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Saturday, June 28, 2008

Call For Entries - EXOTIQUE 4



+ Ballistic Publishing has announced Call For Entries for EXOTIQUE 4, the fourth book in the series will showcase the best digital character creations produced for film, television, games and personal endeavor. EXOTIQUE 4 will showcase the world's most stunning CG characters. We are looking for all types of character work from humans to fantastic creatures. If your work is selected for publication in EXOTIQUE 4 you will receive a complimentary copy of the book and will also get international exposure by having your work included in the premier collection of digital character art. There is no cost or limit to the number of entries you can enter for EXOTIQUE 4. For submiting your entry, please - Click Here

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SU Animate 2.0 for SketchUp


+ Cadalog, Inc. has released SU Animate 2.0 for SketchUp. This is a Ruby program that automatically creates SketchUp scenes from a camera path making SketchUp animations very easy to create.What's new? In version 2.0 there are four major new features. For one, more than one group can be animated along the same path allowing for animations showing several objects moving in the same direction. Secondly, a delay feature has been added so that objects can be animated in sequence, allowing for complex assembly animations. Also, the same group can be animated along more than one path allowing for an animation such as one object moving up and down and rotating. Finally, a new UI based on SketchUp web dialogs has been added, improving animation control. Upgrade to existing users is free. SU Animate works only in SketchUp 6. It supports both Windows and Mac. Cost is $49.00. For more detailed information please go to www.ohyeahcad.com/suanimate/

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TVP Animation 9 Release



+ TVPaint Development, a bitmap graphic and 2D animation solution provider, is glad to announce the immediate release of the trial version of its latest software TVP Animation 9. Animation Pro will push up the limits reached by the previous versions regarding the traditional animation tools and video edition. Among all the new features available, we may already mention :
- Timeline Notes: this original feature allows you to add annotations on an extra layer for your projects. It will be displayed with the preview of your animation with an offset and size parameters.
- New system of hide and display panels with stackable windows to lighten the interface when drawing.
And in the Professional Edition, you can find these additional features:
- Layer blending modes: Users can finally add blending mode to the layers for better and easier image composition.
- Rooms (multiple workspace user configuration): Create and use up to 4 customized interfaces with the tools and panels you want. You can switch from one to the other with one click.
- Multiple sound tracks per project: this is a long-time request that comes true; users can now add several sound tracks to their project.

A more complete list of the new features is available on the TVPaint.com website and you can see all the differences with our previous software on the TVPaint.com website. You can download trial version now from the TVPaint.com website.

Shawn Kelly Launches Animation Blog


+ Keeping with his mission to help eager animators around the world learn and become experts in the art of character animation, Shawn Kelly, a senior animator at Industrial Light & Magic and cofounder of AnimationMentor.com has launched the blog Animation Tips & Tricks. The blog, where individuals learn how to improve their animation, parallels Animation Mentor's tradition of mentoring within an interactive learning community.
Prompted by probing questions, Shawn and other Animation Mentor staff respond with animation advice. As it grows, it's sure to become "a creative goldmine" as one reader comments. Everyone is invited to come, learn and ask questions.To read the Animation Tips & Tricks blog, get some professional advice, and share thoughts with other animators, readers can visit
www.animationtipsandtricks.com

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Wednesday, June 25, 2008

Radium Glow 1.0


+ Red Giant Software, publisher of Knoll Light Factory and Trapcode plug-ins, today added a new motion graphics tool to its growing line of professional digital video products. Radium Glow is used to add optical glows and glitter to projects easily. Unlike most glow filters that just blur the source video, Radium Glow provides pinpoint control over the glow, with editable shapes that can generate precise outlines or create glimmering points. The advanced edge controls, built-in masking, and output controls in Radium Glow let you mimic real light behavior. The three plug-ins can be used to add neon-shaped glows to text, or be combined with Trapcode Particular or other plug-ins to create dazzling sparkle and shimmer effects. Radium Glow supports numerous host applications for the low price of $99 USD. Radium Glow is available now for $99 USD and supports After Effects, Premiere Pro, Final Cut Pro, Motion, and Avid AVX systems.
For more information, please -> click here

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Introducing ShaderMap **



+ ShaderMap some what similar to CrazyBump, is a tool for generating various texture maps from photographs including spec, normal, DUDV and displacement. Its about $280 cheaper than CrazyBump for commercial use at price tag of just $19.95 . Convert photographic textures to height maps, normal maps, dudv maps, and specular maps. It's easy with ShaderMap Pro! Download the free command-line CL tool and start creating high quality rendering maps now!

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MyToons HD Animation Competition : Call for Entries


+ Call for Entries has been announced for MyToons HD Animation Competition, which gives animators a chance to see their work broadcast on a billboard over Times Square, New York. MyToons.com is teaming with Adobe to bring you Get With the Times! – for their latest global contest that takes your HD animation to the center of the Big Apple! Submit your best work, and you could win a trip for two to NYC to see your creation grace Clear Channel's state-of-the-art video billboard in Times Square – and as a bonus, take home every creator's dream toolkit: Adobe's Creative Suite 3: Master Collection. One winner will be chosen every week by a combination of community voting and MyToons judging to receive an iPod loaded with awesome animations. All 13 weekly winners will be automatically entered into the finalist category and be in the running for the Grand Prize – an exciting weekend for two in New York City! So don’t waste any time…you could be the next big thing in the Big Apple!
Animation will be shown daily for one week in Times Square. Round-trip airfare for 2 to NYC and 3 days/2 nights in a hotel for two, dinner, a copy of Adobe CS3 Creative Suite Master Collection*, and an 8GB iPod loaded with MyToons animations. Two lucky winners will receive a copy of Adobe CS3 Creative Suite Master Collection, and an 8GB iPod loaded with MyToons animations. 13 weekly winners will receive an 8GB iPod loaded with MyToons animations. So, Just Upload your HD animations! Create something new or enter what you already have – just make sure it's that magical resolution: 1280 x 720.
For more information, please - Click Here

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Animator's Survival Kit DVD'S



+ Animator's Survival Kit, a 16-DVD training set by Richard Williams is now available for purchase. These DVD's are for professionals and students and cover the knowledge of the underlying principles of sophisticated animation which apply to any style or approach to the medium, including computer, classical, games, stop motion and internet animation. Richard Williams, triple Oscar winner and Director of Animation of Who Framed Roger Rabbit has combined his best-selling book, "The Animator's Survival Kit", with his legendary Masterclasses.
The Animator's Survival Kit DVD's - Animated is about how things move, and specific work methods used to make characters live, breathe, think and give a sustained commanding performance. Williams demonstrates his points with drawing, performance and over 350 specially animated examples - many from his best-selling book. Lesson lengths are an average of 40 minutes, plus specially animated examples for each lesson and the animated logo.

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Xara Xtreme


+ Xara have released version 0.7 of their open-source vector and bitmap graphics tool for Linux. It includes several new features such as; import/export support for more bitmap formats, initial SVG import, bitmap export image preview, text tool tab and ruler support, file drag and drop, much faster install and other improvements. Formely known as Xara LX, it is based on Xara Xtreme for Windows, which is the fastest vector and bitmap graphics program available, period. The Xara Xtreme source code was made available open-source in early 2006, and is being ported to Linux. This process is almost complete and Xara Xtreme for Linux is available for download now.

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ambientLight - Plants Volume 6 Texture Pack released


+ ambientLight is pleased to announce the immediate availability of the Plants Volume 6, at price tag of GBP £15.00. 24 High Resolution Plant Textures including alpha maps, for use in your Arcitectural Visualisations, Landscape Architecture, 3D Design, Game Texturing and CAD projects. Our high resolution textures will give you fantastic results in you chosen field with your 2D/3D software. For more information, please Visit www.ambientlight.co.uk

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Thursday, June 19, 2008

Creating a Realistic Jellyfish Material | XSI



+ CGIndia bring to you another quite Useful and Free tutorial for SoftimageXSI Users. In this video, we will look at how to work with the subsurface scattering shader that comes with SOFTIMAGEXSI. Learn how to use the render tree to setup and implement this useful and interesting shader to achieve a realistic look for soft translucent materials. We will be working on surfacing a jellyfish! If you like to share your knowledge with CG Community and have any tutorials, we will be glad to feature them on our website along with description about author and website link. Send your tutorials to
cgindia@gmail.com.

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Maxwell Render 1.7



+ Next Limit Technologies is proud to announce the release of an update for its revolutionary rendering software: Maxwell Render version 1.7. This latest update – available today for existing customers – offers several new and vastly improved features including: A new Physical Sky system, A new
Sub-Surface Scattering component, Enhancements in the Material Editor, Plug-in enhancements and Improvements in Maxwell Studio. Maxwell Render 1.7 and the updated plug-ins are available for download from the customer download area. All Maxwell Render customers will receive an email with the new link. The public release of Maxwell Render 1.7 will take place some days after the client release, when the demo will be re-enabled so that non-clients can test drive the new version. A complete Maxwell Render features list and other additional information, including images, will be made available on the official website www.maxwellrender.com after the public release.

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ArchShaders vol. 5


+ Evermotion has released ArchShaders Vol. 05 prepared for Fryrender. Almost all of us sometimes have that feeling of irritation after many hours working on perfect shaders. Water is to dry, glass is to matt and the leather looks much more like cotton. Now you can forget about it! We would like to present you new library of over 1000 professional shaders with over 600 textures. You will find here everything you need. Bricks, glass, wooden floor, stone paving and much more. With Archshaders you will be able to build scenes faster than before. Just pick and use. This production is prepared only for Fryrender.

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Tuesday, June 17, 2008

Hyperfocal Design Released Three New HDRI Collections



+ Digital Art developer Hyperfocal Design announces the release of its acclaimed HDRI Skies in 3 new collections: "HDRI Skies: Best Sellers" - 12 of Hyperfocal's best selling HDRIs, "HDRI Skies: Volume 1" - 24 HDRIs featuring a balanced variety of sky conditions and "HDRI HyperValue Bundle" - Hyperfocal's entire HDRI sky range in one bundle. Previously only available individually at $59 per texture, Hyperfocal Design has bundled its
HDRI skies to provide greater accessibility and value to customers who require a large and balanced range of sky types and time of day. These images allow for true realism and control in 3D renderings, and the resolution provided is amongst the highest in the industry at 10,000X5,000 pixels. Each HDRI Sky can add instant, super realistic lighting to 3D scenes, with accurate reflections and a dynamic background that reacts realistically with semi-opaque surfaces such as tinted glass or atmospheric effects such as dust and smoke. HDRI stands for High Dynamic Range Image and each HDRI Sky contains a range of exposure values from extremely under exposed to over exposed, allowing artists to choose precisely the exposure or "shutter speed" required. Each HDRI comes with the full resolution HDRI, a full resolution LDR, a small lighting HDRI and a preview JPG. Samples and sample artwork, along with a full product description and ordering information can be found on the Hyperfocal Design website, www.hyperfocaldesign.com.

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Revolver Introduces FreeSpin3D *


+ Revolver animation and game technologies has announced today the beta release of FreeSpin3D (Beta Release), the first commercial polygon graphic solution for real-time rendering of 3D models in Adobe Flash. The 3D rendering is enabled by One Layer 3D, Revolver’s core technology. FreeSpin’s solution enables game developers, advertisers, and content developers, a viable, user friendly software that opens the opportunities for new creative streams in 3D and 2.5D content. FreeSpin3D enables developers new game-play opportunities, which is what differentiates a killer application from the rest of the pack.
Flash designers are creative in nature and in the norm, do not program or deal with physics (which are a primary part of 3D development). The Flash programmers on the other hand, are code savvy and are acquainted with physics and code. For the designers, a simple panel is embedded in the Flash development stage, through which they can develop
3D content without the need of any code – just the FreeSpin3D panel and the Timeline. For more advanced users and action script programmers, FreeSpin3d extends the flash movie clip API, exposing a dynamic and extensive library of 3D functions. The extended API provides additional 3D functionality like model rotation, animation and collision detection that can be used within the timeline frames or stand alone scripts thereby easily creating complicated scenes with multiple 3d models. FreeSpin3D enables the importing of 3D models directly into Adobe Flash as a Flash Movie Clip object. As such, it is all Flash, so designers and developers already know how to use it. The FreeSpin3D beta can currently be download free from: www.freespin3d.com

Braid Art Labs Announces GroBoto 2.3.0 For OS X


+ Today Braid Art Labs LLP released GroBoto 2.3.0 for OS X. This version includes the first of several 'Version 3.0 Sneak Preview Features'. In the coming weeks Braid will roll out limited implementations of several version 3.0 features, designed to give GroBoto Artist's a taste of what's to come. The Style Editor is this versions 3.0 Preview Feature. The Style Editor adds graphical and paint effects to your final rendering including several outline effects, spatial lighting gradients, and depth of field simulation.
"This tool allows the Artist to enhance their images in artistic ways... these are technically 2D filters and effects, but they tap into your scene’s 3D data. They take your images to a new level... putting the artist back into 3D art." said Darrel Anderson, one of the lead GroBoto developers.
GroBoto creates complex, dynamic, lyrical forms and animation with ease. It combines artistic expression with interactive exploration of an infinite universe of 3D form and motion. GroBoto is available now from
www.groboto.com as a Universal binary for Mac OS X (10.4 or later), Windows XP or Vista with a price of $79.00 (U.S.). A 30 day demo is also available.

GrowFX for 3ds Max 9 (64-bit)


+ GrowFX for 3ds Max 9 (2008) 64-bit has been released and available for download. GrowFX is a new system of plants 3d modeling and animating for 3D Studio Max developed by Exlevel. GrowFX (version 1.0) Priced at $499, can be ordered online. Exlevel boast; of its easy interface, essential set of parameters, which you can assign yourself, helps you to create different plants, from grass and big trees to forest land. With GrowFX you will create broadleaf-trees, conifers, palm trees, flowers, Ivy and many other vegetational compositions. Unique building mechanisms help to create creeping plants, entwining any scene objects, shearing plants of every possible shape. The plants bending round different obstacles. GrowFX is totally integrated with 3D Studio MAX and all the parameters can be animated, i.e. the wind animation, the plant growth and other animation. There is an opportunity of editing the parameters through MAXScript.

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Wednesday, June 11, 2008

Digital Artist Marco Rolandi | INTERVIEW ****


Digital Artist Marco Rolandi
+ CGIndia Interviewed Great Upcoming digital Artist and ArchViz specialist Marco Rolandi, who talks about his work, fantasies, inspiration, carrier and digital art in general. We thank him for taking time out from his busy schedule to chat with us. Marco says; First, thanks for your kind words. Second, there are a lot of tricks that someone need to use depending on the job. When building a scene, I usually follow two rules: the first is to observe the real world, trying to understand how things work and then apply the same principles to my own work. It can be something as simple as the dirt depositing over a surface or as complex as the relationship between buildings in a cityscape. The rule is simple and obvious and applies to...........Read full Interview!!

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Pelikan "Griffix" | Animated Spot


+ Richard Rosenman has recently directed a new awesome looking Animated spot, Pelikan "Griffix" produced for Pelikan, Germany. This spot was particularly challenging to produce due to the number of animated kids onscreen, each performing complicated movements. The animation data, as well as the polygon count together produced work scenes that were almost prohibitive to render from a RAM standpoint. Coupled with elaborately-stylized environments, 3D motion blur and full global illumination rendering, the spot had to be broken down into numerous layers in order to successfully render final sequences.This spot was created using ZBrush 3.1, 3dsmax 9.0, Silo, VRay 1.5 RC3, Photoshop CS2 and After Effects 7.0.
>>
watch the Spot video

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NVISION 08*


+ NVIDIA ups the ante at NVISION 08 by throwing down hundreds of thousands of dollars in cash and hardware and giving you a chance to win part of the largest prize package in North America this year. All you need to do for your chance to win is participate in one of NVISION’s marquee consumer events: NVIDIA'S GeForce LAN and NVScene. And you can watch the best video game players in the world battle it out for their share of the prize money at the Electronic Sports World Cup. All this happens this August in San Jose, California.
GeForce LAN, the legendary LAN party that has been five years in the making, features three days of non-stop, adrenaline-pumping, Guinness World Record-setting, fun. For the first time ever, GeForce LAN will be offering over $40,000 in cash in addition to hardware prizes for its tournaments and case-mod competition. Another $60,000 in sponsor prizes is up for grabs in its competitions, raffles, and contests within the BYOC. NVScene will be the largest-ever US gathering of creative minds in demoscene, machinima, and digital art. Over $40,000 in cash and hardware will be awarded to the best artists and coders as they compete to wow the world with their mind-blowing masterpieces. Electronic Sports World Cup, the world’s most exciting electronic sports competition, will be hosting its world finals at NVISION 08. Watch the nail-biting competition as the world’s best video game players, representing 53 countries, battle it out for glory and a cash pot worth $200,000. You can also attend the NVISION 08 keynotes to hear about the state and future of visual computing from leaders and celebrities in the industry, including NASA astronaut and space shuttle commander Eileen Collins, “Battlestar Galactica” star Tricia Helfer, and more to be announced. And you can learn practical tips and tricks on everything from photo and video editing to building and optimizing PCs at the NVISION 08 workshops. Visit leading companies in the expo hall and witness how they are advancing visual computing. Experience amazing 3D films and video in the HD theater.
Taking place on August 25-27, 2008 in San Jose, California, NVISION 08 is a three-day mega-event for professionals and enthusiasts who are passionate about visual computing. Thousands of engineers, designers, developers, researchers, artists, enthusiasts, gamers, film makers, business professionals, and consumers from around the world are expected to attend. For your chance to win these great prize packages, you must sign up for a GeForce LAN or NVScene ticket at NVISION 08. For more information, including the prize breakdown, visit www.nvision2008.com. With the biggest prize package announced in North America to date on the line, you can be sure the tickets will go fast. Sign up now!

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ARTRMX COLOGNE VOL.01


+ For for our upcoming off-site exhibition ARTRMX COLOGNE VOL. 01, which will take place from 22 – 31 August 2008, we were searching for artists whose artworks embody a young, fresh and self-reflective spirit. From almost 400 applicants our competent jury chose about 50 artists who will exhibit their works for ten days in different off-site locations and open spaces throughout Cologne.
The artworks will encompass different media like streetart, photography and painting as well as installations and special events at all participating locations. We will organize a vernissage and a finissage to encourage all our guests and friends to join this new project. Besides representatives of the politics, showbusiness, economies and the artworld you are very welcome to attend this event and report on the artists (
www.artrmx.com/72.html), the jury or on our team, the non-profit organization artrmx e.V., which will from now on present ARTRMX COLOGNE biannually. For more information, please visit www.artrmx.com

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Archexteriors Vol. 02 for C4D


+ Evermotion has announced the availablity of its 3d model collection, Archexteriors Vol. 02 for Cinema4D! Have you ever wanted to make professional exterior renderings? Do you know how to use VRaySun, VRaySky and VRayPhisicalCamera? Have you ever had problems with composition? Archexteriors will end all your problems. Take a look at this 10 fully textured scenes with professional shaders and lighting ready to render. Get your own portfolio and join cg market. This production is prepared only for Cinema4D 10 or higher and Vray 1.08. Archexteriors Vol. 02 for Cinema4D collection; 10 10 fully textured scene models come with a price tage of 99 Euro + Shipping.
>>
more information

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Thursday, June 05, 2008

Arsenal Vector Packs - Set11 *



+ Good new; Aresnal Vector Packs - Set 11 is up for grab. Once again, It's time to add Glitter to your Graphic
illustrations using these stunning ready to use Vector Art packs, designed by GoMedia, a progressive art and design studio based in Cleveland, Ohio that delivers outstanding creative solutions to their clients all across the globe. GoMedia today announced the release and immediate availability of Arsenal Vector Packs - Set#11. Buy the Entire Set 11 Package (all 7 individual packs) with one low price and one download. You get 161 high quality and detailed vector pieces. If you buy all at once, you save a ton! You are getting a $105 value for only $52 bucks! Included in the set are Hand-Drawn Skulls, Doodles, Trees 2, Birds 2, Suits, and Type Explosions, and International City Skylines.
>>
Arsenal Vector Packs - Set11

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V-Ray Video Tutorials ***



+ CGIndia bring you quite Useful and Free tutorial for 3ds MAX + V-Ray Users. These various free Very detailed V-Ray tutorials are created by Orkut ERSOY. These six part, Advance V-Ray studio lighting tutorials by Orkut ERSOY explains the creation and setup for the studio lighting, and the usage of vray physical cameras within 3d Max and covers; modelization, Test Render HDRI, Vray Lights, Vray Cameras, Vray Materials and Fine Tune Render Settings . If you like to share your knowledge with CG Community and have any tutorials, we will be glad to feature them on our website along with description about author and website link. Send your tutorials to cgindia@gmail.com

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Try Havok - Havok™ Physics and Havok™ Animation


+ A Trial version of Havok is available for download. The Binary-only PC download includes all of the standard features and functionality of both the Havok™ Physics and Havok™ Animation products. This no-charge download for the PC includes SDK libraries, samples, and technical documentation for software developers; as well as Havok’s Content Tools for preparation and export of physical assets and characters directly from the most recent versions of Autodesk Maya, 3ds Max, and Avid XSI 3D modeling and animation tools.
Havok Animation is a fast an flexible animation SDK that provides a rich set of general purpose animation capabilities and tight integration with Havok’s award-winning Physics SDK: Havok Physics™. Havok Animation integrates easily into existing game engines, leaving more time to focus on cutting game play and character animation effects.
>> Download Havok Trial

Engine Room : Casting Call for Digital Artists ***



+ HP is teaming up with MTV for their brand new show called "Engine Room." For this show, they have announced a Casting Call; seeking Digital Artists from around the globe to compete in a series of creative challenges utilizing HP computers. The Selected contestant will compete in teams of 4 participants each for prizes by creating animations, websites, short films, sound mixes and more in the "Engine Room". The winning team will take home $400,000 USD in cash and HP products. Entries will be accepted until June 30, 2008. Participants must be a minimum of 18 years of age. Participants must be available to travel to and stay in New York City, New York in connection with the "Engine Room" program (the "Program") commencing on or about July 18, 2008 through on or about August 16, 2008 (collectively, the "Filming Dates"). For more information, please visit www.mtvengineroom.com

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Maya Advanced Character Rigging


+ Award-winning 3D animator TJ Galda has continued his new series of instructional material regarding Character Rigging with the much anticipated release of an advanced DVD outlining how to create muscles and tendons using computer graphics software such as Autodesk's Maya. The new DVD is designed to make the techniques as accessible as possible, so that even beginners can create and animate lifelike muscles for their animated characters. Advanced Character Rigging on DVD is available through tjgalda.com and major outlets such as Amazon. TJ Galda has worked as character technical director and studio technical supervisor on films like Fantastic Four, Shark Tale, Over the Hedge, and more recent titles such as Passengers, Passchendaele and Kung Fu Panda. He has also served at Electronic Arts Canada, during which he oversaw all art production on over 25 games at a time. Recently, Mr. Galda received the worldwide Autodesk Maya Master Award. With great demand for the recently published book, the new DVD is now a great extension where Mr. Galda draws on his work in character animation, as well as his experience as an animation instructor, mentor, and lecturer to walk the viewer through the process step by step. Rob O'Neill, Director of the Pratt Institute Digital Arts Research Laboratory, offers praise for the book that the DVD is based upon: "Advanced Character Rigging: Creating Advanced Tendon and Muscle Systems provides production proven techniques and practical insider information on one of the least documented aspects of character setup. TJ Galda is an expert in the field and has produced a welcome and valuable resource for the community. I wish he would stop giving our secrets away." Mr. Galda says: "After being asked countless times about techniques, and having conducted speaking engagements around the world, I saw the need for this series. Creating characters for today's computer animation films is complex, and these books and DVD's strive to make that process as simple as possible."
The DVD goes step by step through a review of major topics used in modern computer graphic characters. It then delves in to the meat of the topic, outlining how to create muscles and tendons in a simple fashion. These systems are typically quite complex in modern films, but Mr. Galda has found a new technique that reduces this complexity a great deal. For more information, please visit
www.tjgalda.com

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LACDA INTERNATIONAL JURIED COMPETITION DigitalArt.LA 2008


+ Enter our juried competition for digital art, digital photography, video and new media. All styles of artwork and photography where digital processes of any kind were integral to their creation are acceptable. We accept digital art stills of any kind, digital photogaphy, short experimental time based video, video loops, mobile media, interactive media, internet art (net.art) and new media works of any kind. The competition is international, open to all geographic locations. Deadline for entries: June 30, 2008 and Registration fee is $30US. Video, interactive and new media are accepted by DVD/CD. Internet art (net.art) entries are viewed at their original URL. Still image entries are acceped by jpeg upload. Still image winners are printed by the gallery (up to 24"x36") for exhibition to eliminate the need for shipping, especially for international artists.The selected winners will be exhibited as the central focus of the "DigitalArt.LA" expo (see below) in a large group exhibit at the LACDA gallery. The show will be widely promoted and will include a reception for the artists. Juror Howard Fox, Curator of Contemporary Art, LACMA, will attend the opening reception. The DigitalArt.LA expo runs August 14-16 (concurrent with and promoted by SIGGRAPH, the Downtown Art Walk and Downtown Film Festival - Los Angeles), the winners exhibit will remain in the gallery August 14-September 6.
DigitalArt.LA (www.DigitalArt.LA) is a multi-site international digital art expo in the Gallery Row area of Downtown Los Angeles organized by Rex Bruce and L.A. Center for Digital Art. The event includes exhibits by area galleries, theatres, and venues near LACDA. Many venues will host screenings and exhibits for major out of area institutions including Centre Pompidou Forum des Images, UCR California Museum of Photography, Lanzia Center for Contemporary Art (Danzig, Poland), and the Austin Museum of Digital Art. The central exhibit will be the international winners show of juried submissions hosted by LACDA. For more information, please visit www.lacda.com

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imagina 2009: the european 3D community event


+ IMAGINA the European "3D Community Event" presenting solutions which assist in the design process and in decision making through visualisation and simulation. Following the success of 2008 Event, IMAGINA will present in 2009 a more specialised content for the entire 3D community. IMAGINA 2009 will be held from 4 – 6 February 2009 at the Grimaldi Forum in Monaco. IMAGINA is a platform to help profesionnals to get in touch (manufacturers, studios, producers, institutionals and designers) with a tailor-made and targeted programme, with meetings and exchanges that will guarantee a return on investment.

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Tuesday, June 03, 2008

Making of PhotoRealistic Actress In 3D


Making of PhotoRealistic Actress In 3D
+ CGIndia bring you quite Useful and Free tutorial for Maya Users. The tutorials/Making-of is created by CG Artist MAX Wahyudi who shows us Making of "PhotoRealistic Actress In 3D using Autodesks Maya". MAX Wahyudi explains various process like 3d modeling, reference, texturing, lighting etc. with the help of images and text. If you like to share your knowledge with CG Community and have any tutorials, we will be glad to feature them on our website along with description about author and website link. Send your tutorials to
cgindia@gmail.com.

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Fusion "3D Matte Paintings" Videos by cmiVFX



+ cmiVFX cmiStudios. launches a brand new video for Eyeon's Fusion product line. The training video covers the process from converting a 2D matte painting into a 3D scene fly through. The source materials included in this video are of the highest possible quality, and are worth thousands of dollars more than the video itself. We include the source at no extra charge for cmiVFX customers. There are also several different project files demonstrating the differences between the different techniques of matte painting extraction.
3D Matte Painting Extractions are a now common process in the visual effects industry. The technique for matte paintings and 3d extraction have been around for years, but normally found in a 3d animation package like Maya, XSI, or Cinema 4D. Since version 5.0 of Eyeon's Fusion compositing application, 3d tools have been available to generate 3d style composites. With the latest release of Fusion, additional tools have been introduced in order to assist in the workflow of using 3d projections utilities such as the "Projector" and "Camera". As usual, we show several different methods for achieving your goals so that you can apply your learning to your own personal projects. We included a 2k matte painting with a solid plate and in 20 different layers to assist you with the time it takes to prepare your materials for the composites. There is no doubt about it, we created the perfect environment and digital assets to get you into this project no matter what path you decide. We have set up the projects with Fusion 5.1, 5.2 and 5.3 users in mind. We include a project file with the new PAW projection tool in 5.3, but heavily rely on the traditional tools inside of Fusion with the other variations. For more information, please - Click Here

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Archmodels vol. 56


+ Evermotion has announced the availablity of its 3d model collection, Archmodels vol. 56. This product is compatible with:3ds max, 3DS VIZ, Accurender, Animatek World Builder, Art.lantis, AutoCAD, Autodesk Image Studio, Autodesk Studio Tools, Bryce 3D, Carrara, Cinema4D, Deep Paint 3D Electric, formZ, Houdini, LightWave3D, Maya, Poser, Realsoft 3D, Rhino, SketchUp, SOFTIMAGEXSI, solidThinking, Strata3D CX, trueSpace (Caligari), VectorWorks, Visual Nature StudioVue (d'Esprit), World Construction Set. Archmodels Vol. 56 collection; 65 models of bathroom furniture come with a price tage of 99 Euro + Shipping.

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