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Wednesday, October 14, 2009

Vue 8 uncovered


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+ e-on software, the leader in Digital Nature solutions, announced the formal unveiling of its upcoming Vue 8 product line - scheduled for release the first week of November, 2009. In addition to a number of important new features such as 3D terrain sculpting, a new directional displacement engine and the 3rd generation of e-on’s cutting-edge atmospheric technology, Vue 8 represents an important milestone for the company as it is the first full release of Vue developed under e-on’s new annual release schedule program.
"We are tremendously excited by the new advancements and increased pace of innovation offered in Vue 8," explained Nicholas Phelps, CEO of e-on Software. "Our customers are continually expanding the use of our Digital Nature solutions as a fundamental, mainstream component within their commercial programs and projects. Vue 8 will allow them to achieve even greater levels of realism, precision and performance."
Vue 8 includes a number of important new features such as:
# 3D Terrain Sculpting: Allows users to freely sculpt terrain features such as overhangs and caves directly into Vue standard and procedural terrains.
# Localized Infinite and Procedural Terrain Sculpting: Combine the best of both worlds with the ability to locally sculpt features on the infinitely detailed procedural terrains. Now, users have the ability to fine tune or completely rework localized areas on procedural terrains providing even greater artistic control and creativity.
# Scene Context Sculpting: Allows users to sculpt terrain features in the context of scene elements. Sculpt rocks and reliefs around vegetation and architectural buildings.
# New Stratified Terrain Fractals which allow the creation of richly detailed stratified, terrain features.
# New Directional Displacement Engine for textures to create more detailed and life-like surface features with greatly increased performance.
# 3rd Generation Spectral Atmospheric Technology which dramatically improves the quality and realism of clouds, god rays, and atmospheric shadows.
# Direct Re-Posing of Rigged Meshes: Rigged and pre-animated mesh objects can now be re-posed directly inside Vue. Currently supported formats: 3DSMax, Collada, and Vue Pre-animated Meshes.
# New Shader-based OpenGL preview engine for improved real-time performance and previewing accuracy.
# Deeper xStream Immersive Integration offering more seamless operation and improved workflow with the leading CG applications, including support for Maya 2010, Cinema4D R11.5, Softimage 2010 and V-Ray for Maya.
# All the new features introduced in Vue 7.5: camera mapping, planetary rendering, cross-shadowing and cloud masks, spherical cloud maps, animated EcoSystem populations, and more.

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