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Monday, March 24, 2008

Detailing Next-Gen Characters in ZBrush


+ Digital-Tutors, a leading provider in video-based training for emerging digital artists, today announced the availability of ‘Detailing Next-Gen Characters in ZBrush’ - an interactive training product developed to teach artists a production-based workflow to digital sculpting and character development for use in next-generation games. ‘Detailing Next-Gen Characters in ZBrush’ contains over five hours of project-based training for artists learning the creative processes of character refinement and pipeline integration with ZBrush 3, the award-winning integrated modeling, texturing, and illustration environment developed by Pixologic®, which is widely used throughout feature films and games.
Popular highlights from ‘Detailing Next-Gen Characters in ZBrush’ include: character refinement, adding appeal for enhancement, additive sculpting techniques, subtractive sculpting techniques, UV tools and techniques, creating usable UV layouts, strategically combining UV shells, preparing geometry for sculpting, exporting geometry from Maya, importing geometry to ZBrush, appending subtools, morph targets, subdividing geometry, sculpting organic shapes, masks and deformation for detail, adding flexibility with 3D layers, stencils to add details, creating custom alphas, hard surface detailing, integrating geometry with detail, combining brushes and strokes, adding texture with alphas, exporting normal maps, using ZMapper to create normal maps, and applying normal maps in Maya.


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