Monday, July 30, 2007
- Stencils and Rulers: Mask out areas of your canvas as you paint and constrain your tools to straight lines and curves. Stencils and rulers are easy to use real-world tools that look and work the way traditional-media artists expect.
- Layer content transformations: Move, scale and rotate the content of your layers - in groups or individually.
- Import images to layers, and copy/paste layers: You can now import an image as a separate layer, then precisely position using the transformation tools. Or paste directly from the clipboard into a new layer. This allows ArtRage to work more seamlessly with other graphics applications.
- Printing resolution support (DPI): Painting files support creation and measurements in Inches, Centimetres and Millimetres, with control over printer Dots Per Inch settings. This is also retained in PSD import and export.
- Smooth Blender and Precise Pencil: Two new tool modes have been added for users after a more precise look to their work. The Precise Pencil works more like a mechanical pencil for a precise clean line. The Smooth Blender gives soft-edge subtle blending.
- Import and export more image formats: ArtRage 2.5 adds additional image formats for importing and exporting images. Support for Photoshop PSD layer groups and layer names has also been added.
- Cleaner simpler UI: Even with the addition of many new features the User Interface has been made even easier-to-use and less intrusive than previous versions of ArtRage.
Many other features and enhancements!
Labels: Digital Art
"Here at Mrs. K, we specialize in the integration of live action with motion design," explains Thron. "We approach our work with a cinematic mindset then look at the best ways of augmenting that action with motion graphics, 2D/3D animation and visual effects." "Since launching, Mrs. K has completed projects for Discovery, Discovery Heath, HGTV, Travel Channel and Science Channel. In addition, Mrs. K was recently awarded the re-brand for DISH Network's entire group of Customer Support and Education products. Our job is to tell great visual and conceptual stories in a very short period of time," says Thron.
+ Graphika Manila 07, will be held on August 11,2007, at Centerstage SM Mall of Asia, Bay City (Manila, Philippines ). Graphika Manila is the premier annual Multimedia and Graphic design conference in Manila, Philippines. The Event aims to inspire and motivate attendees with it's diverse line-up of resource speakers from local and international design firms. The conference will feature presentations on graphic design, web design, motion graphics and visual effects, as well as freelancing techniques. For more information, please visit www.graphikamanila.com.
Labels: Awards and Events
Thursday, July 26, 2007
+ Berkeley, CA – July, 2007 — AnimationMentor.com, the online animation school® where all of the teachers are working studio animators, has been granted membership into Sony Pictures Imageworks’ Professional Academic Excellence Program, IPAX. Animation Mentor joins a select group of top-tier educational institutions accepted into the program, which is a wide-ranging knowledge exchange between the Academy Award®-winning digital production studio and the academic community.
Sony Pictures Imageworks created IPAX to nurture a strong relationship with established academic organizations and cultivate future generations of high-level animation and visual effects artists. With IPAX membership, faculty at member schools gain access to several formal programs including in-house training, curriculum reviews, guest lectures and guided tours, all designed to enhance faculty and student knowledge of real-time production activities and issues. The other IPAX member schools include: Carnegie Mellon, DePaul University Computer Graphics and Animation Program, Gnomon School of Visual Effects, Massachusetts Institute of Technology, Otis College of Art + Design, Pratt Institute School of Art & Design, Ringling School of Art & Design, Stanford University, University of New Mexico and University of Southern California School of Cinematic Arts.
“Animation students attend our school with the dream of working on a film as big and inventive as Imageworks’ SPIDER-MAN® films,” said Animation Mentor CEO/president Bobby S. Beck. “This is a great day for our program.”
"Animation Mentor has a unique program that offers real world expertise to animation students around the globe," said Sande Scoredos, executive director of training and artist development at Imageworks and the chair of IPAX. "Several of our top animators are already teaching at Animation Mentor, and it is impressive how well this innovative approach to teaching works for both faculty and student.” Scoredos continued, “Animation Mentor will benefit from IPAX membership and we look forward to what this
animation program will offer our other schools in the IPAX community."
Based in Berkeley, California, AnimationMentor.com is an online school at which top working professionals teach character animation to students worldwide. Opened March 2005, the school offers an eighteen-month program built from the ground up by its founders, Bobby Beck, Shawn Kelly and Carlos Baena whose combined credits include RATATOUILLE, FINDING NEMO and TRANSFORMERS. Animation Mentor’s California-certified curriculum includes professional mentoring; expert audio/video rich media lectures; live, real-time, interactive Q&A sessions (web classes); eCritiques™ and 24/7 online creative community. More information at: www.AnimationMentor.com.
Labels: Animation - Vfx
Pricing and Availability
The new renderBOXX “Render Farm” Series will be available through BOXX and its worldwide network of resellers on standard delivery. Base pricing for a renderBOXX “Render Farm” Series node with four Quad Core Intel processors starts at USD $5,410. BOXX offers flexible financing options, and all renderBOXX nodes are backed by the company’s renowned technical support, which ensures that VFX artists and architects always get the most out of their investment. For more information about 3DBOXX, please visit: www.boxxtech.com.
Wednesday, July 25, 2007
+ Strata, the company adding the power of 3D to the designer’s toolset, released today three new plugins for Adobe® Systems’ Photoshop® CS3 Extended software: StrataDesign 3D[in], Strata Foto 3D[in], and Strata Live 3D[in]. These three plugins enhance the 3D capabilities of Photoshop by adding: 3D model-to-photo matching, Raydiosity™ rendering, spline and subdivision surface modeling, 3D model construction from photographs, and real-time 3D output for the web and PDF documents.
Dave Cross, Director of Training for National Association of Photoshop Users (NAPP) “It’s new, it’s radical and it will change your world,” says Dave Cross. “You can now get ‘in’ to your work with Photoshop CS3 Extended’s new 3D layers. Even with my limited 3D experience, I was able touse Strata’s plug-ins to add 3D objects to my designs, create models from photographs and turn Photoshop layouts into PDFs and web pages with live 3D objects. Everybody will want to get these plugins.”Kevin Connor, Senior Director of Product Management, Professional Digital Imaging, Adobe “We’re happy to see early support for 3D workflows in Photoshop CS3 Extended from valued eco system partners like Strata,” said Kevin Connor. “The Strata 3D[in] plug-ins along with Photoshop CS3 Extended means creatives can take full advantage of the power of the Photoshop image editing toolset and paint engine for editing 3D and motion
Colin Smith, owner of Photoshopcafe.com, Best Selling Author for McGraw-Hill Osborne Media “3D lets me get in to a new layer of creativity,” says Colin Smith. “I can output 3D from Photoshop as a 3D PDF or web page. I can render out my 3D content and have complete control of it in Photoshop. You may have hesitated before, but with 3D layers and Strata’s plug-ins, you're ready for 3D. This will change how you work.”
Labels: animation tutorials
Tuesday, July 24, 2007
Qube!™ is the leading enterprise-class render farm management system for film production, game development and digital media education. Qube! is highly customizable, extensively scalable, can be integrated into any production workflow, and is backed by world-class technical support. Qube! has custom pipelines for creative applications like Autodesk® 3ds Max®, Autodesk Maya®, NUKE™, SOFTIMAGE®XSI®, Shake®, Adobe® AfterEffects®, Pixar’s RenderMan®, Eyeon® Digital Fusion™ and many more. For more information, please visit www.pipelinefx.com.
Monday, July 23, 2007
“It is not the intention of moodboard to house millions of images on our website, just the right ones. We want to be able help our customers with any project not matter the budget size,” says Joanne Rees, Director of Sales at moodboard.
+ Although MultiCar OR 3D MultiCar is not, one of the latest plugin for Max but its worth a mention here. Some what similar to Archvision RPC, 3D MultiCar is a plugin for 3ds MAX and Autodesk VIZ that allows you to easily create 3d Cars directly in your 3ds Max Scene... And what's make this plugin more fun to use is;.....For not only its ability to create Car models directly in 3dsMax scene, but it can also easily customize cars with few simple clicks. The plugin comes equipped with a rich library of cars, body parts, and accessories which give you the freedom to create up to 20,000+ unique car models. The library contains geometry for most common cars such as sedans, SUVs, minivans, trucks, convertibles, station wagons, and roadsters.
The Plugin also offers useful option of controlling “Car Detailing Level" and option for switching the “geometry resolution” between low and high, to improve performance in complex 3d scenes. Using "My Cars rollup" you can save your favorite car presets for reuse in other scenes. Too bad the plugin is only available for 3ds Max 5.x/6.x or Autodesk VIZ 4.
>> Download 3D MultiCar Trial
Labels: 3ds Max plugins
Thursday, July 19, 2007
+ If you are frequenter on cgindia.org, than you must be well aware of Go Media's Vector Packs, Now here is your chance to avail heavy discount; when you buy stunning new "Motion Pack - Animated Hooladanders" for After Effects by Go Media at
Motion Pack - Animated Hooladanders
+ Our friends from Germany (rendering.de) has announed the commencement of "Rendering Award 2007", an international cross-platform 3D contest. Rendering.de, one of the largest German 3D portal invites CG Artists from every corner of globe to participate in the contest. The contest is free for every 3D artist, national and international using any 3D software.
Snip:"Parallel to the global changes in the CG world and in view of a growing use of cross-platform software we extended our topics gradually to congeneric 3D programs and also furnished the competition in a broader way. Amongst numerous suggestions the following topic finally was selected: >Your way to fly<. An extensive terrain, to which every 3D artist will be able to cook up something."
+ OceanWaves is a very handy plugin for 3ds Max, developed by Charles Hollemeersch. This 3D Studio Max plugin adds a new geometry object which generates a statistically generated ocean wave surface. The plugin allows you to set parameters like wind direction and strength, required detailing to control the appearance of the sea surface. The plug-in uses “Tessendorf” method, the same method used to generate the ocean surface in movies like “Titanic”. You may also look at H2Ocean demo, a Master’s Thesis project of Charles Hollemeersch which also use the same method to generate the ocean surface.
Monday, July 16, 2007
Speaking for himself and his colleague Carlos, Shawn Kelly said, “We are very excited to present at Adapt, to share some of our experiences helping to create AnimationMentor.com, to meet other professionals in the field, and to talk about our favorite subject: animation.”
“Participating in Adapt gives such a great opportunity for each of the studios to have face to face time with each other, and to have interaction with the artists attending the conference. It’s also a fantastic forum to show artists the similarities and the differences that exist at these studios during the process of creating a film in CG,” commented Carolyn Soper, VP Production, Walt Disney Animation Studios.
Curtains v.1.4 for After Effects : Curtains is a set of After Effects plugins for jazzing up your videos with eye-catching dynamic pieces of fabric, flags fluttering in the wind, gauzy curtains slightly trembling as it in the breeze, heavy tableau curtains and many fantastic transition effects. You can apply logos or any textures on tissue surface, adjust dynamic, material and lighting parameters. Little affords allow to obtain very professional high-quality results.
+ The mystery behind Hatshepsut, one of the most successful female pharaohs of Egypt, is given new life in a compelling Discovery Channel program, "Secrets of Egypt's Lost Queen." To promote the show, film production and motion design company Mrs. K commissioned animation studio motion504 to create a :30 piece that unearths the legacy of Hatshepsut, the queen who would be king of Egypt. The world broadcast premiere of "Secrets of Egypt's Lost Queen," which aired last night, follows a team of top forensic experts and archaeologists, led by Dr. Zahi Hawass, Egypt's secretary general of the Supreme Council of Antiquities, as they use - for the first time ever - the full range of forensic technology available today to identify Hatshepsut.Reinforcing the archaeological and scientific nature of the documentary, the promo opens on motion graphics and a voiceover, "3000 years ago, the most powerful man on Earth... was a woman." As the type fades into clouds of sand, the camera plunges through a hieroglyphics-inscribed wall into a biological environment of X chromosomes. The body of the piece then promotes show footage and key people behind the discovery before dust particles and spinning stone-chiseled letters animate into a dramatic logo reveal.
"For this project, Discovery was looking for a connection between ancient Egypt and 21st century forensic technology," explains Jeanne Kopeck, Mrs. K Creative Director. "In our concepting and design phase we found an interesting connection between the look of DNA samples and ancient Egyptian hieroglyphics, and that was exactly the type of link Discovery was looking for to inspire this promotional piece."Discovery Channel wanted a dramatic feel to the promo in terms of the scale and quality of the stone-sculpted elements. Mrs. K and motion504 created dusty, organic typography elements to maintain consistency with a tomb setting. Rather than relying solely on particle animation effects, Mitch Monson, Mrs. K Creative Director, and Scott Wenner, motion504 Creative Director/Designer, integrated actual dust footage with CG elements. The transition to the DNA then provided an interesting contrast of moving from the ancient world into a CG scientific environment.
"We built a CG stone room, using photos as texture maps on 3D objects, and also executed a 3D camera move through the wall," says Wenner. "On a technical level, the animated logo reveal was tricky because the stone letters had to look and move a specific way.""I re-created Mitch's 2D logo design in 3D," continues Wenner. "The nature of the logo is crude and chiseled out of stone. Each letter had to be modeled into this organic shape and then animated together. The great part is that Mitch and I always work well together. We explore what works and what doesn't, and then try new ideas until we arrive at the best solution."
"The challenge was trying to figure out the unique transition between the ancient and forensic worlds," concludes Monson. "That was such a huge aspect of this discovery. Scott and I worked on several ways to incorporate that mix into the front end of the promo. The boards made the design look straightforward, but there were many intricate parts and timings - and Scott did a phenomenal job of creating a real, textural quality to the logo."
+ Digital-Tutors, an Autodesk® Authorized Publisher and leading provider in video-based training, today announced the availability of 'Rigging Quadrupeds in Maya' and 'Animating Quadrupeds in Maya'- the latest releases in a growing library of interactive training for emerging digital artists using Maya, the award-winning 3D modeling, animation, effects and rendering solution. 'Rigging Quadrupeds in Maya' provides 6 hours of project-based training and guides artists through Rigging techniques and the principles of building solution-based rigs, and animator-friendly controls for more efficient animating. 'Animating Quadrupeds in Maya' teaches artists time-saving animation techniques, the mechanics of quadrupeds, and principles for creating convincing quadruped animations with 3 hours of project-based training - An ideal learning solution for new and experienced animators and riggers.
Ajay Pal Singh, Sr. Vice President at Beehive Systems commented “Television broadcasting market in Australia has experienced a dramatic concentration as a result of mergers and acquisitions, and continues to grow fast; so, in terms of working out our strategies in coming years, it is a critical market to be at.”Television broadcasters today produce and deliver live content daily under relentless time constraints, often with deadlines met only a few seconds before going on-air. WASP3D can create spectacular 3D Graphics on the fly and provides real-time rendering of the content, thus helping the broadcasters to meet the strict deadlines well in time.
The Wasp workflow has been designed specifically for On-Air graphics production in television broadcast stations. It has a scalable architecture for the distributed workflow and can be integrated with NRCS and automation systems, as a MOS activeX embedded control, thus providing extreme flexibility and control over data input, creation and playout. WASP3D comes with advanced features like cloth based effects, particle system, object tiles and number of other animation tools. To know more please visit www.wasp3d.com
Labels: Awards and Events
Friday, July 13, 2007
+ Di-O-Matic, a leading character animation software developer, is pleased to announce the upcoming release of Voice-O-Matic for Autodesk Maya and Softimage XSI. Di-O-Matic boast Voice-O-Matic has been the leading lip synchronization extension for Autodesk 3ds max for over four years, providing clients with a simple yet powerful approach to getting some of the most well known CG characters—including Spiderman, Batman, Superman and Sonic—to talk and entertain audiences worldwide.
+ One day Multidisciplinary Creative lecture sessions will takes place Getty Center, Los Angeles on 7th of September 2007,.. the Design Event is organised by QBN's Krop in association with Media Temple. Its your chance to listen, discus and take creative inspiration from 12 extraordinarily influential young creative talents representing various Fields like Design, Graphics, Photography and Visual Effects. A full day of creative inspiration and discussion followed by cocktails and music with sensational views of the city lights below. Shepard Fairey, Joshua Davis, Michael Muller, VFX Artists (The Mill) , Matt Owens & Mark Owens are some of the names of speakers in QBN Session lineup. Although Tickets are little expensive at $240 each, but surely worth every penny for the expected flow of creative juice and LA's most breathtaking venue imaginable. The Getty's Auditorium holds very limited seating, so early registration is suggested to guarantee admission. For more information, please visit www.qbnsessions.com
Visual Effects Studio "Sway" Sweetens the Visual Flavor for Commercial CG with NVIDIA Quadro Pro Graphics
“As CTO at W!ILDBRAIN, I ensure that we are scaleable in all directions, including network throughput, data storage and render farm management,” said Steve Maggioncalda, technical lead at W!ILDBRAIN. “Qube! fits in perfectly and is able to scale dramatically when we need it.
Tuesday, July 10, 2007
+ well sometime or may i say, we often lost links to good website in our jumble of favorites links and the last time i have come across this website, the online bookmarking wont even exist. But today i have restumbled upon this website called "Phirebrush" (pronounced: fire-brush), an online art magazine which showcase the submitted digital artwork, photography, desktop wallpapers and articles in monthly issues. The PhireBrush 51'st Issue is recently made available online and features quite stunning digital Art by professional as well as novice digital Artists.
Snip:"Release 51 is
now online for your viewing enjoyment. Featuring almost 300 submissions,
release #51 is filled to the brim with some great works for you to peruse. This
month’s interview has us sitting down with longtime PB contributor Gene
Kinnamon, so please do enjoy the read. Thanks again for putting up with our
delay and we’ll see you all next month for release52."
“This offer is not only a great value, it also means
that schools have the freedom of installing modo anywhere without having to
track each installation,” said Immanuel Martin, sales manager at Luxology. “The
annual subscription is something schools have been requesting as it enables
continuous access to all updates that are released within the annual school
term, and it fits easily into the educational system’s budgetary processes.”
Labels: CG News Tid-Bits
Monday, July 09, 2007
Labels: Digital Art
QUIDAM is the only software that exports multi-resolution 3D characters, fully textured and ready to be animated in every piece of software of the 3D market. Keeping the inimitable spirit of QUIDAM, this update turns up full of advanced and original functionalities which will delight professionals as well as artists:
- It offers a brand new tool that is going to help you along placing imported objects
Labels: 3d software
Wednesday, July 04, 2007
+ Recently Released, Microsoft Expression Design is available for free trial download. Microsoft® Expression® Design is a professional illustration and graphic design tool that lets you build compelling elements for both Web and desktop application user interfaces. Unleash your creativity with innovative vector drawing tools and non-destructive effects that you can apply to either vector or imported bit-mapped images. Apply both hard-edged and organic strokes while maintaining the flexibility of vector paths. Expression Design has been built from the ground up for designers by designers. This fully functioning version will expire 60 days after installation. This trial can be unlocked when you receive your purchased copy of the product by entering the product key found on the box.
+ E-on software in association with Softimage, Cornucopia3D and 3D World Magazine has announced Vue 3D Environment Competition and you can win over $5000 worth of prizes. The "Vue 3D Environment Competition", designed to showcase the capabilities of 3D technology for CG environments and everyone is invited to participate, as it's also opened to the free Vue 6 Personal learning edition users. Judging will be based solely on the quality, realism and artistic merit of the entries, not on the version of Vue used to create them. With a group of 8 prestigious judges representing the different fields of the 3D Entertainment Industry, this competition is a unique chance for anybody to see their work exposed to the eyes of industry experts, as well as to win over $5,000 in prizes. The winner of the "Vue 3D Environment Competition 2007" will receive Softimage XSI Essentials (worth $1,995), Vue 6 xStream (worth $1,035) and one year subscription to 3D World magazine (worth$150)!!
Visit Vue 3D Competition Link
+ Digital-Tutors, a Softimage® Official Training Partner and leading provider in video-based training, today announced the availability of 'Interior Modeling Techniques with XSI' - the newest release in an expanding library of interactive video-based training for emerging digital artists using SOFTIMAGEXSI 6, a comprehensive 3D package for modeling, rendering and character animation. Artists will learn a production workflow to interior set modeling and several modeling techniques that can be used for Films, Games, and Architectural Visualizations. 'Interior Modeling Techniques with XSI' contains over six hours of project-based training developed to accelerate the artist's productivity and understanding of building complex scenes.
Highlights from 'Interior Modeling Techniques with XSI' include: establishing scale and measurement, edge loop splitting, enhancing edge details with bevels, optimizing geometry for lighting, merging polygon meshes, re-purposing geometry, polygon extrusion techniques, creating complex geometry with deformers, hard surface modeling techniques, adding realism with randomization, breaking lines for visual aesthetics, strategically adding details, welding points and edges, selecting and manipulating component loops, complex scene management, and additional lessons developed to teach artists interior modeling techniques using XSI.
Interior Set Modeling with XSI
Labels: XSI Tutorials
SIGGRAPH 2007, will be held in San Diego, CA at the San Diego Convention Center, from 8AM to 8PM, August 5th through August 9th. SIGGRAPH 2007 marks the 11th year that cebas computer will be joining this great congregation of technologically savvy computer graphics artists. On the SIGGRAPH exhibition floor, cebas will be demonstrating their ever-growing product line of popular professional software solutions for major 3D applications. Don't miss out on this opportunity to see trained professionals demonstrate *finalRender* for Maya, 3ds Max, and CINEMA 4D, as well as *Thinking Particles 3.0* and much much more.
**Come watch the professionals take you behind the scenes:
Rif Dagher, Lead FX TD at CafeFX, for example, will be demonstrating how his team used Thinking Particles and finalRender Stage-2 to create some exciting scenes in the major motion picture /Spider-Man 3.
Andy Murdock will also be demonstrating finalRender® techniques he is using in the creation of his wonderfully imaginative LOR films.
Be sure to stop by BOOTH 416 to check cebas out this year!
Labels: Awards and Events
Monday, July 02, 2007
Christoph Hoffmann, a professor of computer science and director of Purdue's Rosen Center for Advanced Computing, a division of Information Technology at Purdue, says the animation reveals more information than could be conveyed through a scientific simulation alone.
To develop the new animated visualization, Voicu Popescu, an assistant professor of computer science, developed a translator application that creates a link between computer simulations and computer visualization systems to automatically translate simulation data into a 3D animation scene. "This translator is scalable and can be used in other simulations," Popescu says.
Sources: Christoph Hoffmann, (765) 494-6185, firstname.lastname@example.org
Voicu Popescu, (765) 496-7347, email@example.com
Mete Sozen, (765) 494-2186, firstname.lastname@example.org