowledge of real-time production activities and issues. The other IPAX member schools include: Carnegie Mellon, DePaul University Computer Graphics and Animation Program, Gnomon School of Visual Effects, Massachusetts Institute of Technology, Otis College of Art + Design, Pratt Institute School of Art & Design, Ringling School of Art & Design, Stanford University, University of New Mexico and University of Southern California School of Cinematic Arts.
ABOUT AnimationMentor.Com
Based in Berkeley, California, AnimationMentor.com is an online school at which top working professionals teach character animation to students worldwide. Opened March 2005, the school offers an eighteen-month program built from the ground up by its founders, Bobby Beck, Shawn Kelly and Carlos Baena whose combined credits include RATATOUILLE, FINDING NEMO and TRANSFORMERS. Animation Mentor’s California-certified curriculum includes professional mentoring; expert audio/video rich media lectures; live, real-time, interactive Q&A sessions (web classes); eCritiques™ and 24/7 online creative community. More information at: www.AnimationMentor.com.

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Digital-Tutors Releases Training for Pixar's RenderMan® for Maya® 2.0


+ Digital-Tutors, an Autodesk® Authorized Publisher, today announced the availability of 'Introduction to RenderMan for Maya 2.0' - the latest release in a growing library of interactive training for emerging digital artists using RenderMan, the award-winning rendering technology developed by Pixar and used successfully by leading visual effects and production studios around the world. 'Introduction to RenderMan for Maya 2.0' provides over five hours of project-based training and production tested techniques for creating cinematic-quality imagery using the robust capabilities of RenderMan for Maya 2.0. An evaluation version of RenderMan for Maya is available and can be downloaded directly at: RenderMan website. For a full outline and pricing information of 'Introduction to RenderMan for Maya 2.0' - Click Here!!

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BOXX Launches Intel® Xeon® Based renderBOXX “Render Farm” Series


VFX Render Farm Module Delivers Unmatched Density, Processing Power, and Energy Efficiency!
+ Austin, Texas — July, 2007 — BOXX Technologies Inc., an innovator in high performance computing systems for visual effects (VFX) professionals, today announced the new renderBOXX “Render Farm” Series. With the renderBOXX “RenderFarm” Series, studios that find that space is at a premium can now get the rendering power they need in a compact format fitting in a standard rack. renderBOXX 10,100 modules are compact render farm building blocks which leverage the Quad Core Intel Xeon architecture to provide superior rendering power coupled with unprecedented power-saving efficiency and scalability. A single renderBOXX 10,100 module delivers the rendering power of four Quad Core Intel Xeon processors in a configuration that easily scales to meet the needs of VFX studios. Twenty Quad Core Intel Xeon processors fit in just 4 Us, while a full rack of renderBOXXes features 200 Quad CoreIntel Xeon Processors — a total of 800 cores.“Powerful, incredibly compact, and energy efficient, renderBOXX 10,100 is a flexible option for building render farms that allow VFX studios and architectural visualization firms to accelerate their time-to-market and drive both output quality and profitability,” said Francois Wolf, director of marketing at BOXX Technologies. “The new renderBOXX 10,100 derives its exceptional rendering power from Intel’s new Core Microarchitecture which has changed the definition of rendering performance. Intel’s Quad Core Xeon 5300 Series processors provide the features and performance required to take not just rendering but also modeling and animation to an incomparable level.”
Pricing and Availability
The new renderBOXX “Render Farm” Series will be available through BOXX and its worldwide network of resellers on standard delivery. Base pricing for a renderBOXX “Render Farm” Series node with four Quad Core Intel processors starts at USD $5,410. BOXX offers flexible financing options, and all renderBOXX nodes are backed by the company’s renowned technical support, which ensures that VFX artists and architects always get the most out of their investment. For more information about 3DBOXX, please visit: www.boxxtech.com.

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Wednesday, July 25, 2007

Strata™ Releases 3D[in]™ Plug-ins for Adobe® Photoshop® CS3


St. George, Utah. (July 2007)
+ Strata, the company adding the power of 3D to the designer’s toolset, released today three new plugins for Adobe® Systems’ Photoshop® CS3 Extended software: StrataDesign 3D[in], Strata Foto 3D[in], and Strata Live 3D[in]. These three plugins enhance the 3D capabilities of Photoshop by adding: 3D model-to-photo matching, Raydiosity™ rendering, spline and subdivision surface modeling, 3D model construction from photographs, and real-time 3D output for the web and PDF documents.
Dave Cross, Director of Training for National Association of Photoshop Users (NAPP) “It’s new, it’s radical and it will change your world,” says Dave Cross. “You can now get ‘in’ to your work with Photoshop CS3 Extended’s new 3D layers. Even with my limited 3D experience, I was able touse Strata’s plug-ins to add 3D objects to my designs, create models from photographs and turn Photoshop layouts into PDFs and web pages with live 3D objects. Everybody will want to get these plugins.”
Kevin Connor, Senior Director of Product Management, Professional Digital Imaging, Adobe “We’re happy to see early support for 3D workflows in Photoshop CS3 Extended from valued eco system partners like Strata,” said Kevin Connor. “The Strata 3D[in] plug-ins along with Photoshop CS3 Extended means creatives can take full advantage of the power of the Photoshop image editing toolset and paint engine for editing 3D and motion
based content.”
Strata Design 3D[in]
This plug-in includes three powerful tools: Match[in], Model[in] and Render[in] synchronized to Strata’s award winning Strata 3D application engine.
Using Match[in] users can easily add 3D content and match the perspective in their Photoshop CS3 Extended project. For example, designers of point-of-purchase (POP) displays can integrate a rendering of their design with a photograph of an actual store interior.
Model[in] will allow users to model new objects or modify existing objects and create new objects with tools such as extrude, lathe, and subdivision surface modeling. Users can even import Adobe Illustrator® software outlines to loft into 3D objects.
Using Render[in] users will have the ability to compose final scenes, set up sophisticated lighting using High Dynamic Range images, generate soft shadows, reflected light, refractive materials and more.
Strata Foto 3D[in]
This plug-in allows the user to generate 3D models from photographs shot from a standard digital camera. These objects include the 3D model data as well as the photo-based surface textures. With little additional effort, users can turn a standard product photo session into a 3D capture process to create models for realtime 3D web pages and more.
Strata Live 3D[in]
With Live 3D[in] the user will be able to create real-time interactive 3D content for web sites and PDF documents from Photoshop CS3 Extended 3D content. Interactive product brochures, assembly guidesand in-person-like web experiences are among the exciting possibilities with this powerful new plug-in.
Colin Smith, owner of Photoshopcafe.com, Best Selling Author for McGraw-Hill Osborne Media “3D lets me get in to a new layer of creativity,” says Colin Smith. “I can output 3D from Photoshop as a 3D PDF or web page. I can render out my 3D content and have complete control of it in Photoshop. You may have hesitated before, but with 3D layers and Strata’s plug-ins, you're ready for 3D. This will change how you work.”
For more information about Strata’s new 3D[in] plugins and the rest of Strata’s products, visit www.strata.com/cs3d. For detailed video tutorials showing how Strata’s 3D[in] plug-ins can be used in real-world situations, visit http://www.3dlayer.com/. Tutorials presented by both Dave Cross and Colin Smith are among those available.

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Firevector Atmoweld 1.0 for 3D Studio Max


+ Firevector Atmoweld is an very handy plugin tool for 3d studio Max. With Atmoweld all 3D Studio MAX scences can be exported to LightWave3D Object File (LWO). Exporting 3D Studio MAX scenes to LWO makes perfect sense when you need to share your work between 3ds Max and Newtek LightWave3D and/or Luxology Modo. There are several types of options that affect the result to be produced by Atmoweld Exporter. In particular before the export you can adjust validation, texture, material, and mesh options. All the settings are easily managed from Exporter's dialog. Firevector Atmoweld supports the following versions of 3D Studio Max: 5.1, 6.x, 7.x, 8.0.

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DT Announces RealFlow4 Training for Film and Broadcast Industries


+ Digital-Tutors, a Next Limit Certified Training Partner, today announced the availability of 'Dynamic Simulations with RealFlow4' - the latest release in a growing library of interactive training for emerging digital artists using RealFlow4, the 3D industry's leading physical simulation tool for dynamic simulations and used in blockbuster films which include, Poseidon, X-Men 3, Charlie and The Chocolate Factory, Lord of the Rings: The Return of the King, and Ice Age 2. Dynamic Simulations with RealFlow4' provides over three hours of project-based training, techniques for creating realistic simulations and interactions, and step-by-step approach to learning creative uses for RealFlow4. A complimentary trial version of RealFlow4 is included with Dynamic Simulations with RealFlow4 - allowing artists immediate access to explore the software and utilize training. For a full outline and pricing information of Dynamic Simulations with RealFlow4 : Click Here!!

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Tuesday, July 24, 2007

PipelineFX Releases Qube!™ 5.2


+ PipelineFX, makers of Qube!™ software, the leading render farm management software for film production, game development, and digital media education around the world, today announced the general availability of Qube! version 5.2.
Qube!™ is the leading enterprise-class render farm management system for film production, game development and digital media education. Qube! is highly customizable, extensively scalable, can be integrated into any production workflow, and is backed by world-class technical support. Qube! has custom pipelines for creative applications like Autodesk® 3ds Max®, Autodesk Maya®, NUKE™, SOFTIMAGE®XSI®, Shake®, Adobe® AfterEffects®, Pixar’s RenderMan®, Eyeon® Digital Fusion™ and many more. For more information, please visit www.pipelinefx.com.

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Monday, July 23, 2007

MPC Creates Stunning VFX for Harry Potter


+ The Moving Picture Company (MPC), an visual effects and post production house has created some really stunning visual effects for Warner Bros Blockbuster movie "HARRY POTTER And The Order Of The Phoenix." The Order of the Phoenix, shows Harry and friends under the instruction of a new Defence against the Dark Arts teacher. MPC has completed various types of VFX for a number of key sequences. These include fire effects for fireworks, the marble staircase and more fire and the breathtaking climactic atrium battle featuring the Fire serpent and water prison. The team once again carried out Voldemort's digital nose job and extensive set extensions.
Read more about - MPC Harry Potter Vfx

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Boris Continuum Complete 5.0 For AE


+ Boris FX, the leading developer of integrated effects technology for video and film, announced that Boris Continuum Complete 5.0 for Adobe "After Effects" (BCC 5.0 for AE) is now shipping. Boris Continuum Complete (BCC) provides cutting-edge filter technology that delivers high-end effects.
Supporting Adobe products since 1995, the new Boris release brings its 180 plus filter set to Adobe’s new Creative Suite 3.0 applications including the Intel-Mac versions of Adobe Premiere and After Effects; extending the effects creation workflow and capabilities with custom on-screen controls, Heads Up Display (HUD) and a slew of new innovative filters. “BCC 5.0 for AE is so packed with new features that I haven't even had time to go through even a quarter of the new tools,” comments Jean Hauptman, motion graphics designer and BCC beta tester. “ The new native BCC package both compliments and extends the Creative Suite 3.0 effects creation functionality with features such as Optical Flow, Open GL rendering, Film Process, Motion Key and Optical Stabilization. For more information and trial download, please visit www.borisfx.com

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The Foundry – major Nuke previews & Furnace for Final Cut Pro – at IBC 2007


+ The Foundry will also show the latest developments of its Furnace for Final Cut Pro toolset, which will bring the power of The Foundry’s sophisticated motion estimation technology to FCP users for the first time.The Foundry’s Furnace 4 for OFX will make its European debut at IBC2007. Thousands of leading digital effects and DI artists already take advantage of Furnace to ease the routine processes involved with the creation of digital visual effects.
Now, artists using supported OFX hosts will gain access to a much broader range of The Foundry’s advanced technologies to enhance workflow and boost productivity. New plug-ins in Furnace 4 for OFX include, ChannelRepair,ColourAlign, ColourMatte, Contrast, Correlate, DeBlur, DeFlicker2,DeNoise, Depth, FrameRepair, MatchGrade, MotionBlur, MotionMatch, MotionMatte, MotionSmooth, ShadowRemoval, SmartFill, SmartPlate,SmartZoom, Splicer, Steadiness, VectorConvertor, VectorGenerator and VectorWarper.
In addition to the new plug-ins, The Foundry has taken advantage of the latest advances in technology, combined with over seven years of its own research into motion estimation and revisited the existing Furnace for OFX plug-ins to deliver optimised output, enhanced speed, a more intuitive user interface and improve the user experience.The Foundry will also be demonstrating its full range of visual effects plug-ins and image processing tools on some of the industries leading compositing platforms. For more information please visit The Foundry’s website at www.thefoundry.co.uk

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moodboard Announces Launch of royalty free Image Library


+ London, UK (PRWEB) July 20, 2007 -- moodboard announced the launch of an image library with a twist. Launching with both quality microstock and premium royalty free images all on one website, the collection is fully searchable and downloadable at www.moodboard.com.With multiple price points, from £8 to £399, and file sizes, XS to XXL, moodboard has the right images at the right price for use in web, editorial, advertising, Graphic design and even in-house projects.

“It is not the intention of moodboard to house millions of images on our website, just the right ones. We want to be able help our customers with any project not matter the budget size,” says Joanne Rees, Director of Sales at moodboard.

About moodboard: Mike Watson, CEO and creator of Digital Vision and has founded moodboard, an image library with a twist. The team at moodboard has a proven track record in transforming the stock photography sector and was behind the scenes of Digital Vision sold to Getty Images for $165 million in 2005.

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3D MultiCar - Plugin for 3ds Max



+ Although MultiCar OR 3D MultiCar is not, one of the latest plugin for Max but its worth a mention here. Some what similar to Archvision RPC, 3D MultiCar is a plugin for 3ds MAX and Autodesk VIZ that allows you to easily create 3d Cars directly in your 3ds Max Scene... And what's make this plugin more fun to use is;.....For not only its ability to create Car models directly in 3dsMax scene, but it can also easily customize cars with few simple clicks. The plugin comes equipped with a rich library of cars, body parts, and accessories which give you the freedom to create up to 20,000+ unique car models. The library contains geometry for most common cars such as sedans, SUVs, minivans, trucks, convertibles, station wagons, and roadsters.
The Plugin also offers useful option of controlling “Car Detailing Level" and option for switching the “geometry resolution” between low and high, to improve performance in complex 3d scenes. Using "My Cars rollup" you can save your favorite car presets for reuse in other scenes. Too bad the plugin is only available for 3ds Max 5.x/6.x or Autodesk VIZ 4.

>> Download 3D MultiCar Trial

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Thursday, July 19, 2007

Motion Pack - Animated Hooladanders for After Effects



+
If you are frequenter on cgindia.org, than you must be well aware of Go Media's Vector Packs, Now here is your chance to avail heavy discount; when you buy stunning new "Motion Pack - Animated Hooladanders" for After Effects by Go Media at $50.00 - $29.99. The Motion Pack - Animated Hooladanders set is made especially for motion graphics artists, animators, and video artists. The "Animated Hooladanders" Motion Pack features 15 animated (growing or unmasking) hooladanders, flourishes, swirls, tribals, etc. In addition to the After Effects files you get all the vector AI files of each hooladander, 15 Quicktime MOV's with alpha channels, 3 animated backgrounds, and a few other goodies. All files in the pack is available in AE7 and .MOV file format. Don't wait to avail this great offer....add this ready to use and stunning motion pack in your motion Graphics preset library.
Motion Pack - Animated Hooladanders

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Rendering Award 2007 | 3D



+ Our friends from Germany (rendering.de) has announed the commencement of "Rendering Award 2007", an international cross-platform 3D contest. Rendering.de, one of the largest German 3D portal invites CG Artists from every corner of globe to participate in the contest. The contest is free for every 3D artist, national and international using any 3D software.
Snip:"Parallel to the global changes in the CG world and in view of a growing use of cross-platform software we extended our topics gradually to congeneric 3D programs and also furnished the competition in a broader way. Amongst numerous suggestions the following topic finally was selected: >Your way to fly<. An extensive terrain, to which every 3D artist will be able to cook up something."
There are some real cool prizes to compete for; including One Full Version modo 301, One Full Version LWCAD 2.5 and One Full Version BodyPaint 3D R3. So guys its your chance to gain some world-wide recognition along with some great prizes......Do I have to say more??
>>Contest Intro Link<< (German/English)

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OceanWaves - Plugin for 3D Studio Max*



+ OceanWaves is a very handy plugin for 3ds Max, developed by Charles Hollemeersch. This 3D Studio Max plugin adds a new geometry object which generates a statistically generated ocean wave surface. The plugin allows you to set parameters like wind direction and strength, required detailing to control the appearance of the sea surface. The plug-in uses “Tessendorf” method, the same method used to generate the ocean surface in movies like “Titanic”. You may also look at
H2Ocean demo, a Master’s Thesis project of Charles Hollemeersch which also use the same method to generate the ocean surface.
Download File: oceanwaves.zip

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Monday, July 16, 2007

AnimationMentor.com’s Shawn Kelly and Carlos Baena to Present at //Adapt 2007 Conference


+ (Montreal, Canada) Monday, July 16. 2007 – Today, Digital 04 Studios is pleased to announce additional speakers to the //ADAPT 2007 Conference schedule. Presenting in the 3D Masters Program are renowned artists and co-founders of the world leading online animation school, AnimationMentor.com’s Shawn Kelly and Carlos Baena. In addition, two more Special Feature Presentations are confirmed; The Evolution of Shrek presented by DreamWorks Animation SKG and for the first time ever, Creating a CG film presented by an impressive panel featuring Walt Disney Animation Studios - Carolyn Soper (VP Production), DreamWorks Animation SKG - Tim Johnson (Co-Director on the movie Over the Hedge) and Sony Pictures Imageworks - Lydia Bottegoni (Co-Producer on the movie Surf’s Up).
The //ADAPT 2007 Conference will be held at the Hyatt Regency Hotel in Montreal from September 24th to September 28th, 2007. An estimated 2500 digital artists from around the world are expected to attend the industry's second annual creative event focused on inspiring and teaching advanced digital art production techniques for film, visual effects and videogame development. The program includes over 40 digital art masters, an Art Expo, a Theatre, a Job Fair and much more, soon to be announced.Shawn Kelly and Carlos Baena launched AnimationMentor.com in 2004, along side President/C.E.O. Bobby Beck, with the desire to bridge the gap between companies and new recruits in the digital industry.
In 2006, this online animation school was awarded the 21st Century Award, honoring ground-breaking organizations that change distance learning through new and innovative solutions, as well as the 2006 Best Practices in Programming Award Gold Level, from the U.S Distance Learning Awards (USDLA). With their participation in this year’s event, attendees will get a taste of what this online character animation school is all about.

Speaking for himself and his colleague Carlos, Shawn Kelly said, “We are very excited to present at Adapt, to share some of our experiences helping to create AnimationMentor.com, to meet other professionals in the field, and to talk about our favorite subject: animation.”
//ADAPT’s Special Feature Presentations program will be open to all attendees. The Special Feature Presentations are geared towards the reveal or making-of a major blockbuster film or AAA videogame released this year. Industry experts will showcase their work and share their creative and artistic expertise.
“Participating in Adapt gives such a great opportunity for each of the studios to have face to face time with each other, and to have interaction with the artists attending the conference. It’s also a fantastic forum to show artists the similarities and the differences that exist at these studios during the process of creating a film in CG,” commented Carolyn Soper, VP Production, Walt Disney Animation Studios.
//ADAPT 2007 tickets are currently available with limited seating. Receive a $100 rebate before August 24th. //ADAPT Call for Entries welcomes all students, amateurs, professionals and studios to submit their most outstanding artwork for the //ADAPT Art Expo and their most outstanding animated content for the //ADAPT Theater. All submission guidelines and categories can be found at www.adptmontreal.com.

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GFX Filter Plugins for Photoshop and After Effects



+ If you remember, we have featured two great plugins Water: for AE and Fire3: for Photoshop, by AlphaPlugins developer long time back. Now we would like to introduce some more free and commercial filter plugins for adobe Photoshop and After Effects by the same developer.
AlphaPhotoFX for Photoshop : is set of commercial filters plug-ins modules for Photoshop and compatible editors. This bundle consist of ;
- IcePattern plugin that is a unique and powerful tool designed to help you in creating of a variety of fantastic natural or fairy style patterns which are growing on window glass in winter.
- AlphaStrip plugin that is a unique tool for cutting the images on the alpha-channel. You can very quickly and easy cut your picture on the alpha-channel as a geometric pattern.
- Digitalizer plugin that allows present your picture as symbol matrix which elements will form initial picture.
- Engraver plugin that means of this plug-in you can present your picture like an old engraving.
- LensProIII plugin that allows to create many beautiful lenses, glass objects as well as to create lenses of different shapes and with various optical properties.
AlphaPlugins RedEyes for Photoshop : is a plug-in filter for Photoshop. It designed to remove the red eyes effect from photos which were made with a flash. Filter has a smart semi automatic algorithm for human red eyes processing. It’s simply and absolutely Free plugin.
Curtains v.1.4 for After Effects : Curtains is a set of After Effects plugins for jazzing up your videos with eye-catching dynamic pieces of fabric, flags fluttering in the wind, gauzy curtains slightly trembling as it in the breeze, heavy tableau curtains and many fantastic transition effects. You can apply logos or any textures on tissue surface, adjust dynamic, material and lighting parameters. Little affords allow to obtain very professional high-quality results.

GFX Filter Plugins for Photoshop and After Effects -Download link!

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Mrs.K & motion504 Uncover "The Secrets Of Egypt's Lost Queen" | Spot for Discovery



+ The mystery behind Hatshepsut, one of the most successful female pharaohs of Egypt, is given new life in a compelling Discovery Channel program, "Secrets of Egypt's Lost Queen." To promote the show, film production and motion design company Mrs. K commissioned animation studio motion504 to create a :30 piece that unearths the legacy of Hatshepsut, the queen who would be king of Egypt. The world broadcast premiere of "Secrets of Egypt's Lost Queen," which aired last night, follows a team of top forensic experts and archaeologists, led by Dr. Zahi Hawass, Egypt's secretary general of the Supreme Council of Antiquities, as they use - for the first time ever - the full range of forensic technology available today to identify Hatshepsut.Reinforcing the archaeological and scientific nature of the documentary, the promo opens on motion graphics and a voiceover, "3000 years ago, the most powerful man on Earth... was a woman." As the type fades into clouds of sand, the camera plunges through a hieroglyphics-inscribed wall into a biological environment of X chromosomes. The body of the piece then promotes show footage and key people behind the discovery before dust particles and spinning stone-chiseled letters animate into a dramatic logo reveal.


"For this project, Discovery was looking for a connection between ancient Egypt and 21st century forensic technology," explains Jeanne Kopeck, Mrs. K Creative Director. "In our concepting and design phase we found an interesting connection between the look of DNA samples and ancient Egyptian hieroglyphics, and that was exactly the type of link Discovery was looking for to inspire this promotional piece."
Discovery Channel wanted a dramatic feel to the promo in terms of the scale and quality of the stone-sculpted elements. Mrs. K and motion504 created dusty, organic typography elements to maintain consistency with a tomb setting. Rather than relying solely on particle animation effects, Mitch Monson, Mrs. K Creative Director, and Scott Wenner, motion504 Creative Director/Designer, integrated actual dust footage with CG elements. The transition to the DNA then provided an interesting contrast of moving from the ancient world into a CG scientific environment.

"We built a CG stone room, using photos as texture maps on 3D objects, and also executed a 3D camera move through the wall," says Wenner. "On a technical level, the animated logo reveal was tricky because the stone letters had to look and move a specific way.""I re-created Mitch's 2D logo design in 3D," continues Wenner. "The nature of the logo is crude and chiseled out of stone. Each letter had to be modeled into this organic shape and then animated together. The great part is that Mitch and I always work well together. We explore what works and what doesn't, and then try new ideas until we arrive at the best solution."
"The challenge was trying to figure out the unique transition between the ancient and forensic worlds," concludes Monson. "That was such a huge aspect of this discovery. Scott and I worked on several ways to incorporate that mix into the front end of the promo. The boards made the design look straightforward, but there were many intricate parts and timings - and Scott did a phenomenal job of creating a real, textural quality to the logo."
To create "Secrets of Egypt's Lost Queen," motion504 used Adobe Photoshop, Adobe After Effects for compositing, Maxon Cinema 4D for 3D and Pixologic ZBrush for components of the hieroglyphics wall. To know more about motion504, please visit www.motion504.com

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Digital-Tutors Announces New Animation and Rigging Training for Maya Artists



+ Digital-Tutors, an Autodesk® Authorized Publisher and leading provider in video-based training, today announced the availability of 'Rigging Quadrupeds in Maya' and 'Animating Quadrupeds in Maya'- the latest releases in a growing library of interactive training for emerging digital artists using Maya, the award-winning 3D modeling, animation, effects and rendering solution. 'Rigging Quadrupeds in Maya' provides 6 hours of project-based training and guides artists through Rigging techniques and the principles of building solution-based rigs, and animator-friendly controls for more efficient animating. 'Animating Quadrupeds in Maya' teaches artists time-saving animation techniques, the mechanics of quadrupeds, and principles for creating convincing quadruped animations with 3 hours of project-based training - An ideal learning solution for new and experienced animators and riggers.

Rigging Quadrupeds in Maya
Highlights from 'Rigging Quadrupeds in Maya' include: constructing effective hierarchies, developing broken hierarchy systems, building rigs from reference skeletons, building an FK spline system, incorporating MEL for speed, custom shelves for tools, Characters Sets, Sub-Character Sets, set driven keys, IK solvers for proper limb functionality, constraints, advanced hip control, painting weights, Connection Editor, reverse lock systems, muscle deformation with influence objects, corrective shapes for mesh deformations, and additional lessons developed for artists learning rigging.
Animating Quadrupeds in Maya
Highlights from 'Animating Quadrupeds in Maya' include: referencing footage and images, mechanics of quadruped animation, quadruped anatomy for animators, ghosting, Character Sets, adding follow-through, translating cycles forward, proper timing and spacing using rhythm, achieving believable weight, optimizing with Show Buffer Curves, Graph Editor, animating arcs, in-betweening, editing tangents, modifying tangents, animating in sections for efficiency, and additional lessons developed to teach artists a multitude of animation techniques.
For more information about Rigging Quadrupeds in Maya - click here
For more information about Animating Quadrupeds in Maya - click here

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ButterflyNetRender 4.0 - Renderfarm for 3D Graphic Artists


+ Liquid Dream Solutions today announces ButterflyNetRender 4.0, the newest version of a popular network rendering controller for Lightwave, Maya, Messiah Studio, 3DS max, and XSI. The controller provides 3D graphic artists with a pain-free way to set up a render farm for managing frame creation in graphic animations. The software is incredibly easy to configure and use. It is widely used throughout the computer graphics industry to create animations and television shows. Some of the recent ones include Stargate SG1, Stargate Atlantis, Jimmy Neutron, Spy Kids 3, and Battlestar Galactica.Many companies use ButterflyNetRender - Including NASA! - A partial list of Animation Studios can be found at their website.
ButterflyNetRender - download Trial

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WASP3D will demonstrate integrated 3D Graphics Workflow solution at SMPTE 2007, Australia



+ WASP3D, the inovative 3D Graphics solution by Beehive Systems along with Skytech Systems is show casing the advanced Real-time 3D Graphics Workflow solution at SMPTE 2007, Sydney (booth # A 17).
Ajay Pal Singh, Sr. Vice President at Beehive Systems commented “Television broadcasting market in Australia has experienced a dramatic concentration as a result of mergers and acquisitions, and continues to grow fast; so, in terms of working out our strategies in coming years, it is a critical market to be at.”
Television broadcasters today produce and deliver live content daily under relentless time constraints, often with deadlines met only a few seconds before going on-air. WASP3D can create spectacular 3D Graphics on the fly and provides real-time rendering of the content, thus helping the broadcasters to meet the strict deadlines well in time.
The Wasp workflow has been designed specifically for On-Air graphics production in television broadcast stations. It has a scalable architecture for the distributed workflow and can be integrated with NRCS and automation systems, as a MOS activeX embedded control, thus providing extreme flexibility and control over data input, creation and playout. WASP3D comes with advanced features like cloth based effects, particle system, object tiles and number of other animation tools. To know more please visit
www.wasp3d.com

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Friday, July 13, 2007

Voice-O-Matic for Autodesk Maya and Softimage | XSI


Voice-o-matic XSI maya
+ Di-O-Matic, a leading character animation software developer, is pleased to announce the upcoming release of Voice-O-Matic for Autodesk Maya and Softimage XSI. Di-O-Matic boast Voice-O-Matic has been the leading lip synchronization extension for Autodesk 3ds max for over four years, providing clients with a simple yet powerful approach to getting some of the most well known CG characters—including Spiderman, Batman, Superman and Sonic—to talk and entertain audiences worldwide.
Based on the same underlying technology as the award winning extension for 3ds max, Di-O-Matic is currently engineering Voice-O-Matic to operate in Autodesk Maya and Softimage XSI workflow environments. Voice-O-Matic is the leading solution for creating believable lip synchronization animation in games development. Clients currently use Voice-O-Matic for CG feature film production, visual effects and television commercials. Many consider this truly unique application as their virtual lip synchronization assistant as one can easily tweak results with standard curve controls.
Maya and XSI users will soon be able to automate the lip sync process of their productions with ease. Voice-O-Matic takes lip synchronization to the next level by using an intelligent phonetic engine to cleanly break down audio files. Voice-O-Matic automatically assigns the correct phonemes to give voices to your characters in no time.
To learn more about Voice-O-Matic for Maya - Click Here
To learn more about Voice-O-Matic for XSI - Click Here

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QBN Sessions - Design | Graphics | VFX | Photography



+ One day Multidisciplinary Creative lecture sessions will takes place Getty Center, Los Angeles on 7th of September 2007,.. the Design Event is organised by QBN's Krop in association with
Media Temple. Its your chance to listen, discus and take creative inspiration from 12 extraordinarily influential young creative talents representing various Fields like Design, Graphics, Photography and Visual Effects. A full day of creative inspiration and discussion followed by cocktails and music with sensational views of the city lights below. Shepard Fairey, Joshua Davis, Michael Muller, VFX Artists (The Mill) , Matt Owens & Mark Owens are some of the names of speakers in QBN Session lineup. Although Tickets are little expensive at $240 each, but surely worth every penny for the expected flow of creative juice and LA's most breathtaking venue imaginable. The Getty's Auditorium holds very limited seating, so early registration is suggested to guarantee admission. For more information, please visit www.qbnsessions.com

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Visual Effects Studio "Sway" Sweetens the Visual Flavor for Commercial CG with NVIDIA Quadro Pro Graphics


+ Art imitates life—or in this case, cereal. SWAY studio, a top North American visual effects studio, used NVIDIA Quadro professional graphics boards to create hundreds of computer-generated (CG) cereal flakes for a recent General Mills Cinnamon Toast Crunch television commercial. Making CG cereal appetizing, however, is no small feat. Once the creative team at SWAY convinced client General Mills that photorealistic CG would be the best way to depict the cereal, the project was underway. But making the commercial proved to be far more challenging than simply developing a tasty product shot. The SWAY creative team had to model and animate the cereal to look and behave like the real thing; tumbling from box to bowl before being scooped up by a spoon. From there, the computer-generated imagery transitions into a live-action shot of the cereal being eaten by a hungry young girl. Due to the viewer’s close proximity to the cereal bowl, it was necessary for SWAY to generate each piece of cereal in great detail. From the CG milk to the individual cinnamon and sugar crystals on each piece of cereal, the sequence called for several million polygons to be displayed at any given time.
Mark Glaser, owner and creative director of SWAY studio explains: “NVIDIA graphics allow us, as CG pros, the confidence to tackle any project that comes our way, especially those as highly involved and detailed as the General Mills CTC commercial.”
SWAY used Quadro professional graphics coupled with Autodesk 3ds Max, Luxology modo, and V-Ray from The Chaos Group to model and animate the cereal, along with Real Flow 4 to simulate the dynamics of the tumbling cereal and pouring milk.Without NVIDIA Quadro professional graphics technology in the production pipeline, scenes involving such heavy geometric data would have been logistically impractical. However, with Quadro solutions, SWAY was able to work with large amounts of data with relative ease, delivering completely believable CG that offers mouth-watering appeal. For more information, visit www.nvidia.com.

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Animation Studio "Wildbrain" Selects Qube!


Award-winning California animation studio picks Qube! after extensive competitive evaluation to manage increased pipeline complexity.
+ PipelineFX, makers of Qube! ™ software, the leading render farm management software for film production, game development, and digital media education around the world, today announced that W!LDBRAIN has selected Qube! as their render management platform for feature film and television animation projects.
“As CTO at
W!ILDBRAIN, I ensure that we are scaleable in all directions, including network throughput, data storage and render farm management,” said Steve Maggioncalda, technical lead at W!ILDBRAIN. “Qube! fits in perfectly and is able to scale dramatically when we need it.

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Tuesday, July 10, 2007

Houdini 9.0 beta download



+ Apprentice Edition they call it... SideFx Houdini 9.0 Beta is now available for free download. sideFx says; "Explore Houdini 9 and its fun, easy-to-learn UI that puts the power of Houdini within everyone's grasp." The Houdini 9 Public Beta can be run as a non-commercial Apprentice version, which contains all of Houdini Master's features with a few minor limitations like # a small unobstrusive watermark, # a non-commercial file format, # and a maximum render resolution of 720x576... Some video tutorials are also available on sidefx website. Grab your copy of houdini beta 9.0 here!

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RealFlow4 Updated and Cinema4D plug-in



+ Next Limit Technologies is pleased to announce that a new update of RealFlow4 (version 4.3) has been released. This is an important update and more than just a bug fix; there are several new and improved features. For further details of the new features, improvements, and a full bug fix list, please download the release notes from the RF4 download area. Next Limit Technologies is also happy to announce that an updated version of the Cinema4D plug-in for both Windows and Mac is now available for download. The plug-in is compatible with versions 8.5, 9.6 and 10 for Windows and 8.5ppc, 9.5ppc, 9.6ub and 10ub for Mac. For download and more information please visit www.nextlimit.com/realflow

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PhireBrush 51 Issue



+ well sometime or may i say, we often lost links to good website in our jumble of favorites links and the last time i have come across this website, the online bookmarking wont even exist. But today i have restumbled upon this website called "Phirebrush" (pronounced: fire-brush), an online art magazine which showcase the submitted digital artwork, photography, desktop wallpapers and articles in monthly issues. The PhireBrush 51'st Issue is recently made available online and features quite stunning digital Art by professional as well as novice digital Artists.
Snip:"Release 51 is
now online for your viewing enjoyment. Featuring almost 300 submissions,
release #51 is filled to the brim with some great works for you to peruse. This
month’s interview has us sitting down with longtime PB contributor Gene
Kinnamon, so please do enjoy the read. Thanks again for putting up with our
delay and we’ll see you all next month for release52."
So, we recommend you guys have a look at their recent issue and if you a digital artists or photographer you may consider submitting your work for next issue of phireBrush, which gives you a chance to be in the Spotlight....To, Visit phireBrush website, please - Click Here!!

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modo™ Educational Site License



+ San Mateo, Calif. (July, 2007) — Luxology® LLC, an independent technology company developing next-generation 3D content creation software, today announced a new educational site license program that allows schools and training institutions to implement modo’s award-winning modeling, painting and rendering software throughout a learning facility. Available for a set annual subscription fee of USD $4,500, the flexible site license program guarantees that schools always have the latest version of modo, and lets educational organizations deploy an unlimited number of modo licenses across both Macs and PCs.

“This offer is not only a great value, it also means
that schools have the freedom of installing modo anywhere without having to
track each installation,” said Immanuel Martin, sales manager at Luxology. “The
annual subscription is something schools have been requesting as it enables
continuous access to all updates that are released within the annual school
term, and it fits easily into the educational system’s budgetary processes.”

modo is an award-winning 3D modeling, painting and rendering software designed to accelerate the creation of world-class models, associated color and normal maps, and ultra high-quality renderings. modo’s modern workflow and advanced toolset deliver increased productivity and performance for 3D artists working in a variety of disciplines including product design, architectural visualization, packaging design and a variety of entertainment industries. modo’s innovative and powerful artist-friendly toolset offers one of the fastest paths to creating great content for games and is a recipient of the renowned Game Developer Front Line Award.
For Pricing, Availability and more info, please visit www.luxology.com

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CGNews Tit-Bits


+ Check a new post on Ciro blog about Citroen C4 Runner spot by theEmbassy VFX studio.
+ A list of 50 Best Websites 2007 according to time.com.
+ CG Chosen Magazine No.4 Monsters&Creatures - downloadable digital art magazine by 3dm.
+ New gay animation makes South Park look like The Flumps.
+ New Age of Conan Cinematic Trailer game is available on gamespot.com.
+ The software division of award-winning visual effects studio Frantic Films will be demonstrating an array of new software products at SIGGRAPH 2007.
+ iPhone Photoshop Fakery? - criticism about images used for iPhone ads by apple.
+ Airside made two animated short films for Live Earth, a climate change awareness event happening worldwide in July.

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Monday, July 09, 2007

EXPOSÉ 5 | Digital Art


+ Ballistic Publishing has released EXPOSÉ 5, the fifth in its series of award-winning EXPOSÉ digital art books celebrating the creative talents of digital artists worldwide. The book features some of the very best digital artwork by the digital artists from every corner of globe. The flagship title of award-winning publisher Ballistic Publishing has become an institution in the digital art world. EXPOSÉ 5 boasts a raft of new artwork including that of 108 unpublished artists drawn from a pool of over 4,500 entries. For more info and preview, please visit Ballistic Publishing - website!!

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QUIDAM 1.5


+ N-Sided team announces the 1.5 version of QUIDAM, its character-generating software. Already greeted for its fastness, its very intuitive interface and its productivity, QUIDAM is unique in merging various anatomical elements into one seamless 3d model. A single Base (Model Pack) of QUIDAM allows to generate billions of different characters! Moreover, QUIDAM offers artists a full set of advanced tools for sculpting and retouching creations to the last detail.
QUIDAM is the only software that exports multi-resolution 3D characters, fully textured and ready to be animated in every piece of software of the 3D market. Keeping the inimitable spirit of QUIDAM, this update turns up full of advanced and original functionalities which will delight professionals as well as artists:
- It offers a brand new tool that is going to help you along placing imported objects
- the painting of the skinning weights has considerably improved
- QUIDAM opens up to advanced editing and to skeleton personalization, allowing to import/export in its own QDM format. Many more optimizations come adding more quality and fluidity to QUIDAM. The content is not left behind, with two complete dynamic bases (a Fantasy warrior and a Manga man), two new variants of the faces bases with articulations, and many more improvements: new textures, accessories and new .QUI characters. For more visit, http://www.n-sided.com !!

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Wednesday, July 04, 2007

Common Ground Collection of Digital Artists 2008 - Call For Entries


Deadline September 30, 2007. (No Entry fee)
+ Create digital art for a Cause and Make an impact. You’re invited to use Digital Art to speak to the one issue we all face simultaneously: Environmental stewardship for our family, our community, the planet. The artists selected for the Common Ground Digital Art Collection 2008 of limited edition museum quality prints will be featured in a media relations campaign aimed at print, broadcast and online media, as well as included in our international touring exhibition to sites in China, North America and Europe. A portion of all revenues will be donated to support selected environmental projects around the world. Open to all digital artists / creative CG artists whose works are initiated and/or manipulated using computer technology. Common Ground invite artists to submit up to 3 finished digital art images. To learn more about the Common Ground and Submission Guidelines, visit their website www.commonground2008.com.

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Microsoft Expression Design | Download



+ Recently Released, Microsoft Expression Design is available for free trial download. Microsoft® Expression® Design is a professional illustration and graphic design tool that lets you build compelling elements for both Web and desktop application user interfaces. Unleash your creativity with innovative vector drawing tools and non-destructive effects that you can apply to either vector or imported bit-mapped images. Apply both hard-edged and organic strokes while maintaining the flexibility of vector paths. Expression Design has been built from the ground up for designers by designers. This fully functioning version will expire 60 days after installation. This trial can be unlocked when you receive your purchased copy of the product by entering the product key found on the box.

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Vue 3D Environment Competition 2007



+ E-on software in association with Softimage, Cornucopia3D and 3D World Magazine has announced Vue 3D Environment Competition and you can win over $5000 worth of prizes. The "Vue 3D Environment Competition", designed to showcase the capabilities of 3D technology for CG environments and everyone is invited to participate, as it's also opened to the free Vue 6 Personal learning edition users. Judging will be based solely on the quality, realism and artistic merit of the entries, not on the version of Vue used to create them. With a group of 8 prestigious judges representing the different fields of the 3D Entertainment Industry, this competition is a unique chance for anybody to see their work exposed to the eyes of industry experts, as well as to win over $5,000 in prizes. The winner of the "Vue 3D Environment Competition 2007" will receive Softimage XSI Essentials (worth $1,995), Vue 6 xStream (worth $1,035) and one year subscription to 3D World magazine (worth$150)!!
Visit Vue 3D Competition Link

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CG News Tid-Bits


+ New MattePainting tutorial on 3DM3 - Making of "Distant Shores" by Andreas Rocha.
+ Jim Allen has created a detailed tutorial for Podium (Realistic Renderer for SketchUp) focused on rendering exteriors of buildings.
+ Adobe Systems Incorporated has announced the release of Photoshop Lightroom Ver. 1.1 update with added functionality and support for Windows Vista platform.
+ Supporting Computers Inc. has released Artizen HDR Plugins for Photoshop and a demo version is now available for download.
+ Burning Safari, an animated short film by students of the Gobelins film school.
+ Autodesk Maya 8.5 3D animation, modelling and rendering software has won the award for best animation and 3D product in the Pro Creative category at the prestigious Macworld Awards held in London on Thursday 28 June.
+ 3dtotals new Photoshop tutorial is by SIKU who talks about unconventional texturing methods using photoshop.
+ Video tutorials for photoshop, 3ds max, maya, XSI, affter Effects, Zbrush, C4D, Lightwave3D....all this and more available at cgVideo Channel.

Digital-Tutors Releases Interior Set Modeling with XSI® Training


Comprehensive guide to modeling interior sets and scene management with XSI.
+ Digital-Tutors, a Softimage® Official Training Partner and leading provider in video-based training, today announced the availability of 'Interior Modeling Techniques with XSI' - the newest release in an expanding library of interactive video-based training for emerging digital artists using SOFTIMAGEXSI 6, a comprehensive 3D package for modeling, rendering and character animation. Artists will learn a production workflow to interior set modeling and several modeling techniques that can be used for Films, Games, and Architectural Visualizations. 'Interior Modeling Techniques with XSI' contains over six hours of project-based training developed to accelerate the artist's productivity and understanding of building complex scenes.
Highlights from 'Interior Modeling Techniques with XSI' include: establishing scale and measurement, edge loop splitting, enhancing edge details with bevels, optimizing geometry for lighting, merging polygon meshes, re-purposing geometry, polygon extrusion techniques, creating complex geometry with deformers, hard surface modeling techniques, adding realism with randomization, breaking lines for visual aesthetics, strategically adding details, welding points and edges, selecting and manipulating component loops, complex scene management, and additional lessons developed to teach artists interior modeling techniques using XSI.
Interior Set Modeling with XSI

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cebas at SIGGRAPH 2007


+ cebas Computer, maker of finalRender, celebrates their 11th year at SIGGRAPH 2007, the world's leading conference and exhibition for 3D Animation, post-production and media communications industries.
SIGGRAPH 2007, will be held in San Diego, CA at the San Diego Convention Center, from 8AM to 8PM, August 5th through August 9th. SIGGRAPH 2007 marks the 11th year that cebas computer will be joining this great congregation of technologically savvy computer graphics artists. On the SIGGRAPH exhibition floor, cebas will be demonstrating their ever-growing product line of popular professional software solutions for major 3D applications. Don't miss out on this opportunity to see trained professionals demonstrate *finalRender* for Maya, 3ds Max, and CINEMA 4D, as well as *Thinking Particles 3.0* and much much more.
**Come watch the professionals take you behind the scenes:
Rif Dagher, Lead FX TD at CafeFX, for example, will be demonstrating how his team used Thinking Particles and finalRender Stage-2 to create some exciting scenes in the major motion picture /Spider-Man 3.

For more Details - Click here
Andy Murdock will also be demonstrating finalRender® techniques he is using in the creation of his wonderfully imaginative LOR films.
For more Details - Click here
Be sure to stop by BOOTH 416 to check cebas out this year!

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Monday, July 02, 2007

DESIGN EVENT - DE07


DE07 Call for Video Submissions + Competition
+ Design Event is an annual UK festival showcasing cutting edge work from designers across all disciplines. Design Event's next edition - DE07 - takes place in Newcastle, Gateshead from 11-28 October 2007, and film & new media curators Cinefeel are currently putting together a video programme for screening at the Baltic Contemporary Arts Centre. Cinefeel are inviting filmmakers and Animators to send in work which has something to say on the subject of this year's DE07 theme of 'How do we want to live?'. From the work screened in the programme, the organisers and festival partners will choose an overall winner who'll receive a £500 cash prize and the winning piece will be profiled on the site of DE07's media partner E-CR (the downloadable edition of Creative Review).
Please check out www.cinefeel.org/DesignEvent.html for more information and to download a submission form.

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9/11 Attack Animation



+ We all have watched, how Twin Towers of WTC was brought down by two Planes many times, now engineers are still seeking answers to questions that could save lives in the future with the help of Animation.
Although most People believe they know what brought down the World Trade Center twin towers on Sept. 11, 2001, civil engineers are still seeking answers to questions that could save lives in the future. Structural engineers need to know from a scientific perspective what happened to the buildings during the terrorist attacks in order to prevent future failures. The search for answers continues with the help of a state-of-the-art animated visualization created by researchers at Purdue University.
Christoph Hoffmann, a professor of computer science and director of Purdue's Rosen Center for Advanced Computing, a division of Information Technology at Purdue, says the animation reveals more information than could be conveyed through a scientific simulation alone.

"Scientific simulations restrict us to showing the things that are absolutely essential to the engineer," Hoffmann says. "This gives us a simulation that doesn't deliver much visual information to a layperson. Our animation takes that scientific model and adds back the visual information required to make it a more effective communication tool."
The scientific simulation, the completion of which was announced last September, required several test runs before the researchers were satisfied; the final test run required more than 80 hours of high-performance computing. The simulation depicts how a plane tore through several stories of the World Trade Center north tower within a half-second and found that the weight of the fuel acted like a flash flood of flaming liquid, knocking out essential structural columns within the building and removing fireproofing insulation from other support structures. The simulation used lines and dots to show the aircraft and building during the event.
To develop the new animated visualization, Voicu Popescu, an assistant professor of computer science, developed a translator application that creates a link between computer simulations and computer visualization systems to automatically translate simulation data into a 3D animation scene. "This translator is scalable and can be used in other simulations," Popescu says.
The visualization begins with a Google Earth map of lower Manhattan as it appeared on Sept. 11, 2001. The video then shows the damage caused by the aircraft as it hit the north tower, follows the disintegrating plane through the interior, and then shows the airplane metal, ignited fuel, dust and smoke exiting the building on the opposite side.
Watch The animation (122 MB / .MOV)
Credits:
Writer: Steve Tally, (765) 494-9809, tally@purdue.edu
Sources: Christoph Hoffmann, (765) 494-6185, cmh@cs.purdue.edu
Voicu Popescu, (765) 496-7347, popescu@cs.purdue.edu
Mete Sozen, (765) 494-2186, sozen@purdue.edu

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