+ Autodesk, Inc. (NASDAQ:ADSK) today announced reduced pricing for Autodesk Maya Unlimited 3D modeling, animation, and rendering software -- the tool of choice for designers, artists and freelance professionals working in film, television and games. Autodesk also announced Maya 2008 Extension 2 software, which provides enhanced creative control over polygon modeling and UV texturing, as well as significant improvements to the Maya Muscle toolset. Maya was recently inducted into the Game Developer Front Line Award Hall of Fame for its outstanding contribution to the game development industry.
"The reduced price of Autodesk Maya 2008 Unlimited makes its extensive toolset more accessible to new users and existing facilities that want to expand their Maya-based pipelines," said Marc Petit, senior vice president, Autodesk Media & Entertainment. "More artists can now take advantage of the software's professional tools and advanced workflows to meet demands for captivating content created on shorter deadlines and tighter budgets." Maya Unlimited contains every thing offered in Maya Complete software, plus innovations such as Maya Fluid Effects, Maya nCloth, Maya Hair, Maya Fur, and Maya Live. Pricing for Autodesk Maya Complete remains unchanged.
The Autodesk suggested retail price of a new license of Maya Unlimited, Standalone has been reduced from US$6,995* to US$4,995*. The Autodesk suggested retail price of a new license of Maya Unlimited, Network has been reduced from US$8,345* to US$6,245*. Maya Complete 2008 customers can now cross-grade to Maya Unlimited 2008 at the reduced Autodesk suggested retail price of US $2,995*. All price changes are effective as of Feb. 18, 2008.
Autodesk Maya Extension 2
Maya 2008 Extension 2 software is expected to be available for download to Maya Complete 2008 and Maya Unlimited 2008 Autodesk Subscription customers with Gold support in March 2008. The Extension 2 is not sold separately. Key features and enhancements offered in Autodesk Maya 2008 Extension 2 include:
-- Superior Modeling Workflow: New selection management features offer modelers a fast and precise workflow for controlling large amounts of complex geometry. Also, symmetrical modeling has been enhanced through such additions as seam preservation functionality.
-- Faster Texturing through Streamlined UV Workflows: New and enhanced UV workflow tools provide artists with more control over their texturing, which enables them to achieve their desired results faster.
-- Detailed Skin Articulation and Animation: New features and enhanced workflows for Maya Muscle extend the animator or technical director's ability to precisely direct muscle and skin behavior. These include a new smart collisions toolset, support for three new forces, and the ability to displace skin.