Game developers find Craft Director Studio highly valuable for creating high-end animation for vignettes, cut-scenes and other in-game animation. Craft Director Studio simulates the vehicle and camera behavior directly inside Autodesk’s 3ds Max®, Maya®, Softimage® or Maxon’s CINEMA 4D® viewport adding a human touch and superior quality to the animation. Shinichirou Yoda, Assistant Manager, Computer Graphic Motion Department, Contents Production Group of NAMCO BANDAI Games Inc. explains that the methods for generating motion which they have used in the past have had restrictions. One example is motion capture; it is difficult to use motion capture when the scale of the scene constantly changes. For instance, a camera enters into the car that is driving recklessly at high speeds. Or think of the scene where a character enters from far-off on a motorcycle, approaches the camera, and then leaves again. Mr Shinichirou explains that his team was given a greater power of persuasion with the greater degree of freedom that CDS offered. Not only would the alternatives have meant they would have to collect a prohibitive amount of data, but they would have been restricted in their creative process, not being able to create all the affects they had wanted. For more information, please visit www.craftanimations.com.