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Monday, July 06, 2009

Important ZBrush Updates for Mac OSX


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+ Pixologic Inc., makers of the Award-Winning 2D/3D sculpting, texturing and painting application ZBrush, released significant updates to ZBrush for Mac OSX: ZBrush3.2, GoZBrush, Decimation Master and 3D Print Exporter. ZBrush 3.2 for Mac OSX contains many optimizations and feature adjustments of the previous version, including early ZBrush 4 core adjustments to facilitate the new GoZ features. ZBrush 3.2 is a free upgrade for all ZBrush OSX registered users.
GoZBrush released for the Mac OSX (
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One of the core functions of ZBrush has always been to provide artists the ability to create in an environment that allows for complete freedom of expression. The lack of technical barriers that make working within ZBrush feel like real world sculpting and painting is why so many have created such ground breaking work. With GoZ there is no need to invest time in setting up shading networks for your normal, displacement, and texture maps. With a single click of a button, GoZ will transfer your mesh to a GoZ-enabled application of your choice, and instantly set up all the appropriate shading networks for you. Upon sending your mesh back to ZBrush, GoZ will automatically remap the existing high-resolution details to the incoming mesh. GoZ will take care of simple operations such as correcting points & polygons order as well as more advanced operations that require complete remapping. The updated mesh is immediately ready for further detailing, map extractions, and transferring to any other GoZ-enabled application.
Decimation Master released for the Mac OSX (
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With Decimation Master you will be able to easily reduce the polygon count of your models in a very efficient way while keeping all their sculpted details. This solution is one of the fastest available and is able to optimize your high poly count models from ZBrush, allowing you to export them to your other 3D software packages. Sculpt your model with ZBrush, add all your small details and push your artistic skills, then optimize your ZTool. Export it to your favorite 3D package, which will now be able to open your sculpt to create specific textures like Normal Maps or Ambient Occlusion maps by baking the high resolution mesh information on a low resolution mesh. Another use is to export your model for a Rapid Prototyping process (3D printing) and bring your virtual art to a real object but also display your model in a real-time viewer such as PDF 3D. The possibilities are infinite!
3D Print Exporter Released for Mac OSX (
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With 3DPrint Exporter you will be able to export your favorite ZTool in STL and VRML file formats, opening you to the world of 3D Printing. Who has never dreamed about having your virtual sculpting in "real" 3D, standing on your desk? Now it's possible for you to print your ZBrush models: Sculpt your art with ZBrush, Optimize if needed with the Decimation Master plug-in, then export it with 3D Print Exporter.

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