Blender Unwrapping and Baking
UNWRAPPING! A good UV-Layout is the base for texture-, normal- or displacement-map-baking and the inevitable foundation for any texture-painting. Luckily, UV-unwrapping in Blender is very easy! Learn how to quickly create great UV-Layouts with Blender‘s powerful unwrapping-tools. Select edgeloops and mark seams in seconds, loop-tag edges as seams and use Blender’s UV-Editing-Tools to edit and improve your UV-Layout. Minimize angle- and area-stretching and pack UV-Islands to make the best use of the image-space.
BAKING! Sculpting in Blender is nice and fine, you can produce a lot of detail using multi-resolution meshes, but dealing with these high-res models during the animation-process can be very inefficient, prevent you from creating shape-keys for facial animation, slow down the viewport and of course will waste a lot of disk-space. So why not bake all the nicely sculpted details to displacement- and normal-maps and use them on your low-res model instead? Got some baking-problems because of intersecting faces? You won`t struggle again!
PAINT GLSL! This Tutorial will show you how to paint realistic textures with Blender. With the recently added projection-painting you have now a really powerful and versatile toolset for texture-painting in Blender. You can setup a variety of different brushes, use textures to adjust the brushstroke and easily pick any color from within the viewport. Create and setup color-palettes to have your favorite colors always accessible with just one single mouse-click. Having issues with seams? No more! Blender will take of that! Texture-painting has never been easier! And whith GLSL-Materials enabled you can do that in the 3d-viewport with realtime diffuse- and specular- shading, texture-layering and all that on a 4k-texture-map.
THE NEXT LEVEL! Take your texturing-experience in Blender to the next level! Use multiple UV-Layouts to clone images directly onto your texture-map. Simlpy project the UVs from the view and assign photosYou can use up to 8 different UV-layouts and project any photo on them, adjust the mapping with Blender?s powerful UV-editing-tools and easily access them just like an image palette. With Blender?s texture-painting-tools you can also create and paint stencil-maps to control on wich areas you want to paint and which one you want to exclude.