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Wednesday, January 20, 2010

Ptex released as free open source ***

+ Walt Disney Animation Studios has announced the release of Ptex library as open source under the BSD license. The Ptex library is the same production-proven code used at Disney and included with Pixar’s PRMan, and includes full support for reading, writing, caching, and filtering Ptex texture files. Ptex is a texture mapping system developed by Walt Disney Animation Studios for production-quality rendering. No UV assignment is required! Ptex applies a separate texture to each face of a subdivision or polygon mesh. The Ptex file format can efficiently store hundreds of thousands of texture images in a single file. The Ptex API provides cached file I/O and high-quality filtering - everything that is needed to easily add Ptex support to a production-quality renderer or texture authoring application. Ptex was used on virtually every surface in the feature film Bolt, and is now the primary texture mapping method for all productions at Walt Disney Animation Studios. For more information, please visit www.ptex.us

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Production Instruction with 3ds Max 2010: Volume III

+ i3DTutorials™ announces their latest training product for Autodesk 3ds Max 2010, “Production Instruction with 3ds Max 2010: Volume III ™". This new offering from the growing i3DTutorials™ library of Autodesk 3ds Max training products, teaches 3D artists the advanced concepts and production workflows needed to complete complex modeling projects using professional subdivision modeling techniques and workflows. Emphasizing production proven techniques and taking users step by step through a demanding production scene that mimics the complex scenarios and challenges commonly found when modeling detailed 3D objects for production, “Production Instruction with 3ds Max 2010: Volume III ™" discloses the professional techniques and knowledge needed to begin mastering the powerful subdivision modeling tools available in 3ds Max. Continuing to build on the project from the second volume in this training series, learn how to take modeling to the next level by working out more complex modeling tasks and learn how to efficiently populate your 3D scene with highly detailed props and objects to make incredibly immersive environments and more. Taking the user through every step of the process involved in modeling a complex interior environment, this training product teaches techniques that are efficient, fast, and make difficult modeling tasks as easy as possible. Discover production workflows and techniques designed to take full advantage of 3ds Max’s powerful subdivision modeling tools. Addressing the need and demand for professional industry training, “Production Instruction with 3ds Max 2010: Volume III ™” teaches the techniques needed to truly take advantage of the power of Autodesk 3ds Max 2010. For more informtion, please - click here

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Indigo Renderer 2.2

+ Glare Technologies, a world leader in 3D rendering, have released the latest version of their photo-realistic rendering package: Indigo Renderer 2.2. Indigo 2.2 is at least 2 times faster than Indigo 2.0 on all scenes, and up to 10 times faster on scenes using environment maps. Subsurface scattering (used for skin, candles and rubbery materials) has been improved to render faster and with less noise. Tone-mapping and Aperture Diffraction are now fully multi-threaded, allowing for more rapid tweaking of the scene's mood. The all-new Indigo Material Editor, introduced with Indigo 2.2, allows fully featured creation and editing of materials in a graphical environment. All material functions are available in the Indigo Material Editor, with Indigo Shader Language able to control any attribute. The Indigo material editor also allows direct uploads to and downloads from the online Indigo Material Database.
Many small improvements have been made to the Indigo interface to make it more intuitive and responsive. The specular material has had absorption layer transmittance added, to allow for stained glass-like effects and blemishes on materials like skin. The Indigo exporters for Blender, Cinema4D, SketchUp, and 3ds Max, have all seen many improvements, making the Indigo workflow fast and easier. In addition to the 2.2 release announcement, Glare Technologies is also announcing that from the 1st of February, the cost price of Indigo licenses will rise to compete with other unbiased renderers on the market. A single full license will cost 595€ and node license will be 195€, with options for bulk discounts. For more information, please -
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+ Colorfront, one of the world’s most advanced digital intermediate (DI) and post production facilities, based in Budapest, Hungary, has announced that its software development team is to be honoured with a Scientific and Engineering Award® from the Academy of Motion Picture Arts and Sciences®. News of the prestigious award, for the development Autodesk’s Lustre® grading system, comes as the team focuses on new challenges of streamlining camera-to-post workflows for motion picture and episodic TV production.
The Academy's Scientific and Technical Awards honour the people whose discoveries and innovations have contributed in significant, outstanding and lasting ways to motion pictures. The Scientific and Engineering Award® is given for achievements that produce a definite influence on the advancement of the motion picture industry. Colofront’s Mark Jaszberenyi, along with software engineers Gyula Priskin and Tamas Perlaki, met in high school where they studied advanced mathematics and have worked together for a decade. They will receive the Academy Award® for the design and development of the Lustre colour correction system at a formal awards ceremony on 20th February 2010 in Los Angeles. Lustre enables real-time digital manipulation of imagery during the DI process for motion pictures. Colorfront is one of Europe's leading DI and post production facilities, based in Budapest, Hungary. The company was founded by brothers Mark and Aron Jaszberenyi, who together played a pivotal role in the emergence of DI, and as the original authors of Lustre, Autodesk's best-selling DI grading system. Combining this in-depth expertise, with a pedigree in the development of additional cutting-edge software for colour enhancement and dust-busting, Colorfront offers today’s most advanced technologies for scanning and recording, DI grading, conforming, digital dailies, VFX, online and offline editing, cinema sound mixing, mastering and deliverables. For further information please visit www.colorfront.com.


Turtle now supports Maya 2010

+ Illuminate Labs™, creators of world leading lighting solutions for the games industry, today announced the release of the new Turtle™ 5.1 version for Autodesk Maya 2010. Based on the same core lighting technology, LiquidLight®, as the world’s leading game lighting middleware, Beast™, the brand new Turtle 5.1 includes several new features boosting productivity as well as visual quality. “Titles like Dante’s Inferno, Dragon Age: Origins, EVE Online and God of War III prove Turtle to be a lighting tool that any Maya game studio should consider.” says Magnus Wennerholm, CEO.
Turtle™ is a sophisticated rendering and baking plug-in for Autodesk Maya used for lighting and content creation in next-gen game development. With Turtle you can easily bake stunning global illumination for your game levels into texture maps, vertex maps or point clouds. Other features include the baking of occlusion and normal maps from highly detailed models to low polygon models. The combination of great global illumination and a comprehensive set of baking tools make Turtle the perfect fit for game developers using Maya. For more information about Illuminate Labs and its products, please visit

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imagina presents Avatar

+ Avatar, currently being released on theater screens around the world, is already a technological achievement and a precursor of things to come in the world of filmmaking. In this light, imagina is proud to present an exceptional event: a technical conference with key members of Lightstorm Entertainment who developed Avatar (the film), and Ubisoft Montreal, responsible for Avatar (the game). This unique event will be an opportunity to hear about the studios' learnings and views on the use of stereoscopy, as well as on many other aspects that are making this so spectacular a project.
more information


Monday, January 11, 2010

Introducing 3DPaintBrush

+ 3DPaintBrush is an exciting 3D software that provides near photo-realistic rendering quality for your 3D assets, in real time. With an intuitive user interface and a rich toolset, you can start producing creative images and animations within seconds, with no learning curve and zero programming skills. Import your 3D models from SketchUp, 3ds max, AutoCAD, Rhino, etc. in 3DS, STEP, IGES & OBJ file formats. Drag and drop material finishes on your models. Visualize and position lights in the scene as well as modify light properties like colour and direction. You can also Combine 3D models of various file formats to create your own custom scene. Modifications are reflected in the Graphics Area in real time. Export as standard image formats (JPG, BMP, PNG, TIFF, GIF). For more information, please visit www.3dpaintbrush.com


PFlow Toolbox Office: Volume 2 released

+ This second training kit from freelance particle and destruction effects guru Anselm v. Seherr-Thoss will help you get up to speed quickly with the workflow and operators that are part of the PFlow Tools: Box 2 Pro plug-in for Particle Flow. Create complex collision effects ranging from sticky particles to procedural soft-body cloth tearing all using the PhysX-based dynamics tools built into Box 2 Pro. Tutorials that explain soft-body techniques including deformable foliage, realistic netting, and squishy objects as well as more complex hard surface effects such as controllable building explosions and glass shattering are all included in this training course. Ansi takes you step-by-step through each effect and provides you with the start and end scene files to explore and dissect on your own as well. And as a little something extra, the training comes with over a dozen bonus scene files that you can dive into on your own to see how Ansi creates some of the killer effects he's responsible for daily. With high resolution and crystal clear sound, and over 9 hours of video this two-DVD set is the ultimate training solution for anyone looking to learn more about the flexibilty that Particle Flow offers! The tutorials cover Particle Flow topics thoroughly and explain methods clearly so that everyone should be able to follow regardless of their experience level. For more information, please - Click here


After Effects tutorials - Gnomon Workshop

+ In our final release of Visual Effects tutorials for the decade, we're proud to present over 19 hours of After Effects tutorials by industry veteran and Gnomon School instructor Ergin Kuke. Just in time for Winter Break, these downloadable tutorials cover a wide gamut of tools and topics, with extensive coverage of the basic tools, tracking, using 3D, keying and more. Highlights of this release include a variety of project-based advanced tutorials covering effects and compositing techniques you might see in commercials, effects shots and opening title sequences. Stay warm, be safe, have fun ramping up your After Effects skills and see you in 2010. These After effects tutorials are also available as part of our training subscription.
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LACDA 2010 - Competition for digital art

+ LACDA announces our juried competition for digital art and photography. Entrants submit three JPEG files of original work. All styles of artwork and photography where digital processes of any kind were integral to the creation of the images are acceptable. The competition is international, and open to all geographic locations. The selected winner receives 10 prints up to 44x60 inches on canvas or museum quality paper (approximately a $1500-$2000 value) to be shown in a solo exhibition in our main gallery from February 11- March 6, 2010. The show will be widely promoted and will include a reception for the artist.
Second place prizes: Five second place winners will receive one print of their work up to 24x36 inches ($150-$200 in value) to be included in upcoming group shows. Second place winners will be scheduled into group shows within twelve months of announcement of winners. Consideration is given to placing these works in shows appropriate to their style, genre and/or content. These shows will be widely promoted and will include a reception for the artists. Special consideration will be given to all entrants for inclusion in future shows at LACDA. Many entrants from past competitions have already been included in our exhibits. For more information, please visit www.lacda.com/

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