+ At SIGGRAPH 2008, Autodesk,Inc. (NASDAQ: ADSK) today announced Autodesk MotionBuilder 2009 software, thelatest version of its real-time 3D character animation solution for games,film, and television projects. The 2009 version offers high-quality visualizations within the 3D viewport, an intuitive toolset for real-time simulation, and expanded scripting capabilities for tighter pipeline integration. MotionBuilder 2009 will be showcased at the Autodesk booth(#501) during SIGGRAPH 2008, at the Los Angeles Convention Center Aug. 12-14.
Key Highlights of Autodesk MotionBuilder 2009
Animators now have the ability to perform rigid body dynamic simulations inside the software, giving them a more efficient workflow for producing realistic animations. Support for real-time collisions prevents interpenetration of characters, objects and other scene elements. This is particularly useful for those looking to efficiently edit 3D animations involving characters interacting with objects. Also, the addition of a RagDoll solver allows users to perform simulations dynamically, such as a character falling and hitting the ground. Artists can control the behavior of their character easily by layering animation on top of this simulation, for increased realism.
Enhanced Pipeline Integration
MotionBuilder 2009 enhances support for industry-standard digital content creation applications, so that both technical directors and developers can integrate the software into a production pipeline and bring data across,quickly and accurately. The Python scripting language now includes a full script editor with syntax checking and command highlighting, which enables technical directors to create custom tools and scripts more efficiently. Enhanced support is also available for workflows involving MotionBuilder andthe Autodesk 3ds Max software's Biped system or the Autodesk Maya software's Full Body Inverse Kinematics (FBIK) character rig.
Real-Time Rendering in the Viewport
MotionBuilder 2009 provides support for advanced hardware shaders, improving the quality of the real-time display in the viewport. New Normal Mapping CGshader support allows artists to work with existing normal maps created in Autodesk Maya, Autodesk 3ds Max or Autodesk Mudbox software and view them inreal-time in the viewport. Furthermore, the new Light Attenuation CG shader lets artists achieve greater levels of subtlety and realism by giving them more control over the attenuation and fall-off of their real-time lighting. Also, MotionBuilder now supports version 2.0 of the CgFX library, enabling animators to take advantage of the latest CgFX shader technology. For a complete list of new features and enhancements in Autodesk MotionBuilder 2009, visit www.autodesk.com/motionbuilder.
Labels: 3d software, Character Rigging