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Saturday, October 23, 2010

ZSwitcher Plugin for Zbrush


+ dRaster, the maker of Switcher plugin for 3ds max has released ZSwitcher Beta, plugin for 3d sculpting software ZBrush. Download beta of ZSwitcher plugin for Zbrush, which is quite useful for artist using both ZBrush and Autodesk's Maya. With ZSwitcher you'll get the renowned Maya workflow within ZBrush. ZSwitcher allows you to use the same mouse and keyboard keys to navigate your viewports in ZBrush as you would in Maya. Artists that use both ZBrush and Maya in production will save time and energy with a unified user interface. Additionally, ZSwitcher has many flexible settings that allow for certain features to be toggled on and off depending on how you would like to work.
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Download ZSwitcher Now

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Autodesk Contest Invites SketchBook Users to Unleash Their Inner Artist


+ Autodesk, Inc. announced a contest seeking images created by users of the Autodesk SketchBook digital painting and drawing products. The winning submission will be featured on the splash screen of Autodesk SketchBook Mobile — an application that has been downloaded more than two million times — and will appear each time the application is launched, giving the contest winner a highly visible platform for his or her artistic creation. SketchBook products are extremely sophisticated and powerful applications for illustration on desktops, laptops and mobile devices. Autodesk SketchBook Pro enables both professional and amateur artists to create rich digital artwork with powerful sketching tools. Autodesk SketchBook Mobile — developed specifically for the Apple iPhone and iPod touch — and Autodesk SketchBook Pro for iPad enable users to create the same high-quality artwork directly from their mobile devices. The latest addition to the product line, Autodesk SketchBook Designer, enables professional designers and artists to use a hybrid paint and vector workflow for design illustration. The contest is open for submissions from October 18, 2010, to November 14, 2010. To learn more about the contest, visit www.autodesk.com/sketchbookhero.

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RealFlow 5 HD Lectures


+ Finally free tutorials in High Definition full 1080p about HYBRIDO in RealFlow 5. Learn how to create breaking waves in 3D with splash, foam and mist. Subtitles available for converting from English to any language from the closed captions (cc) button. In the first series we show the BASIC CONCEPTS OF HYBRIDO. The second series shows HYBRIDO IN DEPTH. Make your own 3D ocean in RealFlow and import it in 3DS Max, Maya, Cinema 4D. >> RealFlow 5 HD Lectures Channel video

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Vue 9 to Ship Early November


+ e-on software, the leader in Digital Nature solutions today announced the formal unveiling of its upcoming Vue 9 product line - scheduled for release during the first half of November, 2010. Among other significant advances, this new release introduces revolutionary anti-flickering algorithms specifically engineered for the rendering of large, ultra-detailed natural environments. Thanks to this breakthrough rendering technology, e-on software anticipates that this new release will extend the use of Vue beyond the scope of matte paintings into the realms of fully animated 3D shots. Vue 9 xStream and Vue 9 Infinite are expected to ship in the first half of November 2010. Customers who purchased Vue 8.5 xStream or Infinite within 30 days of the release of Vue 9 will receive Vue 9 at no cost as part of the Free 30 Day Maintenance included with all new purchases. Visit their website at www.e-onsoftware.com.

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Sunday, October 03, 2010

Comprehensive Introduction to ZBrush 4


+ ZBrushWorkshops is proud to announce the release of the most comprehensive ZBrush 4 training on the planet. ZBrushWorkshops have just completed what is likely the most Comprehensive Introduction to ZBrush 4 workshop on the planet The Introduction to ZBrush 4 contains over 15 hours of video and almost 1 GB of resource files. It contains 71 different chapters that delve into the inner workings of ZBrush known only to those inside the development team at Pixologic. New ZBrush 4 topics such as Spotlight, Best Preview Render, Shadowbox and the new clip brushes are covered as well as how to use Timeline to animate your presentations. Founded by Ryan Kingslien, ZBrushWorkshops goal is to teach the art of ZBrush and the craft of digital sculpting. It’s an ongoing Classroom training (regular content updates) with community, live chat, support and all the resource files you need to learn and be successful.
>> more information

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Hinge Digital Unleashes CG for Nike LunarGlide+ 2 Spot


+ Utilizing advanced animation and camera projection techniques, Hinge Digital brings realism and energy to footwear, lighting effects and cityscapes in the newest Nike LunarGlide+ 2 campaign entitled "Dynamic Support Run Unleashed." Currently airing on Nike Online and in Nike resale stores across the globe, the 30 second spot features eight runners donning LunarGlide+ 2 shoes complete with Nike's Dynamic Support technology. As each CG shoe hits the ground, rays of light uniquely expel from the soles, representing each runner's distinct stride pattern. To digitally emulate the perfected textures and colors of the LunarGlide+ 2, the Hinge Digital team utilized product reference and texture swatches to build a highly realistic 3D replica in Autodesk Maya. The CG shoes were then rigged in order to maintain realism in tight camera close-ups. Additional research and development of the eight different stride animations was necessary for physical and visual accuracy, and to illustrate the inherent performance properties of the shoe, while demonstrating the capabilities of the Dynamic Support technology. To create the shot's cityscape background, the Hinge Digital team employed camera projection techniques to build digital representations of environments utilizing live-action background plates designed and filmed by Bex. The use of the digital adaptation allowed more control and free movement of the camera around the scene.
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Watch the Spot video

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Cut&Paste Digital Design Tournament 2010


+ Designers under the spotlight, onstage, against the clock, in front of a live audience of friends and peers... This is the Cut&Paste 2010 Digital Design Tournament where designers from all over the world participate in competitions in 2D, 3D and Motion design to claim their place in the Cut&Paste 2010 Global Digital Design Championships. The process began with portfolio submissions, progressed to test rounds with record numbers in each city and now on to the live event. This is a new set of challenges, far beyond the comfort zone. This is not a rehearsal. This is a chance to shine. The clock is ticking, the crowd is charged and vocal, the pressure is on. As designers cut and paste onstage, their work is outputted on large screens for all to see and streamed live to the world online. It’s time to stand up and be counted. Who will make it to the Global Champs? On October 2nd, the 2010 Digital Design Tournament begins in the United States with a launch in New York City at Webster Hall. The tour then travels to San Francisco on October 8 at the Yerba Buena Center for the Arts and Los Angeles on October 9 at The Music Box at The Henry Fonda Theater.
Each evening event features a live design competition of 16 designers competing in 2D, 3D and motion design, a Converse audience design activity, drink specials by MediaTemple and Show&Tell live presentations on design process curated by Maxon, Stash, Core77, 3rdWard, IDSA and AIGA. For its third global Digital Design Tournament, Cut&Paste will build on the success of its 2009 world tour, hosting competitions in 10 cities worldwide, presenting the world’s best stage for designers. Continuing to advance on the elevation and discovery of top talent, Cut&Paste scouts the ten brightest design cities to challenge competitors from all backgrounds across the globe to prove their talents. Cut&Paste will continue its core mission of gathering a global design community through the design-as-spectator-sport approach that it brings to 2D, 3D and Motion Design.
The US Tour will be followed by events in Europe in the cities of London and Berlin. Immediately afterwards, Cut&Paste will make its debut in Latin America with stops in Mexico City and Sao Paulo, before traveling to Asia in Bangkok, Seoul and Tokyo. At every tour stop a Grand Prize winner will be selected in each category to compete in Cut&Paste's most impressive stage, the Global Championship in February 2011. A total of 30 expenses-paid winners will journey to New York City where the locally crowned champions will battle for top honors against the best the design world has to offer. One honor includes an opportunity to create a special short motion video for Converse awarded to the top Motion Designer. 2010 is expected to draw some of the best talent and biggest crowds to-date.For more information on the 2010 Digital Design Tournament and updates on judges, competitors, tour dates, event programming and more, please visit www.cutandpaste.com.

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GPU rendering competition


+ CGarchitect has announced GPU rendering competition. Here’s your chance to show off your best architectural work through high-quality renderings AND win great prizes! Sponsored by Autodesk®, CGarchitect, and NVIDIA, the Rendering Revolution contest is a global still image architectural visualization competition in celebration of the Autodesk® 3ds Max® 20th Anniversary and advancements in GPU-accelerated rendering solutions. Produce a still image of that scene. The scene can be designed with any application, but final frame rendering must be done in 3ds Max 2011 or 3ds Max Design 2011 software using its native GPU rendering solutions – Quicksilver or iray® – or any GPU-accelerated third-party rendering solution. Upload your submission to this site. We will start accepting submissions on Friday, October 1, 2010 and the contest will close on Sunday, October 31, 2010.
>> More Details

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