This node allows you to crate ik/fk blend. You can handle up to five joints for rotation and stretch blending with a single ikfkBlend node.
You can use this node to create stretchy joint chain driven by an ik solver. It can use squashStretch and translateStretch node as options.
Spline stretch node allows you to create stretchy joint chain driven by an ik spline solver. It also allows you to scale the curve properly in scalable rigs.
This node creates proper squash and stretch effect. It does all necessary volume calculation to achieve correct squash and stretch effect.
Show hide control node allows you to show/hide ik and fk controls depends on ik/fk blending state. It helps a lot to animators during animation process.
In order to avoid shearing in squash/stretch or scale type setups this node can be used as an alternative. It uses translate in order to create stretch effect.
This node can be used to define assets in the scene. You can connect the node to your rig and you can query “assetIdentity” nodes in the scene. Since it’s a unique node you can retrieve necessary data very fast compare to transform nodes.
Normalize distance node normalizes the distance between two transform nodes and uses it as output data. Thus we can use this output data in order to drive other node’s attributes like bump map value, displacement map value and blendshape weights etc. We can use the node pretty much everywhere especially where we need to create deformations.