ShaderFX 2.0 - The Node-Based Real-Time FX Shader Editor For 3ds Max
+ Lumonix Inc, today announced it is now offering version 2 of its unique ShaderFX plug-in for Autodesk 3ds Max. ShaderFX is designed to allow artists to quickly and easily create shaders for use in Max's real-time viewport and in external real-time applications and game engines. "Lumonix is very honored to see respected game studios such as: Microsoft Game Studios, Neversoft, Bioware-Austin, EA, Midway, Ubisoft and many others add ShaderFX into their artist pipeline." said Kees Rijnen, director of Lumonix. "Whether it is for quick prototyping of shaders, look and feel development or to create most of their in-game shaders directly within Autodesk 3dsMax, we've been very happy with the positive reception ShaderFX has received so far."
Ben Cloward: "I think artists will really appreciate our new release. Being able to preview Shadows and Fur interactively inside the 3d viewport will be of great benefit to game artists, level designers and animators. ShaderFX reduces the number of times artists will have to export to their game engine to get an idea of the final look of their art assets." Next to Viewport Shadows and Real-time Fur ShaderFX 2.0 highlights: Workflow improvements such as cloning of parts of the schematic, various new nodes (Channel Input, Color Blend), Shader Model 1.1 and improved Shader Model 3.0 support as well as basic support for more publicly available 3d engines (Virtools, Ogre). ShaderFX 2.0 is available immediately and offered as a free upgrade to existing license holders. Sample videos & an educational demo can be downloaded from the Lumonix website: www.lumonix.net/shaderfx.html
Labels: 3ds Max, 3ds Max plugins