Labels: Maxwell Render
Friday, November 30, 2007
+ Happening in Singapore on 17 – 20 June 2008, CG Overdrive 2008 (www.cgoverdrive.com) is Asia’s unparalleled computer graphics event where CG professionals, decision makers, vendors and buyers gather under one roof to exchange ideas. This 3rd edition of CG Overdrive will have a comprehensive showcase of latest CG technologies, attracting local and regional visitors from the animation production & post-production, games studios & publishers, content providers, broadcasters and more.The event is also a gateway where interested job seekers can turn their dreams into reality. Various animation studios, VFX houses and games development companies will be on the look out for CG talents at Recruitment Overdrive. Another event highlight is CG Excellence where visitors will be in for a treat to view some of the very best CG works and films by local and international CG artists. Held alongside this are the Conference, Forums and Masterclasses where industry veterans are invited to delve on issues pertinent to the budding CG industry in Asia.
Conference / Exhibitor Workshops
CG Excellence Digital Art Gallery
CG Excellence Digital Short Films
CG Guilds Gathering
Date : 17 - 20 June 2008
Labels: Awards and Events
If you are a modeller, show us the baddest, most realistic and breath-taking model you can make. If you are an animator we expect big things from you. We like slime. We like snails that can crawl, or jump or do gymnastics. We like skin meshes, we like wiggles and jiggles. We like pimped snails. The only rule is that you have to use Craft Director Tools to visualize or drive your snail.
Di-O-Matic has worked in close collaboration with Softimage to adapt Voice-O-Matic to XSI’s unique workflow. Laurent M. Abecassis, founder and president of Di-O-Matic explains: “With Voice-O-Matic (XSI Edition) we did not simply transferred our technology to Softimage XSI, we have pushed it further to have a tight integration within XSI and to also offer the best automated lip synchronization tool to the XSI community.”
Voice-O-Matic might become your best lip-sync companion, whether you decide to leave your lip-sync as is or if you want to tweak it. The tool already has established its efficiency in leading video games, feature films, television and commercials. To open up to the world community, Voice-O-Matic is working with any type of character setup and also in any language from English to Japanese, including French, Spanish, and many others. Bill Roberts, Director of Product Management at Softimage concludes : “At Softimage, we always focus on high end character animations this is why we are thrilled about the additional capabilities that Voice-O-Matic is now offering to our users.” And if you need to process thousands of audio files, vomBatch is the extension that you need. vomBatch is an exclusive tool available only in the Di-O-Matic VIP yearly membership that allows you to process an unlimited amount of files without any user interaction. Including this plug-in in your pipeline will save you hundreds of working hours. To learn more about Voice-O-Matic or to download a trial version visit: www.voice-o-matic.com
Thursday, November 22, 2007
Thursday, November 15, 2007
+ Craft Animations has released Crafts Pre-Rigged 3D Solutions for animators to save time. These are a hybrid of Craft Director Tools and top-quality models from PerspectX. Together they form a plug 'n play solutions for animators. For example, the Pre-Rigged 3d Model of MH60A Blackhawk in the picture above can be loaded into your scene immediately after you purchase it. Press 'record' and start flying the helicopter. Press 'stop' and render. That's it. You can fire the missiles immediately. The gun turrets on either side are not only controllable, they can fire bullets in rapid-succession. Craft Pre-Rigged Solutions require the version 8.1.1 of Craft Director Tools to function correctly. The Pre-Rigged Solutions includes the Pre-Rigged Model, Craft Free Utilities and all nessasary plugins to start animating the model immediately.
Craft Animations produces and sells plug-ins for Maya and Max which simulate complex motion. The motion is captured and key-framed autojmatically while users control the simulation interactively. For more information please visit: www.craftanimations.com/
Labels: 3d models
+ Luxology® LLC, an independent technology company developing next-generation 3D content creation software, today announced its new modo™ 301 evaluation version and modo in Focus video series. This bundle of software and eight high-resolution movies quickly orients new users to the artist-friendly toolset in modo. The evaluation software has 100% feature parity with the commercial version of modo, and includes an unlimited 30-day license for both the PC and Mac.
“This is a brand new on-ramp for anyone who is interested in learning more about modo,” said Brad Peebler, president and co-founder of Luxology. “We are not only offering a 30-day license to a feature-complete version of modo 301, we are including a highly approachable set of videos that really capture the essence of using modo.”
modo 301 is modern, artist-friendly 3D software that combines modeling, sculpting, painting, animation and rendering in a fused workflow for artists creating 3D content and final imagery for design visualization, creative imaging, game development, film and broadcast, educational and scientific purposes. A favorite tool among many designers and artists, modo’s innovative toolset offers one of the fastest paths to content creation and is a recipient of the renowned Game Developer Front Line Award (Best Art Tool category) for 2006.
The modo in Focus video album is designed to quickly introduce key modo concepts and workflows. It includes eight videos that cover everything from the modo user interface and terminology to specific 3D workflows that fully tap the power of modo. Containing over 148 minutes of high-resolution video narrated by Luxology’s Andy Brown, the videos quickly impart a sense of how modo can be used for modeling, sculpting, UV editing, 3D painting, animation and rendering. More than a tour, modo in Focus invites experimentation and includes a series of hands-on exercises to enhance understanding. The software and modo in Focus video album are sold together for USD $25 and can be downloaded immediately from www.luxology.com/store/training_series07.aspx
Labels: visual effects
Qube! ships with an array of custom jobtypes for 2D and 3D applications, including Maya®, 3ds Max® and many more. Each jobtype contains a submission GUI integrated into the application itself, a submission form for the queue management GUI, a command line submission tool, and a backend execution module specifically developed to interface directly with the application. The custom jobtypes make job submission simple and easy for artists. The jobtypes also reduce the time for integrating internal production pipelines with Qube! by including ready-made interfaces and execution backends.
>> Hyperion v1.16.0
Monday, November 12, 2007
+ Based on dome lighting approach for faking global illumination, "LightRigger" script of 3dsmax, is a shareware program created using the "maxScript" scripting language within Autodesk 3ds max. LightRigger provides a draft-quality, global illumination lighting system for the default scanline renderer. Unlike full-featured global illumination renderers, LightRigger uses standard 3ds max lights and components to simulate only the diffuse inter-reflection component of global illumination. LightRigger's main advantage is speed, both in setup and rendering. The core principle on which it's founded is the well known "old-school" approach of using a light dome or rig, but LightRigger takes it much, much further. Using a little-known behavior of the default scanline renderer, LightRigger is able to convert Light Rigs into Shadow Rigs, which add shadows but no light at all to the scene. This is what allows multiple Rigs to work together in the same scene....something that is impossible using any other available light dome script.
LightRigger is also unique in that objects illuminated with its Rigs are able to move and animate freely, rather than be restricted to the scope of a single, large light dome. The amount of control in the LightRigger system is unmatched, allowing you to focus on your scene instead of continually managing a loose group of lights.
>> Download LightRigger for Max
+ REALVIZ®, a leader in image processing software development, is pleased to introduce a specially tailored 8-camera solution bundle for motion capture professionals. Central to this bundle is, Movimento, REALVIZ' state-of-the-art video-based motion capture software. The 8-camera Movimento kit is a one-stop solution for time-pressured professionals looking for a flexible and robust way to boost production levels, whilst avoiding the constrictions of the standard mocap studio. A limited number of the 8-camera Movimento kits are now available whilst stocks last.
REALVIZ Movimento is "Powered by SMART", REALVIZ' powerful automatic 3D tracking engine, and offers the unique capability to capture the motion of any non-rigid object (humans, animals) in post-production, from synchronized image sequences with total flexibility:
- Starting from 2 cameras to as many as required
- Cameras can be fixed or moving.
- Cameras can be of different frame rates and definitions
- No need for a motion capture studio
Movimento offers users a complete and flexible solution for facial, hand,arm and full-body motion capture across a wide range of applications, from special effects, games, animation, biomechanical research, sports science, orthopedics and engineering, to behavioral analysis.
The REALVIZ 8-Camera Movimento Kit includes:
- Movimento software, node locked license and USB dongle
- Complete 8-camera system with PC Intel® Core Duo, XP Pro, 2GBRam, 8 video drives
- Giga-Ethernet Cameras: 640*480*8 bits at 90fps
- Record time of 205 minutes per camera
- StreamPix 4 capture software from NorPix
- Simultaneous Triggering system for all cameras
- One-year warranty on complete camera system
- 4 hours e-training via "Webex" with a REALVIZ Expert User
- Full warranty on Movimento software (bug fixes)
Since its launch at SIGGRAPH 2006, REALVIZ Movimento has been firmly embraced by leading motion capture specialists, game developers and production houses worldwide, including: Activision (USA), Framestore CFC (UK), WideScreen Games (France), Glassworks (London) & FilmAkademie Stuttgart (Germany) amongst others. The REALVIZ 8-Camera Movimento kit is available via the REALVIZ worldwide reseller network, and from REALVIZ direct at € 29,500/$ 39,500 USD, whilst stocks last. For further details, visit: www.movimento.realviz.com
Labels: CG News Tid-Bits
Friday, November 09, 2007
Labels: Digital Art
+ StoneTrip has released ShiVa version 1.5.2, with a lot of real new functionality. ShiVa, a platform for 3D real time development, allows you to make all types of existing video games and much more. But ShiVa also allows you to make serious games applications and 3D real time applications for professional use such as in architecture, engineering, communication and marketing. The main difference with ShiVa resides in its innovating interface and ergonomics. ShiVa brings new concepts to game design, level design, resource management, creating materials, developing artificial intelligence and much more. The new version 1.5.2 of Shiva come with host of new features including; Static ambient occlusion , Object animation support, Movie rendering into Materials, HUD rendering into RenderMaps, Direct3D Renderer version 1 and many more.
Labels: 3d software
+ On the heels of their acclaimed main title sequence work for the Warner Bros. summer blockbuster 300, yU+co, the three-time Emmy nominated creative design studio founded by Creative Director Garson Yu, has created another blockbuster movie main title sequence for DreamWorks Animation's latest release, Bee Movie. yU+co's work on the film actually marks the first time DreamWorks Animation has ever worked with an outside company on a main title sequence. Released on November 2nd, the highly touted animated film stars a high profile cast led by Jerry Seinfeld and Renée Zellweger.
"The goal for us is always to engage the audience and give them a reason to stay in their seats and watch the titles," Yu says. "The fact that DreamWorks Animation came to us to create something that will keep theater-goers watching is a testament to both their desire to acknowledge the craftspeople who worked on the film and in our ability to deliver something special each time."
David Garber, yU+co's Executive Producer, noted that one of the reasons DreamWorks Animation awarded main title sequence duties for Bee Movie to yU+co was because they wanted something special that didn't look like anything else in the film.
"Everyone involved wanted a different look at the end of the film," Garber says. "Since the film features a highly-detailed 3D animation look, our approach for the title sequence was to create a 2D painterly look as a counterpoint to the 3D look of the movie."
yU+co also rounded out the visuals with a story line that the filmmakers loved. "We pitched against several other companies for this and what the client responded to in our pitch was the concept of a day in the life of a bee," Yu explains. "We wanted to follow the bee on the little adventures that he likely goes through every day."
The title sequence begins with gold and orange hued environment inside a beehive where we see a bee's journey from inside the hive into the world outside where he encounters one danger after another, including pesticide spray, the windshield of a speeding taxi and a fast-moving spider. Eventually he returns back to the hive and flies into a stylized honey-producing factory, all the while playfully interacting with the letters and names in the credits. The end result is just over eight minutes of brilliant 2D animation with a clever narrative that will keep audiences watching till the last frame. For yU+co, Bee Movie is the culmination of a busy few months that also included creating main title sequences for several new films in genres ranging from Ridley Scott's new crime drama American Gangster (Universal Pictures), Ang Lee's award-winning drama Lust, Caution (Focus Features) and the romantic comedies Dan In Real Life (Touchstone Pictures) and Tyler Perry's Why Did I Get Married? (Lions Gate). Additionally, yU+co has created the main title sequence for Disney's highly anticipated comedy-fantasy-musical, Enchanted, and the drama August Rush (Warner Bros.), which both open on November 21st.
>> Watch title sequence
Labels: Animation - Vfx
Tuesday, November 06, 2007
- General Photography
Judging will be conducted by NAPP's creative team, including NAPP president Scott Kelby, and other noted industry experts. Winners will be announced February 1, 2008. The winner in each category will receive a special prize package valued at $2,500, and the winning image in each category will appear in a special issue of Photoshop User magazine. The Best of Show Grand Prize winner will be sent by Photoshop User magazine on a dream assignment to Maui, Hawaii. Photoshop User will provide roundtrip airfare, hotel accommodations, hotel transfers and daily expenses for the Grand Prize winner, whose work will appear on a future cover of Photoshop User magazine.
All entries must be submitted by 12:00 midnight (EST) on December 31, 2007. The Entry Fee is $35.00 (U.S. Dollars) per piece, and you may enter a total of up to three pieces. NAPP members may enter up to three pieces at $25.00 per piece. All entries sent via postal service must be postmarked no later than December 31, 2007. Images submitted for judging must have been created between January 1, 2007 and December 31, 2007. Third party plug-ins and other applications may be used to create your artwork, but the primary tool for the creation of your entry must be Adobe Photoshop. For more contest rules and the official entry form, visit www.photoshopuserawards.com.
+ Researchers at University of Washington is working on a photo software, which uses various images of a location to create a accurate virtual 3D model. A presentation in October at the International Conference on Computer Vision showed how photos from online sites such as Flickr can be used to create a virtual 3D model of landmarks, including Notre Dame Cathedral in Paris and the Statue of Liberty in New York City.
"The big breakthrough here is being able to compute very accurate 3D models from people's vacation photos," said co-author Steve Seitz, a UW associate professor of computer science and engineering. "The long-term vision is to be able to reconstruct the detailed geometry of all the structures on the surface of the Earth. Many people are working toward that goal, but by using online collections this work brings in a whole new source of imagery and level of detail."
Online photo-sharing Web sites such as Flickr and Google are popular because they offer a free, easy way to share photos. Flickr now holds more than 1 billion photos; a search for "Notre Dame Paris" finds more than 80,000 files. The study authors, experts in computer vision, believe this is the world's most diverse, and largely untapped, source of digital imagery.
But the freely available photos do present a challenge: these are holiday snapshots and personal photos, not laboratory-quality research images. While some may be postcard-perfect representations of a setting, others may be dark, blurry or have people covering up most of the scene.
To make the 3D digital model, the researchers first download photos of a landmark. For instance, they might download the roughly 60,000 pictures on Flickr that are tagged with the words "Statue of Liberty." The computer finds photos that it will be able to use in the reconstruction and discards pictures that are of low quality or have obstructions. Photo Tourism, a tool developed at the UW, then calculates where each person was standing when he or she took the photo. By comparing two photos of the same object that were taken from slightly different perspectives, the software applies principles of computer vision to figure out the distance to each point.
"The general principle is very similar to how our eyes work," said lead author Michael Goesele, a former postdoctoral researcher at the UW who is now a professor at Technische Universität Darmstadt in Germany. "You get multiple views from different points of a scene, and then you find the same point in different views and infer from that the depth of the object."
In tests, a computer took less than two hours to make a 3D reconstruction of St. Peter's Basilica in Rome, using 151 photos taken by 50 different photographers. A reconstruction of Notre Dame Cathedral used 206 images taken by 92 people. All the calculations and image sorting were performed automatically.
"We don't quite get the accuracy of a laser scanner, but we're in the ballpark," Seitz said. The recreations of Notre Dame show individual figures carved into the stone facade. A model of The Duomo in Pisa, Italy, a building about 160 feet tall, is accurate to within a few inches. The resolution of the 3D model mostly depends on the resolution of the original photos.
Creating 3D reconstructions of individual buildings is a first step in a long-term effort to recreate an entire city using online photographs.
"We've downloaded about 1 million photographs of Rome from Flickr," Seitz said. "We want to see how much of the city we can reconstruct--including exteriors, interiors and artifacts." The group hopes to make significant progress on the Rome project over the next couple of years, he said.
Other co-authors on the recent paper were Noah Snavely, a UW doctoral student in computer science and engineering; Brian Curless, a UW associate professor of computer science and engineering; and Hugues Hoppe, a researcher at Microsoft Research in Redmond, Wash. The research was funded through grants from the Alexander von Humboldt Foundation, the National Science Foundation, Microsoft Research and Adobe Systems Inc.
Rainmaker Animation currently has three direct to DVD productions, and a new feature film, Escape From Planet Earth, in the studio. “With the company expanding, we have many overlapping high volume productions,” said Martin Kumor, Head of Production Technology at Rainmaker Animation. “Our render farm is an essential part of our production, and is integrated into two production pipelines, running XSI®, Maya®, Mental Ray®, Shake®, and many custom jobs. When we decided to upgrade our render manager, we needed a robust and reliable product to handle our production needs. We spent a considerable amount of time looking at different alternatives, and Qube! has been by far the best render manager we have seen. The advanced architecture combined with Python support, and easy-to-use customizable interface make it a fantastic product,” said Kumor.
Monday, November 05, 2007
+ With almost two million You Tube hits in just a couple of months, the promo for The Salmon Dance is The Chemical Brothers most successful video yet. Its digital fish were bred at Framestore CFC, Visual Effects Studio. Framestore CFC has recently completed work on a trippy, fishy little promotional video for The Salmon Dance, a new single by The Chemical Brothers, featuring vocals by ex-Pharcyde rapper, Fatlip. With a cast of over 300 piscine performers, the video is the latest collaboration between directing team Dom & Nic and Framestore CFC. Drawn from the Brothers' latest album, We Are the Night, the video was produced by John Madsen for Factory Films.
>> Read more!
+ We often get this question in our email-box from designers, who are planning to go freelance or just have started working as "Freelancer" or a small freelance studio, So I have decided to write an brief article; giving you - some of my inputs and tips on this ever intriguing question. As the subject in question is quite subjective, So do use your own reasoning, see whether these tips apply to you and use them, only if you find them logical. The following tips are useful for freelancers or small studio of 2-4 members team, working in field of graphics, design, 3d animation, architectural visualization and computer graphics in general.
Labels: Featured Website
- GPU Caps Viewer is a graphics card utility that allows to quickly see the capabilities of your graphics card / GPU, offers a convenient OpenGL extensions database, provides a GPU-burner facility as well as GPU core temperature and web links related to your graphics card.
- The second part of Michael Jensen's 3dsmax and Mudbox Character modelling for games tutorial, takes us through some of the 3dsmax techniques used to model the character.
- Some free photoshop brushes by graphic artist Silvia.
- Microsoft and Dassault Systems have released a 3D building application for the Virtual Earth.
- Free Poster from Go Media; illustrated by Go Media’s own Dave Tevenal.
- Steven Spielberg will be honored by Visual Effects Society Lifetime Achievement Award.
- Newtek today announced the shipment of VT™ Integrated Production Suite.
- Cebas has just created an exclusive 20 min video for CGarchitect on tweaking GI.
- Women In Animation is a professional, non-profit organization established in 1994 to foster the dignity, concerns and advancement of women who are involved in any and all aspects of the art and industry of animation.