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Monday, March 24, 2008

CG Academy releases two new 3ds Max Training DVDs


+ CG Academy releases two new 3d Studio Max Training DVDs named "Animation Fundamentals 1 : The Core Principles" and "HLSL Shader Creation 2: Light & Shading Models" for 3ds max users.

Animation Fundamentals 1: The Core Principles
Its by award winning and production proven characte animator, Simon Thistlethwaite. This DVD forms part one of a two part series that will introduce you to the fundamentals of animation in 3dsmax. In this first DVD, Simon, our instructor, will focus on the core principles of animation. He will teach you about such topics as timing and spacing, mass and weight, overlapping action, anticipation, follow-through and much more. This DVD sets the foundation for this series, and in DVD2 our focus will move on to character animation principles and skills necessary to bring a fully believable animated character to life.
HLSL Shader Creation 2: Light & Shading Models
HLSL Shader Creation 2 is written by Ben Cloward. Ben is a pipeline TD at Bioware games, probably one of the best known PC gaming brands there is. In this second DVD in our HLSL Shader Creation series, Ben Cloward explores how you can create the main building blocks of a lighting and shading system in HLSL. He shows how you can build shaders to represent the Ambient, Diffuse and Specular components of surface shading. How to enhance your Ambient shading by using a combination of convolved HDRI environment maps and baked Ambient Occlusion. Ben also shows you how to create Point, Directional and Spot light sources. And we wrap up with a practical exploration of some of today’s standard surface shading models, including Phong, Blinn, Cook/Torrence and Oren/Nayar.

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