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Tuesday, August 28, 2007

punkychicken | Vector illustrations*

+ PunkyChicken.com, <- name sounds way too kool and funky for an illustrator's website, so does the illustrations. Punky-Chicken website is digital playground of Graphic Designer and illustrator "Courtney James" from Detroit Michigan, where she is currently attending the College for Creative Studies. Miss. James ( I suppose) just have updated her website with new illustrations,....so guys have a -

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SWAY Adds CG Flair to Subaru Impreza Spot

+ SWAY studio, one of North America’s leading visual effects studio have recently created a new Spot for Subaru Impreza. Capturing the fun, freedom and adventure of the Subaru brand, SWAY studio brings liveliness and precision to the newest Subaru Impreza commercial entitled “Peel Out,” currently airing. SWAY’s team of talented visual effects artists utilized a series of high-end animation and photorealistic techniques to bring life to cars, living room spaces, magazine pages and people. The :30 spot, which relied heavily on SWAY’s computer graphics (CG) work, features photography of a young couple as they “peel” themselves from a modern magazine page, right into the driver’s seat of the sophisticated Subaru Impreza. The car then races across a table and through a series of flipping magazine pages into a colorful world of twists and turns.

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Wednesday, August 22, 2007

Graphical fusion by Constructed Behaviors

+ Here is your chance to take some Inspiration from this Graphical fusion of two brains, belonging to two very different cultures and origin. The outcome of this Graphical fusion of two brains ("Constructed Behaviors") are stunning illustrations, which are visually stimulating and very suttle at the same time,...what more you can ask?.. Constructed behaviors is a joint project of two graphic Designers/illustrators, Drew Europeo (philipino) and Halil Yildirim (UK). The Duo have formed a collaboration and worked in the multi-disciplinary field of graphics, with clients all around the world. The Duo is look out for more collaboration from the individuals or groups who shares the same passion for Design!!....So ladies & Gentleman (n' aliens :P) you are all invited for a visual treat at >> Constructed Behaviors!

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Corel® Painter™ X Sponsors //ADAPT Art Expo

+ Ottawa, ON (August 22, 2007) – Corel Corporation (NASDAQ:CREL; TSX:CRE), a leading developer of graphics, productivity and digital media software, today announced that Corel® Painter™ X has joined the //ADAPT 2007 Conference as the official sponsor of the new //ADAPT Art Expo. The //ADAPT Art Expo will take place at the Hyatt Regency Hotel in Montreal from September 24 - 28, 2007, and will feature work from some of Corel’s outstanding Painter Masters, including noted concept artists Ryan Church and Andrew Jones, who will also be presenting as part of the conference program.
"We are proud to be the inaugural sponsor of the //ADAPT Art Expo ," said Nick Davies, General Manager - Graphics and Productivity at Corel. "Supporting our user community and providing them with opportunities to showcase their work is central to the Painter team’s philosophy. As one of the leading events of its kind in North America, this year’s //ADAPT Conference will provide a powerful forum to showcase the capabilities of Corel Painter and the premier artists who make it a part of their creative workflow."
Open to conference attendees as well as the general public, the spacious //ADAPT Art Expo will feature exceptional digital artwork by the industry’s most talented artists as well as entries from aspiring artists. Visitors to the Art Expo will have the opportunity to network with peers, relax and enjoy some of the industry's most innovative artistic creations. In addition, participants will see digital art transmitted off the screen and printed at high-resolution on canvas for the first time."We are thrilled to be working with Corel Painter X, an industry standard used by many of our speakers and attendees in their creative processes," said Jonathan Abenhaim Co-founder of //ADAPT. "This partnership is a testament to the growing popularity of and support for the //ADAPT Conference from the industry’s leading vendors, studios and artists."Corel Painter X is the world’s most powerful natural media painting and illustration software, delivering a next-generation art studio that blurs the line between traditional and digital art like never before. Working closely with photographers and other professionals, the Painter X team explored the relationship between the artist's hand and the canvas. As a result, Corel Painter X has become the industry standard for digital painting and illustration, with the introduction of unparalleled performance, new composition tools and the revolutionary RealBristle™ Painting System that provides an organic painting and illustration experience – right down to the individual bristles on the brush. Jones, a concept artist, co-founder of an Internet art community (www.conceptart.org), and art director for Massive Black, will be presenting at the //ADAPT Conference on Thursday, Sept. 27 at 9:00 a.m. Church, a senior art director at Industrial Light & Magic (ILM), will be presenting on Friday, Sept. 28 at 1:45 p.m. For more information about Corel Painter X or to download the full-featured trial version, please visit www.corel.com/painterx. For more information on the //ADAPT Conference, please visit www.adaptmontreal.com.

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The Mill Stimulate Senses for Wrigley | VFX

+ Visual Effect studio, The Mill has recently collaborated with Director Dante Ariola, to create an epic branding campaign for Wrigley's 5, via three extreme adventures. The visual effects highlight of the campaign is a spot entitled "Cobalt" for the same-named cooling peppermint flavor. This elaborate and time-consuming spot relied on an entirely CG environment for a percentage of the shots. Referencing the original design of the set, Rob and his team replicated the environment in its entirety, maintaining authentic lighting and texturing. The 3D team met the challenges of modeling both the tubing and the gyroscope, to compensate for the fact that a handful of the moves were, in fact, physically impossible to capture in camera. In addition to seamlessly integrating the CG elements, Chris gave the spot its chilly feel, enhancing the main character’s goose bumps, inserting ice throughout the fans and adding cold frosty air.
Also of interest was the creation of the weathered speakers that generate the energetic beat in the spot. Chris and Rob worked with Designer Christopher Glass, whose character design can be seen on the award-winning Johnny Walker ‘Human’ (VFX: The Mill, Director: Dante Ariola) and whose storyboard art blueprinted the design of ‘Spiderman 3’. From 2D drawings, the set design team modeled a live speaker, which was then rendered by Rob and his team in 3D. The 3D renders then went back to Christopher who worked drawings back over the speakers. Using stained concrete and rusted metal reference, the effects team achieved an industrial feel through a unique process.............Read more!


Zoic Enters New Era With Fifth Anniversary | VFX

+ This month, award-winning visual effects company Zoic Studios celebrates its fifth anniversary. The milestone comes just as Zoic receives a 2007 Emmy nomination for Outstanding Visual Effects for a Miniseries, Movie or Special for "Drive" and Outstanding Visual Effects for a Series for "Eureka." Zoic was awarded the Emmy for Best Visual Effects in a TV Series in 2003 for "Firefly" and was previously nominated for its work on "Buffy the Vampire Slayer" and "Battlestar Galactica." The company has also recently completed high-profile spots for BK/Simpsons, Toyota and Sprite.
Launched by Executive Producer Steve Schofield, and Creative Directors Chris Jones and Loni Peristere, Zoic Studios is a leader in visual effects and CG animation in the commercials, feature film and episodic television arenas attracting top talent and clients from around the world."These past five years have been wonderful and Zoic continues to grow," says Executive Producer Steve Schofield. "We could not have done it without our wonderful staff of terrific artists. We're very proud of all the work we've done and very thankful to all of our clients who continue to evolve with Zoic."The company, which began in Los Angeles, now features studios in Los Angeles and Vancouver, as well as an LA-based stage for green screen and other specialty shooting.

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nailgun* created show open for Versus' WEC coverage

+ A gritty, old-school gym-like texture and pounding rock track set the mood for the powerful show package created by award-winning motion graphics house
nailgun* for Versus' coverage of WEC (World Extreme Cagefighting). The tremendously popular sport combines the worlds of boxing, wrestling, martial arts and more within one chainlink-enclosed ring."This is truly an incredible sport," says nailgun* President/Creative Director Michael Waldron. "These fighters are not in it for the money, the fame or the lifestyle. They are in staggeringly good shape and adhere to very strict training regimens and diets.
They are also of just about every ethnic background you can imagine. As we watched more of the matches and looked at photos of the fighters we realized that a lot of them have tribal-like tattoos, most of which are linked to their particular ethnicity. That seemed like a great way to link this diverse sport into one coherent, exciting look."The nailgun* created show open begins with a shot of a tattooed muscled athlete. The small, wave-like tattoo adorning his left deltoid suddenly begins to grow. As the camera moves in for a closer look, viewers are plunged into a surreal world of shifting tribal tattoos, shadowboxers, savage punches, deft kicks and a mix of martial arts. Like a battle itself, the transitions between the different tattoos are sudden and jarring. The powerful impact of punches and kicks brings about the change of scene and tattoo as the spot relentlessly moves forward. In the final frames, the camera pulls back revealing a fighter's back covered with an elaborate tattoo that includes two striking, colorful logos and the imprint of a chainlink fence. Rendered in amazing detail, the various tattoos were created in 3D. To overcome the typical polish associated with photorealistic 3D, the nailgun* team mixed in some textures from a Las Vegas gym to make the look feel more authentic.
Watch nailgun Versus' WEC coverage


GenArts to showcase Sapphire Plug-ins at IBC 2007

+ GenArts, Inc., a leading provider of visual effects plugins for the film, broadcast and video industries, will be showcasing Sapphire Plug-ins at IBC 2007, being held September 7-11 at the Amsterdam RAI. Visitors to GenArts stand 7.921 will be given demonstrations of the latest releases of Sapphire Plug-ins, including the much anticipated new version for Autodesk systems which features over 45 new effects, as well as many enhancements to existing effects in the package. Sapphire Plug-ins will also be shown on a number of other host platforms including: Adobe After Effects & Premiere Pro, Apple Final Cut Pro & Shake, Avid AVX Products, and Autodesk Combustion. For over a decade, GenArts Sapphire Plug-ins have set the standard for sophisticated, organic visual effects which natively integrate with the industry's leading editing and compositing systems.

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Monday, August 20, 2007

Swiss Graphics Design

+ Get a taste of Swiss Graphics Design by downloading this High-Res poster featuring a collection of 100 outstanding examples of Swiss Graphics Design. Richard Hollis's new book, Swiss Graphic Design: The Origins and Growth of an International Style, 1920-1965 was lauched in May last year in a presentation event organised by Jannuzzi Smith at the Cochrane Theatre and Lethaby Gallery, Central Saint Martins College of Art and Design, in London.

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Zach Trenholm | Featured

+ An Image speaks more than a 1000 words - an old saying, but today; We like to feature an artist who's illustrations intrigue probably millions of onlookers...Yes, we are talking about San Francisco based Caricature and digital illustration artist "Zach Trenholm" who need no introduction. His stunning illustrations and Celebrity Caricatures featured on many top newspapers, website/blogs and Magazines including;
Time magazine and famous blog boing-boing. Noted San Francisco Caricature and illustration Artist Zach Trenholm Specializes in Portrait Caricature for Publication and Special Events. I am running out of words....bottom line is: this guy got Skills...So have a look!!

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Animated beer | Realistic fluid special effects in 3D

+ Last time, it was Quicker method for rendering "Realistic looking CG Hair" showcased in
2006 SIGGRAPH, which is developed by Steve Marschner assistant professor of computer science and his Cornell graduate student Jonathan Moon. This year, its "Animated beer"..Researchers from CSIRO and Korea’s ETRI poured a virtual glass of beer in San Diego at SIGGRAPH 07, the world’s largest computer graphics conference, which showcased their innovative fluid special effects software. The animation and rendering of fluids is a challenging problem in computer graphics. To achieve photorealism in the animation of fluids, a branch of maths called computational fluid dynamics is increasingly being used. CSIRO mathematicians are world leaders in this research.
CSIRO fluids researcher Dr. Mahesh Prakash says the physics of bubble creation in carbonated drinks like beer is complex. “As you pour beer into a glass, you see bubbles appearing on what are called nucleation sites, where the glass isn’t quite smooth,” - Dr. Prakash says.
“The bubbles expand to a certain size then rise up in streams to the surface, where they bump into each other and form a raft of foam that floats on the top.” says Dr Prakash and his colleagues have captured the maths describing these processes in software that allows movie makers, film production houses and others to create super-realistic special effects. The four-year project is being undertaken jointly by CSIRO and South Korea’s Electronics and Telecommunications Research Institute, one of the world’s largest computer graphics developers for games, with most of the research being done in Melbourne. The project is developing a software plug-in for Maya, the package of choice for high-end 3D Computer Graphics and 3D Modelling software within the film and animation industries.

>> Watch Animated beer (fluid) video video

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Root Magazine Issue #5

+ Root Magazine Issue #5 has been released recently and available for free download. The last Issue of Rootmagazine was released back in september of 2006. Rootmagazine is simply a space for everybody who is willing to exhibit Graphic design, illustration, photography, video, audio, etc. Issue #5 features Studios and artists such as; Lorenzo Petrantoni, Amoze, Brand:nu, Francesco d'Isa, Reuben Rude, Kid9, Team Kitten, Emhoc, Webster, Reza Abedini, Arthur Opasinski, Alberto Seveso, Shin Tanaka, Dp.exe. The Magzine is available for download in .zip (win) and .sit (Mac) format.

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Real3D For AfterEffects

+ Avidion Media has recently released Real3D for AfterEffects and now offering both Mac & Windows version of Real3D at half price. Real3D allows users to bend, shatter, twist, and warp their layers in 3D, while interacting with their After Effects lighting and camera settings.
Real3D Features include:
- Twist, bend, and shatter your layers within your After Effects 3D space
- Unique layer driver allows users to create effects such as 3D flags and newsprint
- 4 unique object modes and two adjustable rendering modes gives the user incredible flexibility
- Fully adapts to your After Effects workspace including camera position, lighting, motion blur and DOF


Wednesday, August 15, 2007

Animatu List of Selected Animation Shorts 2007

+ Just got an email from Animatu organisers notifying us about the release of Selected Animation Short films list for Animatu international Short competition 2007. Animatu is an Animation Festival dedicated to every thing digital. Ark (by Grzegorz Jonkajtys), The Girl, Codehunters (Ben Hibon), Evocation, Insight, Mirage, The Highway, Weekend in the Forest, and Roots Nine (by Monkeymen) are some name of Animation shorts which have made-it to the Animatu 2007 list. Animation short "My Date from Hell" was the Last year (2006) Grand Prize Winner of Animatu's international Short . The Animatu 2007 edition will be held on October, 17-21, in Pax Julia - Municipal Theatre, in Beja, Portugal.

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Build Your Campus 3D Competition

+ Build Your Campus 3D, an SketchUp Competition which just ended in the U.S. and Canada, has now reached Australia and New Zealand. Google invites SketchUp users among the students in any college or university in Australia and New Zealand, to show off thier campus in 3D. All you have to do is model your campus buildings in Google SketchUp, geo-reference them in Google Earth, and submit them through the SketchUp competition website. The winning teams will earn eternal online glory and an all-expenses-paid visit to our office in Sydney.
To enter the competition, you must be a college or university student in Australia or New Zealand, and you must be at least 18 years old. You can take on the project yourself or enlist the help of your classmates, and to do your best possible work, we suggest that you have a faculty advisor. The deadline for entries is October 31st, 2007.

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Call for Entries - Illustration West 46 *

+ Yet another Graphic Competition, which gives you a chance to show your talent and be in the spotlight. Society of Illustrators of Los Angeles has issued a Call for Entries to participate in the largest juried illustration competition west of New York, "Illustration West 46." SI-LA (Society of Illustrators of Los Angeles) invites Graphic Artists and illustrator from around the world to participate in the contest. Except for the Visual Development category, any illustration created in or published between June 1st 2006 and June 1st 2007. The work in Visual Development category can date as far back as 2003. The categories are: Advertising, Entertainment, Editorial, Book, Institutional, Children's’ Market, Unpublished & Self-Promotional, Student, Gallery, and Visual Development. The deadline for submitting your entries is September 17, 2007. So guys we encourage every one to participate and shows; Whoz da Best? For more information and competition details, please - Click Here!!

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ProFX 2.6

+ Allegorithmic, an emerging 3D technology company and the maker of MapZone & imageSynth has announced ProFX 2.6, the newest version of its patented procedural texturing middleware. Featuring a newly optimized core that runs faster and on a wider range of machines (starting with Pixel Shader 2.0), ProFX 2.6 is the only middleware that allows game developers to professionally author and render high-quality procedural textures. Designed for use with MaPZone Pro 2.6, Allegorithmic’s advanced texture authoring software, ProFX 2.6 lets game studios produce texture assets up to two times faster than with regular techniques. ProFX 2.6 procedural texture files are very small in size - typically 500 to 1000 times smaller - making them ideal for use in massively multiplayer online games (MMOGs), virtual communities, casual, and downloadable games. ProFX 2.6 is scheduled to ship in fall 2007. For more information on Allegorithmic and its products please visit www.allegorithmic.com.


Big Summer Texture Sale

+ (PR) ambientLight is pleased to announce it's Big Summer Texture Sale!! Right now you can save 50% on all our texture bundles! We don't do things by halves do we.....oh, actually we do! Go grab yourself a bargain, and start using our texture packs in your latest projects, and enjoy a drink on us with the money you've saved!


Element Creates super-graphical interstitials for London Live

+ (NEW YORK, NY) ­ Element, the creative-driven design boutique led by Creative Director/Partner John Yu and Executive Producer/Partner Paul Goldman, recently created a series of super-graphical interstitials for London Live, a weekly music show seen on the recently launched on Mojo HD, the new high definition music channel seen on the iN Demand Networks. The show will feature the talents of such artists as My Chemical Romance, The Killers, Amy Winehouse, and Badly Drawn Boy, among many others. Element incorporated some creative use of the Mojo HD logo, combining vibrant graphics and live action music video footage into a treat for the senses.

"Mojo is a new channel and they were after a trendy, young audience and wanted a strong, stylistic look," explains Yu. "We took some of our favorite music videos and dressed them up graphically, using a somewhat neutral color palette, but exuding a cool look together with the bold and integral presence of the Mojo logo. The result is a visual language connecting the music and the channel." Each interstitial opens with the Mojo logo, rendered in a different bright color and against a flat black background. As the shot widens out, the logo proves to be just one of a multitude of identical logos, collectively forming a hand held microphone. As the microphone turns and points toward the viewer, we are smoothly transported into a world featuring a single, simply-animated musician displayed in rudimentary colors. Backed by the beat of their song, the animated figure becomes a live action character in a snippet from a popular music video. Returning to the animated world, the Mojo logo transforms into the initial two letters in "London Live."
To get the specific style we were after required a seamless, yet rhythmic transition from animation and live action, it had to be very precise. It ended up being quite time-consuming. We pride ourselves on determining our clients' specific needs and finding the best designers and design solutions for those needs. Our working philosophy is to be as flexible and diverse as possible, according to our client's interests.
To watch Element's work for Mojo's - Click Here
To visit Element's website - Click Here


Monday, August 13, 2007

HP ToyRama | Animation Contest

+ HP has launched a great new Contest website and Invites Digital Animators to Bring their Imagination to Life with UniqueHP Toyrama Contest’... "Embarking on magical adventures is not just for Shrek-like ogres and furry animals from Over the Hedge anymore as HP kicks off a unique contest that invites digital animators across Asia Pacific to create, design and direct short, animated skits using high-performance workstations and graphics tools."....says HP officials.
Interested digital animators can log on to
www.hptoyrama.com and create animated movies using the scenarios and backgrounds provided on the website. Developers can create movies, starring some or all of the toys, with up to 10 distinct scenes and under multiple categories. Completed animated movies can be uploaded for submission on the website. What's more?,.... the best submissions stand the chance to win a free and exclusive trip to DreamWorks Animation Studios in the U.S.A. plus Autodesk Maya software! Oh yes, and did I mention your entries will be judged by animation guru, Pete Fowler? He ís the creator of the very characters from Toyrama. Pete Fowler, born 1969 in Cardiff, is a freelance illustrator inspired by Japanese art. Pete Fowler has won global acclaim and a sizeable following in UK and Japan with his unique style of art and illustration....Hurry Up HommieZ,...how many times you get a chance to win big and have fun at the same time!!

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Holomatix Rendition | Maya Plugin

+ Interactive Raytracing is new Mantra, in ever-changing and performance-driven rendering technology. Holomatix Rendition is a very fast, interactive, production-quality raytracer. It is designed to render your scenes up to 10 times faster than alternative ray tracing solutions, at extremely high quality. Holomatix Rendition implements support for Maya and mental ray shaders and renders directly from .mi files, as well as raytracing scenes from directly within Maya using the supplied Maya Plug-in. Holomatix Rendition supports Maya and mental ray shaders, so there is no need to learn a new set of shaders. Rendition will raytrace your existing Maya/mental ray scenes without modification, but generally much faster and with a high level of interactivity.
>> Holomatix Rendition for Maya


finalRender Stage-2 SP3 for CINEMA 4D

+ cebas Computer, maker of finalRender®, today announces the release of Service Pack 3 for finalRender Stage-2 for CINEMA 4D. Service Pack 3 fixes several important issues that were identified after the initial release of SP2. All users should download SP3 and install it today.
What's New in SP3?
This Service Pack offers bug fixes along with many new features and enhancements;
- SP3 comes with 150% More Rendering Power for Free ! The license model has now been adjusted to support 10 processors instead of only four, the default in previous builds.
- SP3 adds support for 64-Bit Operating Systems as well as support for new processor technology and an increased amount of rendering power.
- fRArchitectural*: this new complex material (shader-node) is notonly good for creating realistic materials that appear in the real-world environment, but it can also be easily used to create advanced translucency effects and blurry reflections or refractions.
- Normal Map Texture Channel*: this has also been added as an ease of use option. Users can now just add this texture channel into any of their available CINEMA 4D material slots.
- Light Material Shader Node*: finalRender is famous for successful handling of Illumination and creation of photo-realistic lighting situations. A new shader has been added to the Service Pack 3 build that allows for even further enhancement of the illumination abilities of finalRender.
- Automatic finalRender Wrapper Node*: Service Pack 3 offers a new technology to catch unknown and unsupported materials or textures in CINEMA 4D. This new technology renders these materials and textures by calling on CINEMA 4D's shading engine.
Please be aware that all fixes are included within this latest version of the software and you do NOT need to install all of the patches in order to become current. Simply installing the SP3 build will give you all of the updates, fixes and enhancements. Service Pack 3 is a free download and can be acquired by registered users at the cebas Shop; www.shop.cebas.com.

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CGnews Tid-Bits*

+ e-on software, makers of Vue, the leading solutions for natural 3D environments, and creators of the breakthrough spectral atmosphere technology announced the immediate availability of Ozone 3.0 for 3DS Max, Cinema4D, LightWave, Maya and XSI. Ozone 3.0 is a complete solution for creating and rendering scenes with real 3D clouds and spectral atmospheres.
+ 3dm3 has posted a new 3ds Max rendering tutorial/making-off by
Emre Goren, about how he rendered 3d model of yellow Ferrari.
+ Hyperfocal Design is proud to announce the release of its new Night Skies “mini collection”. Night Skies is available on DVD and contains 14 night and twilight images, including two bonus HDR moon images. The images in Night Skies measure 10,000X2,500 pixels in TIFF format.
+ E-on Software Ships
Vue 6 xStream for Macintosh OSX. Vue 6 xStream offers CG professionals a complete toolset to integrate their Maya, LightWave or Cinema4D projects in rich and realistic natural 3D environments.
+ VFX powerhouse Framestore CFC has built a repository of knowledge and technique for animating
realistic animals. The commercials team reveals its trade secrets to 3D World – and explains why it recently had to relearn everything.
+ Pixologic has announced ZBrush 3.1. Update and its now available for download. ZMapper and Displacement Exporter have been ported for ZBrush 3.1 to allow more flexibility for exporting your sculpt. Check out what its like to sculpt in the new ZBrush.
+ Softimage announces Face Robot version 1.8 and XSI 6.5 with a new pricing scheme. Built on the XSI 6 core, Face Robot 1.8 makes it easier than ever to create compelling 3D facial animation.
+ NewTek, Inc., has announced the availability of LightWave® v9.3, during SIGGRAPH 2007, August 7th – 11th. This is the second in a series of free updates to the Emmy®-award winning 3D application. LightWave v9.3 provides improvements in rendering technology, including: the ability to render lines with photo realistic motion blur; two new sub-surface scattering shaders that are significantly faster than earlier shaders, and higher quality as well; various performance enhancements throughout the product; as well as numerous maintenance improvements.
+ Autodesk, Inc. will be supporting designers through sponsorship of the VisMasters Design Modeling and Visualization Conference (DMVC), to be held in San Diego from August 9 to 11, 2007. VisMasters DMVC conferences are hosted in North America and Europe. These events offer professionals from the design, modeling and visualization industries a platform to learn, network and influence the direction of their industries.
+ Ben Rogall releases Binder for XSI, an alternative to displacement mapping. The concept of this plugin is as an alternative to displacement mapping. If you have a low-poly base object to animate/deform in XSI and a corresponding high-poly sculpted version, this plugin will bind the high-poly version (as an external file) to the base object. Then at render time the high poly detail is rendered, using the animation/deformation of the base object. For downloading Binder for XSI, please click here (via - xsiBase).
+ Massive Software announced availability of Massive, the artificial intelligence (AI) driven animation system, on the Windows platform. In its newly announced Version 3.0, available both on Linux and Windows, Massive delivers more power with dynamic hair and fur, lanes, layer simulations, subdivision surfaces, improved dynamics and more.
+ 3dTotal has recently published ''Making of Faydrums'' by a truly amazing artist with a beautiful imagination, Benita Winckler.
+ CgChannel has published an interview with Marco Dilucaa, the senior character modeler at Weta Digital. Read the 3d artist interview here.
+ 3Dconnexion, a Logitech company, today announced a public beta release of plug-ins that allow its line of 3D mice to support Blender, a free, open-source, 3D-content-creation software suite.

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Tuesday, August 07, 2007

Liquid+ for 3D Studio Max Updated*

+ P SOFTHOUSE Co. Ltd, an Japanese software developers is pleased to announce that the updated version 1.34 of Liquid+ has been released. Liquid+ is a renderer plug-in for 3ds Max which performs well on producing NPR graphics. It produces water colored and oil painting style drawings, and makes CG works hand drawn. Liquid+ is compatible with the scan line rendering of 3ds Max, so it is possible to apply to any specific object in your 3d scene. With Liquid+, 3D Artist can truly realize style of hand-painted water color expressions with blotted and blurred images on 3D/CG animation.


Gelato 2.2

+ Rendering is the cornerstone of 3D creativity and the most performance-driven task in the production pipeline. From animation and visual effects to automotive and architectural design, the fastest way to streamline creative workflow is accelerate rendering to interactive speeds without sacrificing image quality. NVIDIA Corporation (Nasdaq: NVDA) has taken a major step forward in this regard by demonstrating its next-generation, near-real-time, high-quality rendering product with performance improvements capable of re-lighting 60 frames of a complex scene in 60 seconds.1 Along with a new release of NVIDIA® Gelato® GPU-accelerated software renderer and the announcement of the NVIDIA Quadro® Plex Visual Computing System (VCS) Model S4 1U graphics server, this advanced technology demonstration shows NVIDIA’s continued technical leadership in the field of high-quality rendering.
NVIDIA is also showing off its new NVIDIA Gelato 2.2 rendering software release, available now, which offers substantial performance improvements and many new features, such as faster raytraced reflections, more accurate subsurface scattering, enhanced texture conversion and improved support for the Autodesk® Maya® Hair feature. Gelato 2.2 rendering software also offers features such as an improved user interface and data exporting functionality along with enhanced Maya batch rendering. Gelato is well-suited for 3D software applications, including Autodesk Maya and Autodesk 3ds Max®, which require high-quality rendering for animation, game development, CAD, industrial design, and architecture. Basic Gelato 2.2 is available now as a free Internet download at www.nvidia.com/gelatozone.

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Luxology TV @ modo

+ Luxology® LLC, an independent technology company developing next-generation 3D content creation software, today announced Luxology TV, an innovative new online hub that allows the 3D community to exchange and view high resolution video clips on Luxology’s website. Luxology TV enables anyone to enhance their 3D learning experience by searching, selecting and immediately watching videos on a variety of subjects such as modeling, rendering, painting and sculpting.
Luxology TV is structured to quickly grow into a massive repository of training and presentation material on modo® and other topics pertaining to 3D content creation. The majority of videos are free. Commercial professional training materials from Luxology and third-party vendors will also be available for purchase. Luxology TV is now live and can be experienced by visiting www.luxology.tv.


E-on Software Ships Vue Release 6.5

+ August 7, 2007. (Siggraph, San Diego CA): e-on software, makers of Vue, the leading solutions for natural 3D environments, today introduced Release 6.5 of Vue Infinite and Vue xStream for 3D Studio Max, Cinema4D, LightWave, Maya and XSI. Vue Infinite and Vue xStream are the company’s flagship solutions for the creation of natural 3D environments. Specifically designed for graphics professionals, these products combine a multitude of cutting edge features that easily integrate into existing production pipelines.
What’s New in Release 6.5?
Release 6.5 of Vue adds a number of breakthrough features:
- Create skies with as many overlapping spectral cloud layers as you like for complex and unbelievably realistic cloudscapes!
- Revolutionary new cloud lighting technology that lets local lights affect spectral atmospheres and clouds! Create true-to-life thunder storms, search lights or illuminated fly through clouds.
- Render spectral atmosphere animations significantly faster thanks to the optimized spectral atmosphere anti-flickering technology!
Release 6.5 is available as a free software upgrade for all Vue 6 Infinite and Vue 6 xStream owners. A complete and detailed product description, as well as a new presentation video of both Vue 6Infinite and Vue 6 xStream is available at www.e-onsoftware.com/professional

Monday, August 06, 2007

Autodesk 3ds Max 2008

+ Autodesk, Inc. (NASDAQ: ADSK) today announced Autodesk 3ds Max 2008 software, the latest version of its out-of-the-box solution for 3D modeling, animation and rendering. 3ds Max 2008 enables artists and designers to over come challenges associated with large and complex 3D datasets. The software has been used to create numerous notable projects, including visualizations for the EMI Records building in London, the Mass Effect game and the Grindhouse movie. 3ds Max 2008 will be showcased at the Autodesk booth (#703) during SIGGRAPH 2007, being held at the San Diego Convention Center August 7-9.
Highlights of 3ds Max 2008
- Improved viewing and handling of large complex scenes
- New options for fast, artist-friendly modeling
- New Review toolset and mental ray workflow improvements
- New tools and enhancements for complex workflows and pipelines
Autodesk anticipates that 3ds Max 2008 will be available in English in October 2007. The Autodesk suggested retail price for 3ds Max 2008 software is US$3,495*. The Autodesk suggested retail price to upgrade from 3ds Max 9 to 3ds Max 2008 is US$795*. For a complete list of new features and enhancements in Autodesk 3ds Max 2008, visit www.autodesk.com/3dsmax.

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Autodesk Maya 2008

+ Autodesk, Inc. (NASDAQ: ADSK) today announced Autodesk Maya 2008 modeling, animation, visual effects and rendering software. The new version of the Academy Award-winning product focuses on providing improved workflow efficiency for artists in the film, television, game development, design and manufacturing industries. Maya has been used in the creation of countless high-profile projects such as the Pan's Labyrinth and Spider-Man 3 movies, as well as the Resistance: Fall of Man, and John Woo Presents Stranglehold games. Maya 2008 will be show cased at the Autodesk booth (#703) during SIGGRAPH 2007, held at the San Diego Convention Center August 7-9.
Autodesk anticipates that Maya 2008 will be available in English in September 2007. Maya 2008 will be supported on the Windows and Linux operating systems (64-bit and 32-bit versions), as well as Mac OS X for Intel-based Macintosh and PowerPC computers (32-bit version only). For more information on Autodesk Maya 2008, please visit here >> Autodesk Maya 2008

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AutoDesk Mudbox 3D

Autodesk Signs Definitive Agreement to Acquire Skymatter, Makers of Mudbox 3D Brush-Based Modeling Software
+ Autodesk, Inc. (NASDAQ:ADSK) today announced that it has signed a definitive agreement to acquire substantially all the assets of Skymatter Limited, the developer of modeling software. This acquisition will augment Autodesk's offering for the film, television and game market segments, while providing additional growth opportunities for other design disciplines. Autodesk anticipates that the transaction will close in the next two months. Financial terms of the transaction were not disclosed.
Skymatter is a privately held New Zealand-based company. Skymatter's Mudbox 3D software offers a new paradigm of 3D brush-based modeling, allowing users to sculpt organic shapes in 3D space with brush-like tools. Appealing to both traditional sculptors and digital artists, Mudbox provides a simple and fast toolset for creative modeling, prototyping and detailing. 3D assets created in Mudbox are often imported into Autodesk 3ds Max and Autodesk Maya software for texturing, rigging, animation and final rendering.
Mudbox is used by leading visual effects and game development companies, including Weta Digital, Blur Studio, Cinesite, Epic Games, Pandemic Studios and The Orphanage. The software has shaped photorealistic creatures for the blockbuster film King Kong, as well as upcoming films The Golden Compass, Fred Claus and Inkheart.
For more information please visit www.autodesk.com/mudbox

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Multi-channel OpenEXR Plugins for After Effects

+ Multi-channel OpenEXR plug-ins tools provide complete access to EXR files in After Effects. OpenEXR is a high dynamic-range (HDR) image file format developed by Industrial Light & Magic for use in computer imaging applications.
The Multi-channel OpenEXR plugins tools for AE consist of:
- OpenEXR: file format module to replace Adobe's
- EXtractoR: plug-in for reading in any float channel in an EXR
- OrphExtract: a regular 3D Channel plug-in that works in float
- IDentifier: Object/Material ID plug-in
Multi-channel OpenEXR plug-ins toolset is available for both windows and Mac. EXR channel extraction requires After Effects CS3.

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Graphic Artist Doug Alves | Featured

+ May I have your attention please....ahmm.,.. This time we would like to put some Spotlight on "Doug Alves" aka Nacionale, an Brazil based freelance Graphic designer and illustrator. Nacionale has done projects for quite a few big brand name's like Burton Snowboards, Citroen, AMBEV, America online and recently created very nice illustration for MTV Magazine's issue 74. Nacionale's website portfolio features his recent illustration works,.. including the one I most liked; which he made for ‘International Magazine Online’ from Brazil......Make sure you Check them out....this guy got Variety!!

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Corel's Painter X story boarding Competition

+ Better Late than never <-- talking to myself!....Corel is inviting Digital artists from around the Globe to participate in Corel's Painter X story boarding competition. It's your chance to Win a Wacom Cintiq 21UX with Corel's Painter X story boarding competition, with 2 runner up prizes of a Limited Edition Corel Painter X and off course lotsa Lime Light.

Snippet: "Welcome to Corel's Painter X story boarding competition, in conjunction with the Official Corel Painter magazine - the competition you've all been waiting for! Whether you are a budding artist, hobbyist or Painter fan, you will have the chance to win a Wacom Cintiq 21UX if your entry is successful."
So hurry up guys, get story boarding on Corel Painter X today and enter this interesting competition for a chance to win the prize. Deadline for submitting your Entry is no later than Monday 22nd October 2007. For Details and contests rules, please visit - Corel's Painter Contest page

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KROMAG Issue #03

+ KROMAG Issue #03 (french/english) is available for free download. KROMAG is an french Motion Graphics Magazine (.PDF) by Kromotion. The Issue #03 of KROMAG features Interviews with Supralude, Colourmovie, Renascent and nobrain.
Download KroMag #03

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Life Forms Studio™ 4.0

+ Life Forms Studio™ 4.0 is a premier 3D software package dedicated to character animation. Life Forms by Credo Interactive makes character motion editing and creation a simple, intuitive process. Credo Interactive boast that; Life Forms 4.0 software is by far the most powerful character-animation package in it's price-range. Create your own animations based on default models or edit motion capture or keframed character animations from almost any source. With Life Forms Studio, you're not limited to one application - benefit from the smooth integration into your favorite 3D packages. Read / write HTR, BVA, BVH, LWS, DXF, ACC (Acclaim), 3DS, LFA (Life Forms) file formats. New Plugins allow LFA files to be read into Maya and 3D Studio Max. Life Forms 4.0 ships with the PowerMoves 2 CD packed with more than 750 ready-to-use motions including over 150 motion capture files. Some of the Life Forms Studio 4 features include:
- Interactive web-based Animation Viewer
- New optimized default modelsBatch file converter
- Enhanced joint-map editor
- Superior motion capture editing tools
- Integration with Maya, 3DS Max, Lightwave, Poser and more!!

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Thursday, August 02, 2007

Silo 2 Released

+ 3D Graphics software developer Nevercenter Ltd. has released 3D modeling application "Silo 2" . The Silo 2 is a focused 3D modeling application with the ability to effortlessly switch between organically sculpting high-polygon models and precisely controlling hard-edged surfaces. It can be used for anything from creating 3D characters for video games and movies to quickly exploring 3D architectural ideas. Nevercenter boast; Silo is currently being used at top studios worldwide as both a stand-alone design tool and as a versatile element of a multi-software 3D graphics work-flow. It is available for both Windows and Mac OS. Video's demonstrating the new features in Silo 2 is also available on Nevercenter's website. For more information and Silo 2 free 30-day trial download, Please visit

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Wednesday, August 01, 2007

Autodesk Toxik 2008 | Visual Effects Software

+ Autodesk, Inc. (NASDAQ:ADSK), today launched Autodesk Toxik 2008, the latest version of its desktop software for feature film procedural compositing. Toxik has shaped numerous blockbuster films, including Pirates of the Caribbean: At World's End, Apocalypto and The Fountain. Designed for visual effects artists, Toxik 2008 combines an extensive creative toolset with real-time, interactive compositing of high-dynamic-range imagery (HDRI).
Toxik 2008 is available as a stand-alone product on both the Windows and Linux operating systems. It offers greater interoperability with Autodesk Maya 3D modeling, animation and rendering software, there by helping artists combine 2D and 3D techniques to solve complex production problems.
"The growing scale and complexity of computer-generated imagery in visual effects work is driving convergence between 2D and 3D pipelines," said Marc Petit, senior vice president, Autodesk Media & Entertainment. "Transferring camera and rendering information from Maya to Toxik allows artists to make creative decisions in an interactive environment; in the context of live-action footage or computer-generated elements. This gives artists more freedom to experiment and allows them to quickly achieve the shot they want for their client."
With the latest technology in HDRI, Toxik 2008 gives users a greater dynamic range of exposures than traditional digital imaging techniques, accurately representing a wide range of intensity levels, ranging from direct sunlight to the deepest shadows. With the combination of real-time, interactive compositing of 2K, 4K and higher-resolution imagery, and a deep creative toolset, Toxik 2008 allows users to combine computer-generated and live-action footage to create compelling content for today's high-end films and television shows.
"During Pirates of the Caribbean: at World's End, we used Toxik extensively along side Flame for both prep work and full compositing of shots," said Phil Brennan, Head of Production at Post Asylum. "Toxik's Python scripting and Wiretap interface enabled the two products to work seamlessly together, greatly increasing the efficiency of our compositing pipeline."
Key New Features in Toxik 2008
- Bicubic Warping: Allows users to manipulate image distortion and perspective to create photo-realistic composites
- Interoperability with Maya: the Maya render layers, cameras, locators, axis and world space information load directly into Toxik, allowing users to add live-action elements or 3D post techniques like depth-of-field and motion blur.
- Versioning Tool: Allows users to manage multiple iterations and outputs with support for multi-channel open EXR import. For complete feature listing and to learn more about Toxik 2008 visit www.autodesk.com/toxik

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HDR Lighting in 3ds Max

+ AEC Magazine has published a very nice article by Darren Brooker, about interior lighting methods available within 3ds Max and explores the role of HDR in lighting your 3d scene with both 3ds Max and combustion. This is the last part of their four-part series on lighting in 3ds Max. In this, the last part of this series Darren explains use of mental ray to create High Dynamic Range (HDR) images, which can then be used to light and relight your scene, with the help of combustion.................................some real nice tips, so guys have a look...................Tutorial Link!

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CGToolBar Ver. 4.5.x Available for Download

+ New Delhi, India (1st Aug. 2007) - We (
cgindia.org) have released the new version of CGToolbar, an extremely useful and must have tool for CG Artists, Animators, VFX and 3d professionals for exploring the world-wide web. CGToolbar download is available for both MS Internet Explorer as well as FireFox. The existing users, who have installed CGToolbar with-in last two month may not have to reinstall it, just refresh it using the extreme left drop-down menu of CGToolbar.
CGToolbar is one of its kind (unique)- probably the first toolbar which is loaded with custom features, built by focusing on the needs of a computer graphics professional and to cater the whole CG Community. This small but powerful Tool bring all the resources a CG artists ever need at their fingertips by bridging the gap between various useful CG Portals. Besides all this, its offers all the features that a normal toolbar may have.
Some of the New Features in CGToolbar Includes:
- Now you can add Various useful Gadgets.
- Now You can add Improved shortcuts to windows tools like office shortcuts menu, window calculator, window media player, MS words, Microsoft outlook Express, Microsoft paint, MSN Messenger, windows Registry Editor etc. in your CGToolbar.
- Design link category has been added under links tab, featuring some of the greatest Design Related Websites.
- Direct access to
CG Video channel, for Watching 1000's of Video tutorials, animation shorts, Demo Reels and much more.
About CGIndia:
CGIndia is an online Magazine and CG portal which provides wealth of information on 3d, Animation, Computer Graphics and Visual Effects (VFX). CGIndia is founded with a simple idea of, Providing dedicated source of information and resource useful for the CG artists. CG India is committed to provide valuable features, which helps CG Artists in their creative pursuit and raising standards for the entire industry. For more information about CGIndia, please visit
www.cg-india.com/about.html. For download and more info about CGToolbar, please visit www.cg-india.com/cgtoolbar.html


GridIron Nucleo Pro 2 Now Shipping

+ GridIron® Software today announced the availability of Nucleo Pro 2, an upgrade to the productivity enhancement tool that optimizes the workflow for visual effects artists using Adobe® After Effects®. With workflow enhancements like Spec Preview, Spec Render, Commit to Disk, and Background Render, Nucleo Pro allows creative professional users to harness the full power of their multi-processor or multi-core computer.
New Features in Nucleo Pro 2
Nucleo Pro 2 expands the workflow possibilities with support for 3D rendering applications in the Background Render Queue and Pre-Composition Proxies.
Background Render Queue for 3D Applications
With Nucleo Pro 2, motion graphics artists can manage After Effects and 3D renders from one convenient spot. Simply drag projects for any of the supported applications into the Background Render Queue. Then specify the appropriate render settings and allow Nucleo Pro to initiate and manage the render in the background. Support is available for most popular 3D rendering applications, including: Autodesk 3ds Max, Autodesk Maya, Maxon Cinema 4D, Newtek LightWave, Softimage XSI, and Apple Shake.
Pre-Composition Proxies
After Effects allows compositions in a timeline to be represented by pre-rendered frames to improve preview performance. This is known as proxying. Nucleo Pro 2's Pre-Composition Proxy feature makes proxying extremely simple by allowing the addition of a proxy with a single keystroke. If a proxied composition is changed, Nucleo Pro 2 re-renders only the modified frames in the background, then updates the composition's proxy automatically. After Effects users now have an easy way to proxy without ever having to worry about a proxy getting out of date, or ever having to manually render and import the proxy frames. For additional product details, visit www.gridironsoftware.com

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