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Tuesday, July 14, 2009

Storm Plug-in For Maya


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+ Storm is a Rigging plugin pack for maya, which contains several dependency graph nodes in order to increase reliability, flexibility and productivity for rigging and animation pipeline. Some of nodes included in pack;
ikfkBlend
This node allows you to crate ik/fk blend. You can handle up to five joints for rotation and stretch blending with a single ikfkBlend node.
ikStretch
You can use this node to create stretchy joint chain driven by an ik solver. It can use squashStretch and translateStretch node as options.
splineStretch
Spline stretch node allows you to create stretchy joint chain driven by an ik spline solver. It also allows you to scale the curve properly in scalable rigs.
squashStretch
This node creates proper squash and stretch effect. It does all necessary volume calculation to achieve correct squash and stretch effect.
showhideControl
Show hide control node allows you to show/hide ik and fk controls depends on ik/fk blending state. It helps a lot to animators during animation process.
translateStretch
In order to avoid shearing in squash/stretch or scale type setups this node can be used as an alternative. It uses translate in order to create stretch effect.
assetIdentity
This node can be used to define assets in the scene. You can connect the node to your rig and you can query “assetIdentity” nodes in the scene. Since it’s a unique node you can retrieve necessary data very fast compare to transform nodes.
normalizeDistance
Normalize distance node normalizes the distance between two transform nodes and uses it as output data. Thus we can use this output data in order to drive other node’s attributes like bump map value, displacement map value and blendshape weights etc. We can use the node pretty much everywhere especially where we need to create deformations.

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