Thursday, May 29, 2008
+ SANTA CLARA, CA—May 29, 2008 — NVIDIA Corporation, the world leader in visual computing technologies, today announced NVIDIA® Gelato® Pro 2.2 rendering software, the Company’s advanced GPU-accelerated rendering software for professionals, is available as a no-cost download. Well suited for rendering of 3D digital content and design, Gelato Pro software now replaces the basic version of Gelato software, which was previously available directly from NVIDIA.
“NVIDIA Gelato Pro 2.2 software is extremely powerful GPU-accelerated rendering software and we are excited to support the creative community by making it freely available,” said Dominick Spina, senior product manager, Digital Film Group, NVIDIA. “Now all artists and designers with NVIDIA Quadro graphics cards can enhance their production pipelines with Gelato Pro—without a licensing fee.” Gelato Pro 2.2 will be the final version of NVIDIA Gelato rendering software. Moving forward, the NVIDIA Gelato and mental images rendering teams will focus on the development of mental ray software, reinforcing NVIDIA’s investment in, and commitment to, accelerated rendering. Gelato software is a GPU-accelerated, final-frame renderer for the creation of high-quality computer-generated images using NVIDIA Quadro® graphics cards. Originally developed to render film and broadcast visual effects and animation, Gelato software can be used with 3D software applications that require advanced rendering such as game development, CAD, industrial design, and architecture. Features of the Gelato renderer include sub-pixel antialiasing, true displacement, high-quality motion blur, depth of field, support for NURBS, subdivision surfaces, particles, and ray tracing, including global illumination effects and ambient occlusion. The fully programmable Frantic Films’ Amaretto plug-in provides advanced rendering functionality with Autodesk’s 3ds Max software; complementing the Mango plug-in for rendering with Autodesk’s Maya software.
Features of Gelato Pro 2.2 software, which until now required payment of a license fee to access, include the Sorbetto™ interactive relighting engine, network parallel rendering, multi-threading, 64-bit support, and DSO shadeops. Gelato Pro also supports Joe Alter’s Shave and a Haircut software for computer-generated hair and fur effects and includes support for Autodesk Maya 8.5 and 3ds Max 9.0, offering improved stereo rendering, fog lights, and significant performance improvements. NVIDIA Gelato Pro 2.2 software supports Windows XP and Linux operating systems and runs on any NVIDIA Quadro graphics solution. Gelato is available for download at www.nvidia.com/gelatozone. As a freely downloadable product, NVIDIA will no longer be developing or supporting the Gelato software products.
Labels: 3d software
Monday, May 26, 2008
Labels: Awards and Events
Wednesday, May 21, 2008
+ Blender 2.46 has been released with load of new features like; hair and fur combing and rendering, cloth, and lots and lots more. This version supports a new particle system with hair and fur combing tools, fast and optimal fur rendering, a mesh deformation system for advanced character rigging, cloth simulation, fast Ambient Occlusion, a new Image browser, and that's just the beginning. Some of the Blender 2.46 feature includes;
- Hair and Fur
- Particle system rewrite
- Image Browsing
- Cloth simulation
- Glossy Reflections
- Approximate AO
- Render Baking
- Mesh Deform Modifier
- Physics caching and baking
- Armature Drawing and Armature Tools
- Action Editor improvement
- Constraint System
- QMC & Adaptive Sampling
- UV texture editing
- Soft Shadows and more Shading features....and much more!
The cross platform 3d tool for free, 'Blender' project has been started ways back in late 90's comes off ages as refined and complete 3d & animation software. Blender Released under GNU Public License, is fully free to use and distribute within any educational, professional or commercial environment. For more blender information and full features list, please - click here!
Power NURBS, Power Translators, and Power Solids are based on IntegrityWare’s SOLIDS ++ Kernel, a unique and powerful hybrid modeling system that supports Solids, Surface and Polygonal modeling. nPower modeling tools (Power NURBS, Solids, Translators) bring the highest order of surfacing, solids modeling, analysis, and tessellation technologies to the popular Autodesk® 3ds max® and Viz™ 3D design products. Power NURBS provides advanced Solids Modeling tools like Booleans, shelling and variable radius filleting that are normally found only in high end CAD systems; it also provides advanced Surface Modeling tools like high continuity blending, multi-rail sweeps, and high continuity class-A surfaces which meet the exacting standards of the automotive and aerospace industries. Power Solids is a subset of Power NURBS which contains the advanced Solids Modeling features. Intelligent Power NURBS and Solids Objects retain their parameters and update automatically through design revisions. And unique advanced tangency controls allow users to have interactive feedback and greater control over surface properties. Power NURBS, Solids and Translators also enable designers from all markets to create or import solid objects that can be quickly turned into accurate physical objects using modern prototyping techniques. For more information on nPower Software, visit www.nPowerSoftware.com
Labels: Animation - Vfx
Monday, May 19, 2008
+ CGIndia bring you quite Useful and Free tutorial for Softimage|XSI Users. These Various XSI tutorials takes you through; Duplicating and Cloning Objects in SOFTIMAGE|XSI, Creating Presets in SOFTIMAGE|XSI, Painting Weight Maps in SOFTIMAGE|XSI, Creating Hierarchies in SOFTIMAGE|XSI, Scene Layers Overview in SOFTIMAGE|XSI and more. If you like to share your knowledge with CG Community and have any tutorials, we will be glad to feature them on our website along with description about author and website link. Send your tutorials to firstname.lastname@example.org.
>> Free XSI Tutorials
Labels: Lightwave 3d
All entries must be designed and printed between 1 January, 2006 to 1 March 2008. Entries can be no smaller than 16.5 × 23.4 inches (42 × 59.4 cm) or larger than 47 × 71 inches (120 × 180 cm). Participants must submit TWO copies of each poster. All entries must be received at the committee office of the Biennial address by post on or before 27 May 2008. For more information, please visit www.chicagobiennial.org
Thursday, May 15, 2008
+ Click for a wink. Click again for a smile. Facial animation has never been simpler as DAZ 3D, a leading developer of professional quality 3D models and software, today announced the immediate availability of Mimic Pro for Carrara, a plug-in enabling seamless lip-synching, sound analysis and speech animation simulations directly within Carrara 6.2. Mimic Pro for Carrara provides an advanced environment for quickly creating facial animation sequences, such as winks, nods and smiles, allowing 3D characters to effortlessly obtain a greater level of expression. “Combining Carrara’s high-end tool sets with Mimic Pro allows 3D artists access to an unprecedented array of tools for exploring new dimensions of creativity and adding personality to their 3D creations,” said Dan Farr, president of DAZ 3D. “The addition of Mimic Pro really completes Carrara’s toolset. Now, Carrara truly is the all-in-one 3D solution for digital content creators.”
Similar to its compatibility with NewTek’s Lightwave and Smith Micro’s Poser, Mimic Pro for Carrara animates any 3D figure utilizing existing audio files in any language, or personalized speech files created using Mimic’s simple recording studio. Mimic's Talkback™ engine saves hours of production time, allowing users of any skill level more time to make their characters come to life at the click of a button. Mimic Pro’s added compatibility with Carrara now offers artists additional features including multiple figure support, complete integration with NLA animation in Carrara and lip-synching capability for models created using Carrara 6.2.
Pricing and Availability
The full version of Mimic Pro for Carrara is available in both Macintosh and Windows formats and is priced at $199. Mimic Pro for Carrara is compatible with Carrara version 6.2. Current owners of Carrara 6 may download a free upgrade, while new users may purchase Carrara 6, priced at $249 MSRP, and Carrara 6 Pro for $549 MSRP, with promotional discounts available for a limited time. Additional information regarding Mimic Pro for Carrara and Carrara 6.2, including a complete feature list, system compatibilities and various video tutorials, can be found by visiting www.daz3d.com/mimic.
Labels: 3d software
Labels: 3d models
>> Download Trial
Monday, May 12, 2008
+ Di-O-Matic, a leading developer of character animation software, is proud to release today the new edition of the award-winning Morph-O-Matic. The Morph-O-Matic, is industry standard morphing extension for 3ds max, has been designed from the ground up as a tool to assist modellers, animators and technical directors in creating complex morph setups and animations. Morph-O-Matic provides many benefits over the build-in morpher of 3ds max. More importantly, no matter how complex the model or how numerous the targets, Morph-O-Matic will provide you with instant results every time.
Now, Morph-O-Matic also provides you with the ability to create pose presets, allowing you to easily re-use a combination of morph targets. In addition to fully supporting the latest versions of 3ds max (2008 and 2009) in both 32 bit and 64 bit, Morph-O-Matic newest version sports many new features including:
· Faster morphing calculation speed
· Enhanced user interface for animators
· Ability to use modifier stack result as morph target
· Auto Reload Target per channel
· Improved .mom file features
· Additional MaxScript commands
· Correction of malfunctions from the previous version
· Much more
“The key benefit of using Morph-O-Matic is that it is a huge increase in productivity for both animators and character setup artists. I really recommend Morph-O-Matic as THE tool for studio animating with morph targets in 3ds max.” revealed Luis San Juan from Nexus Production. “On the animation side: the increase of speed, been able to play facial animations in real time and having a floating window for each character simultaneously allowing you to animate a few characters at the same time make live much easier. The new pose system saves a lot of time in reusing poses too.” He continues: “On the character setup side: it’s like having all the small options you always wanted to have in morpher, the ability to keep the targets in the modifier, the negative target, independent limits for each morph." To learn more about Morph-O-Matic or to download a trial version visit: www.di-o-matic.com
Entries will be judged on creativity and originality. There is no entry fee or limit to the number of entries per designer. All designs must be original. Submit your entry by June 20th, 2008 via e-mail to email@example.com. For more information, please visit www.designbookmag.com.
Content Presentations and Contributions
The SIGGRAPH Asia 2008 Technical Papers programme will continue the tradition of excellence in computer graphics and interactive techniques that SIGGRAPH is known for and extend this world-class experience to Asia. SIGGRAPH Asia invites submission of high-quality papers that will set the standard in the field and stimulate future trends. Accepted papers will be presented at SIGGRAPH Asia 2008 and published as a special issue of ACM Transactions on Graphics. The deadline for submission to the SIGGRAPH Asia 2008 Technical Papers is 28 May 2008.
Sketches and Posters
This programme covers a broad spectrum of topics including digital art, design, science, and engineering. It encompasses ideas ranging from speculation to academic research, from industrial development and practical tools to behind-the-scenes explanations of commercial and artistic work. Whether one is toying with fuzzy what-if ideas, developing new techniques, or using existing ones in novel ways, SIGGRAPH Asia wants to hear from them! SIGGRAPH Asia encourages them to be a part of this exciting exchange of ideas and techniques by being a pioneer and contribute their ideas to the first SIGGRAPH Asia! The deadline for submission to the SIGGRAPH Asia 2008 Sketches & Posters is 12 July 2008.
The Courses programme welcomes submissions that cover state-of-the-art techniques in computer graphics and interactive interfaces including (but not limited to) animation, computer-human interactivity, post-production, entertainment, gaming, rendering, scientific visualisation, virtual reality, and programming hackery. SIGGRAPH Asia also welcomes reports on recent industrial advances and tutorials on skills and techniques for artists. The deadline for submission to the SIGGRAPH Asia 2008 Courses programme is 19 May 2008.
The Art Gallery welcomes submissions of printed, interactive, networked, digital art in 2D, 3D, and 4D, especially works that deal with transformations, fusions, intersections, and paradigm shifts from Asia. The show will facilitate an encounter with, and exchange between, different fields to showcase "hybrid" works such as space art in zero gravity, text-literature visualisation, and ubiquitous sounds. The deadline for submission to the SIGGRAPH Asia 2008 Art Gallery is 20 June 2008.
Computer Animation Festival
The Computer Animation Festival includes two main components: The official competition programme features a juried selection of "the best of the best" amazing works that provide insight on current international trends in computer-generated animation. Further to this a special curated programme will showcase remarkable films, from classics to experimental explorations of the latest technologies. This special programme of short subjects and features presents an intriguing collection of world-
renowned animated works. Professionals, artists, filmmakers, and researchers from throughout the world are invited to participate. The deadline for submission to the SIGGRAPH Asia 2008 Computer Animation Festival is 20 June 2008.
The aim of the Educators Programme is to create an environment that supports innovation in the instruction of computer graphics and digital art. Support the evolving integration of art and technology as embraced by educators of all levels from early learning through higher education and industry in all sub-disciplines of the field. Share ideas concerning educational strategies as adopted in both industry and academia and help make learning a more satisfying, productive, and meaningful process. The deadline for submission to the SIGGRAPH Asia 2008 Educators Programme is 6 June 2008.
This programme seeks creative and innovative projects in the fields of virtual and mixed reality, haptic interfaces, ubiquitous systems, digital tools, HD displays, robotics, and any other applications of new, exciting, and amazing technologies. The deadline for submission to the SIGGRAPH Asia 2008 Emerging Technologies is 26 May 2008. For more information on contribution or participation, or for contributors’ benefits, please visit www.siggraph.org/asia2008.
Friday, May 09, 2008
The new plug-ins, previewed at NAB 2008, are designed to take the headache out of 3D stereo post production by automatically replicating key processes on left and right channels, and to remove headaches from the final viewing experience by providing tools that help artists to polish and refine 3D-stereo material. The Ocula tools are based on brand new disparity-mapping algorithms, created by The Foundry’s Academy Award-winning R&D team. Disparity maps track and correlate the differences in positional space and movement between corresponding pixels in the left and right cameras, and then deliver pixel-level control over images. Knowing where disparities occur, Ocula tools apply corrections by warping, stretching and squeezing only those areas of an image that require treatment. Image manipulation using disparity maps is different to the X, Y or Z-axis shifting of images, where only whole image planes are being shifted. Ocula plug-ins allow artists to apply a multitude of adjustments to stereo image pairs. All corrections can be made to the left and right eye channels either together or separately, and the results of these corrections ultimately help to minimise or eliminate discomfort from the 3D viewing experience.Users can correct horizontal alignment issues with Ocula’s Interocular Distance Shifter. Using disparity map data, a new ‘virtual’ view is created between the original left and right eye positions, with the result being that objects of different fore, mid and background depths are resolved more accurately for the viewer. This is different to an X-axis shift where only the image plane is moved. Ocula’s Vertical Aligner will automatically attempt to vertically align corresponding image features in each view, to minimize or eliminate the effect known as ‘key-stoning’. This is not a single Y-shift for the whole image – with disparity mapping the correction varies across the entire image.
Nuke 5 is currently the only visual effects compositing system with an embedded 3D stereoscopic workflow, where left and right eye channels can be manipulated separately or together. Ocula plug-ins will be available for the next point release of Nuke, version 5.1, expected to be July 2008.Nuke is available on Linux, Windows, and Mac platforms, and Nuke delivers unparalleled speed, an efficient multi-channel scanline rendering engine, and powerful feature set unrivalled in the desktop market. Nuke 5 is available for existing customers with valid maintenance at no extra cost, and can be downloaded now from The Foundry website www.thefoundry.co.uk.
Labels: Useful 2d/3d Tools
THE PRIZES - #First Prize winner will receive five t-shirts with their design or any other t-shirts of their choice from hypsoo catalogue. #Second prize winner will receive three t-shirts with their design or any other t-shirts of their choice from hypsoo catalogue. #The runner-ups will receive one t-shirt each with their design or any other t-shirts of their choice from hypsoo catalogue. Visit www.hypsoo.com for more details.
+ Braid Art Labs LLP announces the availability of a beta x64 version of GroBoto, its 3D modeling and animation software, for the 64 bit versions of Microsoft Windows Vista and XP. GroBoto creates complex, dynamic, lyrical forms and animation with ease. The x64 version of GroBoto distinguishes itself in its ability to render large image files very fast. It can typically render many times HD resolution (5-10K squared!) images in a minute or less and HD resolution morph sequences with ease. All of this with conformal mapped textures, resolution independent geometry, and multiple light sources with shadows. The beta version is available for a limited time to the general public from GroBoto’s on-line forum (see www.groboto.com/).
Labels: 3d software
Tuesday, May 06, 2008
+ Boomer Labs announces the release of MAX2AE Version 3.0. Building on the tremendous popularity of their essential production tool that provides a seamless bridge from Autodesk Media and Entertainment’s 3ds max to Adobe’s After Effects, Boomer Labs has expanded MAX2AE to further improve the workflow between these two popular applications. MAX2AE already supports exporting individual camera, light and helper layer information, and Version 3.0 extends this creative freedom by supporting the export of all of these 3d objects from 3ds MAX into After Effects with a single operation. MAX2AE Version 2.0 also delivers an industry first; importing AE compositions into 3ds max. MAX2AE Version 3.0 extends this functionality further by supporting 3ds max Particle Systems and Space Warps. Also new with this release is Autoscaling which lets the user automatically match the scale of their scene between the two applications. MAX2AE Version 3.0 has an extensive increase in functionality, Including features like: #Ability to export Particles as layers, nulls or lights, # SpaceWarp support, #Automatic scene scaling, #3ds max 2009 support, #Support for 23.976 fps HD drop frame format, #Improved Windows system detection for AE scripts and many more.
>> Download MAX2AE - demo version
Labels: 3d models
Labels: 3d software
Thursday, May 01, 2008
+ Everyone is invited for the wedding of adobe illustrator & Mental Ray, RSVP to Letterbox Animation Studios. The integration of the world's best 2D renderer and the world's best 3D renderer: IQ. Illustrator and Mental Ray has been achieved claims Letterbox Animation Studios. Who say: " This groundbreaking union creates unparalleled possibilities in the creation of artwork for feature films, TV series, architectural pre-visualization, and the potential to vastly improve the graphic quality of games."
This means that for any texture, instead of creating a bitmap version, you can use the Illustrator file directly. So you don’t have to go though the intermediate step of the bitmap. This means files sizes are massively reduced. E.g. if the Illustrator file is about 200-300k, a bitmap could end up being 200-300 meg (depending on scale / resolution), vectors can be a magnitude of order smaller. You can zoom (dolly) in closer to the image, and it just does not get pixilated, it always stays sharp. For more information, Click here!
+ Call for Entries has been announced for SAPPI - "Ideas that Matter," is an initiative by Sappi - the world's leading producer of coated fine paper. This annual campaign encourages creative marketing and advertising professionals from Europe, North America and South Africa to create printed communication campaigns and designs around important social or environmental issues. Individual Graphics designers, design agencies, in-house design departments and individuals or groups of design students are all eligible to apply. The successful applicants will be awarded a grant of up to R300,00.00 (US$20,000) for the print production and implementation of their idea. Independent selection committees in Europe, North America and South Africa will review all applications in their respective region. For more information, please - Click Here