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Friday, January 11, 2008

Cartoon Characters in modo 301


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+ Digital-Tutors, a leader in video-based training, today announced the availability of 'Creating Cartoon Characters in modo' - the first release in a new library of interactive training for emerging digital artists learning modo, the artist-friendly 3D software for the PC and Mac. 'Creating Cartoon Characters in modo' provides over six hours of project-based training and guides artists through a time-saving approach to character creation, art direction, look development and the processes of modeling, texturing, and rendering cartoon characters using modo 301. Creating Cartoon Characters in modo training is available as a download and also ships on disc.
Highlights from 'Creating Cartoon Characters in modo' include: mesh sculpting, image-based sculpting, vector displacement, painting textures in modo, working in the shader tree, global illumination, constrain to background, copying and pasting polygons, reusing geometry, SDS subdivide, sub-d modeling tools, using morph maps to add facial expressions, using deformers, combining falloffs with other tools, combining images with effects in the shader tree, organizing the item list, using the Pen Tool, using Loop Slice, mirroring geometry, modeling with symmetry, using Element Move, selection methods, and additional lessons developed to teach artists the essentials of cartoon character creation with modo. For a full outline and pricing information of 'Creating Cartoon Characters in modo' visit: www.digitaltutors.com/store/product.php?productid=3425.

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