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Friday, March 28, 2008

2008 Create Awards - Call For Entries



+ The 2008 Create Awards – one of the top creative competitions for professionals and students in advertising, film and video, motion Graphics, Graphic communication, photography, printing, interactive media, and copywriting – announces its official call for entries on 21 March (first deadline May 30). The 2008 Create Awards has once again doubled its prize pool from last year (07 Create awards). More than $125K worth of the latest in software and hardware from leading creative industry manufacturers is up for grabs, not to mention national print and online exposure in Create Magazine. New this year, every Create Awards Gold winner will receive an All-Access Full Conference pass to Create Chaos 2008, our one-week, multiple-event experience in Orlando, FL from October 13-17 (a $995 value). Winners will also receive a VIP ticket to the Create Awards Gallery unveiling party that week. Prizes for Best of Show, Best of Student and Best of Industry winners include products from industry-leading companies such as: Alienware, Adobe, Nikon, Total Training, Wacom, Pantone, Microtek, Lasersoft Imaging, Lensbabies, Corel, Letraset, Booq Bags, Markzware, Maxon, Focal Press, Pixologic, Digital Juice, Extensis, Auto FX Software and Stash Media. The first deadline for entries with discounted “early bird” submission fees is May 30. To enter the competition or receive more information, visit there website or pick up a copy of the Mar+Apr issue of Create Magazine on newsstands now.
The Create Awards is one of the top competitions for working creative professionals across the nation and is open to all creative professionals and students working in advertising, film and video, motion graphics, Graphic communication, photography, printing, interactive media, and copywriting. Enter today at
www.thecreateawards.com today to stay updated on prizes and entry deadlines!

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Download Inkscape 0.46


+ The Inkscape community today is announcing the release of the newest version of its open source vector graphics editor. Inkscape 0.46 is a major update that introduces native PDF support. The implementation of PDF support in Inkscape provides an easy, open source solution to editing PDF documents. Tons of new features and performance improvements are included in this release. Dialogs now have the ability to be docked to the editing window. Gradients can be edited completely on-canvas. The new Paint Bucket Tool fills bounded areas with color. A new 3D Box tool helps create perspective-correct drawings. A new Tweak tool provides an intuitive method for editing paths and painting objects. The new Live Path Effects feature can create "brushes" and various organic effects on paths. Improvements to color management include support for color spaces other than sRGB. Most SVG filters are now implemented, and a new powerful UI is provided for editing filter stacks.
Inkscape is an Open Source
vector graphics editor, with capabilities similar to Illustrator, CorelDraw, or Xara X, using the W3C standard Scalable Vector Graphics (SVG) file format. Inkscape supports many advanced SVG features (markers, clones, alpha blending, etc.) and great care is taken in designing a streamlined interface. It is very easy to edit nodes, perform complex path operations, trace bitmaps and much more. We also aim to maintain a thriving user and developer community by using open, community-oriented development.

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XDepth HDR For LightWave 3D



+ Trellis Management Co. Ltd. announces XDepth HDR for NewTek LightWave 3D. XDepth is a revolutionary digital imaging technology bringing High-Depth and High Dynamic Range features to the popular Jpeg format. One month after the wide success of the XDepth plugin for Adobe Photoshop , XDepth now appears in the realm of 3D animation and visual effects. XDepth HDR for LightWave 3D is the world's first High Dynamic Range image compression solution for 3D animation and visual effects, allowing storage of high quality HDR images at a fraction of the space normally required while maintaining full compatibility with the Jpeg format.
VFX production studios , professional artists and animators using LightWave 3D will now be able to output storage-intensive HDR sequences, transfer large amounts of HDR images over the network and extensively employ high-resolution HDR textures for rendering with all the additional benefits of a compressed image format like Jpeg. XDepth technology also allows 3D applications to keep HDR textures compressed in memory, by means of custom implementations, thus drastically reducing RAM usage for HDR-intensive scenes. XDepth HDR for LightWave 3D is available to download free of charge for Windows users at www.xdepth.com .

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Fundamentals of Rigid Body Dynamics in Houdini



+ Digital-Tutors, a leading provider in video-based training for emerging digital artists, today announced the availability of ‘ Fundamentals of Rigid Body Dynamics in Houdini ’ - An in-depth guide to rigid body simulations and effects for Houdini users. Learn an intuitive workflow to creating complex rigid body simulations and realistic effects with practical projects and examples. Contains over 3 hours of project-based training for artists learning rigid body tools in Houdini. Popular highlights from ‘Fundamentals of Rigid Body Dynamics in Houdini ’ includes: Rigid Body Setup , Dynamic Operator Networks , Physical Properties, Deforming the Rigid Bodies, Forces and Constraints , Rigid Body Creation , how to Fracture and Glue Objects, DOP Expressions and Animation to Simulation Switch . A free sample lesson about about activating and deactivating rigid bodies in Houdini is also available.

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Adobe Photoshop Express Beta


+ Adobe Systems Incorporated has launched Photoshop® Express public beta, an free online version of its image-editing software photoshop. As the newest addition to the Photoshop family line, Photoshop Express has taken much of Adobe’s best image editing technology and made it simple and accessible to a new online audience. Photoshop Express allows users to store up to 2 gigabytes of images online for free, make edits to their photos, and share them online in creative ways, including downloading and uploading photos from popular social networking sites like Facebook.
With Photoshop Express, digital photos can be uploaded and sorted anytime, edited non-destructively to always preserve the original image, and shared from anywhere, on any Web browser. In a few easy clicks, Photoshop Express empowers anyone to make standard edits, such as removing blemishes and red-eye, converting to black and white, cropping and resizing, and much more.
No experience is required to add special effects that will impress friends and family. In keeping with its one-click approach, Photoshop Express offers tricks like Pop Color which selects an object in an image, mutes the background color of the photo and allows the user to swap the object’s color so it jumps off the page. Sketch effects help photos look like drawings and the Distort feature allows you to distort facial features or objects within the images for a comical or artistic effect. Even users with limited photo editing knowledge can simply select what looks best from a line-up of sample photos with visual hints showing different variations of the added effect.
Adobe Photoshop CS3 and Photoshop CS3 Extended are at the heart of the Photoshop family, joined by solutions for users at every level who want to bring out the best in their digital images. Photoshop Lightroom™ addresses the workflow needs of professional and serious amateur photographers. Photoshop Elements provides exciting tools and sharing options for photo hobbyists. Photoshop Express is the latest step Adobe is taking to leverage the advanced technology that underpins its award-winning creative products and deliver it to new online communities. In early 2007, Adobe also announced the availability of Adobe® Premiere® Express, an online video editing and mash-up tool on partner sites such as MTV and Photobucket. Adobe Premiere Express leverages the functionality found in Premiere Elements, a fully-featured desktop video editing program.

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After Effects Tutorial : Advanced Tracking and Replacing


+ This is a quite handy AE Tutorial by Harry J. Frank, an freelance motion graphics artist, instructor and Adobe Certified Expert. This 34 minutes long tutorial was one of the lessons taught in 2008 Chicago Motion Graphic Festival. Harry says; "Although, I've done Tracking and Replacing tutorials before, this one was a particular challenge: replacing a spinning record label with an overlapping hand. This covers tracking, rotoscoping, and various types of manual animation to match the movement in the shot. This was taken from a job I did, and therefore I cannot supply the footage or logo due to copyright issues. But, it will get you thining creatively about using After Effect as a visual effects tool."

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Evermotion Released 3Dpeople vol. 2 and Archexteriors Vol. 7


+ Evermotion has released two new models collections today. Both 3Dpeople vol. 2 and Archexteriors Vol. 7 are available via online order form. 3D people volume 2 gives you 100 highly detailed and shadered models of people in still poses and 20 shadered and rigged models of people. While the Next collection of archexteriors Collection consist of 10 fully textured scenes with professional shaders and lighting ready to render. So, as they say; "Have you ever lost your race with time doing visualizations? Have you ever been embarrassed of unfinished renders, spending all night on the modeling process, instead of rendering? If you are an architect or CG artist, and if you need to work fast, but with highest precision, this is the thing for you".

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Wednesday, March 26, 2008

Digital Show 3 - Call for Entries


+ The Successful ONLINE Exhibition of International Digital Art is Calling for Entries for May 2008 Exhibition. Deadline for submitting your entires is April 27th, 2008. digitalshow.co.uk is an International Digital Art website showing online-only exhibitions of high quality digital art. This will be the third in the series which started with the Independent Biennial Liverpool in 2006 and the second as part of Futuresonic 2007 Urban Festival of Electronic Arts and Music in Manchester, UK. Entry is open to all worldwide. Futuresonic 2008 runs from May 1 to May 5 2008 in Manchester UK.
Digital Art for the purposes of this exhibition is defined as artwork that has been entirely or at least substantially created using computer software. e.g. Photoshop, Illustrator, Painter, Flash, 3ds Max, Maya, Bryce etc. What we are looking for is exciting, interesting painting and drawing rather than examples of your knowledge of the software tools, filters etc. New work is preferred.The Theme is ‘People’. Loosely linked to Futuresonic's theme for 2008 of 'The Social - Social Networking Unplugged'. So, could be portraits, groups, crowds, other figurative or social scenes. Please read the details of the theme from Futuresonic website to get more inspiration.

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ambientLight - People Vol 2 Texture Pack released


+ ambientLight is pleased to announce the immediate availability of the People Vol 2 Textures Pack. Containing 20 Various images of the general public, this pack can be used for populating CG Scenes and Compositions. Each of the 20 characters is provided with a diffuse and alpha/clip map for scene integration. Texture sizes range up to 3000 pixels tall. 20 Various Diffuse and Alpha Texture Maps of the general Public.The images in this collection have been created primarily for use in architectural visualisation and other CG projects, for populating scenes and images with general people images. These textures can be used in any software capable of importing jpeg image files as textures.

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Maya FX Tutorials


+ VFX and Lighting TD "Phil Wittmer" is sharing invaluable archive of film VFX techniques and industry secrets on his weblog. These are the techniques, which he has learnt from some of the best in the industry during his 5+ years in the field. Phil says; "My field is film effects and lighting but I specialize in particle effects in Maya, so my site will mainly reflect that. But I want to cover allot of other important material here too, including nCloth, FluidFX, mel scripting, renderman and image based lighting (IBL)."
The free Maya Tutorials includes:
# Level - Easy: Viewing Noise
# Level - Mid: Viewing periodic functions
# Level - Mid: Happy Feet Snow Flakes
# Level - Easy: Per particle conserve and goal WorldPosition0PP
# 3d Arrows using particle instancer (video tutorial)
Although you will find many useful free Maya tutorials on his website, for full access to training material, you will require a once off subscription fee of just US $29 dollars. This will get you into the entire site with support for your questions and or other problems.
>> Maya FX Tutorials

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Splice Here Edits, Finishes Epic 3D Digital Cinema Theatrical Release - 3D SUN



+ You are going to see a star; an astrophysical object; in three dimensions, with great resolution; for the very first time! So begins 3D Sun, a fascinating new look at something each of us sees every day. Featuring extensive offline/online 3D editing, visual effects, color-correction and finishing by Splice Here, 3D SUN envisions and explains the “how and why” behind images that will be captured by STEREO, a still unfolding two-year NASA mission that relies on two nearly identical space-based observatories to provide the first-ever, high definition 3D stereoscopic images of the Sun.
“I was looking for a Minneapolis post facility with the technical capacity and artistic talent to handle a job of this size,” says Melissa Butts, Executive Producer of Melrae Pictures, Minneapolis, MN. “From the outset, 3D Sun promised to require a lot of rendering and other complex work -- 3D digital cinema is definitely not for the faint-of-heart. Splice Here already had a great reputation for being very technologically adept. The company, and editor Carl Jacobs in particular, has an almost innate need to problem solve. There were a lot of stones to turn over on this project and Splice Here just never gave up.”
The project marks the first time Splice and Jacobs ever worked on 3D project, and for Jacobs the project was a challenging as it was rewarding.3D Sun enables audiences to experience a 3D rocket launch of STEREO in appropriately seat-shaking 5.1 stereo sound. Together with 3D representations of the Sun, Earth, and several CMEs, 3D animation of the floating and separating spacecrafts will follow, with 3D Sun images usually only seen by NASA scientists.
“We edited the whole thing in DV 25,” Jacobs says. “We only went to high definition when we absolutely had to. A big reason for that was the fact that, for 3D, we were editing one ‘eye’ at a time, and only bring them together at the end. Handling two HD streams simultaneously would have been a slower process, so we performed all our testing at DV 25.” All of which did not completely prepare Jacobs for the full 3D experience he was about to discover. “We edited one eye at a time, but when we brought everything together it was like going from black and white to color; the experience was just an amazing thing to see. It was a big surprise, and a fascinating phenomenon to discover.”
Using the new version of Apple Final Cut Pro, Jacobs also contributed cinematic animations of the Earth’s magnetic field to complement more photorealistic representations of the spacecraft that were provided by NASA. “We broke the unwritten rule that you don’t change software going into a project,” admits Jacobs. “It was worth it, however, for Final Cut 6. The new version came with ProRes, a new codec that allowed us to store HD imagery at much smaller file sizes. We were able to deal with huge uncompressed images in a much more economical manner, which saved us a huge amount of work.” “3D SUN” had its North American premiere at the prestigious New Jersey Liberty Science Center in July of 2007 followed by Boston Museum of Science. Produced in cooperation with NASA, “3D SUN” is currently in worldwide distribution to digital 3D and 4D theaters in museums, zoos, aquariums and other digitally equipped venues.
To watch trailer and clips from 3D Sun:
Click Here video
For more info on Splice : Click here

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Monday, March 24, 2008

CG Academy releases two new 3ds Max Training DVDs



+ CG Academy releases two new 3d Studio Max Training DVDs named "Animation Fundamentals 1 : The Core Principles" and "HLSL Shader Creation 2: Light & Shading Models" for 3ds max users.

Animation Fundamentals 1: The Core Principles
Its by award winning and production proven characte animator, Simon Thistlethwaite. This DVD forms part one of a two part series that will introduce you to the fundamentals of animation in 3dsmax. In this first DVD, Simon, our instructor, will focus on the core principles of animation. He will teach you about such topics as timing and spacing, mass and weight, overlapping action, anticipation, follow-through and much more. This DVD sets the foundation for this series, and in DVD2 our focus will move on to character animation principles and skills necessary to bring a fully believable animated character to life.
HLSL Shader Creation 2: Light & Shading Models
HLSL Shader Creation 2 is written by Ben Cloward. Ben is a pipeline TD at Bioware games, probably one of the best known PC gaming brands there is. In this second DVD in our HLSL Shader Creation series, Ben Cloward explores how you can create the main building blocks of a lighting and shading system in HLSL. He shows how you can build shaders to represent the Ambient, Diffuse and Specular components of surface shading. How to enhance your Ambient shading by using a combination of convolved HDRI environment maps and baked Ambient Occlusion. Ben also shows you how to create Point, Directional and Spot light sources. And we wrap up with a practical exploration of some of today’s standard surface shading models, including Phong, Blinn, Cook/Torrence and Oren/Nayar.

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Digieffects™ Damage


+ Digieffects, announced that it shipped Damage, a new set of plugins for video and film post production professionals. Digieffects Damage is a collection of four effects designed for post production professionals who want to create an extensive variety of digital and/or analog defects, errors and artifacts in their footage. It supports Adobe After Effects, Premiere Pro, Apple Final Cut Pro, Autodesk Combustion and Boris RED.
Damage includes the following effects:
Blockade: Video acquired by low fidelity devices like cellular phones and PDAs is becoming more commonplace. Blockade makes your clip look like it is highly compressed and being transmitted through a very bandwidth-limited pipe. Essential for simulating internet based micro cam display or personal video communication.
Artifact: Developed to create digital defects, Artifact simulates lost DCT blocks and frame dropping, most often seen when a digital video file suffers from corruption or a satellite feed is hampered by weather. Make sure you warn clients and your house engineer that it's only an effect...
Interference: If it's television you want, traditionally you'll need some sort of interlaced field scanning. Interference creates the look of interlaced video fields, even on progressive footage or still images, adding noise, colorization and offset separately for each field.
Skew: The never-ending quest to aim the rabbit ears so that the television show looks as good once you're in your chair as it did when your hands were attached to the antenna is fast fading into the lore of old... That valuable (if under-appreciated) look is preserved in Skew. Uniquely analog/broadcast image badness like noise, image shearing, ghosts... it's all there.

Digieffects is a developer of popular software plug-ins for Adobe After Effects, Adobe Premiere Pro, Apple Final Cut Pro and Autodesk Combustion. Damage has a retail price of $99 and is available immediately from Digieffects and its resellers. A free trial version is also available for download.

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Detailing Next-Gen Characters in ZBrush



+ Digital-Tutors, a leading provider in video-based training for emerging digital artists, today announced the availability of ‘Detailing Next-Gen Characters in ZBrush’ - an interactive training product developed to teach artists a production-based workflow to digital sculpting and character development for use in next-generation games. ‘Detailing Next-Gen Characters in ZBrush’ contains over five hours of project-based training for artists learning the creative processes of character refinement and pipeline integration with ZBrush 3, the award-winning integrated modeling, texturing, and illustration environment developed by Pixologic®, which is widely used throughout feature films and games.
Popular highlights from ‘Detailing Next-Gen Characters in ZBrush’ include: character refinement, adding appeal for enhancement, additive sculpting techniques, subtractive sculpting techniques, UV tools and techniques, creating usable UV layouts, strategically combining UV shells, preparing geometry for sculpting, exporting geometry from Maya, importing geometry to ZBrush, appending subtools, morph targets, subdividing geometry, sculpting organic shapes, masks and deformation for detail, adding flexibility with 3D layers, stencils to add details, creating custom alphas, hard surface detailing, integrating geometry with detail, combining brushes and strokes, adding texture with alphas, exporting normal maps, using ZMapper to create normal maps, and applying normal maps in Maya.

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Creating Glow Effects With Boris Continuum



+ A new tutorial about Creating Glow Effects With Boris Continuum Complete 5 has been posted by Borisfx team for AE Users. There are several Boris Continuum Complete (BCC) filters that were designed to produce the glow effect that is very popular for sports broadcast and commercial spots. In this tutorial, we will use BCC 5 AE in Adobe After Effects CS3 to give you an overview of the BCC Glow, BCC Colorize Glow, and BCC Glow Alpha Edges filters. These same filters are available for Avid and Apple Final Cut Pro editors with a similar workflow. In addition, the BCC Glow filters are included with RED 4.2, Boris FX 9.2, and Graffiti 5.2.
>>
Continue..!

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skopje poster competition


+ Call for Entries has been announced for skopje poster competition, and the main subject of this competition is Tolerance, a Global Challenge. The “Tolerance – A Global Challenge” project embodies a number of activities which are meant to contribute to a graduate improving of the society as a whole, giving special attention to the young population between the age of 18 and 28. Its goal is to bring the ideas together, giving the youth a chance to express their beliefs and thoughts through “Tolerance – A Global Challenge” by creating a ‘poster’. It will have a direct effect on the society by opening new horizons and giving a strong motivation for the youth to work towards a better future. This project should promote the ‘poster’ as a mean of expressing these ideas among the European youth.
Entry deadline is 15th of May, 2008. The competition is open to art and design students registered at an educational institution for art and design including disciplines such as fine arts, Graphic design, communication design, visual communication, media design and other related disciplines. There's no limit for nationality.

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Wednesday, March 19, 2008

GenArts Releases Sapphire Plug-ins for Apple FxPlug Products



+ GenArts, Inc., a leading provider of visual effects plug-ins for the film, broadcast and video industries, today announced the immediate availability of Sapphire Plug-ins for Apple FxPlug products, including Final Cut Pro, Final Cut Express and Motion. Sapphire Plug-ins for FxPlug products contains over 200 image processing and synthesis effects, including the latest effects in the Sapphire suite such as FilmDamage, ZDefocus, Cartoon, BleachBypass, GradientMulti, SwishPan, Deband and Vignette. GenArts is offering the new FxPlug version at no additional charge to customers with Sapphire v2 for After Effects and compatible products.

The new version for FxPlug products features drag-on Transition effects for FCP, effects categorized by Generators, Filters and Transitions, and parameters arranged in groups for improved interface layout. “It’s fantastic to have these effects as real transitions in FCP! Once again a great job by the GenArts Sapphire team,” says Andy Tolbert from Wide Eyed Productions. Usability enhancements in the FxPlug version also include the ability to open and close parameter groups in the UI and dial controls for angle parameters. Additionally, projects created in Motion using Sapphire effects can be easily imported into FCP. The FxPlug and After Effects versions of Sapphire can be used concurrently in FCP for compatibility with existing projects.
Key features of Sapphire Plug-ins for Apple FxPlug Products:
* Over 200 effects
* Native support for Final Cut Pro, Final Cut Express and Motion
* Convenient drag-on Transition effects for Final Cut Pro and Final Cut Express
* Effects categorized by Generators, Filters and Transitions
* Parameter groups can be opened and closed in the UI
* FlickerRemove and FlickerMatch have Set Hold Level and Set Match Level buttons
* Angle parameters use dial controls
* Motion projects with Sapphire effects can be imported and embedded in Final Cut Pro
* FxPlug and After Effects versions of Sapphire can be used together in Final Cut Pro
* Support for Mac OS 10.5 Leopard and Mac Intel hardware
* Resolution independent, fully anti-aliased, high quality images
* Easy to use and fully integrated within the native user interface
* Multi-processor support for faster rendering
* Many parameters which can be adjusted and animated for an unlimited range of results
Availability and Pricing
Sapphire Plug-ins for Apple FxPlug Products can be purchased directly from GenArts or through their worldwide channel of authorized resellers. Pricing is $1699 for the entire package or $599 for one of four individual box sets. Special upgrade pricing for existing customers with Sapphire v1 for After Effects is offered for $599 and $199, respectively. Customers with Sapphire v2 for After Effects can use the FxPlug version at no charge on the same workstation. A new license purchased for FxPlug also allows use of the AE version. A free trial of software is available online at
www.genarts.com.

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Introducing 3D-Coat *



+ The 3D-Coat, which is previously known as 3D Brush, Is an 3d application for detailing (sculpting) and texturing the object already shaped in other 3D packages. It combines painting layered textures and sculpting in one easy to use interface. And Full compatibility with Light Wave 3D, Modo through . lwo format, with Maya, 3ds Max, Carrara through .fbx (import) and .obj format. 3D-Coat supports 3D SpaceNavigator of 3DCONNEXION for more handy and intuitive Navigation. It can work in a deep connection with Adobe Photoshop (R) or any 2D-editor that can edit PSD files. Operating speed of editing and viewing objects has grown bigger because of using a map of normals instead of geometrical splitting. A new version of 3D-Coat is available for download. Compared to previous installments of the program, the new v.2.07 gained a huge list of improvements and new features, including, among others:
- increased volume of virtual memory used to increase object detailing
- profound performance optimizations
- extensive use of multi-core processors
- interface reorganization to speed up the workflow and make it more intuitive
- layer import/export into a PSD file with padding
and more…..Importantly, all users who have purchased 3D-Brush will get 3D-Coat without any additional cost and with no need to change the program’s serial number whatsoever. Until March 31, 2008, 3D-Coat Software Full Professional version is available at $89. On April 1, two different Licenses will be introduced: Educational License (at the price of $89) and Full Professional License (at the price of $120).
>>
Download 3d-Coat

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Monday, March 17, 2008

Toon Boom Releases Storyboard 1.5 and Storyboard Pro 1.5


+ Emmy award-winning Toon Boom Animation Inc. announced the release of both Storyboard and Storyboard Pro 1.5 today. In addition to several performance improvements and the support of Mac OS X v10.5 that apply to both products, version 1.5 also brings new features in the Pro version only. In this latest release, Storyboard Pro customers will find further production integration with the support of Final Draft, Acrobat and Photoshop file format and improved editing capabilities in the timeline as well as enhanced drawings tools.
Current Storyboard Pro customers can upgrade to version 1.5 for $199.99 US, unless they have
a valid maintenance agreement. Current Storyboard customers can download version 1.5 at no
cost by logging onto their Members/My Products Page on Toon Boom’s website. Information about the Toon Boom Storyboard family 1.5 is now available online at :
Click Here

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CGI Gadget for Google Desktop



+ Download free CGI Gadget for Google Desktop, which keeps you updated with the latest happening in the Computer Graphics Industry. The Gadget will Automatically Get latest News/Articles about 3d, animation, VFX and CG Industry in general.
Google Desktop gives you one-glance access to personalized and up-to-the-minute information with Google Gadgets -- interactive mini-applications that can be placed anywhere on your desktop or on your iGoogle page to show you new email, weather, photos and personalized news. Other gadgets include the clock, calendar, scratch pad, todo list and many more. You can choose to add the gadget to your desktop, your iGoogle page, or both.

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Ford "Ice" Spot | VFX



+ Hatch Studios Ltd. new spot directed by Richard Rosenman, features computer generated vehicles, environments and VFX shots produced in full 1080P HD. The spot features a Fusion making an epic journey across two continents and freezing its surrounding environment in doing so. Rosenman says; """Ford "Ice" was extremely challenging to execute in numerous aspects. First and foremost, rendering in 1080P HD with true 3D motion blur, raytraced reflections & refractions, as well as global illumination features produced almost-prohibitive rendertimes. It was not uncommon to have frames require between 4-12 hours to complete. Since each shot was rendered in numerous layers, the rendertimes were even greater in most cases.""" spot was created using 3ds max 9.0, After Effects 6.5, VRay 1.5 RC3 and Photoshop 9.0. It was onlined on an Inferno.

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Few useful 3ds Max Scripts for Download


+ Some useful 3ds Max Scripts for free download courtesy of 3d artist Ivan Tepavicharov.
ModifierControl: Using this script, you can turn on, turn off, or delete certain modifier simultaneously within all objects that contain such modifier (or only within the selected objects). Use the “Setup List” button to configure which modifiers you would like the script to work with – you can change this option at any time.
VrayHDRITool: Easy way to set VrayHDRI map. Select object with VrayHDRI map and run the script.
FixMapPath: If there are missing maps within the scene this script automatically finds and fixes them. All you need to do is assign a directory that contains the missing maps (the script searches within sub directories as well) and the script repairs the paths.
RenderMask: Render black&white image where the selected objects are white and the rest of the objects are black. You can render also an animation. The script don't affect the scene materials, lights and render settings.When you press the "Render Mask" button you will be asked where to save the image (image sequence).

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Friday, March 14, 2008

ThinkingParticles 3.0 for 3ds Max


+ Cebas Computer, maker of finalRender®, today announces the release of ThinkingParticles™ 3.0 for 3ds Max. Welcome to Release 3 of ThinkingParticles™. In our ongoing desire to serve the needs and expectations of our customers, cebas Computer now releases the next generation in ThinkingParticles™ for 3ds Max.
What's New in TP3.0?
- Enhanced User Interface and Workflow Experience
- Memory Node
- Newly Added Dynamic Nodes
- Enhanced Dynamic Nodes
- Vertex To Particle node
- Newly Added Initiator Nodes
- Newly Added Nodes: Reference System
- Playback Particle Exclude
- Enhanced and Added Right Click Menu Options
- Newly Added Tools Menu Section
- New and Enhanced Global Dynamic Properties and many more. For full features list of ThinkingParticles™ for 3ds Max, please visit cebas website : Click Here

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Graphic Artists Guild Handbook



+ The latest edition (12th) of Graphic Artists Guild Handbook has been released. Graphic Artists Guild Handbook: Pricing & Ethical Guidelines is ultimate reference book for design and illustration professionals, the handbook has the latest pricing information based on real industry surveys, an updated chapter on digital media and web design to help you keep pace, a complete guide to professional ethics & business standards, easy-to-read explanations of copyright and legal issues that affect you, tips on negotiating the best deals, and sample contracts that make it a snap to "get it in writing." Also do remember, when you JOIN the Graphic Artists Guild, you receive "Pricing & Ethical Guidelines" FREE with your membership to the Guild or you can place an order by filling in oder form.

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PipelineFX to Demonstrate Qube!™ at NAB 2008


+ PipelineFX, makers of Qube!™ software, the leading render farm management software for film production, game development, and digital media education around the world, today announced that it will demonstrate the latest version of its software at NAB 2008. PipelineFX will be demonstrating Qube! version 5.3 in partnership with SGI at Booth #SL4314 from April 14 to April 18, 2008 at the Las Vegas Convention Center in Las Vegas, Nevada. PipelineFX will also be hosting private demos in a demo suite at the MGM Grand hotel during NAB week. Some of the new 5.3 features include support for Apple OSX 10.5 Leopard, significant enhancements to the GUI, including an integrated image viewer and a new “job timeline” display panel, and improved Supervisor performance and responsiveness for large render farms.
NAB is the world’s largest electronic media show and it has become the essential destination for anyone in electronic media who’s looking for a comprehensive education, inspiration, and innovation. For more information on NAB:
www.nabshow.com.

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Wednesday, March 12, 2008

Cheetah3D 4.5


+ Cheetah3D 4.5 was released today. This update once again improves the MacOS X 10.5 (Leopard) compatibility and fixes many bugs. But Cheetah3D 4.5 also highly improves the memory efficiency of the render manager. Now only active render jobs are kept in RAM and finished render jobs are swapped to the hard disc. This also allows the render manager to recover the results of finished rendering jobs if Cheetah3D should crash. Last but not least the PDF import has been improved to allow an even better workflow between Illustrator and Co. Cheetah3D 4.5 is free for all registered Cheetah3D 4.x users. A single user license costs 129 US$ and 59 US$ for an update of an older version (1.x, 2.x or 3.x).
New features in Cheetah3D 4.5:
- improved Mac OS X 10.5 (Leopard) compatibility
- improved PDF import
- shared Render Manager for all documents (uses less RAM)
- render manager swaps finished render jobs to hard disc, (saves lots of RAM)
- rendered images are not lost if Cheetah3d should crash
- rendered images are not deleted after application is closed
- animation rendering jobs save every frame as .png into cache
- faster application start up
- scroll wheel works in all mouse navigation modes now
- scroll wheel drag works as camera rotation
- fixed F-Curve/3Dview redraw bug
- fixed bug in Javascript (CYLINDER primitive was missing)
- fixed bug in UV unwrapping tool
- fixed rotation coordinates display bug in F-Curve editor

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SubTool Master for ZBrush



+ pixologic has released a new ZBrush plugin that gives you greater control over your SubTools. SubTool Master is a plugin designed to simplify many operations involving SubTools. It also includes checking mechanisms to help avoid common mistakes that can arise when working with SubTools. SubTool Master allows you to mirror, duplicate, merge, export all your subtools at once, fill all your subtools with color and/or materials and many other things.
Installation Instructions:
- Download SubTool Master to hard drive
- Unzip the zip file to your ZBrush3\ZStartup\ZPlugs folder.
- Make sure that your unzipping program preserves the folder structure of the plugin otherwise it will not work. (In Winzip this is the 'use folder names' option. In WinRar check 'use relative paths' in the Advanced options.)

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Friday, March 07, 2008

dvGarage Announces Conduit Suite



+ dvGarage, a provider of tools and training for the next generation of media artists, today announced Conduit Suite, the latest update to its line of Conduit nodal compositing tools. Introduced through Conduit Suite is Conduit Live, dvGarage’s powerful new standalone nodal capture tool that offers real-time video compositing and analysis of any form of digital footage live. Conduit Studio also offers new users the latest version of Conduit for Adobe Photoshop, Adobe After Effects, along with Conduit versions for Apple Motion and Apple Final Cut Pro. In addition, the Conduit Suite includes a free three-month Pixel Corps membership (a USD $200 value), an hour of video training and a quick-start guide.
“Conduit Studio will have a tremendous impact on the overall workflow of today’s compositors, directors and artists by offering flexibility, advanced architecture and powerful tools in one solution,” says Alex Lindsay, dvGarage founder and chief architect. “Conduit also utilizes the processing speed and power of the computer’s GPU; as a result users are seeing better performance and color precision than an application can offers on its own, and rendering is done in real time.”
Developed in partnership with Lacquer’s Ben Syverson and Pauli Ojali, Conduit utilizes Apple’s FxPlug technology to combine high-end nodal compositing with high-performance Graphics Processing Unit (GPU) acceleration, providing users with a powerful variety of visual effects compositing tools that render in real time. By relying on the GPU, Conduit provides blazing fast render speeds to augment the power of an “open-ended” compositing environment. As a result, users can do complex effects, even to HD frames, without incurring much or any delay.
A list of Conduit’s key features is as follows:
* Real-time HD performance
* Advanced color correction capabilities
* Film-class color precision
* Flexible node-based workflow
* Artifact-free color manipulation
* Blazing speed
* Easy-to-use
* Superb keying capabilities of both HD and DV footage
* Multipass and visual effects compositing capabilities
* Compatible with High Dynamic Range Images (HDRI)
* Adobe After Effects and Photoshop plug-ins are now available for Windows users

The Conduit Suite is available for both Mac and Windows platforms and is available for download from dvGarage’s website: www.dvgarage.com. Conduit Suite is priced at USD $199 MSRP. Download contents include: Conduit After Effects, Conduit Photoshop, Conduit Live (Mac only), and Conduit FxPlug (Mac only), a three-month membership to Pixel Corps, over an hour of video training and a quick-start guide. Conduit Suite system requirements include: Apple Final Cut Pro 5.1.2 and/or Apple Motion 2 or higher, Adobe After Effects and Adobe Photoshop 7 or higher.

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Do you know a digital 50 mega pixel camera, taking full-spherical HDR-images, in one single shot?


+ Germany based Manufacturer SpheronVR presents latest high dynamic range (HDR) camera at CGAM 2008, Hollywood. We would love to attract your attention to our unique camera system, which we are going to present at CGAM 2008, the CGI Conference for advertising and marketing professionals, held at the Renaissance Hollywood Hotel, California (March 10th-11th, 2008).
Some facts on our SpheroCam HDR:
- Records up to 26-f stops – taking the real-world luminosity from darkest shadows to blinding sunlight: real high dynamic range
- 50 mega pixel resolution
- 32-bit images
- Full-spherical: get the complete overview, 360x180 degree

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dvMatte Pro 3.0 Studio


+ dvGarage, a provider of tools and training for the next generation of media artists, today announced that dvMatte Pro 3.0 Studio, the newest version of the company’s powerful chromakeying software, is now available for Apple Final Cut Pro 5.1.2 and Apple Motion 2 or higher. Utilizing Apple’s FxPlug technology to combine chromakeying with high-performance Graphics Processing Unit (GPU) acceleration, dvMatte Pro 3.0 Studio allows Apple Final Cut Pro and Motion users to remove green and blue screen backgrounds from digital video (DV), high definition video (HDV) or high definition (HD) footage in real time.
Key features in dvMatte include:
* 3 Pass, Super-Fast Keyer - dvMatte Pro 3 uses two color differences keyers and a hybrid luminance keyer to produce some of the smoothest mattes ever seen on digital footage in record time
* Built-in Spill Suppression – dvMatte not only knocks out the background, it actually knocks out the spill; automatically!
* Color Matching Plug-in – Match foreground and background color in just a few clicks
* Built-in Edge Blending – dvMatte’s edge blending controls takes composites to the next level
* Built-in Light Wrap Plug-in – This easy-to-use feature will make anyone look like a pro even if they’re just getting started
* New Screen Fix Plug-in – Truly a ‘silver bullet’ for hard-to-key images, this plug-in will clean greenscreen footage when used with a clean plate

dvMatte Pro 3.0 Studio is available for download from dvGarage’s website at: www.dvgarage.com. Priced at USD $199, download contents include: dvMatte Pro 3.0 Studio for Apple Final Cut Pro 5.1.2, or Motion 2 or higher; dvMatte Pro 3.0 User’s Manual; and sample project files. dvMatte Pro 3.0 Studio systems requirements include: 1.25GHz or faster PowerPC G5; Mac OSX 10.4.9 or higher;1 GB Hard Drive Space minimum and QuickTime 6 or higher.

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Arsenal Launches; Completes Six-Spot Animated Promo Campaign for FX Network’s Season Two of Dirt



LOS ANGELES, CA – Executive producer Michele Maples has launched Arsenal, a new live -action and design oriented production company, and has completed its first assignment -- a new six-spot promo campaign for season two of FX Network’s hit show Dirt, starring Courtney Cox. The promos, directed and designed by Emmy-award winner designer/director Vonetta Taylor, feature 2D, 3D animation and a captivating rotoscoping technique applied to the live action footage that gives the campaign a colorful, pop art /comic book look.
“Arsenal represents an array of top-notch directors, designers and creative talent from around the world and matches their skills to the specific needs of the project,” explained Maples. “These days our clients are looking for more than the one-size-fits-all approach you find at many design studios and production companies. Because we have a ready ‘arsenal’ of directors as part of our talent network, we were able to respond quickly to our clients needs. The
Dirt project for FX Network is great example of the kind of diverse creative resource we can be for our clients.”
The inspiration for the Dirt promo campaign was FX’s print campaign projecting actress Courtney Cox, who plays the editor of Dirt Now, a Hollywood gossip magazine, as a wonder woman/super hero presiding over Hollywood. The challenge for Arsenal was to bring these single print frames to life without compromising the spirit of the style.
“The reason we called Michele is that she has a proven and extensive track record as a visual effects producer, coupled with her associations with top directorial talent,” said Stephanie Gibbons, Executive Vice President of Marketing and Promotions for FX Networks in Los Angeles. “We worked as a team with Arsenal and did a lot of brainstorming upfront, and then they took it from there, handling the live action direction, design, and post production of the spots.”
Taylor, who previously won an Emmy award for her work on the design of the show open to Carnivale, the highly rated HBO original series, explained that developing the stylized look of these promos, which was influenced in part by the art of Roy Lichtenstein and Andy Warhol, the Richard Linkletter film A Scanner Darkly and comic book illustration, was a collaborative process between Arsenal and FX Networks and that the challenge was not to mimic any one look but rather establish a fresh, unique style of its own. Taylor’s recent work includes the title sequence for the 2007 movie Shoot ‘em Up and a montage sequence in the movie Alvin and the Chipmonks.
“I define myself as a designer who is very much a problem solver so that when a client comes to me with a need, I design specifically to those needs,” said Taylor. “In developing this animation style, we had to move in a sure-footed way because time didn’t permit missteps or trial and error.”
The six promos show vignettes of Hollywood stars and celebutants caught in the act of wild, unbecoming behavior, punctuated by a clever comment from Dirt’s editor. In one spot, entitled “Lights, Camera, Mugshot!” we see a carload of partying female celebrities speeding down a California highway. A police siren quickly ends the party as we quickly see the disheveled starlet posing for a mug shot and going to jail. The spot ends with an animated Cox looking at the camera and asking sarcastically “where’s a stylist when you need one?”
“Since the target audience is Women 18-34, we wanted to be certain that our pop art comic book style was not mistaken as a throwback to the 1960’s or any other decade, but rather a contemporary look that is decidedly 2008,” said Julie Graham, Director of Production for FX Networks.
Adds Taylor, “This technique involved taking live action footage shot in front of a green screen and then creating 2D and 3D CG-animated backgrounds to compliment the illustrative style we developed for the rotoscoped live action characters. The challenge was the schedule. We were delivering six fully animated spots in five weeks, so there wasn’t a lot of time for trial and error. We had to nail it the first time around.”
Flatblack Films, Austin, TX, who have developed proprietary software and workflow to automate the rotoscoping animation process quickly and efficiently contributed to the campaign. To watch the Arsenal produced spots for FX Network’s Dirt :
Click Here

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Luxology Highlights Use of modo in Marketing and Advertising Image Production


+ Luxology® LLC, makers of modo™, a modern, artist-friendly image generation software, today announced that it will host several high-profile advertising customers during CGAM 2008, a new CGI conference for advertising and marketing professionals. Featuring work from leading creative companies such as Alter, Schawk and Smoke and Mirrors, Luxology will demonstrate how modo’s artist-friendly toolset provides an ultra high quality solution for creating high-resolution images for a variety of print, illustration and broadcast projects. To see examples of marketing and illustration work created with modo, please visit Luxology’s online gallery at : Click here
In addition to customer demonstrations, Luxology’s President and Co-founder Brad Peebler will participate in a session about HDRI (high dynamic range imaging) during CGAM. To learn more about Luxology, modo customer demos and other CGAM activities please visit
www.luxology.com/ or stop by the company’s booth # 101. For more information on CGAM, please visit: www.cgamconference.com.

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Research Studios Launches Motion Graphics Offer


+ Leading global design company Research Studios launches an international motion graphics offer this week. The company, launched by British designer and art director Neville Brody in 1994, has already enjoyed success in the sector on a project by project basis for names like Paramount Films (for whom it executed all onscreen graphics for the titles sequences of the Mission Impossible Films) Old Navy, Channel 4, Eurosport, Touchstone Pictures, Ushuaïa TV, Xindao and WAT.
The new offer will specialise in television branding, broadcast design and presentation installations: from the complete design and redesign of channel graphics packages, to idents, promos, main titles, and everything in-between, using 2d and 3d platforms.Neville Brody will act as Art Director on all projects and Italian designer Alex Mazza will be lead motion graphics designer. Mazza previously worked for Concrete Design and then with creative house Squarezero. He has worked in many areas of design, from 3D animation and compositing to print and web design, and from initial concept and storyboarding straight through to delivering the final product. Mazza has worked on projects for 3 Mobile, Nickleodeon, BBC, Channel 4, Disney, Channel 5, emap and Thomas Cook.

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damnfx wins kudos at Visual Effects Society Awards event


+ damnfx is proud to have received a Visual Effects Society award for Best Visual Effects in a Special Venue Project, for work delivered on Sea Monsters: A Prehistoric Adventure, an IMAX 3D stereoscopic film directed by Sean Phillips and produced and distributed by National Geographic.
damnfx Creative Director Mark Dubeau, who designed most of the underwater creatures, brought the VES trophy back to the studio following an emotional awards ceremony at the Kodak Grand Ballroom in Los Angeles: “It’s great to know that your peers look upon your work in such a flattering manner. The entire crew poured everything they had into this production, and they deserve the credit. Extra thanks to our department heads - they kept their crews incredibly motivated and productive.”
Visual Effects Supervisor Derek Wentworth, who oversaw shot production and final delivery at damnfx, added: “Sean Phillips’s deep understanding of IMAX and stereoscopic cinematography was invaluable as it was the foundation on which all of our work was built. And VFX producer Jack Geist’s steady stewardship was instrumental in maintaining an easy working relationship between everybody and keeping the FX houses in sync.”
Furthermore, damnfx would like to congratulate cinematics director CJ Cowan and his team at Bungie Studios, for snagging a VES award for Best Real Time Visuals in a Video Game for Halo 3, the wildly popular XBOX360 video game. damnfx contributed over 20 minutes of key-frame character animation to the game’s cinematic sequences. “We are extremely proud to have executed on the cinematic content for Halo 3,” said damnfx animation director Emilio Ghorayeb. “CJ Cowan was an engaging and focused director with tremendous foresight. We are incredibly thrilled that his vision, and the support given by his producer James McQuillan, have been honored by the Visual Effects Society.”

damnfx is an award-winning visual effects and animation studio located in Montreal, Canada, devoted to creating high-end digital imagery for film, television and commercials. The studio currently houses a team of over 80 artists and industry professionals, and its client/credit list includes Microsoft/Bungie, Sony Pictures, France 2, Marathon, BBC, Discovery Communications, National Geographic Society, Cirque du Soleil, TVA, Cossette Communication, and Galafilm.

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Tuesday, March 04, 2008

AfterBurn 4.0


+ Sitni Sati has released AfterBurn version 4.0, plugin for 3ds Max. Sitni Sati boast AfterBurn 4.0 delivers rendering speed improvements, workflow enhancements and modularity /extensibility. AfterBurn 4.0 is a $135 upgrade for existing AfterBurn 3.2 users. Users that have purchased AfterBurn 3.2 after October 1st 2007 are entitled for a free upgrade.
what’s new in AfterBurn 4.0:
- New AfterBurn Shadow Map brings a great speed improvement without significant shadow quality loss. Speed improvement over Raytraced Shadows in AfterBurn 3.2 can be more than a factor of five for dynamic scenes and even up to factor of ten for static cloud animations.
- AfterBurn no longer needs special type of shadows to be able to calculate self-shadowing effect as it supports standard light’s interface for atmospheric shadows (light’s “Atmosphere Shadows” option).
- FusionWorks support. AfterBurn will properly blend with FumeFX, ScatterVL Pro and Standard 3ds max Fog. FusionWorks support also brings output to FusionWorks Z-Depth Render Element as well as output to non-clamped colors, used in .exr, or .hdr file formats.
- AFC View is a new workflow improvement that allows users to edit all AFCs and Gradients from one place.
- Geometry Clipping option enables that particles that are contained inside geometry do not render outside of it.
- Completely reworked built in noise types are now in form of a plug-ins for AfterBurn that can also be developed by 3rd parties. New 3D Texture Map allows users to use 3ds max 3D Map as a noise generator inside AfterBurn.
>>
AfterBurn 4.0

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Introducing VectorDesigner


image by Nick Ainley
+ VectorDesigner is a vector graphics program developed by TweakerSoft, which has recently won MacWorld Best of Show 2008 Award. TweakerSoft boast VectorDesigner, its vector -based drawing application is designed to be simple, intuitive and powerful to use. Infect It has everything you need to create fancy vector graphics such as posters, brochures, stickers, logos, web design, t-shirt and more. VectorDesigner features a wide range of tools: smart shapes such as rectangles, ovals, rounded rectangles, polygons, stars, bezier creation and editing and even conversion from raster to bezier. Features also includes an image adjustment panel, boolean operations, iSight integration, scanner integration and a browser for the Flickr photo publishing service. VectorDesigner requires Mac OS X v10.4 or higher with a G4, G5 or Intel processor to run and priced at $69.95.

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db&w tools V1.1 for LightWave3D released


+ db&w tools V1.1 for LightWave3D has been released. db&w tools set is a free collection of plugins for LightWave3D. The db&w tools set includes:
Material Blender - This node allows you to split up materials into shading components, merge shaders into materials or blend different materials together.
Simple Colour Corrector - A node that offers the same colour correction options as the image panel, including gamma correction.
Command Statistics - This Master plugin records all commands fired by Layout and sorts them by how many times they are accessed.
Growl (OSX, UB only) - This master handler plugin sends notifications to Growl on OSX.
Render Audio Notifier (Win only.) - This master handler plugin allows you to assign sounds to specific events like Starting Frame Render, Frame Rendered, Starting Render, Render Done etc.

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World Heritage Virtual Tour Adds 80 New Sites With the Help of REALVIZ Stitcher Unlimited



+ REALVIZ®, a leader in imageprocessing software development, is delighted to lend their support for there launch of WHTour.org, a stunning 360-degree virtual tour of WorldHeritage sites from across the globe. WHTour.org is an independentnon-profit organization documenting the UNESCO World Heritage List with aseries of remarkable panographies. The site is the work of Belgian photographer, Tito Dupret. During the 7 years already committed to this valuable project, Dupret has helped produce some of the most impressive panographies ever seen of some of the most historic, rare and often unreachable sites from across the planetin full-color, full-screen splendor. From China, Tanzania, Indonesia, Iranand India to Egypt and now the Middle East, each of Dupret’s panographies is produced with the aid of REALVIZ’ panorama assembling software, Stitcher® Unlimited.
REALVIZ Stitcher is a photo stitching and image assembling software for the creation of professional-level panoramas and 360° virtual tours. Starting from digital images, the software’s powerful central automatic stitching engine enables a diverse range of users to create high-quality panoramas, large-format prints, matte paintings, reflection maps and textures for film & television, as well as dynamic virtual tours for the real estate and tourism industries “ For the last 15 months I have not published a single image,” explains Dupret. “Around 8 of these were spent shooting 80 new World Heritage sites. An additional 7 months were needed to build the new site and to post-producethe ‘panographies’ – 360 degree imaging. The site now includes significantnew areas, including the Middle East and East Africa. These are regions, which currently attract a lot interest in the news, but unfortunately oftennot for the right reasons. What we want to present is a peaceful message on the rich heritage and natural beauty of these regions.” “I have been using REALVIZ Stitcher since 2001,” says Dupret “and it has always been a pleasure for me to discover the latest versions of the software, as each one has helped me to reduce the time spent in post-production when producing my panographies. In this way, I can capture as many locations as possible within a limited time frame, and maximize our documentation of the World Heritage sites. We are very proud to have REALVIZ on board as an official sponsor of the World Heritage Tour."
“We are delighted to continue our support of Tito and the World Heritage Tour project,” adds Dominique Pouliquen, REALVIZ CEO. “We have seen the sitegrow gradually over the last 7 years, and are proud to be part of such animportant contribution to the documentation of such rare and significant sites. “In addition, the site is now available in French as well as English. There is also a powerful new search engine, different viewing formats, including QuickTime® & Adobe Flash Player, plus a Print mode. “There are also cubes that you can print, cut, fold and put together with your kids on your knee,” explains Dupret. “This is a fabulous way to help them learn about what World Heritage is.” For further details on the World Heritage Tour, visit: www.world-heritage-tour.org. For further details on REALVIZ Stitcher, please visit: www.stitcher.realviz.com

Graphiti School of Animation offers new professional course


+ Graphiti School of Animation is starting its admissions of G CAT - Pro (Graphiti Certificate of Animation - Professional). This course is spread across for 10 months along with a production phase, where students make a film of their own. Graphiti School of Animation is now setting a new trend in Indian Animation Training by offering multiple courses to a range of audience starting from a fresher to an experienced professional. Graphiti students are joining the animation industry as premium animation professionals.
G - CAT Pro Course Structure
An unique Courseware was designed to provide education for meeting needs of an operating production studio.
Foundation - emphasizes on knowledge enhancement.
Specialization – emphasizes on skill development in one selected core area.
Production - simulates a live studio environment with real projects.
Workshops – On production cycle, cinematography, Acting, Drawing etc.
Industry Experts Interaction - Interactions with industry professionals

The G-CAT Course is 10 months intensive course with nearly 3 hours classroom teaching daily. The eligibility criteria for the course is the student should have cleared HSC or equivalent exams and 18 years or more as on 1st April 2008. For admissions, the student has to go through an Aptitude counseling session which is held regularly. The total of seats are limited. Aspirants should contact 24440107 or 32448544 and register for the counseling.