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Tuesday, January 01, 2008

Trapcode - Particular V1.5 For AE


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+ Particular is a powerful 3D particle system that can produce a wide range of effects from natural smoke and explosions to geometric or organic abstract motion graphics design elements.The real-time interactive preview allows browsing through the numerous presets and playing with them interactively to get a feeling of the dynamics. Tight integration with Adobe After Effects provides bouncing particles on 3D layers, emitting particles from layers and lights and using a layer as custom particle. Comp-camera aware and 16bit of course! New features in Particular V 1.5 include:
Depth of Field:
depths of an image. This new version of Trapcode Particular mimics the look of a real camera by adding a Depth of Field simulation. Depth of Field is useful to generally increase realism or to match footage shot with a real camera where Depth of Field is apparent.
Motion Path:
This new feature gives the possibility to control the path particles travel efter beeing born.Motion Path is useful when precise control of the particle path is needed.
Particle count:
The current number of particles in the simulation are displayed in the Info window during render. Two numbers are displayed: Total is the total number of particles at the current frame. Visible is the number of particles actually visible in the frame, others may be behind the camera or on the sides. Normally the Visible count is less than the Total count, but in one case it can be the other way; when Motion Blur is enabled in-between particles are created that do not contribute to the Total count, but they do contribute to the Visible count. The particle count is useful when trying to optimize a render, always try to keep both numbers as low a possible!
>> Trapcode - Particular for AE

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