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Thursday, October 18, 2007

CG News Tid-Bits*


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  • Autodesk, Inc. has completed the acquisition of substantially all the assets of Skymatter Limited, the New Zealand-based, privately held developer of Mudbox 3D modeling software. On August 6, 2007, Autodesk announced an agreement to purchase Skymatter's assets. Terms of the transaction were not disclosed.
  • PipelineFX, makers of Qube!™ software, the leading render farm management software for film production, game development, and digital media education around the world, today announced that it has released support for Autodesk Maya version 2008.
  • NVIDIA’s solutions were used by Anibrain Studio to create the VFX for Resident Evil: Extinction. One detailed shot from Resident Evil: Extinction that exemplifies the importance NVIDIA technology plays in the creative process is a “fly-through” of the interior of a satellite. The photorealistic animation was rendered entirely with Gelato rendering software on Quadro graphics boards.
  • 3DM3 just published new making of The Dragon by Valentin Yovchev.
  • Cinefeel are pleased to announce that the winner of the DE07 film competition is Squint/Opera’s "Gardens by the Bay", a magical pinboard of design ideas for a landscape architecture competition in Singapore. Other artists featured include Zhenchen Liu, Robb Ellender, Martin Schmidt, Noam Toran and Martin Pickles.
  • Mark stubbs has launched a new hdri library http://www.3six0.net/ with supporting background planes. They are giving away a free HDRI to everyone who registers on their website.
  • Richard Rosenman has published some simulations tests using 3dsmax's physics plugin, Reactor. These simulations focus specifically on rigid bodies involving large quantities of elements, each with appropriate size, weight and friction properties.
  • Project 'bearded fish' - Draw a bearded fish on anyone's particular graffiti wall.
  • New Houdini L-Systems , tutorials by cmiVFX. L-systems are a very useful language for describing fractal looking objects and branching structures. It's mainly used in environmental design, both artistic and scientific, to create realistic plants and trees and to simulate complex botanical animated phenomena.

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