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Tuesday, March 15, 2011

Carbon Scatter for 3ds Max


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+ e-on software, the leader in Digital Nature solutions today announced the immediate availability of Carbon Scatter, the company’s instancing plugin for the mental ray™ and V-Ray™ renderers for 3ds Max. Carbon Scatter is the easiest and most straightforward solution for creating complex and detailed populations using the native instancing technologies of 3ds Max. Versions of Carbon Scatter for Maya and Cinema4D* will be available shortly (an Open Beta will be released in the coming weeks). Carbon Scatter for 3ds Max integrates e-on’s patented EcoSystem™ algorithms directly inside the end user’s favorite 3D application, allowing the population of native scenes with millions of instances and rendering them with the user’s renderer of choice.
Some of the key features of Carbon Scatter include:
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Automated Smart Scattering:
Carbon Scatter for 3ds Max does not merely scatter the objects randomly across the underlying surface, but actually computes where to place them according to the relief of the underlying geometry. For example, as in nature, more trees will grow on flat terrains than on steep slopes, and no objects will be placed where they are likely to “fall down”.
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Paint Objects and Plants with the EcoPainter:
The EcoSystem painter tool (EcoPainter) lets the user interactively paint instances over any surface (or group of surfaces). Painted instances can be attached to the underlying surface so they move together with the surface, or they can be independent. Painting can be performed with a mouse or with a tablet, which gives you the ability to control additional parameters through pressure.
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Advanced EcoSystem Control:
Multiple plants can be dragged from the plant browser into the EcoSystem population list, making the preparation of complex EcoSystems much quicker. When painting EcoSystems, users can paint with the underlying EcoSystem material rules applied, so that, for instance, the influence of slope and altitude or the sizing rules are taken into account.
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Powerful Layered EcoSystem Materials and Function Graph
EcoSystems behave just like regular materials. A single EcoSystem material can have any number of layers, each layer with its own population list and full set of controls. Users can easily influence EcoSystem populations according to altitude, slope or orientation, or even take advantage of Carbon Scatter's powerful function graph to control almost every aspect of the population. For example, artists can use a fractal noise generator to control the distribution instances, or use a bitmap to limit distribution to specific areas. On top of this, the population density can also depend on time.
- And more: compatibility with SolidGrowthCS plant technology, over 100 SolidGrowthCS plant species available, free unlimited network rendering nodes, support for animated proxies... A complete and detailed list of Carbon Scatter for 3ds Max features is available at www.carbonscatter.com

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