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Thursday, August 06, 2009

MotionBuilder 2010 Real-Time 3D Character Animation Software


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+ At SIGGRAPH 2009, Autodesk, Inc. (NASDAQ: ADSK) announced a new version of its real-time 3D character animation software -- Autodesk MotionBuilder 2010. This latest release offers faster overall performance, productivity-enhancing animation workflows and expanded real-time physics capabilities. MotionBuilder has been used to create numerous entertainment projects, including "Beowulf," "Gears of War 2," "Shaun White Snowboarding" and "Resistance 2. MotionBuilder 2010 will also ship as a part of the Autodesk Entertainment Creation Suites and the Autodesk Real-Time Animation Suites, leveraging the software's improved interoperability with Autodesk Maya and Autodesk 3ds Max software and making it more affordable to incorporate the technology into digital entertainment workflows.
"Autodesk MotionBuilder is an ideal tool for high-volume game animation pipelines, director-driven virtual cinematography and real-time character simulations," said Stig Gruman, vice president, Autodesk Digital Entertainment Group. "The enhanced capabilities and accessibility of the 2010 release will help to further reshape the creative decision-making process, as more and more creative visionaries adopt the technology for virtual cinematography and pre-visualization work." "I haven't been this excited about a MotionBuilder release since I was first introduced to the software in 2003," said CJ Markham, lead animator at Rockstar Games London. "The physics tools and solutions are amazing, and it feels much faster than the older versions. Compatibility with my 64-bit processor and the ability to use all 12 gigs of my RAM makes plotting long scenes with multiple characters a breeze."

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