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Thursday, March 25, 2010

Unwrella 2.10 For 3ds Max**



+ 3d-io games & video production GmbH has release Unwrella 2.10 for Autodesk 3D Studio Max. This new version of Unwrella enhances the plug-in’s functionality with optional automatic seam placements based on the mesh’s topology. Depending your specific requirements you can add seems in grooves of your mesh where they won’t be seen or you can add seams to ridges on the surface to assist with shapes that have hard angles, for example architectural meshes.The Unwrella unwrapping plug-in for Autodesk 3ds Max 9, 2008, 2009, 2010 and 2011 is now available for sale and as a freely downloadable trial version on its homepage.
New Features and changes in Unwrella 2.10:
- Added support for Autodesk 3ds Max 2011 and Autodesk 3ds Max Design 2011.
- Added the option to place automatic seams at grooves in the mesh where they are better hidden.
- Added the option to place automatic seams at ridges in the mesh to provide clear cuts for hard surface models.
- Source map channel from which seams are kept can now be different to target channel. This allows you to create multiple different unwraps for your mesh with ease.
- Simplified user interface to make using the plug-in even more intuitive.
- Enhanced unwrap results for specific cases. This results in less fragmentation of coherent surfaces.

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Spanish TV series made using Autodesk Maya and Voice-O-Matic


 Asha, a 3D TV series
+ 52 episodes Animated TV series produced by Cromosoma using Autodesk Maya and Voice-O-Matic. The Voice-O-Matic automates lip sync animations with any 3D character rig in any language and help reduce production time drastically. Voice-O-Matic from Di-O-Matic is available as plug-in for Autodesk 3ds max, Autodesk Maya as well as Autodesk Softimage. For over 20 years, Barcelona-based Cromosoma has been a leader in TV programming, particularly with 2D cartoons. As a socially responsible company, Cromosoma has lead the way in children’s programming based on strong values and eye appealing high-quality 2D animation to become one of the top companies in the audiovisual sector in both Spain and Europe. Cromosoma is known for the quality of its productions and the rights derived from them in terms of broadcasting, publishing and merchandising. Cromosoma went into co-production with Pontas, Televisió de Catalunya and Televisión Española to create Asha, a 3D TV series of 52 episodes of 13 minutes each. The series explores the multicultural world we live in through the eyes of a bright young girl name Asha and her adventures with her friends. Cromosoma team implemented their complete 3D animated series production pipeline in Autodesk Maya and to achieve a traditional cartoon look Cromosoma did rely on Maya's powerful shader tree. “After several tests, we quickly decided to use Maya ramp shaders and the toon from PaintEffects to get.......
Read more!!

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Introducing PhotoSculpt


+ PhotoSculpt Textures is a software that creates 3D models and 3D textures from just two photos of the same subject. PhotoScuplt creates High quality and high resolution textures and is very fast in producing 3d models; 1 second only for the first 3d model to be displayed on screen. The automated sculpting phase ends when the same size as the source photos is obtained, witch is usually a very high definition 3d model or texture. 3D Models can be exported as .obj or .stl format for use in any 3D software. Texture maps can be exported as depth-maps, normal, ambient occlusion, specular, diffuse. There is also a free 30 days trial demo. 28 videos, 70 FREE textures samples or so, and now new since today: user testimonies.
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Vancouver Film School Summer Intensives Attract Talent from Around the World


+ Vancouver Film School (VFS), Canada’s premier entertainment arts institution and one of the most distinguished worldwide, will be welcoming emerging artists from all over the world starting this July for a series of week-long Summer Intensive Programs in Vancouver, BC. As Vancouver enjoys the spotlight on the global stage in 2010, the Summer Intensives promise to be a truly international meeting of creative minds. Last summer, nearly 200 talented students from 4 continents and 18 different countries – including Canada, the U.S., Israel, Portugal, Singapore, and Trinidad and Tobago – attended the inaugural programs at VFS.
Students described their week at VFS as the “experience of a lifetime”, and that’s exactly what VFS will bring to a new group of aspiring artists, animators, designers, writers, actors, and filmmakers in 2010. The Summer Intensive Programs give students who are thinking about joining VFS full-time the chance to try its world-renowned entertainment arts programs for themselves, learn from top VFS faculty, and come away with industry knowledge, hands-on experience, and meaningful insight into what a one-year full-time program at VFS can offer them and their career. Vancouver Film School is Canada’s premier post-secondary entertainment arts institution and one of the most distinguished in the world. Its one-year production-oriented programs encompass all aspects of visual media, from Animation & Visual Effects to Acting to Film Production to Game Design to Sound Design and more. Summer Intensive Programs are open to anyone 17 years of age or older. Space is limited. Several programs sold out in 2009, and this year’s are expected to do the same. For full details and to register, visit
www.vfs.com/summer2010.

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MGFest 2010: Boston Motion Graphics Festival


+ Call for entries has been announced for MGFest 2010. Send us your finest minutes, your dreams realized, your fictions animated, your adventures recorded, your sweat and passion woven into something of beauty, and we will take it to audiences across the country and then the world. Selections will be screened and showcased during the 6th annual Motion Graphics Festival tour. MGFest accepts entries from all over the world and online submissions are accepted throughout the year.
From April 1st through 5th, the Boston Motion Graphics Festival explores the convergence of traditional media and new media. MGFest is the premier creative conference for motion design, visual effects, sound design and interface technology, presenting a wide array of events including: art showcases,workshops, panel discussions, theater screenings and industry mixers. Web animation workshops are paired with live video performances, as the festival explores how traditional story-telling techniques can be carried forward by the newest in video display and manipulation technologies. Featured artists include: The Mill, Dvein, Pleix, Psyop, Herzog & De Meuron, Three Legged Legs, Jean-Paul Frenay, Yoshi Sodeoka, Alan Sondheim, Addictive TV, Warp Records, The Crystal Method, Royksopp, Assassin's Creed 2, LucasArts, N.A.S.A., Larry Carlson, Ken Adams, Jen Stark, Shantell Martin and many more.
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Tuesday, March 16, 2010

Digimation BonesPro 4 New Features


BonesPro 4
+ Digimation has released BonesPro 4, its unique character skinning tool for 3ds Max with new features. BonesPro is the solution for all artists that don’t want to spend a lot of time on character skinning and prefer to get quality skinning results with a minimized amount of work. The popular and reliable organic skinning plug-in has been improved and optimized to further enhance artist productivity. The new version of BonesPro continues the tradition of incomparably fast and easy skinning setup and smooth skin deformations. BonesPro 4 is developed in co-operation with 3d-io developers and designers. BonesPro 4 includes five complimentary 3d models from Digimation's Model Bank Library and is available for purchase at digimation website.
The Key features of BonesPro 4 includes:
- Speed, BonesPro delivers fast results through a quick assignment set-up and convenient adjustment options.
- Quality, Meshes deform like elastic skin, avoid face clipping, and don’t tear vertices too far apart from each other.
- Flexibility, Hypodermic deformer objects can handle the most problematic areas in an animated mesh with ease.
- Teamwork, API access allows integration into existing pipelines and Teams can collaborate on scenes without having to supply everyone with licenses.
- And beyond, BonesPro can not only be used for traditional character skinning but also for many specialized animation effects.

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Introducing Arion* GPU+CPU Rendering system



+ Introducing Arion, a new GPU+CPU Rendering system developed by Random Control. Arion is fully unbiased renderer, and uses all available CPUs and CUDA-GPUs to edit your Scene in Realtime (Light, Materials, etc.), and those changes can be saved within the scene. The Viewport is final render quality, providing physically-based Image Quality and best Antialiasing. Additionally, Arion can open/save scenes in the widely supported .OBJ format. So you can use Arion from virtually every modelling app in the market. Random Control boast, Arion inherits all our expertise in light simulation and makes it run on steroids, thanks to our very unique approach to massive CPU+GPU+LAN computation. Arion v1.0 has been released for Windows only. However, the Mac OS X and Linux versions are in the works and will be released as soon as they're ready.

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SU Podium V2 Beta .37 for SketchUp


+ The most current version of V2Beta is .37 and was released last week. SU Podium now supports soft shadows for point lights, spot lights (see Podium Light System below), includes interior and exterior presets, includes a choice of SketchUp Sky or V2 physical sky and many more things. V2 Beta .37 is free to customers who have a legitimate serial number of Podium 1.x. V2 Beta .37 will expire on April 1, 2010. It will be replaced by V2 Beta .38. It uses SketchUp features such as Textures, background colors, groups and shadows to achieve impressive results. Podium is intuitive to Google's SketchUp Pro users. Plus, its simple interface cuts the learning curve to minutes instead of days. Feel free to use and test this powerful rendering program.
>>
Download SU Podium V2 beta

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3DATS "ispirato" book


+ 3DATS announces the production of a unique new book designed to showcase some of the best 3D visualization talent on the planet. 'ispirato', features the incredible artwork of 43 artists from 17 different countries, selected by a panel of judges from 5 different companies within the industry. Printed on super thick 170gsm Lumi Gloss stock, bound in a black leather padded cover, embossed and printed with silver foil, no expense was spared to ensure that each image was printed to the highest possible print specifications available. 3DATS can’t help but think that anyone who sees this imagery will be a little more inspired by it. Hence, 3DATS decided to name this book, “ispirato”, which is Italian for “inspired”. From now until March 23rd, order ispirato for $39.95, which is $20 off the final book price of $59.95. Offer ends March 23rd, 11:59pm EST.
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Wednesday, March 10, 2010

Autodesk 3DS Max 2011 Announced **


3ds max 2011
+ Autodesk, Inc. has announced Autodesk 3ds Max 2011 software — the latest version of its modeling, animation, rendering and compositing application. A new node-based material editor, innovative hardware renderer and full-featured compositor are new features offered in the 2011 release to help accelerate the creation of compelling imagery and entertainment content. Autodesk anticipates that 3ds Max 2011 will be available in English in April 2010. Autodesk expects to announce Autodesk 3ds Max Design 2011 software in late-March 2010. The Autodesk suggested retail price (SRP) for an Autodesk 3ds Max 2011 stand-alone license is US$3,495. The SRP to upgrade from either 3ds Max 2010 or 3ds Max Design 2010 stand-alone to 3ds Max 2011 stand-alone is $1,745. Autodesk Subscription is available for purchase simultaneously with the product or upgrade purchase for $495* SRP per year.
“We have re-architected core parts of the software, introduced a much requested node based material editor streamlining workflows and added new features, like the painting tools and the Quicksilver hardware renderer, to help customers meet or beat their deadlines without compromising either creativity or quality.” “Our first priority with 3ds Max 2011 was to make artists more productive in common everyday workflows,” said Stig Gruman, Autodesk vice president of digital entertainment. “We have re-architected core parts of the software, introduced a much requested node based material editor streamlining workflows and added new features, like the painting tools and the Quicksilver hardware renderer, to help customers meet or beat their deadlines without compromising either creativity or quality.”
Key New Features in Autodesk 3ds Max 2011 Software:
- Slate, a new node-based material editor that enables artists to more easily visualize and edit material component relationships
- Quicksilver hardware renderer, a new multithreaded rendering engine that uses both the central processing unit (CPU) and the graphics processing unit (GPU), and can achieve up to 10 times faster rendering than traditional techniques on common graphics cards
- Ability to view many 3ds Max texture maps and materials in the viewport to help develop and refine scenes in a higher-fidelity interactive display environment — without the constant need to re-render
- Extended Graphite modeling and Viewport Canvas toolsets for 3D and 2D painting of textures directly in the viewport, along with the ability to paint with object brushes to help create geometry within a scene
- Ability to non-destructively layer local edits on top of referenced content, helping artists to collaborate more efficiently
- 3ds Max Composite, a full-featured, high dynamic range (HDR)–capable compositor, based on technology from Autodesk Toxik software

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Swift 3D MAX V4 **


+ Electric Rain, Inc.® announced the release of Swift 3D MAX V4, a next generation plug-in for Autdesk 3ds Max that enables users to export to a variety of new 3D, video, and multimedia formats. This latest release includes support for Adobe's upcomig Flash CS5 XFL format, a new XML-based project format that is used as an exchange format between Flash CS5 and third-party applications. For years Swift 3D MAX has been a staple product of 3ds Max designers needing to repurpose their high-end 3D content to vector and raster formats such as Flash, SVG, Adobe Illustrator, and EPS. Swift 3D MAX V4 now expands its positioining as a one-stop tool for exporting to all the most popular web and multimedia formats. Swift 3D MAX V4 is available for Autodesk 3ds Max V8, V9, V2008-2010 users for both Windows 32-bit and 64-bit operating systems, and is available from the Electric Rain website at www.erain.com for $295USD new or $149USD upgrade for previous Swift 3D MAX owners.

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SIAF Symposium 2010 | Animation Histories and Futures



+ Call for submissions has been announced for UTS: SIAF Symposium 2010. The UTS: SIAF Symposium 2010 will accept Short Paper and Demo submissions. The UTS: SIAF Symposium 2010 is a cross-disciplinary event that brings together researchers, animators, and industry practitioners from the full spectrum of animation practice including 2D and 3D digital / film, CGI visual effects, graphic visualization of data sets, object-oriented programming and animation studies across all aspects of time-based media. The symposium further seeks to explore the expanding form of animation in the context of design, architecture, media studies, cultural studies, drama, cognitive science, and psychology. Bringing together researchers from other disciplines and the community, it explores new forms of animation in locative, situated, and interactive screen media.
>> More Information

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Introducing Softimage 2011


Softimage 2011
+ Autodesk, Inc. has announced Autodesk Softimage 2011, a comprehensive 3D application featuring a unique, multithreaded GigaCore architecture and innovative tools: the Interactive Creative Environment (ICE) and Face Robot facial animation toolset. Softimage is also an ideal companion product to both Autodesk Maya and Autodesk 3ds Max software pipelines with its easily programmable effects simulations, advanced character rigs and lip-synched facial setups. Autodesk anticipates that Softimage 2011 will be available in English and Japanese in April 2010. The Autodesk suggested retail price (SRP) for an Autodesk Softimage 2011 stand-alone license is US$2,995. The price to upgrade from Softimage 2010 to Softimage 2011 is $1,495*† SRP. Autodesk Subscription with Gold Support is available for purchase simultaneously with the product or upgrade purchase for $795 SRP per year.
“Softimage is a great addition to Maya or 3ds Max pipelines helping to expand creative capability and increase productivity.” “Softimage provides a flexible, high-speed and efficient solution to help create stunning and complex character animation and procedural effects. Technical directors, visual effects artists and computer graphics supervisors are cheering the unique combination of innovative rigging tools, particle, dynamics and rendering openness,” said Stig Gruman, Autodesk vice president of digital entertainment. “Softimage is a great addition to Maya or 3ds Max pipelines helping to expand creative capability and increase productivity.”
Key New Features in Autodesk Softimage 2011 Software
Rendering Sandbox — Automatically hosts external shaders and renderers without the need to build a custom shader user interface (UI) or other tools.
ICE Kinematics — Aids creation of advanced rigging elements with custom inverse kinematics, spines, constraints and dynamics tails. The visual graph-based structure of ICE helps remove trial and error and enables easier examination of rig construction, facilitating troubleshooting and rig debugging.
Automated Lip-Synching in Face Robot — Allows for quicker generation of facial animation based on an audio file. Features a new dedicated view for controlling the visemes and phonemes with function curves to help modify their contribution.
Rendering Enhancements — The new mental ray 2011 renderer offers increased stability and faster renders. Up to one hundred new mental ray shaders enable easier simulation of a wider range of materials. Helps save time rendering multiple cameras for each pass, and the new Camera and Render Slate functionality shows useful information in the viewport or renders.
100 New ICE Compounds — Provides predefined compounds covering several areas: Kinematics, Arrays, Curves, Debugging, Deformation Effects, Hull Deformers, Skinning, Verlet Integration, Geometry Queries, Math, Particle Emissions, Particle Getters and Setters, Testers, Strands and Strand Dynamics.
PhysX 2.83 — Helps artists create meshless deformations in ICE with the latest NVIDIA PhysX rigid body library. Provides new support for springs and dampers. New library also offers accelerated performance when using the optional addition of an NVIDIA CUDA enabled graphics processing unit (GPU).

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Autodesk Maya 2011


Maya 2011
+ Autodesk, has announced Autodesk Maya 2011 software – the latest version of its Academy Award–winning 3D animation software. A new user interface (UI), 3D editorial capability and enhanced skinning workflow help provide computer graphics (CG) artists with an end-to-end creative workflow at an exceptional value. Autodesk Maya software has been used on countless games as well as every Oscar-winning movie for Best Visual Effects since 2001. Autodesk anticipates that Maya 2011 will be available in English and Japanese in April 2010. The Autodesk suggested retail price (SRP) for an Autodesk Maya 2011 stand-alone license is US$3,495. The SRP to upgrade from Maya 2010 stand-alone to Maya 2011 stand-alone is $1,745. Autodesk Subscription is available for purchase simultaneously with the product or upgrade purchase for $595 SRP per year.
“The Paint Skin Weights tool overhaul has made working with large numbers of joints much easier, and the interactive skinning envelopes will be very helpful for working with multiple characters of the same size with various mesh topologies” “Maya continues to help artists set new standards in entertainment with credits such as ‘Avatar’ and ‘Uncharted 2: Among Thieves,’” said Stig Gruman, Autodesk vice president of digital entertainment. “The 2011 release is a key milestone for Maya. With a new customizable UI and a new graphics architecture, Maya strengthens its position as a foundation for modern film and game pipelines. The innovative 3D editorial timeline helps communicate and validate the creative vision behind a project and enables previs and virtual moviemaking workflows for users.”
Key New Features in Autodesk Maya 2011 Software:
Redesigned User Interface — Maya 2011 has a fresh new look and feel. Based on Nokia Qt, the new UI is simpler to customize, featuring dockable UI elements and improved editors. As beta tester Rob van den Bragt, supervisor/director, The Mill, explained, “I am loving all the positive steps taken in Maya 2011. With the UI now based on Qt, Maya has become more flexible, powerful and modern.”
High Performance Core — Maya 2011 features a completely redesigned graphics pipeline that helps deliver new levels of performance for complex scenes while improving the quality of the viewport feedback.
Mac OS X 64-Bit Availability — Mac OS X users can access considerably more memory to handle larger and more complex scenes with the new 64-bit executable.
Accelerated 3D Editorial — The software’s new Camera Sequencer adds powerful multicamera editorial capabilities to help facilitate pre-visualization and virtual moviemaking production using a Maya timeline. Developed on-site in production to meet the needs of large-scale CG animations, the Camera Sequencer supports import of both AAF and Final Cut Pro EDLs. “The most exciting feature in Maya 2011 is the Camera Sequencer,” said beta tester Matt Wood, visual effects supervisor, Space Digital Ltd. “I found it to be an amazing solution. The ability to edit and animate at the same time is truly remarkable -- not just sequencing cameras but slipping, reordering and even retiming them individually. It's so valuable.”
Enhanced Skinning Workflow — Creating believable CG characters is also made easier with a new, dual quaternion option for smooth skinning, interactive volume binding, enhancements to the Paint Skin Weights tool, deformer weight mirroring and surface falloff mode for the Wrap deformer. “The Paint Skin Weights tool overhaul has made working with large numbers of joints much easier, and the interactive skinning envelopes will be very helpful for working with multiple characters of the same size with various mesh topologies,” said beta tester Ryan Trowbridge, character technical director, Naughty Dog.
Improved Maya Composite — A new Vector Paint feature in Maya Composite dramatically improves its paint and rotoscoping capabilities. Now, animatable and trackable paint strokes can be used to paint colors and reveal or clone data across a sequence or on a per-frame basis. “We absolutely love the new Vector Paint tools, which nicely round out the robust toolset in Maya Composite,” said beta tester Michael Vaglienty, visual effects supervisor, Giant Steps, VFX.

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Friday, March 05, 2010

Wave 2 - The Autodesk's Mudbox Hard Surface Sculpting DVD



+ MudboxHub has released WAVE 2 'Mudbox Extreme', the Mudbox hard Surface Sculpting Training DVD. This is a hardcore 3d sculpting dvd where none of the hard surface or bio mech detialing is done by any means other than sculpting in the raw. No special plugins, no special stencils or stamps...all you need is your hands, your brain...oh yes and mudbox. This DVD is NOT aimed at beginners, but rather those who know mudbox's interface and thier way around a bit. It uses Autodesk's mudbox 2010 for the DVD and the only parts poly modelled are the goggles and scuuba tank, (that are very simple to poly model) the rest is scupted using the default mudbox default human Prices are on Mudbox Hubs DVD section (a sample video is available as well), and you can lso find it on 3d-palace.com on their shop. There is a LOT of detail on this 3d model and no way a simple image can do that justice.... is it fine art? Hell no! But then its not mean to be..its meant to teach you how to improve you line quality and brush control along with sculpting complex bio mech designs in mudbox.

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Introducing Wacom Cintiq 21UX ***


Cintiq 21UX
+ Highly anticipated Wacom Cintiq®21UX is Out and Wacom recently dropped 21UX price by $500, bringing the current price to $1999. The newly-redesigned Cintiq 21UX incorporates Wacom's most advanced pen technology in a sleek new industrial design. Designed specifically to meet the demanding needs of professional photographers, designers, Digital artists and animators, the new Cintiq 21UX offers unparalleled creative control, comfort and productivity. The Cintiq 21UX experience starts with its amazing new pen performance, capable of capturing the slightest nuance of pen pressure against the LCD surface, as well as offering 2048 levels of pressure sensitivity. Other innovative enhancements include rear-mounted Touch Strips that are ideally placed for fingertip access while working. Each Touch Strip has an accompanying thumb-controlled Touch Strip Toggle button that controls up to four different user-assigned functions per application such as zoom, scroll, brush size adjustment and canvas rotation. In addition, the overall design has been refined and updated in an all-black color scheme, providing a sophisticated and handsome look. The Cintiq 21UX Grip Pen features Wacom’s new proprietary Tip Sensor technology, offering users near-zero (one gram) starting pressure for the most sensitive interactive pen display performance to date...Guy's Beg, borrow or....Steal!!!!

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Introducing Substance Redux *



+ Allegorithmic Unveils New Automatic Texture Compression Tool, Substance Redux. As developers continue to push the limit and create high-quality and visually stimulating online games, the need to quickly and efficiently reduce content is increasing. Emerging 3D technology company Allegorithmic is addressing the demand to decrease downloadable client size with the announcement of its new automatic texture compression tool, Substance Redux. As part of the Substance toolset, Substance Redux features the latest technical innovation from Allegorithmic and is poised to become the definitive compression solution for online game developers, publishers and 3D engine providers. Substance Redux was created to reduce the size of already-produced textures, and even works within online games that have reached completion. As a pure compression tool, Substance Redux is incredibly easy to use, condensing bitmap textures within a few seconds without noticeable loss of in-game quality or performance. Small- to large-scale MMO textures can be quickly reduced by close to 50 percent, making this tool a state-of-the-art solution for online games at an advanced stage of development.
Key features in Substance Redux include:
- Detailed texture map analysis and optimal compression scheme
- Use of custom automatic filters to improve quality
- Ultra fast in-house DXT compression at runtime
- Plugs-ins for Epic's Unreal Engine 3 and Emergent's Gamebryo engine

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CityEngine now supports 3Dconnexion Mice


+ Procedural Inc. today announced that their city modeling tool CityEngine received the 3Dconnexion Certification. The software is used by high-profile game companies such as Blizzard, Square Enix, THQ, Rockstar North, etc. and was awarded Killer Technology by 3D World magazine. Unlike mice confined to motion on one flat plane, 3Dconnexion’s 3D mice allow game professionals to move in all three dimensions simultaneously, using six degrees of freedom sensor technology. By gently lifting, pressing and turning the 3Dconnexion 3D mouse controller cap, game developers working in CityEngine can navigate and review 3D cities in a natural and intuitive manner. Ready-to-fly-cities are provided with the free 30 day trial of CityEngine. As a special gift, Procedural and 3Dconnexion offers a free 3Dconnexion 3D mouse for the first 5 CityEngine PRO license buyers. Furthermore, Procedural and 3Dconnexion operates a demo suite during Game Developers Conference (GDC), March 9 – 13, 2010, in San Francisco. The CityEngine retails from a starting price of $3’450. A free 30-day trial version is available for download at www.procedural.com.

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DAZ 3D-Gizmoz Introduces Digimi


+ On the heels of a successful merger, DAZ 3D-Gizmoz today unveiled Digimi, the ultimate platform for generating personalized avatars. Leveraging the collaboration of existing technologies from DAZ 3D and Gizmoz, Digimi offers a premier solution for complete avatar customization that extends creative possibilities toward developers of games, online worlds and real-time environments. Leading Personalized Avatar-generator and Library of Creative Assets for Game and Virtual World Development; New EULA Makes Renowned Figures and Content Available to Developers. DAZ 3D, developers of renowned 3D software and highly supported 3D content, and Gizmoz, the leader in 3D face detection, mapping, and manipulation technology, have merged to form a new company that will deliver the highest-quality personalized 3D digital characters, accessories and environments ever assembled. The new company will allow users to experience their digital goods and identities in the platform of their choice by combining ultra-realistic interoperable 3D characters and avatars with easy-to-use tools that are perfect for gamers, consumers, and creative professionals. Addressing game developers' growing demand for high-quality 3D content, DAZ 3D-Gizmoz has also launched a new End-user License Agreement (EULA) which provides developer distribution licensing for their renowned collection of versatile 3D figures and assets. Available today, this new EULA and developer catalog allows DAZ 3D-Gizmoz models and user-generated content to be customized and distributed directly within cross-platform games, virtual worlds, social communities and MMOs.
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Illuminate Labs™ announces NEW Beast™ Software


+ Illuminate Labs, creators of world leading lighting solutions for the games industry, today announced the release of the NEW Beast at GDC in San Francisco. Beast is the world’s leading game lighting middleware and has been licensed for more than 40 major game titles as well as an increasing number of midsize and small projects. Together with Illuminate Labs’ proprietary LiquidLight® technology, these two new modules turn Beast into a complete pre-computed lighting solution that addresses all aspects of productivity, such as visual quality, performance, and artistic control. For more information about Illuminate Labs and its products, please - Click Here

invaZion 2010 - 3D short-film competition*


+ One of the most prestigious competitions for creative film makers and with a top Hollywood jury, is hotting up. The invaZion 3D Short Film Challenge is taking place for a second time after its fulminant debut last year. As well as an all-star jury, it has now also been able to attract first class partners: PANASONIC, THE FOUNDRY and FMX in partnership contribute significantly to the success of new 3-D movies and content. Together they are providing highly sought after prizes valued at over € 20,000.
"For many entrants, the chance to present their films to an exclusive jury of top-Hollywood names or to win an award is a significant motivation for taking part in the invaZion 2010 Challenge“, admits Cornel Swoboda, Art Director at more3D. "Almost no other competition offers its participants such an opportunity. And the presentation of the winners at our awards ceremony at the FMX 2010 in Stuttgart will additionally bring on that in-the-spotlight feeling."
All three partners are making a significant contribution towards providing consumers in the cinema and soon also at home, with the enjoyment of first-class 3D movies in premium quality. THE FOUNDRY delivers software technology that has been used in the production of numerous movies currently playing, among them also James Cameron’s Avatar. The winner of the main prize, "Best Overall" will get to use this software in their own productions. It comes complete with a full software licence of Nuke 6.0 and Ocula 2.0 - together worth over € 10,000. The winners in the categories 'Best Stereoscopic Storytelling' and 'Excellence in Visual Arts' also have every reason to be happy. PANASONIC has awarded a total of four 50“ Panasonic Full HD 3D Plasma TV’s for the best 3D short-films, as well as two Panasonic Full HD 3D BlueRay players. From May, the winners will be able to enjoy the fascinating 3D effects of many new blockbuster movies within their own four walls with these innovative products.
Software prizes by MORE3D round off the prize selection perfectly, like the Full HD 3D video player moreMedia HD for second and third place. FMX is providing all seven winners with a full access pass to the FMX 2010 in Stuttgart in May! Call for submissions: All invaZion 2010 Challenge 3-D film competition entries may be submitted from 1 March to 31 March, 2010. Then the top-ranking jury selects the winners who will be announced in May at the FMX 2010 in Stuttgart. For further details, please go to: www.invazion.org/submission.

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Aniboom Awards 4 Sesame Street


+ Aniboom and Sesame Street announced a collaboration for the Fourth Annual Aniboom Animation Awards. The Aniboom Awards 4 Sesame Street contest recognizes outstanding creativity among independent animators around the world Sesame Workshop has tapped top-name celebrities, to take part in judging the contest. Among them Actor and How I Met Your Mother star, Neil Patrick Harris and original Sesame Street "Pinball Number Count" animator, Jeffrey Hale. Sesame Street has a 40 year history of utilizing animation to reinforce educational content and has always sought after innovative artists in the field. The Aniboom Awards 4 Sesame Street recognizes outstanding creativity among independent animators around the world and provides an opportunity for unknown and well-known artists to present themselves and their work to Sesame Workshop – a unique prospect for both animators and the Workshop. This marks the first time the show has participated in a world-wide competition for content in its 40 year history. Animators of all levels, amateur through professional, can register with the Aniboom Virtual Animation Studio to submit their entries over an eight week period from March 1st until April 26th.
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Animation Competition - Jerusalem 211


+ Call for entries has been announced for Jerusalem 211, International animation competition. Contestants has to create an innovative and original images of Jerusalem reflecting the different communities around the world. You are cordially invited to submit your futuristic vision for Jerusalem. The competition is open to amateur and professional computer graphics and classic animation artists, architects, designers and artists. The final movie product (video clip) may be produced through various techniques. Contestants will be evaluated and graded by other visitors to the website and by a professional jury. Participants must register through the website, and submit the product on DVD format in broadcasting quality. For more information, please - Click Here

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The Secret training book | Computer Graphics


+ evermotion.org has released "The Secret training book". This Training DVD comes with 3 different 3D scenes, all with step by step creation process in a form of 150 pages flash book with hundreds of pics and over 80 videos. Modeling tips, texturing process, uvw mapping, photoshop post production, lighting, and materials setup, all is there. Recommended system specification is: quad core with 8gb of ram and 64 bit system. For more information, please - Click Here OR Download the DEMO

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