+ The Gnomon Workshop releases a new DVD from VFX Supervisor John Clark, where he presents the Camera Sequencer toolset in Autodesk Maya 2011. The Camera Sequencer provides artists a non-linear workflow to shot, edit, and assemble complete shots directly in Maya. In Maya's Camera Sequencer: Digital Shot Progression, John uses his years of experience as a VFX supervisor to not only demonstrate the technical aspects of the Camera Sequencer, but also explain why a toolset like this is so important in today's animation, pre-visualization, and layout pipelines. In this DVD, John presents the new Camera Sequencer in Autodesk Maya, a toolset that allows users to create camera shots in a non-linear editing-style timeline within Maya. Using the Camera Sequencer, the viewer will learn production methods of building full sequences in Maya, shot-by-shot, which can then be playblasted as movies for editorial and animation. John begins by exploring the Sequencer menu and tool bar, and doing a general run down of all the exciting new functionality. Using a simple cycle of animation, he uses the Sequencer to "shoot" the animation from various camera angles, and edits the resulting shots until they begin to tell a story. Learn how to use the non-linear editing functions of the Sequencer - cutting, trimming, scaling and sliding shots on tracks, and look at methods to create and group alternate camera setups for easy presentation. John will also show you how to import a set of storyboards which have been exported from Final Cut Pro, and how to build a sequence of animation from these storyboards. This lecture will give animators, previs and rough layout professionals the ability to create full sequences of animation directly within Maya, quickly and efficiently.
>> Related LinkLabels: Maya, Maya Tutorials