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Wednesday, January 20, 2010

Turtle now supports Maya 2010


+ Illuminate Labs™, creators of world leading lighting solutions for the games industry, today announced the release of the new Turtle™ 5.1 version for Autodesk Maya 2010. Based on the same core lighting technology, LiquidLight®, as the world’s leading game lighting middleware, Beast™, the brand new Turtle 5.1 includes several new features boosting productivity as well as visual quality. “Titles like Dante’s Inferno, Dragon Age: Origins, EVE Online and God of War III prove Turtle to be a lighting tool that any Maya game studio should consider.” says Magnus Wennerholm, CEO.
Turtle™ is a sophisticated rendering and baking plug-in for Autodesk Maya used for lighting and content creation in next-gen game development. With Turtle you can easily bake stunning global illumination for your game levels into texture maps, vertex maps or point clouds. Other features include the baking of occlusion and normal maps from highly detailed models to low polygon models. The combination of great global illumination and a comprehensive set of baking tools make Turtle the perfect fit for game developers using Maya. For more information about Illuminate Labs and its products, please visit

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