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Wednesday, March 10, 2010

Introducing Softimage 2011


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Softimage 2011
+ Autodesk, Inc. has announced Autodesk Softimage 2011, a comprehensive 3D application featuring a unique, multithreaded GigaCore architecture and innovative tools: the Interactive Creative Environment (ICE) and Face Robot facial animation toolset. Softimage is also an ideal companion product to both Autodesk Maya and Autodesk 3ds Max software pipelines with its easily programmable effects simulations, advanced character rigs and lip-synched facial setups. Autodesk anticipates that Softimage 2011 will be available in English and Japanese in April 2010. The Autodesk suggested retail price (SRP) for an Autodesk Softimage 2011 stand-alone license is US$2,995. The price to upgrade from Softimage 2010 to Softimage 2011 is $1,495*† SRP. Autodesk Subscription with Gold Support is available for purchase simultaneously with the product or upgrade purchase for $795 SRP per year.
“Softimage is a great addition to Maya or 3ds Max pipelines helping to expand creative capability and increase productivity.” “Softimage provides a flexible, high-speed and efficient solution to help create stunning and complex character animation and procedural effects. Technical directors, visual effects artists and computer graphics supervisors are cheering the unique combination of innovative rigging tools, particle, dynamics and rendering openness,” said Stig Gruman, Autodesk vice president of digital entertainment. “Softimage is a great addition to Maya or 3ds Max pipelines helping to expand creative capability and increase productivity.”
Key New Features in Autodesk Softimage 2011 Software
Rendering Sandbox — Automatically hosts external shaders and renderers without the need to build a custom shader user interface (UI) or other tools.
ICE Kinematics — Aids creation of advanced rigging elements with custom inverse kinematics, spines, constraints and dynamics tails. The visual graph-based structure of ICE helps remove trial and error and enables easier examination of rig construction, facilitating troubleshooting and rig debugging.
Automated Lip-Synching in Face Robot — Allows for quicker generation of facial animation based on an audio file. Features a new dedicated view for controlling the visemes and phonemes with function curves to help modify their contribution.
Rendering Enhancements — The new mental ray 2011 renderer offers increased stability and faster renders. Up to one hundred new mental ray shaders enable easier simulation of a wider range of materials. Helps save time rendering multiple cameras for each pass, and the new Camera and Render Slate functionality shows useful information in the viewport or renders.
100 New ICE Compounds — Provides predefined compounds covering several areas: Kinematics, Arrays, Curves, Debugging, Deformation Effects, Hull Deformers, Skinning, Verlet Integration, Geometry Queries, Math, Particle Emissions, Particle Getters and Setters, Testers, Strands and Strand Dynamics.
PhysX 2.83 — Helps artists create meshless deformations in ICE with the latest NVIDIA PhysX rigid body library. Provides new support for springs and dampers. New library also offers accelerated performance when using the optional addition of an NVIDIA CUDA enabled graphics processing unit (GPU).

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