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Monday, April 28, 2008

3ds MAX + VRay Tutorial :: Time is running

+ CGIndia bring you another quite Useful tutorial, continuing our efforts to bring Free 3ds Max tutorials for CGI visitors, who use 3ds Max. The tutorials is created by CG Artist Jan K. Vollmer who shows us Making of "Time is running" using 3d Studio Max + VRay. The Vray Materials, lights and rendering settings are explained with the help of screenshots. Vollmer said: "Everything is modeled in 3ds max 2008 mostly from standard geometry and some splines with lathe like the lampshade. Modeling is not my favorite so I want to show the material and the scene and rendering setup with vray 1.5.SP1." If you like to share your knowledge with CG Community and like to write tutorials/Makking-of, we will be glad to feature them on our website along with description about author and website link. Send your tutorials to cgindia[@]gmail.com.

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GhostPainter and psd-manager for 3ds Max 2009

+ cebas Computer, maker of finalRender®, today announced the release of GhostPainter 2.5.1 and psd-manager 2.0.2 updates for 3ds Max 2009.
What's New in GhostPainter 2.5.1?
- Composite Map
- 3ds Max 2009 support (32 bit and 64 bit)
- 3ds Max Design 2009 support (32 bit and 64 bit)
- Import all layers of a PSD file into the redesigned 3ds Max 2009
What's New in psd-manager 2.0.2?
- 3ds Max 2009 support (32 bit and 64 bit)
- 3ds Max Design 2009 support (32 bit and 64 bit)
- Iterative rendering option supported (3ds Max & 3ds Max Design 2009)
- Automatic configuration and arrangement of the new mental ray render
- elements in 3ds Max 2009
GhostPainter is the next generation of integration between Autodesk 3ds Max® and Adobe Photoshop®. It consists of a set of 3ds Max and Photoshop plug-ins that make a seamless fusion between these two applications possible. GhostPainter provides a solution for texturing, 3D painting and post-production as well as general workflow improvements around 3ds Max and Adobe Photoshop. For more informationon GhostPainter, CLICK HERE!
Psd-manager, is the first and most advanced PSD file exporter for 3ds max/VIZ available on the market. Now, you can read just nearly every thing in the rendering with Adobe® Photoshop® or any another application that supports PSD files. For more information on psd-manager, CLICK HERE!

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Love Your Body: 2009 Poster Contest

+ Call for entries has been announced for "Love Your Body: 2009 Poster Contest" organisied by National Organization for Women Foundation, to celebrate the Love Your Body Campaign. The Entries are open to world-wide artists and graphics designers. Deadline: Postmarked December 1, 2008. The grand prize winning poster will be used as part of a national campaign to challenge the media's use of violent, drug-addicted, starved, surgically-enhanced images of women and to fight against industries that profit from women’s dissatisfaction with their bodies.
Artists may submit multiple posters in the same category, but may not submit posters in different categories. When creating your poster, please remember that the winning poster will be reproduced and distributed and consider the cost of reproduction. You may send all your posters in one envelope. Before submitting posters to the contest, please look at past winners and familiarize yourself with the campaign. The winning poster will be distributed to schools as well as individuals, so please consider the audience when designing your poster.


The Bravia bunnies Mockup

+ The One Man army "Kobayashi," a young animation director living and working in London has made a test commercial for Sony Bravia. The quality is not quite as good as the original Sony Bravia bunnies spot, but still its hell of a job. Kobayashi Said; " My goal was to create a piece without creative constraints, to show freely my personal point of view and style. I tried to add an unexpected twist and some irreverent humor to this well known campaign. Everything started as a 'standard' test commercial to expand my director's reel. I really wanted to do my own piece of the "Sony Bravia" saga, but giving it an unconventional twist."...Watch the Spot Below:


Friday, April 25, 2008

Photoshop Actions 600+

600+ Photoshop Actions + eBook
+ Lights...Digital Camera...Actions is eBook by Peter iNova, which provided over 600+ photoshop actions. Actions are individual software programs that run Photoshop intimately, causing it to execute precise sequences of complex instructions. The eBook explains/shows how to make them work. These Automated photoshop Action do all sorts of fixes, improvements and illustrative conversions. Compatible with photoshop 7 all the way up to latest version CS3. The 248 page eBook is available on both USB 2.0 Flash drive and CD format, at a price tag of $69 and $64US rescpectivily. 600+ Actions + eBook is available online from
digitalsecrets.com, now!

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Maya & XSI 3D modelling on Mobile Phones*

+ Tea Vui Huang's Maya On-The-Go mobile phone application lets you create 3D objects for Autodesk Maya & Softimage XSI on your mobile phone while you are out and on da Move. Tea Vui Huang's Maya On-The-Go mobile phone application lets you draw a NURBS curve by placing CVs. The dotXSI 3.6 files it creates can be imported into SOFTIMAGEXSI 6.5, while the Maya Scene files it creates can be opened / imported into Autodesk Maya Complete & Maya Personal Learning Edition 8.5 on the Windows, Mac OS X & Linux platforms. These NURBS curves can be used as draft sketches to create compelling 3D digital content, including models, animation, visual effects, games, and simulations.

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dvGarage Releases Greenscreen Keyer "dpMatte" for Aperture 2.1

+ dvGarage today announced the release of "dpMatte," a greenscreen keyer for Apple's Aperture 2.1. Based on technology used in dvGarage's existing keyer, dvMatte, the new background replacement tool is the first plug-in to be released using Aperture’s brand new SDK.
"We're very excited about developing for Aperture," stated dvGarage founder, Alex Lindsay. "We view the photography industry as a massive growth market and we're glad Apple has opened Aperture to third party development."
dpMatte uses Apple's SDK for Aperture, which allows developers to use existing Cocoa tools to develop full-featured applications inside of Aperture's existing framework. "One of the things we really focused on was ease of use," explained dvGarage vice president, Christopher Marler. "dpMatte allows non-technical artists to quickly and easily remove greenscreens and place their subjects into new environments." dpMatte is designed to easily remove green and blue backgrounds used in film and still photography in order to composite subjects into new backgrounds. Still photographers use this kind of technology to add backdrops in post rather than commit to a specific backdrop while shooting. Backgrounds can range from simple colors to photographs to complex
3D backgrounds. "Putting our existing technology into Aperture was surprisingly easy," noted plug-in developer Ben Syverson. "I think Aperture is going to be a great platform for us and we’re already planning the next round of development." dvGarage is also working on an HDR plug-in called "HDRToner" for Aperture as well as porting their nodal compositor "Conduit" to the application. dpMatte is available for download at www.dvgarage.com . It is priced at USD $69, but it is on sale for USD $49 until May 3.

ThinkingParticles 3.0 DEMO and finalF/X 1.5 Recompile for 3ds Max 2009

+ cebas Computer, maker of finalRender®,today announces the release of the new ThinkingParticles Demo version. cebas has also announced the release of finalF/X 1.5 Recompile for recently released 3ds Max version 2009.
Cebas makes your ThinkingParticles Demo experience as close to the full version as possible. However, as you know, there have to be some restrictions in a Demo Version. As Thinking Particles is a vast and very powerful application, 30 days may not be adequate to evaluate and learn. Cebas choose instead, to limit some of the features to allow you to work with ThinkingParticles for as long as you like. These features are mostly production environment and rendering restrictions, so we hope they will not affect your learning and ability to experience the full power of ThinkingParticles. For more information on, ThinkingParticles - click here.
finalF/X Bundle is made out of a collection of powerful plug-ins for 3ds Max. Each one of these plugins is now 3ds Max 2009 compatible. For more information on finalF/X, - Click here.

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Monday, April 21, 2008

DAZ Studio 2.1 - Free 3D Posing and Animation Software

+ DAZ 3D Launches New Version of Free 3D Posing and Animation Software, DAZ Studio 2.1. It’s downloadable. It’s professional quality. It’s easy to use. Best of all, it’s free. The latest release of DAZ Studio hits the market today, providing the industry with a simplified, enhanced version of this premier feature-rich 3D art and animation package. From DAZ 3D, a leading developer of professional quality 3D software and models, DAZ Studio 2.1 offers the easiest way to quickly create high-quality digital images and characters for use in games and virtual worlds, multimedia and illustration applications. DAZ Studio 2.1 offers extensive pre-configured 3D scenes, poseable characters and accessories to help users get started.
DAZ Studio 2.1 is an ideal solution for professional 3D artists and hobbyists alike. Professional designers and illustrators can render compelling scenery, while gamers may effortlessly modify their own 3D avatars and characters exportable via the COLLADA file format. Families may additionally create scrapbooks and photography with integrated 3D imagery. With DAZ Studio 2.1, users work with virtual objects to create images of any genre, ranging from medieval to contemporary, proving that artists of all backgrounds can experience the power of 3D.

>> more Information


Facial Studio v2 for 3ds MAX*

+ (Montreal, Canada : PR) – Di-O-Matic, a leading developer of character animation software, is proud to release today the new version of Facial Studio (3ds max edition). Offering more than 500 controls covering the entire creation process of a 3d head, Facial Studio is for far more than just modelling, it’s a comprehensive suite of tools designed to help you achieve better facial animation results in less time than ever before. All of this, directly within 3ds max. From modelling to muscle-based deformations, including texture map libraries and everything in between: Facial Studio does it all with its intuitive interface that will have you creating amazing heads in only minutes.
In addition to fully supporting the latest versions of 3ds max (2008 and 2009) in both 32 bit and 64 bit, Facial Studio (3ds max edition) v2 sports many new features including:
- New and Improved shapes and proportions for the default head
- Improved deformations including gender, ethnicity and phonemes
- New additional facial deformations
- Automatic Voice-O-Matic configuration, making lip-synching a Facial Studio head a breeze.
“I've worked with 3D face animation for over 20 years, created the first fully 3D music video using synthetic faces for Kraftwerk and taught the first course solely on facial animation at Stanford University.” explained Steve DiPaola. “I'm still around facial animation everyday but when I go home to do MY work I always turn to Facial Studio - it's fast, flexible and gives me professional results.” To learn more about Facial Studio (3ds max edition) or to download a trial version visit:

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Holomatix Rendition Beta Download*

+ Holomatix Rendition Beta is available for free download. Holomatix Rendition is designed to raytrace mental ray scenes up to 10 times faster to full production quality. Holomatix Rendition has the ability to perform interactive updates - you can move the camera and see your raytraced scene change in real time. Rendition supports mental ray, Maya, 3ds Max and XSI shaders and renders directly from Maya and 3ds Max using the supplied Plug-In, or from .mi files which can be exported from Maya, 3ds max and XSI.
Move the camera or adjust a shader parameter and see your raytraced scene change in real time. When the camera is not moving, the image gradually improves until final production quality is reached. Holomatix Rendition includes a plug-in for Maya which enables you to immediately see the effects of the changes you make to your scene. This feature will significantly improve your scene development workflow. Holomatix Rendition Beta is available for 32bit/62bit for both windows and linux, a Mac OS X version is also available.

Designer Debbie Millman Blog

+ Its been a while since we featured any website, so today we like to put some spotlight on Designer Debbie Millman Blog. Debbie Millman is designer working as President of the Design division at Sterling Brands and have two books named - "How To Think Like A Great Graphic Designer," and "Essential Principles of Graphic Design," under her belt. She is also a board member of the National AIGA, and teaches at the School of Visual Arts and Fashion Institute of Technology. So, guys have a look at Debbie's interesting blog.


Designers Mag - Issue 01, Graphic Art E-Magazine

+ After the launch issue in beginning of this year, Designers has released first Issue of its Graphic Art E-Magazine. Designers-Mag is the first Pakistani Graphic Arts E-magazine, which features art works of different artists, regardless of their heritage, race, location, proficiency, level or age. Beside some real awesome illustrations, this issue features Interview with Imran Ali Dina and focus on digital art of Faisal Shaukat. You need to register, before you download the free Issue of the magazine.
Issue 01 DM

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Thursday, April 17, 2008

CGOverdrive Returns to Wow CG Community

+ CGOverdrive2008, Asia’s largest computer graphics event, returns to Singapore Expo on 17 – 20 June 2008. In its 3rd edition, the event aims to address both the technical and business issues within the complete CG value chain, from the creation and production to the distribution and broadcast of digital media and entertainment in television, films and games.
Organised by Visual Communication Order (VCO) and strategic partner, Singapore Exhibition Services (SES), this year’s show promises a line-up of activities, including an exhibition, exhibitor workshops, conferences, hands-on masterclasses, recruitment opportunities and talks, as well as a digital art and animation gallery of works by students and professionals from around the world.

CGOverdrive’s New Business Forum
A new addition to the show this year is the Business Forum which targets industry players planning to enter the Asian market, and keen investors or financiers. The 2-day forum, held from 19 – 20 June at Singapore Expo’s Hall 9, will see experts and key industry players present their experiences and strategies in Asia. Topics of the forum include current developments and future trends, funding Asia’s studios and examining the commercial value of CG, and the challenges and competition facing animation companies in Asia, which will be led by business professionals from prominent studios involved in distributing, producing and funding of Hollywood feature films, TV shows and games.

“This year’s show promises a plethora of activities and an extensive conference programme of illustrious speakers sharing the secrets behind their successful endeavours as CG artists and professionals. Participants will not only learn the latest CG skills but also truly get inspired. The growth of the show, in particular the launch of the Business Forum, reinforces CGOverdrive’s position as the must-attend industry event in Asia,” said Mr Lai Kok Sen, Director of VCO.
CGOverdrive2008 Conference
The 4-day CGOverdrive2008 Conference boasts a star-studded line-up of internationally renowned CG artists, all of whom are directly involved in creating box-office hits, award-winning feature animated and VFX films or games, providing an excellent platform to keep delegates abreast of the animation industry developments in Asia.
CGOverdrive, held alongside BroadcastAsia, together with CommunicAsia, InteractiveDME, EnterpriseIT, as well as various inter-government meetings, are part of the Infocomm Media Business Exchange (imbX). imbX is Asia’s largest infocomm and media event that fortifies Singapore’s position as a leading infocomm and media hub. It brings together business leaders, companies and industry professionals to showcase their latest innovations, network, exchange ideas and tap new markets. For more information, please visit:


HDRI Workflow for XSI® and Photoshop® Artists

+ Digital-Tutors, a SOFTIMAGE® Official Training Partner and Adobe® Photoshop Certified Expert, today announced the availability of 'HDRI Workflow with XSI and Photoshop' - the newest releases in a growing library of interactive training for emerging digital artists using SOFTIMAGEXSI, a complete 3D package for modeling, rendering, and character animation, and Adobe Photoshop, the world-renowned photo and video editing software. 'HDRI Workflow with XSI and Photoshop' provides over two hours of project-driven training for artists learning the technical and creative processes of High Dynamic Range Imaging and image-based lighting with XSI and Photoshop. Training also provides artists with the fundamentals of HDRI and a productive workflow to creating and using HDR Images for a multitude of scenarios and projects.
HDRI Workflow with XSI and Photoshop
Popular highlights from 'HDRI Workflow with XSI and Photoshop' include: understanding properties of HDR images, using 32-bit color space, 32-bit image vs. 8-bit image, shooting multiple exposures with camera, bracketed camera exposures, using mirrored ball for environments, naming and organization of exposure sequences, assembling multiple exposures into one HDR image, assembling panoramic HDR images, removing unwanted subjects from images, color correcting and image enhancement, adjustment layers for image alterations, tone mapping HDR image for low dynamic range output, setting up image-based lighting in XSI, final gathering in XSI, setting up multiple render passes, rendering HDR images from mental ray. For a complete outline and pricing information of 'HDRI Workflow with XSI and Photoshop - Click Here

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N-Sided introduces Argile

+ N-Sided® announces the immediate availability of its new software dedicated to 3D retouch: Argile. Retouching, modeling, painting, directing and rendering, Argile is a complete 3D artist workshop that will make you forget the technical constraints, the unclear user interfaces and other fuzzy tools. Import your 3D objects and characters to sculpt and retouch them in details. Play with the brushes of the real time 3D painting palette, explore an infinity of materials and effects. Discover the pleasure of creation with this workshop and its original artistic alembics.
Competitive and productive, Argile benefits from QUIDAM’s technology to cold-shoulder complex and technical user interfaces. Its clear working environment offers a large range of premium tools designed to be handled naturally. In a couple of minutes you will control the software and discover without delay the simple pleasure to create. Either you are a novice or a professional in 3D, Argile is the advanced tool to add to your toolkit. For more information, visit


finalRender Stage-2 SP4 for CINEMA 4D

+ cebas Computer, maker of finalRender®, today announces the release of Service Pack 4 for finalRender Stage-2 for CINEMA 4D. All users should download SP4 and install it today. This release of finalRender Stage-2 for CINEMA 4D primarily consists of many new maintenance and compatibility enhancements; however, there are also some new functions and features that were added as well. Find below a list of changes in SP4 :
- Enhanced Bump Mapping Support
- Enhanced Physical Sky Model
- Added New GI Globals
- Cinema 3D Noise Fully Supported
- New Gamma Correction Methods
- Added Global Multiplier in AMRS for Blurry
- Enhanced Support for Native CINEMA Mapping Methods
- Enhanced AA-Filtering (Image Filtering) to Reduce Flickering

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Craft Director Tools ServicePack

+ Craft Animations has completed a major overhaul of the way Craft Director Tools function within the host environments of 3ds Max and – especially – Maya. After a long dialogue with several customers we began to implement a long list of change-requests and suggestions. This has resulted in a new and more robust Craft Maya Adaptor and Craft 3ds Max Adaptor. If you have Craft Director Tools installed on your computer you should automatically be prompted to update your software when you start up 3ds Max or Maya. Otherwise download our new software bundle – including the ServicePack - here.
The ServicePack is guaranteed to bring the user experience leaps and bounds beyond the excellent standard you already have come to expect. This is worth looking into, even if you are not currently using Craft Director Tools. Craft Director Tools now support merging and X-ref. That means you can create and rig your Craft Director Tools plug-ins in one scene and then use them in another. If you currently have saved files with Craft Director Tools and you plan to begin using the merge/x-ref function right away remember to save your files using the new version of Craft Director Tools before you merge them - otherwise the dummies that you merge will be disconnected from the Craft controllers. There were a number of known stability issues in Maya especially. The ServicePack adds an extra level of performance and stability that mean the user experience in Maya is now very different.


Lucasfilm Animation Singapore Jedi Masters Class Tour

+ Lucasfilm Animation Singapore is on Jedi Masters Class Tour, and beside Singapore the Jedi Masters Class will be organized in Malaysia, Indonesia, and India. Although Registration for the events in Singapore and Malaysia has been already closed, the online registration for Indonesia and India is still open. Event Registration is free of cost, but Seating is limited, so please hurry-up. Nigel Sumner of Industrial Light & Magic address the audience on topic -" Bringing Robots to Life". You can register by filling out the online form . You will be contacted by email to confirm your attendance. Registrations are only allowed until one week before the event.
Register here


AL and AL Eternal Youth

+ UK artists AL and AL will open their first solo exhibition with a new commission at FACT (Foundation for Art and Creative Technology). Eternal Youth will be shown alongside two of the artists’ previous award-winning films, Interstellar Stella and Perpetual Motion in the Land of Milk and Honey. In FACT’s Media Lounge, throughout the course of the exhibition, AL and AL will be inviting the public to perform a part in a future AL and AL film production within a blue screen studio. Eternal Youth launches the second strand of FACT’s Human Futures programme and the My Mind strand, exploring the digital environment and our relationship to artificial life.
AL and AL make spectacular computer generated videos, created entirely in their blue screen studio focussing on the power of the media, its effect on contemporary pop culture and those absorbing it. Their new work, Eternal Youth, continues AL and AL’s exploration of the desire to be immortal, and whether society’s obsession with celebrity provides a possible opportunity to have your name remembered, by whatever means. The film charts the murder of a superstar, Winston Glory (performed by Liverpool artist and singer Philip McHugh) who is assassinated by a fan who felt he was “possessed” by the fictional musician. Resonating with the murder of John Lennon, and his killer, Mark Chapman’s own defiant utterance that by killing the most famous man in the world he also achieved a notorious fame, Eternal Youth contemplates the endless potential to define our own notoriety and identity via modern technology, whether it be through YouTube or on a mobile phone. As the story unfolds, rendered in stunning CGI, we are constantly reminded we are watching a virtual reality, but forced to confront how much of contemporary culture exists virtually, and how this has a tangible effect on our lives. Interstellar Stella and Perpetual Motion in the Land of Milk and Honey both originally commissioned for television and broadcast on Channel 4 in 2004 and 2006 have won AL and AL several awards and nominations.
In today’s celebrity obsessed culture, contemporary media platforms such as YouTube and mobile video devices increasingly allow us to control and manipulate our own image, providing endless possibilities to reform our identities and become a ‘somebody’. AL and AL’s installation in FACT’s Media Lounge invites visitors into a blue screen studio where they can literally perform a part in an AL and AL future film production. The installation allows the audience to have a direct, performative and instantly mediated experience - which not only references the popularity of television programmes such as X-Factor (a show that has played a massive part in increasing youth culture’s desire for celebrity status and fame), but also recalls important video works such as Dan Graham’s Present Continuous Past(s), Renejke Dijstra’s Buzzclub or Phil Collins’ The World Won’t Listen.
Through their use of CGI, live performance and animation as well as their direct referencing throughout the history of art, film and culture, artists AL and AL are true pioneers in their ability to render the harsh reality of synthetic times and a digital world in flux. For more information please, visit
www.fact.co.uk and and download a trailer for Eternal Youth follow this link www.images.fact.co.uk/movies/


EverMotion's Archinteriors Vol. 13

+ Fresh on the release of their 3Dpeople and Archexteriors collections, Evermotion today announced the release of Archinteriors Vol. 13. Archinteriors gives you this possibility. Look how does it look from the backstage. Buy Archinteriors DVD and learn commercial rendering set-up. Make money from professional visualizations. Archinteriors vol. 13 comprises of 10 textured and shadered visualization scenes ready to be rendered......more info!


Tuesday, April 15, 2008

GrowFX - Plugin for 3ds MAX

+ GrowFX is a new system of plants 3d modeling and animating for 3D Studio Max developed by Exlevel. GrowFX (version 1.0) Priced at $499, can be ordered online. Exlevel boast; of its easy interface, essential set of parameters, which you can assign yourself, helps you to create different plants, from grass and big trees to forest land. With GrowFX you will create broadleaf-trees, conifers, palm trees, flowers, Ivy and many other vegetational compositions. Unique building mechanisms help to create creeping plants, entwining any scene objects, shearing plants of every possible shape. The plants bending round different obstacles. GrowFX is totally integrated with 3D Studio MAX and all the parameters can be animated, i.e. the wind animation, the plant growth and other animation. There is an opportunity of editing the parameters through MAXScript.

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RenderPal V2.

+ RenderPal V2 incorporates numerous new features and improvements, which were mainly based on comments and suggestions from our users. With large, high-end render farms in mind, we rewrote many parts of RenderPal to guarantee a stable workflow at all times. Beside the improved reliability, managing and maintaining large render farms with ease is a key requirement of any solid Render Management System. New features like the automatic update deployment, the Remote Controller (which supersedes the Job Submitter), and the ability to remotely configure clients make RenderPal V2 more comfortable than ever. Another important aspect of RenderPal V2 are its flexibility and extensibility. Net job events allow you to execute programs, system commands or even Python scripts on various events that occur during the lifetime of a net job.

Custom renderers are easier to create now, and together with our Python support, it is even possible to create script based custom renderers. The monitoring capabilities of RenderPal V2 have also been greatly improved. More information is visible to the end user, and the new net job chunk list allows for a detailed overview and control of a net job and its various parts. As often requested by our users, it is now also possible to remotely view events and output from any client. To cope with the large amount of pools, clients and net jobs found in a render farm, we integrated view filters into RenderPal V2, which allow for showing only items that match certain user-defined criteria. For more details, screenshots and a free 30-days trial version, visit our website at: www.renderpal.com


Autodesk Launches New Versions of Visual Effects and Finishing Systems

+ Autodesk, Inc. (NASDAQ: ADSK) today announced the 2009 releases of the Autodesk Inferno, Autodesk Flame and Autodesk Flint software for visual effects systems, and the Autodesk Smoke software finishing system. The company also announced Extension 1 for Autodesk Toxik 2008 software for digital compositing. The releases will be showcased at the National Association of Broadcasters (NAB) 2008 conferencein Las Vegas, Nevada from April 14-17, 2008 at the Autodesk booth SL1420. Autodesk's visual effects and finishing systems have been used to createnumerous blockbuster films, including all three Oscar-nominated movies for Best Visual Effects - The Golden Compass, Transformers and Pirates of the Caribbean 3. Autodesk solutions have also been used to create Emmy-award winning television programs such as Prison Break, Grey's Anatomy, Pushing Daisies, and many of this year's Super Bowl commercials such as Coca-Cola's It's Mine, Budweiser's Clydesdale Team and Federal Express' Carrier Pigeons.
"Viewers are demanding increasing visual sophistication," said Stig Gruman,Digital Entertainment Group vice president, Autodesk Media & Entertainment."In order to meet this demand, our customers rely on Autodesk solutions todifferentiate themselves by delivering high-value content and extremeproductivity. With our 2009 releases, we are introducing additional creativecapabilities and new visual effects workflows, as well as expanded compressedmedia support at price points that make our solutions more accessible tomid-range post-production facilities and broadcasters."
New Feature Highlights in Inferno 2009, Flame 2009 and Flint 2009

The 2009 releases of Autodesk's visual effects systems provide digital artists with the reliable, flexible and interactive toolsets required to stayahead of the competition. New features and enhancements include:
-- New creative tools such as high-quality blur and glow tools, enhancements to the 3D tracking toolset for faster match moving, and auto-stabilization capabilities
-- Expanded format support, including the ability to input Panasonic P2 MXF files and common professional Quicktime codecs
-- Timeline enhancements including support for the Smoke SoftFX in a multi-layer timeline
-- Enhancements to the OpenEXR workflow, allowing artists to perform compositing operations using high dynamic range files from applications such as Autodesk Maya 3D animation software and Autodesk Toxik software
-- New productivity and troubleshooting tools, such as Wiretap Central, which allows users to browse the Autodesk systems' clip libraries and encode media using a network-connected web browser
New Feature Highlights in Smoke 2009
Autodesk Smoke 2009 delivers an industry -leading creative toolset, versatileconform capabilities and production-proven performance. New features andenhancements in Smoke 2009 include:
-- A new tree-based compositing workflow, called Batch FX, which is designed to provide increased visual effects capabilities by marrying the Smoke system's editorial timeline with the powerful 3D compositing environment*
-- Expanded format support, including the ability to input Panasonic P2 MXF files and common professional Quicktime codecs
-- Productivity and troubleshooting tools, such as WiretapCentral (described above)
New Feature Highlights in Toxik 2008 Extension 1
Autodesk Toxik 2008 Extension 1 software delivers user-requested visualeffects functionality. This extension release includes:
-- A Warp Image tool, which delivers advanced, nonlinear warping of an image with precise user-control over transformations
-- Pixel Expression Language (PXL), a new programming language that allows compositors to quickly create and customize many of the most commonly applied effects, such as warping, blur, transitions, and more
-- Support for video previewing, which streamlines the compositing workflow by enabling artists to make informed color decisions
For a complete list of new features and enhancements in the 2009 versions of Inferno, Flame, Flint and Smoke, as well as Autodesk Toxik 2008 Extension 1, visit www.autodesk.com/me.

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Friday, April 11, 2008

Filter Forge Freepack 3 - Free Photoshop Plugin*

Continuing its series of free Photoshop plugins, Filter Forge, Inc. today released Filter Forge Freepack 3 - Frames, and announced a 20% discount for its flagship product, Filter Forge. The theme of the third Filter Forge freepack is frames -- the plugin comprises seven effect filters, each capable of framing any photo in a creative way. For example, Painting Frame generates realistic wooden frames with paint flaking off; Halftone Frame will frame an image with a pattern of dots of varying size; Simple Frame gives photos a classic elegant feel; Grunge Frame makes a photo look ragged and edgy; and Film Frame produces a black film-like vignette. Over the course of the year 2008, Filter Forge, Inc. plans to release four more Filter Forge freepacks, each centered around a different theme. The freepacks are based on the technology used in the company's flagship product, Filter Forge, an innovative Photoshop plugin allowing users to create their own filters in a visual editor. All Filter Forge freepacks are available for download at the company website: www.filterforge.com/download/ . Registration is not required. The plugins currently work under Windows only, the OS X version for both Intel and PowerPC processors is in development.

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HUGO Create Contest*

+ Entries has been invited from Digital artists, designers, illustrators and enthusiast for Second round of HUGO Create challenge. The winners of first round has been announced earlier this month. Participants are invited to make a design for HUGO Fragrances, inspired by and featuring the HUGO Man Bottle. The competition is conducted in 4 rounds. The top 10 designs of each round will be awarded with a cash prize of 500 US-$ (40 money prizes in total). The winning design of each round will also be published in i-D magazine. All designs will be posted in the Gallery within a week of their submission. Site users can vote for their favorite creations. The HUGO Create challenge is open to entrants over 18 years old. Each entrant is allowed to submit maximum 5 proposals per round and can only receive one jury prize per round.Entering the HUGO Create challenge is free of charge. For more information, please visit

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Face Robot 1.9 - Realistic 3D Facial Animation

+ Softimage Co., a subsidiary of Avid Technology, Inc., today announced the availability of its 3D character facial animation technology, SOFTIMAGE® Face Robot® 1.9. SOFTIMAGE Face Robot enables professional 3D artists to create realistic human character facial animations quickly and easily, eliminating complex technical rigging steps. SOFTIMAGE Face Robot 1.9 is a complete technology that can scale to meet the needs of facilities varying in size and scope of project or game title.
SOFTIMAGE Face Robot 1.9 introduces a new Autodesk® Maya® exporter that facilitates moving completed facial rigs and animation data from Face Robot into Maya. The interoperative workflow enhances pipeline export and custom data exchange, allowing artists to integrate facial rigs created in Face Robot into pipelines built on SOFTIMAGEXSI® software, Autodesk Maya software, or between any other professional 3D animation software packages. SOFTIMAGE Face Robot 1.9 introduces a new export system for Autodesk Maya software that allows artists to create a shape-based version of Face Robot deformers, and move it directly into Maya. For more information, please visit -
Click here

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+ Grafist 12, the International Graphic Design Week will take place in Istanbul, Turkey From 5-11 May. Grafist is one of the longest running education focussed graphic design events in Istanbul, Turkey, organised by Mimar Sinan Fine Arts University (MSGSU). Participants attend workshops, lectures, exhibitions and special events. The programme includes workshops from 5-8 May, with presentation of the results on 10 May. The International Seminar will take place on 9 May. For more information, please visit www.grafist.org


Call for Entries: ADC Young Guns 6

+ Art Directors Club has announced Call for Entries: ADC Young Guns 6, biennial competition for under-30 creative professionals. The rules are simple. You must be under the age of 30, you must have two years’ experience in a creative profession, and you must produce high-caliber visual work that will seize the jury’s attention and knock ’em dead. On April 3, ADC Young Guns 6 opens its call for entries worldwide. Fifty new Young Guns will be chosen as this year’s competition class; they will be announced in September and presented with the ADC Cube at the opening party for the gallery exhibition of their work. Selections of their work will be printed in a commemorative, limited edition volume published exclusively for the Art Directors Club by Moleskine®. The ADC Young Guns 6 class will also have their work added to the ADC’s permanent collection online and receive one-year membership in the organization. As in previous years, submissions need not conform to any specific media categories; entries may consist of one medium or as many as the contestant chooses to include. Contestants are asked to submit 6–10 pieces, up to 3 of which can be personal work, and will be judged on the basis of this body of work. Eligibility requires only that the contestant is under 30 years of age and has at least two years of professional experience (both full-time and freelance work qualify). The competition is open internationally, and past entries have come from as far as Australia, Croatia, South Africa, and Hong Kong. The entry fee is $125 USD; proceeds help fund the ADC’s wide-ranging programs throughout the year. The deadline for submissions is June 2, and late entries will be assessed an additional $25 fee. Procedural guidelines are available online (adcyoungguns.org). Adobe®, the lead sponsor for ADC Young Guns 6, supports this project for its close alignment with the way Adobe® products recognize and help creatives who work across platforms and without boundaries. Supporting sponsorship has been provided by JanouPakter, a talent recruiter for the world’s leading corporations, design consultancies, advertising and branding agencies, and fashion and luxury goods houses since 1985. To learn more about ADC Young Guns 6, visit www.adcyoungguns.org.


Call for Entries: for animated films

+ Cartoon Club, the International Festival of Animation Cinema and Comics, has announced call for Entries for animated film, in competitive and non-competitive sections. In order to participate in different sections of the Festival (the International Section, open to all directors and film-makers; the Animation Workshop Award, for the students of primary and secondary schools; and the Signor Rossi Award, for the students of high schools, universities and animation cinema schools), your movie must have been produced after January 1st, 2006. There is no entry fee, and a committee will select the films which will be admitted.
You must send a copy of your film (preferably on DVD, otherwise on good quality VHS) to the Festival headquarters (Cartoon Club - via Circonvallazione Occidentale, 58 - 47900 Rimini – Italy) together with the completed entry form, at least three stills from the film, a photograph of the film-maker and the film dialogues (if they are in a language other than Italian or English, please also include a translation in one of these two languages). Shipping costs are on the participant. The submission deadline is April 30th, 2008. The Festival will tell the participants if their films have been selected by June 15Th, 2008. The copies of the films submitted will not be sent back: they will become part of the Festival archives. For more information, please visit

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Thursday, April 10, 2008

Arsenal Vector Packs - Set10

+ Once again, It's time to add Glitter to your Graphic illustrations using these stunning ready to use Vector Art packs, designed by GoMedia, a progressive art and design studio based in Cleveland, Ohio that delivers outstanding creative solutions to their clients all across the globe. GoMedia today announced the release and immediate availability of Arsenal Vector Packs - Set#10. Buy the Entire Set 10 Package (all 7 individual packs) with one low price and one download. You get 192 high quality and detailed vector pieces. If you buy all at once, you save a ton! You are getting a $105 value for only $52 bucks! Included in the set are Lightning, Tattoos, Cute Stuff, Anatomy 2, Hooved, Nautical, and Blood Drips. So, we recommend you to add this latest Arsenal Vector pack to your design Weaponry.

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CG Short Kyra*

+ Kyra was produced with the collaboration of top acting talent, technicians, and artists from the Montreal scene, using the latest developments and techniques in the industry, from award winning software, to optical motion capture, facial expressions techniques, and hair, fur, and cloth simulation. The goal was nothing less than to bring a realistic virtual character to life in a real performance with a gamut of emotions.
Jean Lafleur, with a long career as writer and director in "conventional cinema", became fascinated by the limitless possibilities of this new medium after seeing Final Fantasy, the Spirits Within. As his first venture, he decided to make a short film, but one that would tackle the last digital medium challenge: creating a believable virtual character.
Watch CG Short Kyra video


MAXON’s Online Education and Training Resource, Cineversity, Hits 1,000 Tutorial Milestone

+ MAXON Computer, a leading developer of professional 3D modeling, painting, animation and rendering solutions, today announced that there are now over 1,000 tutorials available on its online education and training resource, Cineversity. This major milestone underscores MAXON’s commitment to helping artists maximize their creative potential by providing instruction on some of the world’s most advanced visual effects techniques and methods.
According to Paul Babb, president of MAXON USA, MAXON’s growth in the market is tied directly to the success of the artists who use its solutions, noting, “We’re dedicated to delivering the most advanced tools to help educate the visual artists of tomorrow and those already working in the field. The wide array of tutorials available on Cineversity 24-7 makes it the ideal resource for the creative professional looking for tips and tricks to help maximize their investment in
CINEMA 4D as well as the novice artist eager to learn more about the 3D art form and the technology behind the magic. And, the wealth of materials also makes the site the perfect complement to the top university and design schools that have made CINEMA 4D and BodyPaint 3D their 3D software of choice.”
Cineversity’s “Online Training” section is comprised of video-based tutorials showing the execution of a project within the applications’ interface, complete with voice-over by a professional instructor who leads students through the lesson step-by-step to completion of the project. The ''Hands-On Training'' section provides a comprehensive list of educational institutions that offer direct MAXON training. This area of the site offers flexible search parameters, including searches for schools offering training in a preferred geographic location, type of curriculum offered, if a degree is available and much more. The site also includes a private trainer area, a dedicated teachers’ only forum, student/teacher forums and information on upcoming events. In addition to MAXON-specific product training, Cineversity also houses a multitude of vendor-provided video tutorials and showcases notable customer projects that have been created using MAXON solutions. For more information about Maxon's Cineversity online education and training resource, please visit


ShapeShop - create 3D models using sketches

+ A new version (b4) of ShapeShop, the sketch-based 3D modeling software has been Released. The big changes are 1) Decal texturing is back and 2) highly experimental Layered Surface Editing tools have been enabled. ShapeShop is a tool for creating 3D models using sketches under developement by "Ryan Michael Schmidt" , a Master's student in the Computer Science Department of the Unviersity of Calgary. 3D Modeling Tool "ShapeShop" incorporates much of his recent work in interactive implicit surface modeling, implicit sweep surfaces, and sketch-based 3d modeling. The new features in the latest version of ShapeShop include Save/Load, Decal-based Texture Mapping, NPR rendering, and many more. ShapeShop currently exports meshes in the ubiquitous OBJ format, which can be loaded directly into many standard tools. Try using ShapeShop to create a base surfaces, and then load it into ZBrush to paint geometric detail, or Maya and 3DS Max for rendering. In the latest release the Layered Surface Editing tools are now enabled. The idea is to extend the procedural style of creating 3D volumes that ShapeShop uses to more traditional surface editing, like you would find in more conventional 3D modeling tools. But unlike those tools, when you apply a surface edit in ShapeShop, you can always go back and change it later.


Maxwell Render sponsors VisMasters

+ Next Limit Technologies is pleased to announce Maxwell Render is sponsoring the 2008 VisMasters DMVC (Design, Modeling & Visualization Conference) from May 12 to May 13 in Boston, MA. Representatives from Next Limit’s Maxwell Render team will be attending the event and showing the latest features of the software. VisMasters, scheduled for the two days preceding the annual American Institute of Architects conference, features speakers and instructors from around the globe who will give inspiring and insightful presentations and training sessions, getting you up to speed with the latest & greatest in the archviz industry. As an official conference sponsors, we have secured a $50,- discount for the VisMasters DMVC for anybody registering using the promotional code “dmvc08maxwell”. Please feel free to take advantage of this discount, courtesy NextLimit.


ARTRMX COLOGNE - Last call for entries

+ Last Call for Entries for ARTRMX COLOGNE 2008. Photographers, street artists, graphic artists, painters and video artists can send in their works to the given subject "WHERE IS MY MIND?" until April 15th 2008. In collaboration with artistic advisors, the artrmx e. V. will assemble and distribute the artworks among different off-spaces throughout Cologne. The jury members are as follows: Dr. Barbara J. Scheuermann (curator "Tate Modern London"), Claudia Stein (chief editor "photography now", Berlin), Gérard Goodrow (former director "Art Cologne"), Rik Reinking (curator collector, Hamburg), Zevs (street artist, Paris), Boris Hoppek (street artist and graphic designer, Barcelona), Wolfgang Zurborn (artist, gallery owner "Lichtblick"), Markus Schaden (publisher, "Schaden.com") , Prof. Julia Scher (artist professor "KHM", Cologne), Georg Elben (curator head of "Videonale" 10 und 11 in Bonn) etc. Alert, unconventional and inventive artworks are wanted, reflecting the present artistically or in documentary style. The participation fee amounts 40 Euro. For further information, participation conditions and application forms, Please visit: www.artrmx.com

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3D Visualization Tool WireFusion 5

+ Demicron today announced that the latest version of its acclaimed 3D visualization tool WireFusion® 5 now also is available for the Linux and Solaris platforms. WireFusion® 5 is a powerful and affordable solution targeted to small and mid-sized industrial design, architecture and manufacturing companies wanting to speed up and improve the decision processes during a product lifecycle. Use your favorite 3D authoring tool, such as Autodesk® VIZ, 3ds Max®, Maya®, AliasStudio®, Cinema 4D®, modo®, SketchUp®, LightWave 3D® or any other 3D tool capable of exporting to X3D or VRML, to bring your 3D models and 3D worlds to life.
Import your 3D content into WireFusion, and have it published to the web. WireFusion® is typically used for creating interactive concept design visualizations, digital prototypes, interactive training, and sales and marketing presentations. WireFusion® 5 for Linux and Solaris is available for immediate shipping. More information on WireFusion: www.demicron.com/wirefusion


GeniuX EFX

+ With GeniuX EFX you can apply over 60 filters and special effects! In just one mouse click you can create a realistic looking hand-drawings derived from photos. You can see the final result in the multi - Real Time Preview - Real Time fine tuning. All effects are parametric filters based on complex matematic algorithms. All filters are fast and easy to use. GeniuX EFX is a standalone software and supports most popular 2D formats. 3D GeniuX is fully integrated in the productive pipeline of the professional creator. It supports major 3D modelling software, image processors, word processors, web tools. GeniuX EFX is developed by XPro Software.


Tuesday, April 08, 2008

Maxwell Render™ v.1.6.F6 For CINEMA4D

+ Next Limit Technologies has Released Maxwell Render™ v.1.6.F6 plugin for C4D. Its a plug-in interface between it´s advanced light simulator Maxwell Render™ and
Cinema 4D, allowing users to render their models and scenes with Maxwell Render. With the Maxwell Render plug-in for C4D, users simply model their scene in Cinema 4D, apply materials and other settings inside Cinema 4D using the plug-in, and render the scene.
The Version 1.6.F6 Update offers :
- Non-active cameras bug fixed. The cameras were exported with X and Z coordinates swapped.
- Slow viewport after importing Maxwell materials fixed.
- The Cinema4D Texture Paths in Preferences are used to look for missing
textures in materials and are also passed to MXCL. Furthermore, when writing the MXS file for rendering, a check is made to ensure all textures referenced in the materials are found. If any texture is missing, a dialog pops up to choose a replacement texture. If the user picks a texture, its path is used to look for other textures.
- Fixed bug with animation driven by expressions and /or tags (e.g. Align To Spline tag)

- Fixed bug in animation: no longer materials are lost after the first frame when saving animations.

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Introducing Flood - 3ds Max Plugin

+ Flood is an inhouse tool developed by Frantic Films. Unlike Deadline, the public beta of Flood for 3ds MAx is still not available. Built on state-of-the-art computer graphics research, Flood is Frantic Films in-house fluid simulation suite that provides physically-realistic smoke and liquid effects. Flood allows users to adjust several properties including viscosity, density, surface tension and temperature to create specific fluid effects.
Flood integrates into Autodesk 3ds Max as a plugin and a standalone application, and provides visualizations tools to preview simulation results. Users can examine streamlines, vortices and flow patterns during simulation directly within 3ds Max to achieve the best in cutting edge liquid simulation. Flood has been used in production on Superman Returns, Cursed, Scooby Doo 2: Monster's Unleashed and several upcoming feature films. By combining computational fluid dynamics, simulation visualization, and artist focused scripted controls Flood provides an efficient production simulation pipeline and a flexible research platform. For more information and full features list - Click here

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SwiftShader 2.0

+ TransGaming Inc., a leading developer of portability and graphics technologies for the electronic entertainment industry, has released SwiftShader™ 2.0, an updated 3D rendering system that runs entirely in software. This new release significantly advances the feature-set from previous versions, delivering support for advanced graphics such as Shader Model 2.0, floating point rendering, and improved DirectX® 9 compatibility. SwiftShader 2.0 also makes full use of multi-core CPUs, providing a significant increase in performance. SwiftShader provides an ideal platform for software developers who need access to advanced 3D graphics capabilities in situations where a hardware accelerator is not available, or does not have the required capabilities.
SwiftShader is the world's fastest pure software 3D renderer with DirectX® 9.0 class features, including support for advanced graphics features such as Shader Model 2.0, predication, floating point rendering, stenciling, and much more. SwiftShader is built to provide the same APIs that developers are already using for their games and applications. This makes it possible to directly integrate SwiftShader into applications without any changes to source code. SwiftShader can render games as complex as Half Life 2 entirely in software. For more information, please visit www.transgaming.com/products/swiftshader


Pinnacle Studio and Avid Liquid, Effects Plugins Now Available from NewBlueFX

+ NewBlueFX has released 978 presets and 114 effects plugins encompassed in 12 distinct and competitively-priced collections of video effects plugins for Pinnacle Studio and Avid Liquid.Among the collections of Pinnacle Studio effects plugins and Avid Liquid effects plugins from NewBlueFX are 7 VideoFX collections and 5 AudioFX collections, including NewBlue 3D Effects, NewBlue 3D Transformations, NewBlue Art Blends, NewBlue Art Effects, NewBlue Equalizers, NewBlue Essentials, NewBlue Film Effects, NewBlue Motion Blends, NewBlue Motion Effects, NewBlue Production Tools, NewBlue Scrubbers and NewBlue Sound Benders.
Known for their ease-of-use, clean design and immense variety of video and audio techniques, NewBlueFX provides video editors Hollywood-style techniques at accessible prices. Unlike many other available Avid Liquid effects plugins and Pinnacle Studio effects plugins on the market, NewBlueFX integrate seamlessly into their host video editor. NewBlue's Pinnacle Studio effects plugins and Avid Liquid effects plugins consists of two main categories, VideoFX and AudioFX. In the VideoFX plugins collections, users will find plug-ins that provide artistic techniques, such as air brushing, pastel sketching and line drawing, as well as motion effects, such as earthquake, spin blur, wiggle and zoom. Features of the AudioFX collections run the gamut from audio filtering, such as equalization, noise reduction and compression to creative sound manipulation tools, such as "Insectoid," "Buzz" and "Robot Fog." Users can purchase NewBlueFX directly from the company's website at
www.newbluefx.com . Fully-functional trial versions are available for download, as well.

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Awake Plugin Pack for eyeon Fusion

+ Frantic Films Software, the software development division of VFX studio Frantic Films VFX and a division of Prime Focus Group, announces that its Awake plug-in pack for eyeon Fusion 5 is now commercially available. The collection now features 10 powerful plug-ins that streamline stereo 3d compositing and visual effects workflows for artists using Fusion 5. Frantic Films Software will be demonstrating Awake from the eyeon Software booth at this year`s NAB Conference at booth #SL2616.
eyeon Fusion is a full-featured, node-based compositing system used at leading VFX studios catering to feature film, commercials, motion graphics, television post-production, and stereoscopic production. Seamlessly integrated into Fusion 5, the Awake suite boosts Fusion`s already powerful feature set to unlock a host of tools that take advantage of Fusion`s speed and interactivity. Awake is available now with a list price starting at $299 USD, and is compatible with eyeon Software`s Fusion 5 and higher. Awake is available directly through the Frantic Films Software Division, please visit www.software.franticfilms.com

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Friday, April 04, 2008

GhostPainter 2.5 for 3ds Max

+ cebas Computer, maker of finalRender®, today announced the release of GhostPainter 2.5 for 3ds Max. The full version of GhostPainter is $345. All users that purchased GhostPainter within the last 2 months will get this update for free. GhostPainter 2.5 update now supports 3ds Max 9 and 2008 64 bit, as well as support for Adobe Photoshop® CS3 and CS3 Extended. GhostPainter 2.5 is the next generation of integration between Autodesk 3ds Max® and Adobe Photoshop®. It consists of a set of 3ds max and Photoshop plug-ins that make a seamless fusion between these 2 applications possible. GhostPainter 2.5 provides a solution for texturing, 3D painting and post-production as well as general workflow improvements around 3ds Max and Adobe Photoshop.
cebas Computer GmbH is a German developer of advanced 3D software 3ds max and other 3D applications, based near Heidelberg. With 14 years of experience in software development for the 3D market, cebas has become renowned for its quality and unique software products
serving graphics and animation studios around the world. More info is available at www.cebas.com and for more information about GhostPainter 2.5 for 3ds max, Please - Click Here!

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Total Textures v10:R2 'Trees & Plants'

+ 3dtotal has released Total Textures v10:R2 'Trees & Plants'. The original collection was first created in 2005 by 3dtotal, utilising the best method and technology of the time. This version contains 187 trees, plants, grasses & bark textures split into different categories. Each texture has its own colour map, alpha map and tiff file with built in alpha channel. 50 of the textures have been hand-painted for use in non photo-realistic scenes. For more information and purchase link, please - click here


modo™ 302 for PC and Mac Users

+ Luxology® LLC today announced the immediate availability of modo™ 302, the newest version of its award-winning, artist-friendly 3D content creation software. Free for registered modo 301 customers, modo 302 adds new natural lighting capabilities, additional layered Photoshop file support, an animation Track View, new modeling tools and numerous other enhancements. Luxology is also making available the first version of the modo File I/O software development kit (SDK), which allows developers to import or export data directly from modo. modo 302 is available for both Mac OSX and Windows. To learn more about Luxology or modo 302, or to purchase the new version, please visit www.modo3d.com.
modo 302 combines a powerful, real-time subdivision surface modeling engine with an artist-focused set of tools that harness sculpting, painting and rendering technologies to expedite the creation of world-class 3D content. modo can also animate virtually anything within a scene, as well as import motion and deformation data from other software applications. This unique combination of a modern workflow and a fused toolset delivers increased productivity and performance for 3D artists working in a variety of disciplines, including game development, engineering and architectural design visualization, and CGI for print. modo 302 includes a large number of new and improved features. A detailed list can be found at www.modo3d.com.


MakeHuman 0.9.1 *

+ MakeHuman 0.9.1 stand-alone is now available for free download. MakeHuman © which started life as a Blender(c) python script, is now completely free, innovative and professional stan-alone software for the modelling of 3-Dimensional characters. The features that make this software unique are the new Tetra-parametric GUI © components and the Natural Pose System ©, for advanced muscular simulation.Using MakeHuman a photorealistic character can be modeled in less than 2 minutes; MakeHuman is released under an Open Source Licence, and is available for Windows, Mac OS X and Linux. MakeHuman features Professional and photorealistic rendering on the basis of the Renderman standard and supports exports of the scenes in rib format and uses some Renderman compatible shaders. MH0.9.1 also exports in collada or obj format. Export in collada format allows a skeleton structure perfectly adapted to character to be obtained automatically.

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Penguin 2.0 for Rhino

+ Penguin 2.0 render for Rhino has been released. Penguin brings freehand sketching, watercolor painting, cartoon-like rendering and techical illustration to Rhino3d. Penguin 2.0 runs inside Rhino and has the same hardware requirements. Rhino with Penguin runs on ordinary Windows desktop and laptop computers. Penguin 2.0 is compatible with latest version 4 of Rhino 3d. Penguin is a conceptual, sketch and cartoon, non-photometric scan line renderer. With Penguin you can create stylized images of your models with an artistic look for enhanced graphic and visual appeal.


Decoration 1.0

+ Decoration 1.0 has been released. Decoration is an image editor that can run online with the Java plug-in or offline. Decoration applies filters to your photoset. You have an extensive set of filters (more than 100) including color border, gradient border, shadow, mirror, blur, reduce noise, tint, mosaic or superpose text. You can also use it to generate buttons. For more info and download, please - Click Here


Dreamscape Studios 3D model collection

+ The3dStudio.com, Inc. announces it is now the exclusive source for the entire Dreamscape Studios 3D model collection. Dreamscape’s collection of computer 3d models currently contains over 3,400 unique models in categories such as aircraft, watercraft, architectural elements, buildings, furniture, and much more. All current and future additions to the Dreamscape Studios collection will be hosted on and sold exclusively through The3dStudio.com website.
Matt Anderson, President of The3dStudio.com, and Rick Johnston, CEO of Dreamscape Studios, have joined forces to provide one of the largest and most extensive model collections via one of the oldest and largest 3D resources sites. Matt says, “I believe Dreamscape may have the largest single collection of 3d aircraft models around.” At this time The3dStudio.com offers over 122,000 royalty-free 2d and 3d resources. For more info, please -
Click here


SWAY Energizes Two-Spot Campaign for Pontiac

+ SWAY studio’s work on the new action-packed campaign introducing the 2008 Pontiac G8 explodes from the screen with thrilling driving action and great-looking CG environments. Currently airing nationwide, “Spy Hunter” and “Mine,” both :30-spots for Leo Burnett, Detroit, were created using SWAY’s renowned photo-real lighting techniques, as well as its secret weapon, the proprietary Drive-A-Tron™ driving simulator.

Spy Hunter
An homage to the classic 1983 Bally Midway arcade game, “Spy Hunter” opens with the vintage graphics and addictive theme music that captivated arcade fans over two decades ago. Under attack by a Switchblade vehicle wielding wheel-mounted tire slashers, the beloved G-6155 Interceptor is destroyed by the Mad Bomber helicopter. As the red truck pulls up to replace the hero car, a seamlessly integrated photo-real Pontiac G8 appears, races down the ramp and takes off swerving around dropping bombs and out-maneuvering enemy cars, leaving its nemeses in its dust.

To showcase the superior performance of the G8, SWAY introduced several “close call” hazards, such as tight turns, a large water puddle and a giant explosion. SWAY’s proprietary Drive-A-Tron driving simulator, which allows for real-time, interactive, accurate and realistic automobile animation, was even programmed to include Pontiac’s StabiliTrack and anti-lock braking. This gave the CG G8 more traction control and quick stopping capability.

“Mine” showcases a beautiful virtual playground, full of high-speed twists and turns. Sharp gradients, incredible turns and a giant loop add to the excitement of the life-size Hot Wheels track. For this spot, SWAY built a sleek and modern environment in CG, where all components and lighting features were designed to appear true to real life, in an effort to create a believable event spot. It takes place inside a giant blimp hangar, which in reality would be the only location large enough to house the construction of such a track. Once the track was complete, SWAY animators, as well as the agency, were able to virtually perform all stunt driving using the Drive-A-Tron simulator.
Realistically, “Spy Hunter” and “Mine” could only exist in fully CG worlds, yet it was important that the G8 could perform precisely as the actual car would. “The use of the Drive-A-Tron allowed us to create the action very efficiently and effectively,” said Chris Nichols, SWAY VFX supervisor. “The stunt driving performed by the simulator was possible due to the use of real physics simulation to achieve all the driving action, resulting in no actual animation of the G8 in either spot. This campaign really showcases just how sophisticated the Drive-A-Tron technology is.”

SWAY is one of the top animation, effects and design studios in North America, with the aim of advancing the artistry of visual content, enabling exciting new creative ideas in any media. SWAY’s world-class artists use cutting-edge and innovative technology to produce unforgettable imagery. SWAY’s headquarters is located in Culver City, Calif. For additional information on SWAY studio, visit its website at www.swaystudio.com.